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Pougee_au
14-08-2005, 08:33
Hi,

I know this has been done to death. But I'm making a pure summoner with trang ouls, AOKL and Marrowalks

The problem i have is this, I have built two summoner which have both been Poison hybrids wich i must say worked great. But I want to make a pure summoner. I want to max Mages with Skelly Masters

This is for the new ladder and imo these are the toughes pvm chars around.

If i went:
20 Raise Skelly
20 Skelly Masterys
20 Skelly Mage
8 Summon resis

1 all curse and 7 in Lower Resis

1 in CE and Bone Armor

Would the Mage do much damage as in tanking PI monsters. I orignally went my poisoner for this reason. Any imput would be great.

ArmyOfDeath
14-08-2005, 09:28
Hi,

I know this has been done to death. But I'm making a pure summoner with trang ouls, AOKL and Marrowalks

The problem i have is this, I have built two summoner which have both been Poison hybrids wich i must say worked great. But I want to make a pure summoner. I want to max Mages with Skelly Masters

This is for the new ladder and imo these are the toughes pvm chars around.

If i went:
20 Raise Skelly
20 Skelly Masterys
20 Skelly Mage
8 Summon resis

1 all curse and 7 in Lower Resis

1 in CE and Bone Armor

Would the Mage do much damage as in tanking PI monsters. I orignally went my poisoner for this reason. Any imput would be great.

1 point in lower resist is enough, and yes mages with lower resist should be able to take out most physical immunes

Pougee_au
14-08-2005, 09:32
How effective are they thou, you say most. As in there not really that effective?

Do they drop the monsters health dramatically or take awhile.

Myrakh-2
14-08-2005, 11:50
Mages are support troops (poison shuts down monster regeneration, cold does the usual chilling). Vs. hard PIs, and sometimes vs. normal PIs, put Lower Resist on the critters and use your firewalls as well.

Mages aren't the high speed killers, but they get the job done.

Also, don't waste your points by putting more than one point in Summon Resist and Lower Resist. Put more into CE instead: corpse explosion is the main killing spell, so it should have some range at least. Not everyone likes to max it like I do, but 1 point is a little low, even with +skills considered.

Besides, on a pure Skelemancer you do have the skillpoints to max CE.