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Paul barbarian
20-06-2005, 23:34
GUYS, how to defeat hammerdins?

Pherdnut
21-06-2005, 00:16
I'm the least qualified since I have no idea, but wouldn't leap work?

luis19
21-06-2005, 00:19
they have to be close to you to hit, and that happens to be in you're ww range assuming you are using ebotd/beast zerkers.
make them come to you and ww away from them, easy duel, just dont make many mistakes since they do alot of dmg.

if they suck and stand still to spam hammers, tele right under them, slightly to the left and zerk them to death.
if they desync, just make long ww's in the direction you think they are.

throw in a widowmaker on switch to GA them if you want to shorten the duel, its not necessary but makes the duel even easier.

RetroStar
21-06-2005, 01:33
I find leaping a very good way to getting them out of their hammerfield and give you a chance you go in for a whirl.

Paul barbarian
21-06-2005, 05:46
they have to be close to you to hit, and that happens to be in you're ww range assuming you are using ebotd/beast zerkers.
make them come to you and ww away from them, easy duel, just dont make many mistakes since they do alot of dmg.

if they suck and stand still to spam hammers, tele right under them, slightly to the left and zerk them to death.
if they desync, just make long ww's in the direction you think they are.

throw in a widowmaker on switch to GA them if you want to shorten the duel, its not necessary but makes the duel even easier.

k, thx, but won't it be easy to use fury/ebotd, for OW and deadly strikes, or dual ebotd, why people always tell that it is good to use grief, ebotd does more damage, dual ebotd will be very good, or even better, look, dual ethereal death cleavers with highlords and gores, huh? good damage, 100% deadly strike? I don't need a shield here right?

one more question, If I want to kill them with WW, can I tele to south of them ( as you said and as I know it is their blind spot) and WW there, left to right, right to left and that's all.

one more question, If I use OW can I do that, tele on them, hit, tele away wait 8 sec, while OW do their job, then tele on top of him, hit, tele away to have less risk, is this tactic aplicable?

thank you.

MonsterSlayer
21-06-2005, 09:08
k, thx, but won't it be easy to use fury/ebotd, for OW and deadly strikes, or dual ebotd, why people always tell that it is good to use grief, ebotd does more damage, dual ebotd will be very good, or even better, look, dual ethereal death cleavers with highlords and gores, huh? good damage, 100% deadly strike? I don't need a shield here right?

one more question, If I want to kill them with WW, can I tele to south of them ( as you said and as I know it is their blind spot) and WW there, left to right, right to left and that's all.

one more question, If I use OW can I do that, tele on them, hit, tele away wait 8 sec, while OW do their job, then tele on top of him, hit, tele away to have less risk, is this tactic aplicable?

thank you.

Grief does more damage than EBotD if applied in a zerker axe

If you're thinking of hit with OW and run, then you could just as well use malice, but then again if the opponent can't catch you while he's SLOWLY dying what stops him from just go to town and spam RUNNER all over the place while he regenerates at akara? ;)

luis19
21-06-2005, 19:06
2x botd...no
fury...no
deathcleavers...no
botd>grief...no

grief is far better.
the best setups:
botd & beast = nonladder
grief & beast = ladder

if you tele to a hammerdins blindspot, wwing them is suicide there, you have to zerk them.


basically you dont attack the hammerdin unless:
-they are stupid enough to stand still -- you tele zerk them in their blindspot.
-you see an opening where they are not casting hammers or are trying to run away after taking a crucial hit, in which case you would tele below them and ww them or if they have low enough life you can risk namelocking them and then tele wwing ontop of them. but usually this wont happen if you duel a good hammerdin.

otherwise, stick to playing defensive, wwing away from them when they attack and desync wws (long ww's in the direction you think they are going, but not in places they already were to avoid invisible hammers)

Herald of Doom
21-06-2005, 20:11
And remember, if they tele on top of you, ww to the south.. To my disgrace I went against a very good hammerdin and I whirled to the north just one time, which was enough to kill me >.<

HoD

~Foxfire~
21-06-2005, 20:59
I'd avoid ww vs hammerdins, the idea in Softcore is to not get hit as long as possible, and being in ww doesn't allow you to maneuver once you're on a set path. Also, if you accidentally namelock, you're done. You may try berzerk for hammerdins, it's been the most successful thing for me on HC since you are able to use juv pots (Accepted and expected on HC) while using the attack, and the damage isn't resistable since it's not physical like ww is. I just addressed this issue with a barb I finished the other day, here's what I did, it's a hardcore build so take from it what you wish and apply what works of it to your realm (Forgive the fact that this is the second time it was posted, it's just easier like this :) ).


I was sick of hammerdins walking into the duel games and hostiling, so I decided to build a character which could handle them without AA blizz sorcs or pb necs. I put together a 2handed zerk barb with the sole intention of killing magical damage dealing characters. The items:

Arreats with 15max/15ias jewel
Highlord's wrath
Enigma Duskshroud
397ebotd warpike
Tgods
20ias/15str gloves
waterwalks (Thinking about swapping them for gores or travs)
20dex/246 raven
20dex/331 raven
level 48 bo
Inv full of 34-35 life LC's (For the sake of cost and time gathering)
12stat anni

All said and done, at level 89, he's dealing 19k zerk, 21k with a might merc. From the beginning I was pondering a Pride Might merc, but the fact is they die in the hammer fields, so I'm finding it's not very helpful. I went with base str/dex, so his vita is 542 right now, allowing me 8k life with lvl 48 bo. He hits the 115ias breakpoint for 13fpa attack with a warpike, which is slow, but gets the job done. I'm tempted to swap out one of the ravens for a 20str ring with life, for the sake of damage. His AR/dex requirements are pretty well satisfied. My skills are as follows:

20 Shout
20 Battle Orders
20 Howl
20 Berzerk
1 Ironskin
1 Natural Resist
Remainder in mastery

I also put 1 into ww for lvling the merc, if you were not worried about res, you could skip the 2 pts in ironskin/nat res and dump them into mastery. The reason I dumped those two points, and the 1 in ww, is that I wasn't going to hit the next % critical on mastery, and the damage is not noticeable with 1 point. I did ww for the sake of lvling mercenery, which, as I said earlier, wasn't as effective as I was hoping.

My first duel was against FireGrunt's pally, hc-supermanii, a level 95 hammerdin who is better known for his tppking with an IB sorc, but is still known for disrupting duel games. I went out first, teleporting to get some distance so that he would hopefully start setting up hammer fields. I saw him stationary on my map, so I went to take a look. I saw him standing in the midst of a full field, so I tele'd toward what I thought was the blank spot just below his feet. My tele missed slightly, putting me in the hammer's range. I swung a couple times, but missed. I was tanking 2-3 hammers before juv, though a few were rushed. I decided to tele out of the field, it had cost me 7 juvs already. I ran around, waiting for him to set up another field. This time, my tele was right on target. One swing plucked his ear from his head, as well as a handful of gold. He didn't return to me as many juvs as I spent, but it was still worth it.

The build was experimental from the beginning. Having dueled with virtually the same gear, but with ww, I was looking for something I could juv with, as my ww build had me risking my life with every ww. This one does the job, putting the 1-hit kill within reach, and giving you an 8k life bumper to work with. I give it 4.5 stars out of five, for the sake of how expensive it was including bo gear :P

luis19
21-06-2005, 21:19
in sc, you only use zerk for idiot hammerdins who stand still, otherwise its pointless.

also i'd liek to point out that the hammerdin you dueled was stupid to stand still in his hammerfield, especially considering it was HC where there are alot of zerk barbs, should have been obvious and easily avioded if he just tele hammered or better yet, desynced u.


anyways my strat that i vaguely went over works very well, no hammerdin was able to beat me in a series (without me beating them in more series; they win 1 series but i win 2-3 or more). on top of that, only a handful were able to give me any challenge or win at all. and these are top-notch hammerdins who know what they are doing.
if you want more details on the strat, just ask a question on what you are having problems with (specific).

Paul barbarian
22-06-2005, 02:34
in sc, you only use zerk for idiot hammerdins who stand still, otherwise its pointless.

also i'd liek to point out that the hammerdin you dueled was stupid to stand still in his hammerfield, especially considering it was HC where there are alot of zerk barbs, should have been obvious and easily avioded if he just tele hammered or better yet, desynced u.


anyways my strat that i vaguely went over works very well, no hammerdin was able to beat me in a series (without me beating them in more series; they win 1 series but i win 2-3 or more). on top of that, only a handful were able to give me any challenge or win at all. and these are top-notch hammerdins who know what they are doing.
if you want more details on the strat, just ask a question on what you are having problems with (specific).

K, why I'm asking is becasue there are a lot of hammerdins, they are like bots, on EAST, they have this usuall hammerdin equipment, shako, HOZ, wizardspike and so on, they all look the same, the yall play the same, they think a lot of themselves, they standtil and spam hammers, that's all they do, than they think they'd win versus good WW barb, not gonna happen, well, what I do, tele to south and zerk them to death? right? I start to hate them, there are too much of them, and pally's gear beginning to become more and more expensive ( better for us barbs) I asked one pally does SS worth HOZ ( I think it pretty much is) he says LOL you'r noob, I got highlords for NOTHING!!!, while mara, good amy for pallys is bery hard to get, shako worth like two arreats, it's stupid, from one side, from another side it's good, I also meet a lot zealers, who also say, NOTHING CAN BEAT MY ZEALER, he leaches insane amount of life, while not all of them know that there is PVP damage penalty, by the way, how do I beat zealers, with WW barb, I think no tele is needed right? they tele on you, you WW away, right, I also gonna have fury/fort setup for BVB and maybe versus zealers, is that good versus them (you get 100% OW and 80% deadly strike, in total, you hit them, wait 8 seconds and they loose 916 life, good, heh?, while if you have 6 k damage you do only 500 in one hit), answer this questions dude, ok? and main question, what I do versus zealers.

lCE
22-06-2005, 12:05
Use paragraphs, your post is a MAJOR pain to read and understand.

Anyway treat a zealot in the same way u would duel a smiter, i.e. dont ww through em.