Earl Grey
08-08-2005, 05:42
A Fishymancer is something like this:
Summoning:
20 Raise Skeleton (RS)
20 Skeleton Mastery (SM)
1 Raise Mage
1 Clay Golem
1 Blood Golem
1 Iron Golem
1 Fire Golem
1+ Revive
1+ Golem Mastery
1+ Summon Resist (SR)
Poison & Bone:
1 Teeth
20 Corpse Explosion (CE)
Curses:
1+ Amplify Damage (Amp)
1 Dim Vison (DV)
1 Attract
1 Decrepify (Decrep) (From Nightfish's Fishymancer 2.1 guide - http://forums.diabloii.net/showthread.php?t=349093&page=1&pp=10 )
The topic for discussion here is what to do with the remaining skill points. The build leaves well over 20 skill points unassigned.
Summoning:
20 Raise Skeleton (RS)
20 Skeleton Mastery (SM)
1 Raise Mage
1 Clay Golem
1 Blood Golem
1 Iron Golem
1 Fire Golem
1+ Revive
1+ Golem Mastery
1+ Summon Resist (SR)
Poison & Bone:
1 Teeth
20 Corpse Explosion (CE)
Curses:
1+ Amplify Damage (Amp)
1 Dim Vison (DV)
1 Attract
1 Decrepify (Decrep) (From Nightfish's Fishymancer 2.1 guide - http://forums.diabloii.net/showthread.php?t=349093&page=1&pp=10 )
The topic for discussion here is what to do with the remaining skill points. The build leaves well over 20 skill points unassigned.