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Taft12
18-08-2005, 21:32
Would anyone be interested in a reposting and update of my unscientific "tiering" of classic set and unique items from the old gargantuan 'All Things Classic' thread?

I was trying to get a couple set items last night in trades and some nice but fairly new players were really worried about getting ripped off. It would be nice to be able to point them to a semi-authoritative resource. Let me know if it sounds interesting to anyone and I'll dig it up, make some changes and post it here for comment. I might also try to come up with a way to evaluate quality of rare items.

skihard
18-08-2005, 21:50
sure sounds like a decent idea. how you will evaluate rares will be interesting if nothing else.

Sluggy
18-08-2005, 22:18
i found that list inside the giant thread last season when I was first trying classic and it was very helpful, will be good to see it up again. I am interested in the values of the different rares too; I don't wanna get ripped off nor rip anyone off.

Taft12
18-08-2005, 23:23
Alright I found it and pasted into a text editor and made some changes, including differentiating items whose variable stats plays a big factor in their desirability. As before, I grouped these into 4 tiers where items in the same tier are not too far apart in value and within each tier, tried to rank them as best I could from best to worst (which will surely be disputed by better traders than I, please post your opinions).

Platinum Tier
The Stone of Jordan
Tarnhelm (50% MF)
Chance Guards (40% MF)
Silks of the Victor
Goldskin
Gull

Gold Tier
Nagelring (30% MF)
Spectral Shard
Bonesnap (295-300% EDmg)
Steeldriver (245-250% EDmg)
Tarnhelm (40-49% MF)
Frostburn
The Ward (48-50% All Resists)
Death's Belt
Angelic Amulet
Rattlecage
Chance Guards (36-39% MF)
Blinkbat's Form
Manald Heal (7% Mana Leech)
Magefist
Goldwrap
Twitchthroe
Heavenly Garb
Ume's Lament
The Eye of Elitch
Tancred's Boots

Silver Tier
Tarnhelm (25-39% MF)
Wall of the Eyeless
Nagelring (27-29% MF)
Goblin Toe
Biggin's Bonnet
The Ward (40-47% All Resists)
Bonesnap (275-294% EDmg)
Steeldriver (225-244% EDmg)
Death's Gloves
Chance Guards (25-35% MF)
Manald Heal (4-6% Mana Leech)
Bloodfist
The Hand of Broc
The Mahim Oak Curio
Ironstone (140-150% EDmg)
Tearhaunch
Hotspur
Lenymo
Arcanna's Amulet
Rakescar (140-150% EDmg)
Sigon's Shield

Bronze Tier
Steelclash
The Iron Jang Bong
Nagelring (20-26% MF)
Swordback Hold
Duskdeep
Nightsmoke
Wormskull
Iceblink
Hawkmail
Culwen's Point
Greyform
Bladebuckle
The Ward (< 40% All Resists)
Bonesnap (< 275% EDmg)
Steeldriver (< 225% EDmg)
Ironstone (< 140% EDmg)
Rakescar (< 140% EDmg)
Undead Crown
Gravenspine
Milabrega's Armor
Any Sigon Item except Shield


The cutoff numbers for some of these variable-stat uniques was pretty arbitrary in some cases so feel free to suggest better values. I'm not sure if I should stick some more set items on there or not - Sigon, Death and Angelic are far and away more sought-after than the others, but a few like Cleglaw's gloves, Hsaru, Infernal and Iratha items are by no means junk. The other set items that are on there (Mila's Armor, Arcanna's Ammy, Tancred Boots) are damn near impossible to find so I thought were worth including.

What I had in mind for rares was a point value per mod you would add those together to get an idea of an items worth. This will be trickier for weapons since the base item is the most important factor, but for armor I can't think of a reason (yet) why that shouldn't work. I'll try and throw something together in a few days time.

Anyways let me know where you think I got it wrong on this list and keep huntin' :)

YouHaveMail
30-08-2005, 04:12
For the lazy people, you should go by each item and explain why it's good to hold onto?
The res ones are obvious, but items like Blink's people might not understand.

Dacar92
30-08-2005, 04:37
Do you guys think this list should be posted in the trade thread? I can link to it in the rules post at the top of the thread as a reference.

purplelocust
30-08-2005, 05:10
For the lazy people, you should go by each item and explain why it's good to hold onto?
The res ones are obvious, but items like Blink's people might not understand.
Thanks so much for the price guide- it's great! Explanations might be a good addition, so here is a first go at that. Please suggest and edit as appropriate:

Platinum Tier
The Stone of Jordan : +1 skills, mana, great for casters and useful for socketing to boot
Tarnhelm (50% MF): +1 skills, only way to get +skills on helm, great MF
Chance Guards (40% MF): everyone loves MF
Silks of the Victor: +1 skills for all classes, only body armor with +skills for all
Goldskin: +35 resist all, and goldfinding also
Gull: everyone loves MF

Gold Tier
Nagelring (30% MF): everyone loves MF
Spectral Shard: great faster cast, +mana, resists
Bonesnap (295-300% EDmg): viable weapon even in hell, crushing blow
Steeldriver (245-250% EDmg): fast, good damage weapon
Tarnhelm (40-49% MF): everyone loves MF
Frostburn: lots of mana
The Ward (48-50% All Resists): pile of resists
Death's Belt: cannot be frozen mod
Angelic Amulet: useful with rings for huge AR boost
Rattlecage: damage reduction, unusual in classic
Chance Guards (36-39% MF): everyone loves MF
Blinkbat's Form: good FRW and great FHR
Manald Heal (7% Mana Leech): whirlwinding takes mana
Magefist: faster cast on gloves, +fire skills great
Goldwrap: the only belt with MF
Twitchthroe: increased attack speed, +str/dex, and +blocking are all great
Heavenly Garb: resists, mana, mana regen
Ume's Lament: +2 necro skills, FCR, mana
The Eye of Elitch: +1 skills at level 15, cold damage also
Tancred's Boots: good MF boots with ammy, hard to find

Silver Tier
Tarnhelm (25-39% MF): everyone loves MF
Wall of the Eyeless: +mana per kill great, FCR
Nagelring (27-29% MF): everyone loves MF
Goblin Toe: crushing blow in a boot
Biggin's Bonnet: +30% enhanced damage, wow
The Ward (40-47% All Resists)
Bonesnap (275-294% EDmg)
Steeldriver (225-244% EDmg)
Death's Gloves: IAS with Death's belt is a nice combo
Chance Guards (25-35% MF): everyone loves MF
Manald Heal (4-6% Mana Leech)
Bloodfist: +life, great FHR
The Hand of Broc: dual leech
The Mahim Oak Curio: +attributes, resists
Ironstone (140-150% EDmg): decent weapon
Tearhaunch: FRW, resists
Hotspur: great fire resists, +max fire resist
Lenymo: mana regen, pain to find
Arcanna's Amulet: pain to find
Rakescar (140-150% EDmg): decent weeapon
Sigon's Shield: +skills, great blocking

Bronze Tier
Steelclash: +pally skills
The Iron Jang Bong: +2 sorc skills, FCR
Nagelring (20-26% MF): everyone loves MF
Swordback Hold: open wounds for duels
Duskdeep: resists
Nightsmoke: damage to mana, resists
Wormskull: +necro skill, life leech
Iceblink: freezes target, cold resist
Hawkmail: cannot be frozen, FRW, +max cold resists
Culwen's Point: +1 skill for sorcs who want a shield
Greyform: resists, +dex helps for holding shard
Bladebuckle: FHR, +dex, +str
The Ward (< 40% All Resists)
Bonesnap (< 275% EDmg)
Steeldriver (< 225% EDmg)
Ironstone (< 140% EDmg)
Rakescar (< 140% EDmg)
Undead Crown: +3 skel mast, life leech
Gravenspine: +2 necro skills, dex, str, mana
Milabrega's Armor: hard to find
Any Sigon Item except Shield: useful in various combos

One thing I've never quite understood is the obsession with "perfect" items. I traded a ladder season 1 50% MF Tarn for a 49% Tarn plus some great items that to my mind were worth way more than a marginal 1% improvement in MF, go figure. But this price guide isn't about what I think or what any one person thinks- it's supposed to be a reflection of "real world" (ha) trading value on b.net and thus an average of what everyone thinks. This seems to me to be for softcore, as some of the items (like Swordback Hold, for example) are mostly valuable for dueling and there isn't a big hardcore dueling community...

SwampBox
30-08-2005, 05:45
how is chancies above shard? where i play shard is worth more than chancies.

edit: lenymo isn't worth that much is it? only has +5 resist all....

Classics
30-08-2005, 05:49
I've gotten a lot for Hotspurs, and definently think, with no doubt in my mind, that they should be in the Platinum Tier. Or at LEAST gold.

SwampBox
30-08-2005, 05:49
I've gotten a lot for Hotspurs, and definently think, with no doubt in my mind, that they should be in the Platinum Tier. Or at LEAST gold.

i agree they should be in platinum

Taft12
30-08-2005, 20:33
Thanks for the feedback guys. The reasons why an item is desirable is a great idea YouHaveMail, and I will incorporate purplelocust's summaries in my next list (coming very soon).

You're right about Hotspur, it should be way higher than Lenymo and Tearhaunch which surround it in the list. I will put it high up in the Gold tier.

Swampbox, the reason Chancies is above Shard is because only 1 out of every 16 Chance Guards will have 40% MF. This makes it far more rare and in-demand for those who have a lot of wealth. You'll notice 36-39% Chancies are a ways below Shard. In my next list, I will post the odds of getting perfect/high variable stats on items like these. From my experience on BNet so far this season, demand for Shards is through the roof right now because Sorcs are the first chars many people create to get on the ladder and to MF, but late last season they were not nearly as in demand as they are right now. As for Lenymo - it's not that good but it's quite hard to find and I think it's about in the right spot (feel free to convince me otherwise :) ).

Dacar - I think if this was moved to the trade thread, the crosstalk between trade value discussion and trade posts would be annoying. How about leaving it in this thread for now while it's being modified and until I get some info on rares then we can think about a link in a sticky when it dies down?

Here's some questions I put out to you experts that I am mulling over
-Should Gull be demoted to gold?
-Which is more in demand between Bonesnap and Steeldriver?
-Keep in mind these are supposed to be in descending order within tiers. Can you see any that are too low or high within a tier?
-Think any of these items are worth including in Bronze? They're pretty marginal IMHO and I don't usually keep these but I might be missing out on something: face of horror, coif of glory, howltusk, umbral disk, bverrit keep, bonefleece, rockflesh, darkglow
-Any more weapons worth putting on there? When I did this list for the first time I didn't have Rakescar and Ironstone on it, but when I went to repost it I looked over all the weapons and realized they were both keepers, especially with the wide range of variable ED%. I don't think any others are worth a mention but I could be wrong.

Taft12
30-08-2005, 22:00
OK - here is my proposal for a system to evaluate rare items. There are 3 categories to consider in looking at a rare: base item type, prefixes and suffixes. An item receives points based on the quality of the mods and the perfect item will score 50 points which will allow you to compare, for example, a belt and a shield. An example will help a lot here so this is what I think the belt table will look like:

TYPE
Demonhide Belt, Sharkskin Belt 6
Mesh Belt 5
Plated Belt 3
Heavy Belt, Belt 1

PREFIX
27-30% FR 8
20-26% FR 6
12-19% FR 4
27-30% LR 7
20-26% LR 5
12-19% LR 3
27-30% CR 5
20-26% CR 4
12-19% CR 2
27-30% PR 4
20-26% PR 3
12-19% PR 1
16-20 Mana 3
10-15 Mana 2
90-100% ED 1

SUFFIX
24% FHR 8
17% FHR 6
10% FHR 3
50-60 Life 8
40-49 Life 7
30-39 Life 5
20-29 Life 4
10-19 Life 2
18-20 Str 8
15-18 Str 6
10-14 Str 4
5-9 Str 2
71-80% GF 3
41-69% GF 2

This chart goes on the assumption (I hope most will agree) that the prefect belt will have
~30 FR
~30 LR
~30 CR
24% FHR
~20 Strength
~60 Life
and will be a demonhide or sharkskin belt (these have 4 slots, high ED and low str requirement). Add up the points from the table above and it comes to 50. I took a look at my best belts from non-ladder and they were in the high 30s-low 40s which I think is about right. A perfect item should be essentially impossible to achieve.

I'm sure some of you will dispute the numbers above a bit but this is what I think it'll look like. What do you think? Will this work?

purplelocust
01-09-2005, 06:16
OK - here is my proposal for a system to evaluate rare items. ...
I'm sure some of you will dispute the numbers above a bit but this is what I think it'll look like. What do you think? Will this work?

Thanks for thinking about such a rating system. In general I think that rating rare items will be difficult. Your proposal seems like a good system for comparing the relative value of items of the same basic type (belts, gloves, etc.) but it would be difficult to compare to other items, like the uniques in the tiers, or rares of another type. That is, a really great belt (scoring 35 for example) would be worth what rated gloves? And it would be hard to compare as different mods are important to different classes, at least in some cases. So gloves with two great mods for casters and two great mods for melee would not nearly be as useful as gloves with four good mods for one or the other. I don't know a good solution to make it easy to compare but I think it's important to be aware of some of the difficulties. Perhaps it would be good to just list the mods that would be most desirable for each type and give some examples of things that most people would agree were fair trades to give a rough gauge.

Akukami
01-09-2005, 19:17
What about 3-Sock Helms? Everyone loves those for Mfing or LLD...

magnet
01-09-2005, 19:20
also i think, for belts that in most circumstances a lower strength req would be of a greater value than having an extra row of potions.

this would have belts and heavy belts higher scoring than plateds and mesh's, even though they hold less pots. since alot of casters get a good chunk of their str from their belt, anything with a req over 45 can be hard to implement into a setup.


light belts, however, i find only viable for bvbs. 2 rows just isnt enough, str req aside..

Taft12
01-09-2005, 20:19
That is, a really great belt (scoring 35 for example) would be worth what rated gloves? And it would be hard to compare as different mods are important to different classes, at least in some cases. So gloves with two great mods for casters and two great mods for melee would not nearly be as useful as gloves with four good mods for one or the other.

Ideally, a pair of 35 point gloves would be a "fair trade" for a 35 point belt. This will take some refinement to nail down. Belts were an easy first category for me to write up because the available mods are about equally useful to all classes, although as magnet pointed out the exact order of base type preference isn't 100% clear. This won't be true for gloves and especially not rings and amulets. A ring with mana, FCR and dual leech has half its mods wasted on either a caster or a melee char. For this reason, I guess there will have to be a caster/melee separation for gloves, amulets and rings.

Do you guys think 24% FHR, 18-20 strength, 50-60 life are about equal in value in a belt? I made these all worth 8 points but maybe they should be different.

Akukami
01-09-2005, 21:28
...and there isn't a big hardcore dueling community...

Hmm, I wonder why.... :lol:

Anywho, what about those so called "godly" LLD weapons? For example, my level 15 charger Pally uses a 169 Pike, level 12 req, to duel with, and people have offered me chase items from Goldwrap to a PTarnhelm for it.

Akukami
01-09-2005, 22:32
Hmm, I wonder why.... :lol:

Anywho, what about those so called "godly" LLD weapons? For example, my level 15 charger Pally uses a 169 Pike, level 12 req, to duel with, and people have offered me chase items from Goldwrap to a PTarnhelm for it.

Sorry about the double post, but IMO, Treads of Cthon should be somewhere up there, too. It's awesome for LLD.

Taft12
05-09-2005, 08:07
Sorry about the double post, but IMO, Treads of Cthon should be somewhere up there, too. It's awesome for LLD.

Yeah, those are at least as sought-after as Sigon items. I will put it somewhere in low bronze when I repost the list

magnet
05-09-2005, 08:52
hmm since people are bringing up the niche catagory of LLD items, perhaps i could bring up the oft neglected mod for +goldfind on rare belts, amulets, rings and boots....to those of us devoted to goldfinding as a method of extracting buying power from the game [and quite addicted to gambling, naturally], few things can be as exciting to find [and elusive, since the mod is so overlooked] as some really nice goldfind gear.

weapons, also, i could see being seperated into those used for pvp and those used for pvm. things like durability, leech, etc are what help make a really nice pvm weapon...and are almost wasted on a wep thats to be used solely for pvp. and vise versa. you could have a 300+, +barb, 180 dura, dual leech martel...but one litte pt of cold dmg would all but ruin it for a goldfinder that depends on pops [ie --nonfrozen and shattered bodies] for half his gold/items.

making a system of these kind of things would be a challenge, to say the least, since the intended use of any given item can greatly affect its value.

Pred
05-09-2005, 15:17
There already is a guide on rares, albeit in german. Maybe you can get some ideas from it to make your own guide.

LINK DELETED BY DACAR: Sorry Guys, but this is a competing forum, ableit in German. It also contains a marketplace for selling items, an activity that this site does not condone.

In short, he adds upto 2 points for each suffix or prefix on the item. For each crap (light radius, replenish life etc) suffix/prefix he takes off 0,5, as well for each missed suf/prefix (rares have 3 to 6 total suf/prefix). So -1.5 if the rare has only 3 suf/prefixes
Also, higher str/dex requirements take away points, as well as when a varying suf/prefix is low (eg. only 15 light resistance instead of the max 40 for one prefix).

Good luck on the guide.

superdave
06-09-2005, 07:18
excellent thread guys...i don't play classic too often but this info is very useful for the few times i do have to trade...thx again

purplelocust
17-09-2005, 18:29
In short, he adds upto 2 points for each suffix or prefix on the item. For each crap (light radius, replenish life etc) suffix/prefix he takes off 0,5, as well for each missed suf/prefix (rares have 3 to 6 total suf/prefix). So -1.5 if the rare has only 3 suf/prefixes
Also, higher str/dex requirements take away points, as well as when a varying suf/prefix is low (eg. only 15 light resistance instead of the max 40 for one prefix).
Good luck on the guide.

Coming up with a system such as that would be a good deal of work and probably would have shortcomings or be unbelievably complicated. We are all very familiar with the fact that the vendor's assements of values of items are often way off... As far as something useful, I suggest the following instead- how about just giving some examples of useful rares that would be a fair trade for some items on the tiers given above? For example, a FCR +13% lightning +12% fire resist ring with +6 str would be worth about what on the tiers above? A 17%FHR demonhide sash with +10 str, +17% fr would be worth what? I think the point is just to get an idea of things that are roughly comparable, so a few examples in a couple of categories could serve as a guideline.

Taft12
20-09-2005, 19:42
UPDATE: sets, uniques and sockets

I've incorporated a few changes here. I added descriptions based on purplelocusts suggestions, added the odds of getting variable-stat items, adjusted the value of hotspurs, and added treads of cthon, face of horror and 3-socket mask. Feel free to suggest any additions or modifications. More rare categories coming soon

(god I hope this looks OK with these align RIGHT tags... tabs don't work when pasted into the forum reply textbox :grrr: )

Platinum Tier
The Stone of Jordan+1 skills, high mana, can use to create a socket
Tarnhelm (50% MF)+1 skills, perfect MF (1:26 odds)
Chance Guards (40% MF)best MF gloves, high goldfind, perfect MF (1:16 odds)
Silks of the Victor+1 skills, only armor with +skills for all classes
Goldskin+35 resist all and high goldfind
The Ward (50% All Resists)resists, good block %, perfect resists (1:21 odds)
Gull100% MF, highest MF item in classic

Gold Tier
Spectral Shardgreat faster cast, +mana, resists
Hotspurhigh fire resists, +max fire resist, hard to find
Nagelring (30% MF)best MF ring, perfect MF (1:16 odds)
Bonesnap (295-300% EDmg)high dmg weapon, crushing blow, perfect/near perfect EDmg (6:101 odds)
Steeldriver (245-250% EDmg)fast, high dmg weapon, perfect/near perfect EDmg (6:101 odds)
Tarnhelm (40-49% MF)+1 skills, high MF (10:26 odds)
Frostburnlots of mana
The Ward (46-49% All Resists)resists, good block %, near perfect resists (4:21 odds)
Death's Beltcannot be frozen, excellent with Death's gloves, hard to find
Angelic Amuletset provides +1 skills, huge AR, high MF; amulet is hardest part to find
Rattlecagecrushing blow and monster flee on armor
Chance Guards (36-39% MF)high MF gloves, high goldfind, near perfect MF (4:16 odds)
Blinkbat's FormFRW and FHR, nice for duelling, hard to find
Manald Heal (7% Mana Leech)high mana leech ring, perfect ML (1:4 odds)
MagefistFCR, +fire skills, mana regen
Goldwraponly MF belt, 10% IAS
TwitchthroeIAS, +str/dex, and +blocking; outstanding
Heavenly Garbresists, mana, mana regen
Ume's Lament+2 necro skills, FCR, mana
The Eye of Elitch+1 skills at level 15, cold damage also
Tancred's Bootshigh MF boots with ammy, hard to find

Silver Tier
Tarnhelm (25-39% MF)+1 skills, low-medium MF (15:26 odds)
Wall of the EyelessFCR, +mana per kill
Nagelring (27-29% MF)best MF ring, near perfect MF (3:16 odds)
Goblin Toecrushing blow on boots
Biggin's Bonnet+30% enhanced damage, hard to find
The Ward (40-45% All Resists)resists, good block %, medium-high resists (6:21 odds)
Bonesnap (275-294% EDmg)viable hell weapon, crushing blow, high EDmg (20:101 odds)
Steeldriver (225-244% EDmg)fast, high damage weapon, high EDmg (20:101 odds)
Death's GlovesIAS, life leech with Death's belt
Chance Guards (25-35% MF)best MF gloves, high goldfind, low-medium MF
Manald Heal (4-6% Mana Leech)mana leech ring (3:4 odds)
Bloodfisthigh FHR, IAS, +life
The Hand of Brocdual leech, hard to find
The Mahim Oak Curio+all attributes, resists
Ironstone (140-150% EDmg)decent weapon (10:51 odds)
TearhaunchFRW, resists
Lenymomana regen, resists, hard to find
Arcanna's Amulethard to find
Rakescar (140-150% EDmg)decent weapon (10:51 odds)
Sigon's Shield+1 skills, great blocking

Bronze Tier
Steelclash+1 paladin skills, resists
The Iron Jang Bong+2 sorceress skills, FCR
3-socket Masklowest str req of all 3-socket capable helms
Nagelring (20-26% MF)best MF ring, medium MF (7:16 odds)
Swordback Holdopen wounds for duels
Duskdeepresists, max dmg
Nightsmokedamage goes to mana, resists
Wormskull+1 necro skills, life leech
Iceblinkfreeze target
Hawkmailcannot be frozen, FRW, +max cold resist
Culwen's Point+1 skill (for sorcs who want a shield)
Greyformresists, life leech, +dex helps for holding shard
BladebuckleFHR, +str/dex
The Ward (< 40% All Resists)resists, good block %, low-medium resists (10:21 odds)
Bonesnap (< 275% EDmg)viable hell weapon, crushing blow, low-medium EDmg (75:101 odds)
Steeldriver (< 225% EDmg)fast, high damage weapon, low-medium EDmg (75:101 odds)
Ironstone (< 140% EDmg)decent weapon (41:51 odds)
Rakescar (< 140% EDmg)decent weapon (41:51 odds)
Undead Crown+3 skeleton mastery, life leech
Face of Horrorhuge +20 str, resists
Gravenspine+2 necro skills, mana, str, dex
Milabrega's Armorhard to find
Treads of Cthon30% FRW plus stamina heal = almost unlimited running
Any Sigon Item except Shieldhigh-demand set, useful in various item combinations

Zodijackyl
21-09-2005, 02:19
The value of these items varies greatly because most of them are not of ANY value to the highly competetive players. SOJ's are the most valuable unique, but I've been paid 40 sojs for godly rares. Also, the market for rares is entirely what people would pay for them, and you need the right buyer. I've been offered <soj for one of my helms, but more than 300 sojs value by others on it (its a godly prepatch yellow bone helm).
Some mods on rares add to the value greatly, and while a +2 200 dmg exec might be 2 sojs or so it it's black, it would be 40 sojs easily if neon green.

Akukami
22-09-2005, 18:02
The value of these items varies greatly because most of them are not of ANY value to the highly competetive players.

You must be a competative player. :lol:

Rawly
22-09-2005, 19:35
The value of these items varies greatly because most of them are not of ANY value to the highly competetive players. SOJ's are the most valuable unique, but I've been paid 40 sojs for godly rares. Also, the market for rares is entirely what people would pay for them, and you need the right buyer. I've been offered <soj for one of my helms, but more than 300 sojs value by others on it (its a godly prepatch yellow bone helm).
Some mods on rares add to the value greatly, and while a +2 200 dmg exec might be 2 sojs or so it it's black, it would be 40 sojs easily if neon green.

sounds like you are talking non-ladder no one has like 40 soj's on ladder!

also soj should be in its own teir i dont know anyone that would trade an soj for any other unqiue, they are used only for trading for rares in my experience.

Taft12
22-09-2005, 20:25
I know that Zodijackyl didn't notice the ladder part of the title, but I don't think his tone was too harsh. Rawly, now that I look, you are definitely right about SoJ. Silks and Gull should definitely be out of platinum. Is a 50% Tarn worth a lot less than an SoJ?

Platinum should probably look more like this:
SoJ
50% Tarn
40% Chancies
50% Ward

because you probably wouldn't ever trade one of these perfect uniques for a non-variable stat one like Shard, Goldskin or Gull. Next time around I will also put perfect Bonesnap and Steeldriver in platinum (now those are some rare finds!). Thanks for the comments!

Akukami
22-09-2005, 20:48
I know that Zodijackyl didn't notice the ladder part of the title, but I don't think his tone was too harsh. Rawly, now that I look, you are definitely right about SoJ. Silks and Gull should definitely be out of platinum. Is a 50% Tarn worth a lot less than an SoJ?

Platinum should probably look more like this:
SoJ
50% Tarn
40% Chancies
50% Ward
Goldskin (maybe)
Hotspur (maybe)

Goldskin is a definite....lots of people want it for it's excellent resists. As for Silks of Victor, you don't like the +1 to ALL skills?

Hotspurs? It should stay in the Gold Tier....yes, it's hard to find, and yes it gives godly resist to fire, but honestly, it has limited functions. If it's PvP, then yes, it belongs in the Platinum Tier. For PvM, if you're melee, doing Hell CS runs vs Venom Lords that spew fire, then by all means, use it. Anything else...well, you get what I mean.

I still stand by the current Platinum Tier.

EDIT: Lol, so you took out Goldskin and Hotspur out of your last post, eh? You got one out of two right. :thumbsup:

Rawly
25-09-2005, 18:39
Goldskin is a definite....lots of people want it for it's excellent resists. As for Silks of Victor, you don't like the +1 to ALL skills?

Hotspurs? It should stay in the Gold Tier....yes, it's hard to find, and yes it gives godly resist to fire, but honestly, it has limited functions. If it's PvP, then yes, it belongs in the Platinum Tier. For PvM, if you're melee, doing Hell CS runs vs Venom Lords that spew fire, then by all means, use it. Anything else...well, you get what I mean.

I still stand by the current Platinum Tier.

EDIT: Lol, so you took out Goldskin and Hotspur out of your last post, eh? You got one out of two right. :thumbsup:

This isnt a guide to which is most useful but to which is worth most. Goldskin isnt that rare an item although if you go for max defence one then it is (That said i still havnt had one drop this ladder :( cant seem to find somewhere that drops this one much)
Neither is silks (found one and traded for one with someone desperate for irathas gloves early in the ladder )
As for hotspurs, tbh if you any where other than hell cs with most characters you dont really need much in the way of items as it is easy enough.

Sluggy
01-10-2005, 02:26
On the subject of pally shields...is the shield type that big a deal for a hammerdin? For example I have a kite shield that is +2pally, 20res all 10%fhr and like 20%ed(insignificant on a kite shield anyway...2x defense). My question is, does the fact that this is a kite shield and not a grim shield destroy its trade value?

Akukami
01-10-2005, 09:29
On the subject of pally shields...is the shield type that big a deal for a hammerdin? For example I have a kite shield that is +2pally, 20res all 10%fhr and like 20%ed(insignificant on a kite shield anyway...2x defense). My question is, does the fact that this is a kite shield and not a grim shield destroy its trade value?

With those mods, I doubt it.

Zodijackyl
02-10-2005, 05:11
I know that Zodijackyl didn't notice the ladder part of the title, but I don't think his tone was too harsh.

I'm talking about ladder :D
Check USEast classic ladder... i stopped leveling my sorc a few weeks ago, Level 90.
Ladder Season 3 i have 7 SOJ's so far, and another ten in gear. By christman I could probably have the pure 40, but most likely it'll be in gear for all my chars :)

And the 40 soj exec was a trade on LS2. The value of my NL accounts it closer to 3000 sojs :p

Dacar92
02-10-2005, 06:36
I'm talking about ladder :D
Check USEast classic ladder... i stopped leveling my sorc a few weeks ago, Level 90.
Ladder Season 3 i have 7 SOJ's so far, and another ten in gear. By christman I could probably have the pure 40, but most likely it'll be in gear for all my chars :)

And the 40 soj exec was a trade on LS2. The value of my NL accounts it closer to 3000 sojs :p


3000? Are you sure about that?

Zodijackyl
03-10-2005, 00:04
3000? Are you sure about that?

Quite sure actually. Prepatch legits demand insane prices, and rather than offer in items alot of people offer me cash for items. I've built up a nice collection of ornates/axes/swords and collectors pay alot for things like this.
Another great way to establish wealth is to goldfind, then gamble amulets. plain +2 fcr pris ammys are 15-20 sojs each to the right buyer on NL, and with more mods the price skyrockets. Legits from ladder seasons 1 and 2 bring in quite a plunder to the kids who try to be "the best on bnet". I know you hate dupes, but theyre a part of the d2 economy, and people who want to outdo them pay me alot more for my legits :)

Today's nice NL find is a grim scythe, 195ed 8max, 89-215 damage, high fire dmg, cold dmg, 25mana, and 146ar. value probably around 10-15 sojs :)

Kevlite
13-10-2005, 22:23
Great list so far, but for the poor and needy, I think it needs some gems and skulls. Here's an example:

Platinum Tier (20 Perfect Skulls)
The Stone of Jordan
Tarnhelm (50% MF)
Chance Guards (40% MF)
Silks of the Victor
Goldskin
The Ward (50% All Resists)
Gull

Gold Tier (8 Perfect Skulls)
Spectral Shard
Hotspur
Nagelring (30% MF)
Bonesnap (295-300% EDmg)
Steeldriver (245-250% EDmg)
Tarnhelm (40-49% MF)
Frostburn
...

Perfect Gems:1 Perfect Skull (# of gems to value 1 perfect skull)
2 PTopaz
2 PEmerald
2 PRuby
2 PDiamond
3 PSapphires
3 PAmethyst

etc.



I just started playing again so the prices are definately inaccurate. But it's just a example, so I hope someone can try and make one.

Again, great list.

kajinofe
15-10-2005, 01:41
Most of the items listed, if not all, could be found from nm meph right?
Correct me if I'm wrong please. thnx.

fredsta54
15-10-2005, 03:04
Great list so far, but for the poor and needy, I think it needs some gems and skulls. Here's an example:

Platinum Tier (20 Perfect Skulls)
The Stone of Jordan
Tarnhelm (50% MF)
Chance Guards (40% MF)
Silks of the Victor
Goldskin
The Ward (50% All Resists)
Gull

Gold Tier (8 Perfect Skulls)
Spectral Shard
Hotspur
Nagelring (30% MF)
Bonesnap (295-300% EDmg)
Steeldriver (245-250% EDmg)
Tarnhelm (40-49% MF)
Frostburn
...

Perfect Gems:1 Perfect Skull (# of gems to value 1 perfect skull)
2 PTopaz
2 PEmerald
2 PRuby
2 PDiamond
3 PSapphires
3 PAmethyst

etc.



I just started playing again so the prices are definately inaccurate. But it's just a example, so I hope someone can try and make one.

Again, great list.


Its way off. You cant get an soj with even 40 pskulls :(

Also, i think sojs should be ranked higher than p mf tarn, gskin, etc.

Where are the rares for this price guide?







Fred

Palm
15-10-2005, 08:43
Is the shield type that big a deal for a hammerdin?

Yes.

You can get lucky and find people who dont know the value of things or who dont pay attention to mods like defense tho. -.-

Akukami
15-10-2005, 16:52
Its way off. You cant get an soj with even 40 pskulls :(
Fred

Guess what....I did :lol:

No really, I got it for 40 Pskulls...no lie.

fledgeling
20-11-2005, 15:40
does anyone know how much does a gnasher cost?

and where it would be on the list?

also does anyone know the prices for europe?

since everything here seems to be much more expensive, for my 3res mf boots I barely got a Silk :/

Zodijackyl
23-11-2005, 02:28
Guess what....I did :lol:

No really, I got it for 40 Pskulls...no lie.

But you play NL, where SOJs are mass duped. Thats one reason I don't like NL as much as ladder, because I love MFing, and finding an NL soj isn't that big of a deal, but finding one on ladder is amazing (currently 1 ladder SOJ = 15-20 NL sojs)
Another reason NL is annoying me alot if because very few people realize that a LEGIT 244 exec is truly godly.

EDIT: Also, for a ladder price guide, the fifth tier should be SOJ TIER with only SOJ on it. Rare prices are hard to determine, and a person's need for them also determines the price. Mods also can't solely determine the price. A +2barb 150ed 200 dmg black exec would be 2-3 SOJs, but if it was green the price could easily be ten times that.

Necrology
23-11-2005, 03:42
Personally I think black is a way pimper colour than green. ;)

Zodijackyl
26-11-2005, 20:17
Personally I think black is a way pimper colour than green. ;)

I wish the two orange execs on east didn't expire :(
Neon green or pink execs are the best though, especially on NL where all the common dupes are black.

This reminds me that I need to make a new sword barb.

Scooch
09-01-2006, 02:16
I heard you could buy a shard for 1 million gold, I was wondering if there was anyway to incorparte how much gold you need to get into each tier.

Zodijackyl
10-01-2006, 21:49
I heard you could buy a shard for 1 million gold, I was wondering if there was anyway to incorparte how much gold you need to get into each tier.

Items that rich people hardly value are the ones that will go for gold. Shards, lower tarns+chancies, Twitch, and the occasional Silks will go for 1mil gold or whatever, also pskulls sometimes.

Gold isn't really an accurate measure of value, and this guide lists values to many items that don't even trade in hell.

Nirlem
15-01-2006, 00:23
i cant find Irathas set items in the value thread.

i thought they were popular due to the resist+max resists the set gives.

GoonShoes
18-01-2006, 07:58
dont forget to bump the price of rares up by a soj if they've been socketed (obv not if it was a crap item :P)

McCain123
18-01-2006, 15:20
Nice value list, giving me a chance to do some trades in classic. But I´m missing the comparison between the value classes. What is the ratio platin:gold / gold:silver / silver:bronze?

BfloBlizz
21-02-2006, 07:03
bump for good info. any revisions lately?

fledgeling
30-12-2006, 15:37
blinkbat and hotspurrs should be put up a bit IMO
with both ranging above gull at least
and blinkbat even near a soj (2gulls at least?)


btw. ironstone is the unique BH? why is it priced so good?

JEstevam
30-12-2006, 16:15
iron stone, rakescar and arcanna's ammy are completely worthless

WarlockCC
30-12-2006, 18:37
I second that, there is no demand for Ironstone what-so-ever. Rakascar is only interesting for those who don't have it yet and collect uniques.
I can't quite remember the last time somebody asked for arcana's amu and offered something better then chipped gems and sub 1000 gold for it.

Yes, Blink should be higher on that list, aswell as hotspurs. With all those fireballsorcs around and all.