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View Full Version : so i'm making my summoner again.


itsPizzarific
03-07-2005, 14:56
yeah but this time i have better gear and imo, summoner can be among the best in the game with good gear so i'm making one. ^^

helm - shako ptopaz
ammy - maras
armor - dusk enigma
weapon - beast caddy (ill just use this full time, last time i tried it was a real pain swapping this with leoric, and i'm just not going to go through that trouble)
shield - homonc um or pdiamond
gloves - magefists
ring 1 - soj
ring 2 - rare fcr
belt - arach
boots - marrows, travs for mfing
switch - cta / spirit

and ill be using like 6 or 7 summoning skillers, swapping a gheeds in whenever i mf, with anni and res all charms on the bottom row.

and a might merc btw. =O

stats:

ill be going to max block since i'm going to be doing a bit of meleeing with my beast anyways

so str - maybe around 50-60 to use enigma with anni, maras, shako +stats

dex - enough for max block (think thats a little below 200 total?)

vita - rest

energy - none

skills:

20 raise skel
20 skel mastery
1 clay golem
1 golem mastery
1 summon res
1 raise mage
1 blood golem \ prereqs
1 iron golem ../
1 revive

1 teeth (pre req)
20 corpse explosion
1 bone armor
1 bone wall

1 amp

now, should i put my remaining points into revive, raise mage or bone armor?

i really don't think bone armor is necessary - i have enough +skills to make it good enough, and i won't be getting hit too much, and i have max block.

i'm not really a big fan of attract - i like just amp in the curse tree b/c it's effective and simple.

and i heard mages just get in the way? so one point in that with +skills is fine for when i need them.

and the bonus from more points into revive really isn't that great.

this guy will be running pits mainly, and probably some chaos sanc / wsk.

thanks, any help would be great. ^^ i'm mainly following kbob's commandomancer guide, with a bit of nightfish's guide thrown in (like the CE)

Mammel248
03-07-2005, 15:13
I've put my spare points into Revive... Why?

I planned to do cows runs, a lot. Then, magi die like flies while cow revives don't only protect you with better numbers, they also kill better. And with my necro as it is now, with 1 point in magi, I still have 7 magi :thumbsup:

But eh, I see you want to do Chaos Sanc, then magi will be dead useful because of this: Iron Maiden on your skels + Amp on your enemies makes your army kill itself in no time. But if you decide to go for magi, lower resist helps a lot too.

You gotta choose, it's hard but well... I say you go for the revives :thumbsup:

All up to you.

Evil Monkey
03-07-2005, 15:27
I'd say you pop in 1 pt into the remaining Curses. Decrepify works wonders on Act bosses and Dim Vision and Attract are great for crowd control.

Synergied from your Marrows (and your +skills), your Bone Armor doesn't need more than a single point to be effective.

Edit:
Can't say I'm a fan of Mages though... they require a bit focus on LR to be useful in later difficulties. That means you can't have your Skeleton Warriors do extra damage using Amp. To an extent, you have to choose to deal either physical or elemental damage.

slappy sam
03-07-2005, 15:28
I'd use mine in mages, and also if you are going to party I might suggest getting 1 in all curses like lower resist. Whatever you do, don't max bone armor, max bone wall instead. Bone wall gives +15 hitpoints to bone armor as a synergy, while bone armor only gains +10 hitpoints per point you put in it.

itsPizzarific
03-07-2005, 16:03
i'll be solo mfing mostly - other people can't handle the lag. ;)

i think ill max mages actually, then put some points into nice curses, then smack the last ones into revive.

chaos sanc isn't too crowded, so minions blocking each other won't be too muchof a problem.

thanks guys.

HarbingersOfSkulls
03-07-2005, 16:19
I maxxed mages...put only 1 into revives and got a nice number of 11 revives from it...also your correct about using beast full time. I only put 1 point into CE to start with because I got something like a +14 or 15 to it with my +skills...and found that to be good enough.

Besides...only really used CE in area's like killing big D anyway. Alos if you can afford it...get your merc either a pride or infinty weapon as well.

HoS

Myrakh-2
03-07-2005, 18:13
now, should i put my remaining points into revive, raise mage or bone armor?

Why "or"?

One point in bone armor should be enough if you use Marrowwalks --- every point there only adds 10 hitpoints to your bone armor.

I have maxed mages, and I currently (lvl 91) have something like 5 or 6 skillpoints left over. I *could* dump these into Revives (1 hardpoint atm), of course... but I never felt that I don't have enough revives, considering that I hardly ever use them. Remember that every +skill in your summoning tree adds one additional revive... and they are a pain in the you-know-what, although it's probably easier with Enigma.

I don't see the need for BO on a summoner, but if you think BO is better than stronger skellies from AoKL... your choice.