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View Full Version : Feral Rage in PvP?


Ce Olba
24-07-2005, 19:02
I've seen a lot of godly werebarbs lately, and even my own ww barb uses wolfhowl+frw charms+mav belt to kill runners. So i thought, that would this work in PvP?

Feral Rage 20
Lycantropy 20
Werewolf 20
Oak Sage 20
Heart of Wolverine 20

Now, u probably think "why max oak sage and HoW?" Well, that's because sometimes you will need the life from oak sage to chase/tank high dmg chars, like a bonenecro. And as for HoW, u will probably need it to get more dmg. As for gear i plan:

Umed Upped Jalal's Mane
Arky2 'io'
'shaelshaelshaelshaelshael' Runemaster
Stormshield 'gemmed' (pdia)
Angelic Combo (if the ar is too low) or Highlord+2x ravenfrosts
Verdungo 34/12
Dracul's
Goreriders

And charms:
11x 100 pdsc
Rest life/ar or life or max/ar

And in stash i will have Mavina's belt and lots of fr/w charms to catch those runners. With all those pdsc's my barb does about 2,4k dmg with feral rage, so we can assume that this char would do more with 5shael runemaster right? Im planning to use this char if/when i get bored to gear switches on my barb. So, would this build be of any good in PvM or should i just stick with my almost same gear wearing wolfbarb? Any changes you would make? Any gear changes? (NOTE: i can't afford godly gear like Fortitudes and Griefs or BotDs)

Forcefeedback
24-07-2005, 20:08
The feral breakpoint for runemaster is at 84% so if you haven't yet socketed your 'master then use 2 shaels and 3 ed/IAS jewels instead.
There are better weapons out there though, like EBotD berserker axe, grief phase blade and Griswold's redemption.

You probably won't need the ar of angelics, unless you are dueling some high defence paladins. Highlords would give you higher deadly strike and the ravens will allow for lower dextrity-> higher life.
I'd change the armor even for a shaeled duriels, all arkaines valor has is 30% fhr and skills. Duress would be great if you are on ladder.

As to whether feral rage would work in PvP, I doubt it works as well as fury since leech is so nerfed in 1.10. It just doesn't pack the punch of fury(~400-500% ed). If you intend to use the dracul's all the time you won't miss the leach of feral rage if you get lifetap to trigger.

If you want to max both spirits you have to level to ~90, it will take some time.

Feral rage is great for PvM, not as good as fury though. A titan feral druid doesn't have much less damage than a vita fury druid, pretty much depends on equip.

If you are so inclined, you can skip HoW and max rabies instead and end up with a fury/feral+rabies hybrid. Just remember to put none in poison creeper and replace one ring with carrion wind.

Ce Olba
24-07-2005, 20:35
The feral breakpoint for runemaster is at 84% so if you haven't yet socketed your 'master then use 2 shaels and 3 ed/IAS jewels instead.
There are better weapons out there though, like EBotD berserker axe, grief phase blade and Griswold's redemption.

You probably won't need the ar of angelics, unless you are dueling some high defence paladins. Highlords would give you higher deadly strike and the ravens will allow for lower dextrity-> higher life.
I'd change the armor even for a shaeled duriels, all arkaines valor has is 30% fhr and skills. Duress would be great if you are on ladder.

As to whether feral rage would work in PvP, I doubt it works as well as fury since leech is so nerfed in 1.10. It just doesn't pack the punch of fury(~400-500% ed). If you intend to use the dracul's all the time you won't miss the leach of feral rage if you get lifetap to trigger.

If you want to max both spirits you have to level to ~90, it will take some time.

Feral rage is great for PvM, not as good as fury though. A titan feral druid doesn't have much less damage than a vita fury druid, pretty much depends on equip.

If you are so inclined, you can skip HoW and max rabies instead and end up with a fury/feral+rabies hybrid. Just remember to put none in poison creeper and replace one ring with carrion wind.

hmm, im actually 100% sure i will get lifetap to trigger, since i just dueled a feral rage druid with my ww barb using wolfhowl, and in every fight lifetap triggered, and i was using shaeled lightsabre. And yes, i am on ladder. Maybe i will get a duress. And yes, i've thought about fury too, but i just don't really like it, since u won't be catching tele sorcs with it. Even tho u could always forget HoW and get max fury instead, which could work pretty good. And i use arky for the skills, life, fhr and def. Damn, so hard to decide what char to use. Right now im thinking about re gearing my old FC WB, but i dunno if i wanna spend an ist on those shape skillers. But then again, i would anyway end up spending that ist on shape skillers for this feral druid. And as for the vita Q, i checked how much +life% would my skills give, and i instantly saw that it's way more than what a barb gets from bo and Wolfhowl, so i guess i would end up with "supertanking" hp, +5k. I've never really had gigantic life on any char, except my barb who has 4,5k with vita gear and wolfform and bo. (which sucks, he only has 170 base vita) but now im going offtopic.

batuchka
24-07-2005, 21:18
A beast of a wolfbarb with 10k+ life:
http://img193.echo.cx/img193/8624/screenshot0087pv.jpg

Ce Olba
24-07-2005, 21:35
A beast of a wolfbarb with 10k+ life:
http://img193.echo.cx/img193/8624/screenshot0087pv.jpg

i know that, pure vita, inv full of 20 life scs and bo like lvl 40 or somthing. That's godly.

Forcefeedback
25-07-2005, 00:46
hmm, im actually 100% sure i will get lifetap to trigger, since i just dueled a feral rage druid with my ww barb using wolfhowl, and in every fight lifetap triggered, and i was using shaeled lightsabre.
Good for you. Some people swear by bloodfists for the life, fhr and even a sliver of damage. On top of that some people look down on ctc curses, but if you aren't dueling for a clan or anything and your opponents agree with it, use dracs.

And yes, i am on ladder. Maybe i will get a duress. And yes, i've thought about fury too, but i just don't really like it, since u won't be catching tele sorcs with it. Even tho u could always forget HoW and get max fury instead, which could work pretty good. And i use arky for the skills, life, fhr and def.
Arkaines valor has +vitality per level which isn't multiplied by oak or lycantrophy, only +life is multiplied. Defence does squat for a werewolves. No enhanced defence source from skills means you might as well take attacker takes damage of 1 over 100 more defence. Only non-shapeshifting skills you are using are the spirit of your choise. Getting 1-2 communal grand charms will pretty much remedy the loss of +skills from arkaines. Duress doesn't have as much resists as Arkaines would when socketed with an um, but the crushing blow, open wounds, fhr and enhanced damage more than make up for it. If you were to find a zod during the baal runs(yeah right :rollseyes: ) and traded it wisely to become rich, chains of honor has amazing resists, 2 skills and 8 dr% that allows for a good rare/crafted belt to be used.

And as for the vita Q, i checked how much +life% would my skills give, and i instantly saw that it's way more than what a barb gets from bo and Wolfhowl, so i guess i would end up with "supertanking" hp, +5k. I've never really had gigantic life on any char, except my barb who has 4,5k with vita gear and wolfform and bo. (which sucks, he only has 170 base vita) but now im going offtopic.
I'm not saying that your char won't have great life, just pointing out that druids get 2 life per vitality, barbs get 4.

xpumafangx
25-07-2005, 01:00
Wolf barbs are werewolfs even tho they share some of the werewolf skills. They are all most 2 diffent kinds of chareters. Wolf barbs get alot more def where werewolfs don't. A larger amount of resists. To top it off wolf barbs get a higher run walk when needed. Werewolfs "can" have more damage, and fexable with skilled used to attack. Fury and rabies is just scary.

Ce Olba
25-07-2005, 08:26
Wolf barbs are werewolfs even tho they share some of the werewolf skills. They are all most 2 diffent kinds of chareters. Wolf barbs get alot more def where werewolfs don't. A larger amount of resists. To top it off wolf barbs get a higher run walk when needed. Werewolfs "can" have more damage, and fexable with skilled used to attack. Fury and rabies is just scary.

Hell yeah i know this. Im just saying, that if you would give a werewolf an enigma and some good gear and nice charms, he could prolly top that barb, unless that barb is going pure vita (which means the best of 10k life). Hmm, about those resistances, if you use high-end elite gear such as enigmas and phoenixes and botds, your resi will suck like hell. And btw, what you say about frw isn't quite true. I know, i know, wolfbarbs got inc. speed, but a feral rage shifter has more +run/walk speed % on a higher lvl (possibly even +30), meanin they will be just about equal in speed to a wolfbarb, unless the wolfbarb had maxed inc speed. And yes, wolfbarbs get a ****load of defense from maxed shout and maxed iron skin, i know that from experience. But then again, if you go pure vita, u won't have any block, meaning you will really get sucked in melee duels. Even if you have 10k life, but no block, you would ge pretty much toast for a last bp hitting, 10x 100 pdsc using feral rage druid who has likely 2-4k dmg. I know from experience, that if you get locked in a last bp hitting feral, you're toast pretty darn fast, unless you have lots of fhr (which doesn't seem possible with a pure vita 10k wolfbarb, since your inv would be full of 20 life scs). And if you then switch gear from vita gear to fhr gear, like, dracul gloves into bloodfists etc. you would only see that your life is a lot lower. And i doubt that you even want to do stuff like, have 10 wc sk, 5 bo deli, 3bo ctas, a arachnid, 2x sojs, a 3 wc amu in your stash just for a lvl 50 bo. Even if you would do that, you would in time get bored of a 1 minute charms and gear switching, then bo for 3 seconds and then again 1 minute switch. And even if you would do this, your inventory would be so darned full, that there wouldn't be space for those fhr gear pieces. ( 30 to wc sks, 12 to ctas, 2 to arachnid, 2 to soj, 1 to wc amu) And even if you would have space, would only would like, get a pair of ss treks and bloodfists. And imo changing your gloves from draculs is baad. But you do whatever you do, and i do whatever i do.

Tor
25-07-2005, 08:36
ill just put this straight

feral rage doesnt give enough ar/damage as fury there fore fury > feral in pvp. you can still charge feral and use fury so you can run around liek a lunatic

xpumafangx
25-07-2005, 11:01
Ce Olbe ya I hear you 100%. The all vita build for a wolf barb with low block rate should use a 2 hander any ways. And i am still trying to find out first hand about a greif/fort/phinoex sheild for a all vita werewolf build. I am hoping to do 1 hit kills with it.

Yes tor I know you "can" charge feral, but that takes too long. I would rather just run up and hit them with fury/rabies. Which Ce Olbe you really should do. The only thing I could see happen is you don't get stuck doing a 4 more attack when attacking some one with good minnons. And you just want to hit and run them. Like with a high damage rabies attack vs a minnonlord necro.

Tor
25-07-2005, 14:43
that's true, minions are harassment to wolves and zealots

Ce Olba
25-07-2005, 15:25
that's true, minions are harassment to wolves and zealots

but then u can brb with your barb and just ww those minions to hell, so eazy. And hmm. What you mean with "not enough ar" it gives more ar than ffs ww. As far as i know, it should even be better than ww+mastery, since i remember it would be something near +200% ar. And IF that's not enough, slap on angelic amu and ring, and u will have more ar. I dunno about fury, since imo it seems more like fury needs elite gear like botds etc. but i've seen a few gris caddy 'shaelshaelshaelshael' using feral druids kick asses. But yes, minions would be a nightmare, but minions are a nightmare to any char, unless they are skellies, then they are toasted by a few fohs. So i really don't know. And i know that fury might be better in matters of damage, but with fury you don't get the frw bonus, and that's what i'm hunting for. Since if u get like +50% frw from a max charged feral, u will be able to catch any char, except maybe a full BoS assa. And as for dmg, do you see wolfbarbs do gigantic dmg? my ww barb does 2,4k with feral, and that's fine, just need more ias. And with a runemaster that could do. And if u get a chain of 4 fpa ferals on a char, when u use draculs, he will be either locked due to lack of fhr, or he will try to harm u and u will get max life every hit (just like a smiter).

MonsterSlayer
25-07-2005, 15:34
Ce Olbe ya I hear you 100%. The all vita build for a wolf barb with low block rate should use a 2 hander any ways. And i am still trying to find out first hand about a greif/fort/phinoex sheild for a all vita werewolf build. I am hoping to do 1 hit kills with it.

Yes tor I know you "can" charge feral, but that takes too long. I would rather just run up and hit them with fury/rabies. Which Ce Olbe you really should do. The only thing I could see happen is you don't get stuck doing a 4 more attack when attacking some one with good minnons. And you just want to hit and run them. Like with a high damage rabies attack vs a minnonlord necro.

Actually charging up with a level 30 feral rage will half the damage done by the druid, because the windy will probably play defensive and shoot/tele. While not using feral rage the windy can tele and shoot twice, though using it the windy will only be allowed to shoot one time and then tele (shoot twice for every 2 or 3 tele, when still shooting atleast one time per tele). And this is only if the windy teleports to the corner of the screen which almost no one does. So it'd most probably only be tele/shoot, tele/shoot which should be easy to avoid, though the windy probably won't be catched before feral goes off again. :( (PS: Counting that the werewolf has atleast +150% faster run walk from items)

Tor
25-07-2005, 15:45
i dont understand why you want the r/w so badly

get a lvl 1 feral w/ + skills feral a zombie 5 times and with engima/boots you should be running damn fast and switch to fury for more punch and throw in additional ferals to kieep it charged O_o

edit: puma that's what i'm saying
just use fury or rabies or both, the feral rage isnt all that useful and feral rage gives less than fury. but if he wants to use it that bad ly, let him charge it

MonsterSlayer
25-07-2005, 17:02
i dont understand why you want the r/w so badly

get a lvl 1 feral w/ + skills feral a zombie 5 times and with engima/boots you should be running damn fast and switch to fury for more punch and throw in additional ferals to kieep it charged O_o

edit: puma that's what i'm saying
just use fury or rabies or both, the feral rage isnt all that useful and feral rage gives less than fury. but if he wants to use it that bad ly, let him charge it

With r/w you limit their attack oppotunities? You won't run specific fast with a level 1 feral rage, and not enough to keep up to the windy, though as I wrote before the idea is bad because the opponent can play defensively until the effect wears off, since he's still the faster one. So if you don't come by monsters in the duel where you've feral on you'll suddenly be very slow and very vulnerable. Even with all the r/w that exist in the game you'd actually never be able to catch up with a teleporter as long as he doens't make any mistakes. Though you can limit their attack opportunities.

xpumafangx
27-07-2005, 22:24
If you really want a high runwalk with good damage and good ar you could do enigma, cat's eye, mavs belt, aulders boot, and fine runwalk charms. Talking 40%, 30%, 20%, 40%, and 39x3 = 117. For 247 runwalk. Use that with 2 perfect ar ravenfrosts 500 ar ebotd greater pole axe or eth 3 soct tombreaver. Then you don't need to charge up feral rage. Not only that runwalk does not work with break points so the more runwalk you have even a 1% you will still have more runwalk. But you would be loosing out on other good mods.

MonsterSlayer
28-07-2005, 08:52
skill r / w >> item r / w
which clearly shows from the formular, since there's dimishing return on item r /w 150 * item r / w / (150 + item r / w) iirc.