chubbypuppy
19-07-2005, 02:21
OK I've played a lot of sorcs and almost always I choose to have a holy freeze, because I'm a conservative player and I like the extra protection of monsters moving at half speed.
Now I'm building a ES/Orb sorc (adding points to energy and not vitality feels so weird!!) and I'm reconsidering this. Since I will be totally 1 type (maxed orb with static and TK to help the merc a little), should I get a might merc instead? Will the extra 200% dmg (17 level might) be worth it, versus the 50% slowdown of monsters? With monsters at 50% speed, I will be that much more invulnerable.
I plan to put a big Insight polearm (found 4soc polearm with 20-180, yay) on the merc so I can get massive mana/ES regen, if that changes the logic of this choice.
Your inputs, please.
Now I'm building a ES/Orb sorc (adding points to energy and not vitality feels so weird!!) and I'm reconsidering this. Since I will be totally 1 type (maxed orb with static and TK to help the merc a little), should I get a might merc instead? Will the extra 200% dmg (17 level might) be worth it, versus the 50% slowdown of monsters? With monsters at 50% speed, I will be that much more invulnerable.
I plan to put a big Insight polearm (found 4soc polearm with 20-180, yay) on the merc so I can get massive mana/ES regen, if that changes the logic of this choice.
Your inputs, please.