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raffster
20-07-2005, 19:00
I am still at a dilemma on whether to put points in energy shield for my PvP Lightning/TS/ES sorc. This sorc is built primarily for sorc duels, not against other builds especially melee builds like charge paladins or WW barbs.

I thought about it and made a hypothetical comparison using what I "think" is the correct process of how Energy Shield works.

Let's say I am dueling a Fireball sorc in hell mode and all my resists are ZERO. That means I'm taking full damage if the fireball casted rolls 100% damage. The fire sorc's fireball does 10K damage. Please advice if my computation/assumption about ES and how it relates to damage absoprtion is correct in the following 3 scenarios:

Example 1
Fireball damage at 10000
ES L25 80% DR: (x.02) = 2000 FB Damage
Mana is 2000 / Life is 1000 = 0 Mana left, 1000 Life left

Example 2
fireball damage at 10000
ES L40 95% DR: (.05) = 500 FB Damage
Mana is 2000 / Life is 1000 = 1500 Mana Left, 1000 Life Left

Example
Fireball damage at 10000
No ES = 10000 damage
Mana is 0 / Life is 3000 = -7000 life = DEAD

Based on those examples, if I didn't have ES I would die instantly, correct?

So I am wondering if my computation is correct or if it seems like I'm way off track.

Thanks in advance for your inputs.

LoVePlAyBoY
20-07-2005, 19:27
i believe res is applied after es so its like

6k fire ball dmg hits 1/6 pvp penalty 1000dmg

50% es -500 life -500 mana

apply res on the each 500 attack so if it 0 res it would do the full listed 500 dmg.

this is number frienldly math example.

another example

1000 life/2000mana sorc 0 res 0 dr 0 mdr lvl 16 telek.

16k Fireball Hits

Apply Penalty 1/6

2667 ( round up )

You Have 75% es ( average es )

2667 x .75 = 2000 dmg goes to manna and 667 dmg goes to life Before applying resist.

you would 0 mana thus make your es fail, and still 323 life left.

raffster
20-07-2005, 19:57
i believe res is applied after es so its like

6k fire ball dmg hits 1/6 pvp penalty 1000dmg

50% es -500 life -500 mana

apply res on the each 500 attack so if it 0 res it would do the full listed 500 dmg.

this is number frienldly math example.

another example

1000 life/2000mana sorc 0 res 0 dr 0 mdr lvl 16 telek.

16k Fireball Hits

Apply Penalty 1/6

2667 ( round up )

You Have 75% es ( average es )

2667 x .75 = 2000 dmg goes to manna and 667 dmg goes to life Before applying resist.

you would 0 mana thus make your es fail, and still 323 life left.

Thanks for the response.

So going by your example,

1000 life/2000mana sorc 0 res 0 dr 0 mdr lvl 40 ES..

16k Fireball Hits

Apply Penalty 1/6

2667 ( round up )

You Have 95% ES ( average es )

2667 x .05 = 133 dmg goes to mana and 0 dmg goes to life Before applying resist.

If this is the case then the answer is obvious now. I will dump all my points in mana then, or do a 4 mana/1 life split per level. I couldn't believe though that a 16K FB will only do that much damage. I've dueled some FB sorcs that killed me in less than 5 fireballs. :scratch:

chubbypuppy
20-07-2005, 20:15
Thanks for the response.

So going by your example,

1000 life/2000mana sorc 0 res 0 dr 0 mdr lvl 40 ES..

16k Fireball Hits

Apply Penalty 1/6

2667 ( round up )

You Have 95% ES ( average es )

2667 x .05 = 133 dmg goes to mana and 0 dmg goes to life Before applying resist.

I think it's 95% of 2667 (which is 2534) goes to ES, which takes off mana depending on ur TK. 5% of 2667 (133) tries to go to your life. You apply resistances to this before it actually takes ur life away.

Check the stickies to see how ES works. I just build an orb/ES sorc so I've been doing a lot of reading there. It's been YEARS since I did a ES shield and I've been really happy with it. I can now teleport without drinking blues like mad (since I actually put pts into energy) and my merc with Insight keeps my blue very full :D

LoVePlAyBoY
20-07-2005, 21:51
Thanks for the response.

So going by your example,

1000 life/2000mana sorc 0 res 0 dr 0 mdr lvl 40 ES..

16k Fireball Hits

Apply Penalty 1/6

2667 ( round up )

You Have 95% ES ( average es )

2667 x .05 = 133 dmg goes to mana and 0 dmg goes to life Before applying resist.

If this is the case then the answer is obvious now. I will dump all my points in mana then, or do a 4 mana/1 life split per level. I couldn't believe though that a 16K FB will only do that much damage. I've dueled some FB sorcs that killed me in less than 5 fireballs. :scratch:

no 133 dmg goes life and 2534 goes to mana and with lvl 20 telek its only 1900 mana lost ( 2534 x .75 )

why base vita is always enough aslong as you maintain a decent es percent.

any other life is nice what you don't want to happen is have mana and es still up when you die.