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richo
19-06-2005, 22:10
well i wanted to try some new rw combs (wich worked well with Frost-ama)

i got 3 builds in mind (dont know about third need help on it):

First build:
skills (fire ama immolation fully synergied):
lvl 90 done (for just example)
101 skills to skills!

bow and crosbow skills:
fire arrow: lvl 20
magic arrow: lvl 1
multi shot: lvl 1
cold arrow: lvl 1
exploding arrow: lvl 20
guided arrow: lvl 1
strafe: lvl 1
immolation arrow: lvl 20
(65 skills used)
(remain: 36 skills)

passive and magic skills:
inner sight: lvl 1
criticail strike: lvl 1
dodge: lvl 10
avoid: lvl 10
slow missile: lvl 1
penetrade: all left
decoy: lvl 1
evade: lvl 10
valkery: lvl 1
pierce: lvl 1
(36 skills used)
(lvl 90-99 = penetrate)

gear:

armor:
dragon (wire fleece for looks)

weapon:
brand (matriachal for good FPS)

belt:
nosferatu (LL and strenght and ias)

boots:
gore rider (obvious)

gloves:
crafted blood recipe (20 ias dual leech)

rings:
dual ravenfrost 24x/20

amu:
highlords

helm:
rare ama helm (+2 ama, 8ML, 2 sox (these are only important stats))

switch:
cta
+skill shield

merc:
with brand:
act 1 merc (cold merc)
faith crusader or hydra
eth duress or eth stone
eth andy (um or ral)

stats: (this is dex/life hybrid ama build (al three are btw))
strenght: just enough to wear gear
dexerity: half
vitality: half
energy: base







Second build:
First:
skills (fire ama immolation fully synergied):
lvl 90 done (for just example)
101 skills to skills!

bow and crosbow skills:
fire arrow: lvl 20
magic arrow: lvl 1
multi shot: lvl 1
cold arrow: lvl 1
exploding arrow: lvl 20
guided arrow: lvl 1
strafe: lvl 1
immolation arrow: lvl 20
(65 skills used)
(remain: 36 skills)

passive and magic skills:
inner sight: lvl 1
criticail strike: lvl 1
dodge: lvl 10
avoid: lvl 10
slow missile: lvl 1
penetrade: all left
decoy: lvl 1
evade: lvl 10
valkery: lvl 1
pierce: lvl 1
(36 skills used)
(lvl 90-99 = penetrate)

gear:

armor:
dragon (wire fleece for looks)

weapon:
faith (gmb)

belt:
nosferatu (LL and strenght and ias)

boots:
gore rider (obvious)

gloves:
crafted (20 ias dual leech)

rings:
dual ravenfrost 24x/20

amu:
highlords

helm:
rare ama helm (+2 ama, 8ML, 2 sox (these are only important stats))

switch:
cta
+skill shield

merc:
with faith:
act 2 merc (might merc)
infinity eth CV
eth duress or eth stone
eth andy (um or ral)

stats: (this is dex/life hybrid ama build (al three are btw))
strenght: just enough to wear gear
dexerity: half
vitality: half
energy: base







Build 3:
this is a build wich i think would be best (i thought best about it)
i dont know if this could work with the brand so would like MUCH comments on this build, the main skill is explosive arrow from brand (i dont know if this work so plz help)

i synergied the explosive arrow for max dmg!

First:
skills (fire ama explosive fully synergied):
lvl 90 done (for just example)
101 skills to skills!

bow and crosbow skills:
fire arrow: lvl 20
magic arrow: lvl 1
multi shot: lvl 1
cold arrow: lvl 1
exploding arrow: lvl 20
guided arrow: lvl 1
strafe: lvl 1
immolation arrow: none (quite expecting as i dont use)
(65 skills used)
(remain: 36 skills)

passive and magic skills:
inner sight: lvl 1
criticail strike: lvl 1
dodge: lvl 10
avoid: lvl 10
slow missile: lvl 1
penetrade: 10+
decoy: lvl 1
evade: lvl 10
valkery: lvl 1
pierce: lvl 1
(36 skills used)
(lvl 90-99 = penetrate)

gear:

armor:
dragon (wire fleece for looks)

weapon:
brand (matriachal for good FPS)

belt:
nosferatu (LL and strenght and ias)

boots:
gore rider (obvious)

gloves:
crafted blood recipe (20 ias dual leech)

rings:
dual ravenfrost 24x/20

amu:
highlords

helm:
rare ama helm (+2 ama, 8ML, 2 sox (these are only important stats))

switch:
cta
+skill shield

merc:
with brand:
act 1 merc (cold merc)
faith crusader or hydra
eth duress or eth stone
eth andy (um or ral)

stats: (this is dex/life hybrid ama build (al three are btw))
strenght: just enough to wear gear
dexerity: half
vitality: half
energy: base

this is rather long but most is the same but there is slight difference in the builds, as i wish to know wich is best i appreciate all the help, tnx already

rgzzz
RICHO

Triekje
19-06-2005, 22:45
if im right the only dif. between build 1 and 3 is the immolation arrow choice... [well it's th most important dif.]

i thin immo arrow will be alot better especially when using an act holy freeze merc with an infinity on hand...

immo arrow gives an explode and fire dmg.. but that fire dmg is par second so monsters need to stand still.. thats why using holy freeze act merc...
those monsterling baby's will Burn Burn Burn! :p...

about the fps nice to have lwo fps but why need it low when u got delay on your arrow :rolleyes:...

just pre think about your builds made.. a low fps isn't always good to have ;)

Phoob

jordy666
19-06-2005, 23:00
if u use brand use marrows walks for boots.

but if your a 'burn'-a-zon.
use HoJ bow
Hoj and Dragon's HF aura stack.

Get rings with firebolt charges for synrgized hyrdra

-jordy :king:

richo
19-06-2005, 23:47
ty triek could have explained me that in game to~~

*hugs jordy*
*kisses jordy*
*does more nasty stuff @ jordy :lol: *

did not think of that jordy of a HOJ bow it is much better then a brand, think i make a good build at that when i am away tommorow

rgzzz
RICHO

MrGoth
21-06-2005, 17:58
Why use hoj when you could add +6 to your immo arrow, add alot of fire damage, and peirce every time? Kuko is a great bow that should be looked at.

Also it looks hot.

MrGoth
21-06-2005, 18:09
Also, some think fire arrow is a bit iffy on an immo bowzon. Lets look at some numbers;

Assuming you go all out and get 10 skillers, and use kuko, your immo arrow will be 36ish. If you max exploding arrow and 1 pt in fire, you get 2652 - 2682 damage, with 223 - 225 fire every second for 3 seconds.

If you max both exploding and fire, you will get the exact same arrow damage, but also 426 - 429 burn time every second for 3 seconds.

That isnt quite doubling the damage for a synergy, crappy eh?

Its sill quite nice to have, but as you play there is a trick that you might want to pick up...

After you fire your first immo arrow at a bunch of critters, you can very easily side step a little to the left or right, and target the edge of the critter you just shot at {you cant target the edge, you have to put your mouse a little infront / behind him}. This way, if you aim and hit right, you can open up two web's of fire for the same guy to stand on, thus easily doubling your damage.

Of course you can do this and have some serious damage if you max all the synergies, but either way it works.

I suggest that you try to build a hybrid although. Cold arrow along with freezing arrow compliment this build very very well, as you can freeze everything for a very very long time with freezing arrow if you pick up some +cold damage sc's. The more +cold damage things that you have in your gear/charms, the longer the duration will be, and picking up say 9 small charms with any +cold damage isnt that hard.

richo
21-06-2005, 20:49
well for a hoj it has good stats:
Hand Of Justice:
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resistance
20% Deadly Strike
Hit Blinds Target
Freezes Target +3

Kuko Shakuku:
+150-180% Enhanced Damage (varies)
Fires Explosive Arrows Or Bolts [Level 7]
Piercing Attack (50)
Adds 40-180 Fire Damage
+3 To Immolation Arrow (Amazon Only)
+3 To Bow And Crossbow Skills (Amazon Only)
(Only Spawns In Patch 1.10 or later)

well if you just look at the differences Hoj has 2 very good stats:
1. freeze target +3
2. ignore targets defence

with the freeze i dont need any cold anymore, and i put 1 skill in strafe and then you freeze about 10 enemy, and the extra ED% on HOJ is almost double then on Kuko

but Kuko is good choice for low budget, but as you saw i was planning on a VERY good but a little more expensive build but works better at the end imo

and i have made a build when i was @ army base i thought it would be VERY good:

gear:
weapon: HOJ (+3 MB)
armor: dragon (wire fleece 15% ed)
belt: nosferatu (7% LL)
gloves: 3% ml, 20 ias KB
boots: gores (200 ed)
helm: coa +30% resist (um, um) (+60 resist)
rings: dual leech, resist (perhaps ar, dex), ravenfrost 234/20
amulet: highlords

stats: 465
strenght: 100-110 base (not calculated yet)
dex: 200 points here
vitality: 125 points here
energy: base (OFC)

skills: 102 (lvl 90)
bow & crosbow skills
fire arrow: lvl 20
exploding arrow: lvl 20
immolation arrow: lvl 20
strafe: lvl 1
requisete: 3 skills

passive skills:
dodge: lvl 7
evoid: lvl 7
evade: lvl 7
criticail strike: lvl 1
penetrate: lvl 9
pierce: lvl 1
valkery: lvl 1
prequisete: 3

i think this is good build

rgzzz
RICHO

zeskelnec
21-09-2005, 10:37
I started building an immo/cold zone around kuko (playing untwinked or just muling what I found for her). Up to now, it reached lvl 33 this morning before going to work, and wears vidala 'armor and boots, plz don't laugh, and gloves +1P- M amaz skill gloves.

In your builds, i don't see the need of points in guided arrow and strafe as u'll never use them. I'd also rather max valky, but it's your choice to evade, dodge and avoid. Pierce should also be limited, with kuko u just need lvl 5 including +skills to get 100%.

For MANA, i'm already suffering from the lack of mana, freeze/immo/explo burn it too fast. Already at 86 points and still need to refill 3 or 4 x in diablo run. I would say your mana pool at based will put u on nerves.

The general strategy I plan is to chill monsters and burn them with an immo. During cast delays, exploding arrow to finish them or rechill.

In the end my questions about kuko on this thread are:
- if i have Freeze arrow on the left click and immo /explo arrow on right click, do the "Fire explo arrow lvl 7"of kuko will indeed fire and stack with my exploding arrow ? or this mod becomes useless because it fires only under normal attack.
- does IAS increase the immo arrow fps ? I guess the casting delay is constant. But it will help in between for exploding arrow, right ?
- cold sc add a hidden 1 sec immobilization in normal, right? 1/4 sec in hell.

SOme questions were probably noob, but it's my first zon.

Wingspan
21-09-2005, 16:45
I started building an immo/cold zone around kuko (playing untwinked or just muling what I found for her). Up to now, it reached lvl 33 this morning before going to work, and wears vidala 'armor and boots, plz don't laugh, and gloves +1P- M amaz skill gloves.

In your builds, i don't see the need of points in guided arrow and strafe as u'll never use them. I'd also rather max valky, but it's your choice to evade, dodge and avoid. Pierce should also be limited, with kuko u just need lvl 5 including +skills to get 100%.

For MANA, i'm already suffering from the lack of mana, freeze/immo/explo burn it too fast. Already at 86 points and still need to refill 3 or 4 x in diablo run. I would say your mana pool at based will put u on nerves.

The general strategy I plan is to chill monsters and burn them with an immo. During cast delays, exploding arrow to finish them or rechill.

In the end my questions about kuko on this thread are:
- if i have Freeze arrow on the left click and immo /explo arrow on right click, do the "Fire explo arrow lvl 7"of kuko will indeed fire and stack with my exploding arrow ? or this mod becomes useless because it fires only under normal attack.
- does IAS increase the immo arrow fps ? I guess the casting delay is constant. But it will help in between for exploding arrow, right ?
- cold sc add a hidden 1 sec immobilization in normal, right? 1/4 sec in hell.

SOme questions were probably noob, but it's my first zon.

-Kuko and all bows that fire exploding shots only do so on normal attack. Bows like Witchwild that fire Magic arrow only do so on normal shot. So if you are using something other than normal shot you are "wasting" the mod. Maybe use normal shot on left and immo on right? I don't know if the bow explosion uses your synergies.
-yes IAS helps you get mroe shots out in between immo but does not reduce delay
-correct, it's 1 second for each cold mod. If you had a cold sc that had a cold prefix and suffix (cold charm of frost or something) it adds 2 seconds. So having 40 of those would add 80 seconds normal and 20 second hell.