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furnut5158
18-08-2005, 05:35
Hi!

I heard that more people in the game will make the monsters and act bosses tougher, but they also drop more stuff, right?

And once you activate a monster (monster sees you), they will still retain the enhanced toughness and more exp and better dropping, right?

Even if everyone else left the game, if you activate the monster BEFORE everyone else leaves, they will still be dropping stuff as if everyone was still there, right?

Can someone clearify this? Thank youuu =)

mhl12
18-08-2005, 05:41
yes more people means more drops, harder enemies, and more experience.

However, when people leave, the screen shows "diablo's minions weakens." So I believe that even if the monster is on your screen, their defence/offense will weaken if people leave.

Alywin
18-08-2005, 07:02
I believe that when more players join, the monsters not yet generated (seen) will be tougher, but not those already existing. Vice versa for players leaving.

More players giving more drops actually means reducing no drops chance by killing monsters. For act boss monsters, that would be less significant than normal monsters. For super unique, random unique or champions, it does not really matter because they always give 6, 5 and 3 drops for sure (unless they die at some weird places).

I am not describing the things very precisely or technically. Please feel free to add comment.

furnut5158
18-08-2005, 07:58
thank you very much for responding =)

I believe that when more players join, the monsters not yet generated (seen) will be tougher, but not those already existing. Vice versa for players leaving.

yes i tested this out just a few moments ago. I grabbed a few monsters away from a pack while there was a full game, and led them somewhere 'safe'. then i made a town portal and waited till everyone left. then i went back in and yes, they are still as tough as when everyone was here. i killed them in 20 hits or so, while the other Unactivated monsters takes only a couple of hits to kill when im alone.

More players giving more drops actually means reducing no drops chance by killing monsters. For act boss monsters, that would be less significant than normal monsters. For super unique, random unique or champions, it does not really matter because they always give 6, 5 and 3 drops for sure (unless they die at some weird places).

i'm sorry, i don't understand the sentence. can you rephrase it? =)

inanefedaykin
18-08-2005, 09:58
He means that normal monsters have a better chance of dropping items while multiple players are in the game but the effect is lessened on bosses. The second part refers to a bug where killing enemies in certain areas that items can not be dropped on to makes bosses not drop anything.

furnut5158
18-08-2005, 11:56
He means that normal monsters have a better chance of dropping items while multiple players are in the game but the effect is lessened on bosses. The second part refers to a bug where killing enemies in certain areas that items can not be dropped on to makes bosses not drop anything.


oh ok thank you for clarifying! =)

thank you everyone that responded ^^,

Alywin
18-08-2005, 12:00
Thanks inanefedaykin.

A little thing to add:

The main point: More players reduces no drop chances.

Actually, I am afraid that more players in a game DOES NOT help at all for Super unique, random unique and champion monsters (not even a lessened effect) in giving more drops, because they always give the same number of drops (i.e. 6, 5, 3 for Super unique, random unique and champion monsters respectively).

Bullet-Tooth Tony
18-08-2005, 12:10
In short words, the game makes several cycles while picking items to drop. Some cycles end with an item, but some - with so-called "No_drop" results. "Item" result means, that a certain item is generated and dropped, "No_drop" means, that the current cycle ends and doesn't give an item.
More players in the game reduces this No_drop chance, meaning that more cycles get an "item" result, so more items are dropped.
Smaller effect of extra players on act bosses is simply because their No_drop chances are much lower anyway, than normal monsters's. So, for bosses it takes less players to take theese chances down to zero (=maximum drops).