View Full Version : Runewords
OneFromBeyond
02-08-2005, 02:32
On http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1071362&p=1&tmp=1#new1071362 it says this Druid runeword is available now. Anyone try it out yet?
Rain - Torso Armour
OrtMalIth
5% chance to cast level 15 Twister on Striking
5% chance to cast level 15 Cyclone Armour when Struck
+2 to Druid skills
+100-150 to mana
+30% Resist Lightning
Magic Damage reduced by 7
15% Damage taken goes to mana
Waiting to see if anyone can validate these, but if not I may go waste a MAL on it. I have been doing Pit, Meph, Council and Countess runs for the last 6 months hoping for enough runes for a Chains of Honor but this +2 would be nice for my elemental druid.
xpumafangx
02-08-2005, 03:03
I dont belive every thing I see, intill I actly see it in game. Or blizzard actly posts it in theyre items.
I all most got hooked in when I saw the lillith charm. But I argee with some of the posters on that subject.
Deathsrevenge
02-08-2005, 03:19
yep like puma said i guess people proved those are fake runewords that people took from the exact fake runewords list when 1.10 came out.
Sim.The.GoSu
02-08-2005, 03:52
wether it's fake or not, damn that sucks...
agreed
can werewolves even cast cyclone armor?
Most of what I have seen with this patch sucks.
agreed
can werewolves even cast cyclone armor?
As a ctc they should just as a ctc frost nova when struck. they could cast it in 1.10 and then shift with it still on right, I know you could use hurricane like that.
What you guys think of this one (http://i4.photobucket.com/albums/y131/KorlicTheProtector/105hm.jpg) It would be a little slow but interesting for a rabies wolf but even better for a poisondagger necro in a fanged knife or something like that.
psuedoenviro
04-08-2005, 11:46
Simply, this patch adds additional pvm items and 1 sub-quest and does not address pvp issues. 1.11 kept me interested until it read the entire update and saw what runeword they added. Waste of energy imo.
Indemaijinj
04-08-2005, 13:12
It did kill the charge/synergy bug which should annoy both necromancers and druids.
It did kill the charge/synergy bug which should annoy both necromancers and druids.
And barbs and pally's but no one thinks about them.
I lost 4 different characters and different builds to losing the charge/bug heck even my guide's went to crap about that change. but oh well time to make new characters with better ideas.
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