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MoonUnit
16-06-2005, 06:56
This is a copy of the repost that LordDamien did. Since the guide has been lost again, I am reposting his repost. All credit to Cyrus. :)

Original repost by LordDamien is as follows:

I saved up Cyrus' guide back when the thread was unstickied. Since its been lost in the crash, here it is again.

I only saved the guide itself though so the rest of the thread is lost unless someone else saved it.

all credits for this go of course to Cyrus
I know that there are lots of people interested in playing a Zealot who don't have much Paladin experience. Well, I decided to write this to help those of you out. This isn't going to be the "end-all" of Zealot guides in any since. But rather a place for us to talk about the easiest to use and most common of all Paladin builds: the Zealot. I'll start with basics though and let people give suggestions from there.

Skills are pretty standard and shouldn't be much argument here:

20 Zeal (main attack)

20 Sacrifice (synergy)

20 Fanaticism (main aura)

Other skills usually used:

20 Holy Shield (not necessary to max but I think it's definitely worth 20 points since it can give you monstrous defense these days)

One other option is to put some points into the three Resist auras to receive a passive bonus to max resists (for every 2 pts in a resist aura, you get a passive bonus of 1 pt to your maximum resist. for example: 10 in resist cold would raise your max cold resist by 5 pts at all times, even with the aura not active). This also adds to your Vengeance damage for PI's.

1 pt in other utitlity auras and skills. Make sure you have Vengeance for PI's. They aren't extremely common but can be dealt with. I find Redemption, Vigor, and Cleansing to all be invaluable. If you party play people will constantly be screaming "Gimme Salvation PLZ!". Do so if you wish. But I only suggest one point in Salvation with + skills carrying you the rest of the way.

Try to max your skills in this order: Fanaticism, Zeal, Sacrifice, Holy Shield. But make sure you immediately get at least 4-5 in Zeal and 5 or so in Holy Shield. Sacrifice is a good skill to use while waiting for Zeal at low levels. It does insane damage when combined with Might and won't hurt you much until later in the game when you deal high amounts of damage.

************************************************** ****

Stats (pretty standard here):

Str: Enough to wear your end game gear, you know what that is so you put the points you need here. If you wear Zak shield then you can generally have 20 less str invested since you get 20 from it and it's pretty light (unless you upgrade).

Dex: Enough for max block. With max Holy Shield, HoZ, and even possibly Guardian Angel you won't need much. You'll probably end up with enough dex to wear phase blades too. But don't kill yourself to get there.

Vitality: Everything else. Should be well over 200 maybe more.

Energy: Nothing obviously. Zeal costs 2 mana and leeches like crazy.

************************************************** ****

Strategy:

It's a Zealot. You generally hold and click until things are dead. This is one of my favorite D2 builds for playing late at night when I don't want to think.

Watch out for Iron Maiden curse, this thing kills any melee build instantly. Only two places you'll see it though: Chaos Sanctuary and the few places in Act 5 wher these Abyss Mages spawn (Worldstone for example).

Simple Rule: Zeal (left Click)

Fanaticism (right Click)

Keep auras on right click and combat skills on left click. It's a lot easier that way.

But other than that you shouldn't have much trouble. I really suggest having Guardian Angel + absorb items for those pesky Gloams/Balrogs and other enemies that will ravage you with elemental damage. You don't have to wear it all the time, but it's certainly helpful armor to have around (especially going into the Chaos Sanctuary).

Also, having a bow on switch is never a bad idea. It really helps picking off those Iron Maiden mages. Suggestions will be discussed in the equiment section.

When you encounter PI's switch to Vengeance which will be nicely boosted by + to skill items like Herald of Zakarum. Also, having a good elemental/magic damage dealing weapon is nice here too. More suggestions on that in the equipment section.

Not much else here to discuss for strategy except that you should always level up in the difficulty you are in before moving on to the next one. I suggest being in the mid 40's before nightmare so you can wear HoZ, Guardian Angel, String, Gaze or whatever else you have. You'll also have a much better chance of hitting things. Before going into Hell you really should have all of your endgame gear on (level 80ish). Hell is VERY hard now, even more so for melee classes since they can't "fake it" the way casters can. Get maxed resists, maxed blocking, over 10k defense, and other good stats like leech etc before trying your skills against hell.

I suppose another option is to rush through to the end of Hell to do Eldritch/boss runs for mf and higher experience. I think it's safer for a Zealot to do 8 player Nightmare Baal runs though.

I'm going to break this up into two sections. Please don't post until I post the Equipment section so that things flow smoothly.

Equipment:

Ah, the section that makes or breaks a Zealot in the later stages of the game. I'm going to list some low level/cheap suggestions for those on ladder, and some ultimate endgame selections for those who are rich (or not on ladder). Keep in mind you're going to need some very good gear to beat Hell without dying 1000 times. Hell is hard now, especially for gear dependent classes.

Weapons:

Schaeffer's Hammer (still very good)

Stormlash (similiar to Schaeffer's, I think this one is VERY good on a Zealot)

Breath of the Dying. Sick, absolutely sick. Put this in an ethereal

Berserker Axe or other 6 socket one hander and you're not going to have much trouble even with Hell.

These are some awesome endgame choices for weapons. But all of them will cost you an arm and a leg and all the items on your mules.

Almost any of the new elite weapons will work. Some of these that are quite good are Nord's Tenderizer, Demon Limb, Azurewrath, or some oldies like Baranar's Star.

You will want to hit the 4fps breakpoint which gives 6.2 attacks per second. With many weapons (BotD, Stormlash) this is almost a given. With some however it's harder (Schaeffer's). Check out the calculator to figure out how much you need for your weapon choice.

One weapon I must suggest for any Zealot (especially those on ladder) is the ridiculously easy to make and effective:

Crescent Moon Runeword (Shael + Um+ Tir). Only useable in Sword/Axe/Polearm so only Swords and Axes for our build.

Stats:

10% Chance To Cast Level 17 Chain Lightning On Striking

7% Chance To Cast Level 13 Static Field On Striking

+20% Increased Attack Speed

+180-220% Enhanced Damage (varies)

Ignore Target's Defense

-35% To Enemy Lightning Resistance

25% Chance of Open Wounds

+9-11 Magic Absorb (varies)

+2 To Mana After Each Kill

Level 18 Summon Spirit Wolf (30 Charges)

Very good and very easy to make. Highly suggested for those on the ladder, or those with little resources. Only rune that is remotely hard to find is Um. The countess in Nightmare can drop the others very easily. Um can be traded for with little difficulty.

Rares have to potential to roll upwards of 400ed now, plus other good mods. DO NOT LEAVE RARES ON THE GROUND. Even normal rares can be upgraded to exc/elite if they are awesome enough.

And finally, don't forget you can cube any weapon class now with gems. I made a Cruel War Pike of Alacrity (1 socket) for my merc the other day with some chipped and trash gems I had laying around. So don't rule this option out at all.

************************************************** ****

Weapon Switch: Lightsabre for Gloams is nice, make sure your resists are maxed against these guys too (we're talking Hell gloams here). A good bow is good for IM casting dorks. Here are some options:

Burriza (upgrade for a little more damage, but higher req)

Widowmaker (fire magic arrows, very ideal when combined with Fanaticism).

Or just any good bow. You can go into ranger mode at rare times (IM Mages) and it's very helpful. You'll be surprised at your damage output with a good bow and Fanaticism.

************************************************** ****

Armor:

Guardian Angel, Chains of Honor Runeword (for the rich), and Stone runeword are all good choices. I suggest Guardian as a backup for any Paladin build cause of the sick elemental damage you'll be taking in certain areas of Hell.

Other good words are: Smoke, Lionheart.

And some other good armors: Twitchthroe (can be upgraded as you get higher level), Shaftstop, Duriel's Shell.

Or for those of you going to high strength: Leviathan and Templar's Might are both very nice armors. Arkaine's is ok... but not suggested for a zealot.

One thing about armor now is that Holy Shield can give you ridiculous defense these days. So a high defense armor is almost a given.

Finally, Enigma is good for MF, and decent armor otherwise. It's very expensive though.

Helms:

Sigons, Tals Mask, Stealskull, Rockstopper, Crown of Thieves, Delirium Runeword (is just plain fun, but can be expensive to get Ist and isn't as good as others probably), Veil of Steel. I suggest Biggin's Bonnet for VERY low levels. And if you're on the ladder upgrade it to Shako status.

Lore is easy to make and quite good also.

For the rich: Crown of Ages (wow, this thing is powerful, especially with 2 sockets), Andariels Visage (very useful helm, especially for those going the Schaeffer's/slower weapon route since they'll need lots of IAS). Don't forget, if you use Andariel's to include some extra fire resists to make up for it's penalty. Vampire Gaze is still VERY good too. Never forget Vamp Gaze as an option for a Zealot.

************************************************** ****

Shields: Ancients Pledge, Rhyme, or Sanctuary aren't too hard to make and should be put into a good Paladin class shield with nice base resists. Sanctuary can offer over 100 all resists. Also, you can make a simple Paladin shield with 4 Pdiamonds and base resists to deal with any resistance problems you have. Just be aware that you won't get anything else here.

Other good shields: Tiamats Rebuke is cool. Sigons is especially good when combined with other sigons pieces. Lots of the Elite/Exception Shields can be good but none will beat my suggestions for the rich. Also, Steelclash isn't bad for really low levels before you get Ancients/Rhyme.

For the Rich: Herald of Zakarum. The best shield out there. Alma Negra lacks resists but is still quite nice. Dragonscale is cool but probably doesn't fit a Zealot build too well.

Exile runeword has the potential to be an insane shield. Gives you defiance aura and if placed in an Ethereal Elite Paladin Shield can offer insane defense. It also has chance to cast Life Tap (also known as "immunity to death" for zealots), max bonus towards your resists, freezes target (awesome on a Zealot), 2 to offensive auras, and other good mods. Make sure your shield as high base resists though or you'll be hurting for resists in Hell. It does repair durability too so you can make it in an Ethereal shield and have no worries.

Stormshield is good too but there are better options if you're that rich (HoZ). However, you certainly won't have troubles if you use it as your shield (it's still way powerful).

************************************************** ****

Gloves:

Deaths Gloves (combined with sash)

Sigons Gloves (combined with belt)

Bloodfist, Venom Grip, Lavagout. Rare/Crafted gloves can be nice too.

Laying of Hands are ideal. IAS, Fire resist, and sick damage to demons mod. Soul Drainers and Steelrend (high str req though) are very good too.

But the best gloves out there for a Zealot are Dracul's Grasp:

+90-120% Enhanced Defense (varies)

+10-15 To Strength (varies)

+5-10 Life After Each Kill (varies)

25% Chance of Open Wounds

7-10% Life Stolen Per Hit (varies)

5% Chance To Cast Level 10 Life Tap On Striking

Ok, the perfect mods for any Zealot right here (and all on one item):

Life Tap is just insane. Half the damage you deal going back to you essentially makes you pretty much invincible. This triggers VERY often with Zeal at 4fps by the way.

Life after each kill and Strength bonus are both nice. Chance for open wounds is just awesome with the regen rates of enemies now.

And 7-10& life leech! As if the Life Tap on strike wasn't enough to keep you alive. These gloves are wondrous to say the least.

They won't give you IAS but you probably won't need it unless you go with a very slow weapon.

************************************************** ****

Belt:

Deaths/Sigons as suggested in the gloves. With two pieces of these sets you get nice bonuses. Leech, and IAS for example. VERY good cheap options here.

String of Ears is still probably the best.

Verdungo's Hearty cord can be quite nice too though, considering you'll probably have enough leech as it is.

Other good belts would be rare/crafted. Wilhelm's Set belt is good too.

************************************************** ****

Boots:

Gore Riders are probably the best boots you'll find. With Deadly Strike, Crushing Blow, Open wounds, and good R/W it's hard to beat these boots.

War Travellers are also good for the rich. Sandstorm trek are also nice if you're hurting for poison resists (example: wearing Rockstopper, which doesn't give psn resist).

For those with less resources: Sigons, Sanders, and Cow King's Boots are all VERY good boots. Sigons when combined with other Sigon's set items gets good bonuses. Sanders/Cow King's can carry you through Hell.

************************************************** ****

Rings:

Raven Frost is perfect. Especially since you won't have CBF anywhere else on your gear probably.

For a second ring I suggest a nice rare dual leech ring since they are back. Blood rings are always nice. As are the BK ring, carrion wind (very good actually), and Dwarf Star/Wisp Projector in your stash for fights with elmental baddies.

At low levels I really suggest trying out two angelic rings when combined with Angelic Amulet (and even armor) these items can give you a huge boost to AR, mf, life, replenish life, and even 1 to skills if you wear the armor.

************************************************** ****

Amulets:

There are several good low level choices. As I suggested Angelic ammy when combined with the other set items is good. So is Eye of Etlich, Nokozan (for flayer jungle/balrogs in normal), Mahim Oak, or any good rares.

For engame the best is probalby Highlords. Looking at the mods you can see why I'd say this. Seraph's Hymn and Metalgrid are much better than most people think. Both of these have great potential.

Rare amulets with the right stats (dual leech, skills, all resists) could possibly beat any other unique amulet in the game though. Gambling for these in later difficulties can provide some nice profits.

Mara's is good too, but it's good for any build really.

************************************************** ****

Charms:

Go for all resist charms if possible. Even with HoZ and resists on other gear you'll still need more in Hell. It's also easy to find single resist charms with 9-11% and save them. By the time you reach Hell you really need maxed resists, nothing less is acceptable when you go toe to toe with LE's, Steel Scarabs, Gloams, Balrogs, Abyss Mages, Diablo, etc...etc...

Other than that an Annihilus is good.... if you can get one. Gheed's can give nice gold/mf. And skill charms are probably better replaced by life/resist charms, but a few can't hurt either.

************************************************** ****

I think that's about it for the equipment guide. I know there are other options but I hope that I ran across some of the more obvious ones. Grisworld's full set can be very good too. But good luck finding the whole thing. However, I think it is easier now with them dropping certain items into lower TC's.

Hope you guys enjoyed the guide. Have fun zealing away at Hell's minions and I hope to play some with you all on the ladder.

Decebal
16-06-2005, 08:38
Hello!

IMO this guide should be adjusted a little concerning to the runewords that are available on ladder too! Gives the build more options thus meaning more weapons, shield, armors...

Just my 2 cents!

/Dec

HeavAngel
16-06-2005, 09:14
Hello!

IMO this guide should be adjusted a little concerning to the runewords that are available on ladder too! Gives the build more options thus meaning more weapons, shield, armors...

Just my 2 cents!

/Dec

That's why these Guides are left open to post updates. Give advice :)

This is an older Guide. So any input would be helpful for the members.

Thanks MoonUnit. I just added it to the Guide Thread. :thumbsup:

[exile]
16-06-2005, 14:33
Given enough time over the summer, I think I could change the guide an rewrite it according to the new Rune Words.

I'd also like to include a PvP section to cover all the bases; however, I have very little personal interest in building my own PvP Zealot (and not enough resources... :o) so I'd need someone to help me out with PvP strategy. Gear I can take care of.

Ce Olba
18-06-2005, 19:17
']Given enough time over the summer, I think I could change the guide an rewrite it according to the new Rune Words.

I'd also like to include a PvP section to cover all the bases; however, I have very little personal interest in building my own PvP Zealot (and not enough resources... :o) so I'd need someone to help me out with PvP strategy. Gear I can take care of.

Lol, the strategy is pretty similar for all classes:
if u have enigma, then tele+zeal away.
without enigma i would suggest charge namelocking with grief, almost always sure kill if enough +skills (i had lvl 1 charge on my smiter, and +6 combats from gear, and i killed almost any tele caster with it (but that was on nm))
there really isn't any other pvp strategies, and if there are, they're pretty damn weak, since imo walk+zeal away=about 90% death. Myself i don't really have that much experience on pvp zealots, since i tried only grief on my zealot, and the visible dmg really sucked, so i didnt even try it in pvp. But now i regret it, since it could've been nice.

abel
29-07-2005, 16:22
As far as weapon's go, would a Grief'd Ethereal Phase Blade be a good weapon for this build? The speed and damage, to me, seem incredible.

LoVePlAyBoY
29-07-2005, 18:57
As far as weapon's go, would a Grief'd Ethereal Phase Blade be a good weapon for this build? The speed and damage, to me, seem incredible.

there no eth white pb

Kimahri
08-08-2005, 23:18
if using grief does fanaticism add to the damage that grief does straight to the person? because if it doesnt add to the dammage then would blessed aim be better for add AR or how about Thorns? plz respond

TheSpade
25-09-2005, 03:17
I love being a zealot. Sure, hammerdins are more notable at times, but with the recent Uber-Tristram, I'm finding more folks wanting smiters and zealots in their parties instead of hammerdins. Sorry casterdins ;)

I do feel that with the 1.11 patch, the guide should get a small update. However, the new runeword armor isn't really for zealots. Actually, I'm not sure who they designed it for. The only new runeword armor that is killer is the Necro's. Sad, really.

As for the gear, I feel an emphasis should be put on certain items both mentioned and unmentioned. Take notice that I'm referring to end-game, not the starting gear. I believe the author has spelled out what to find early on and so forth and quite well.

For weapon, get a Nord's. They're not hard to get in the trade rooms, as most underestimate its value to zealots. Azurewrath is a necessity if you're on Ladder or can score one from the last ladder. Yes, Breath of the Dying would be the absolute best of course, but if you're not on ladder along with a LOT of patience to cube runes or have the immence patience for countess runs straight for weeks, forget about it. As the author recommended, a 6os eth bezerker axe is the best. I wouldn't agree with Crescent Moon personally, but I guess that's a matter of taste. I do agree that Lightsabre is necessary for gloams/souls. As for the bows, I cannot comment as I haven't tried it yet.

Guardian Angel and CoH are the only two armors I can see using. If you're on ladder, up the Angel.

Sadly, Crown of Ages is the best for this build, but it is so rare, that even a low end one would rake in many HRs. So, don't plan on it unless you win the loot drop lottery. I'd go with Crown of Thieves or Vampire Gaze if you don't have anything that leeches mana.

HoZ is of course the most uber shield to get as is Exile, but there were a couple overlooked in the guide. One is, of course, Spirit. Since there are plenty of paladin shields dropping, even some with resist already onboard, making one isn't hard (even on non-ladder). Also, if you are able to get one, Head Hunter's Glory 3OS filled with PDiamonds or Ums would come close to a HoZ minus the skills.

The author is right on the money about getting Dracul's as your gloves. The lifetap is great when facing leechless mobs. Just a note, when playing in parties, make yourself known of their curses. Laying of Hands and Soul Drainers are the only other gloves I would recommend.

The author, again, is on the mark concerning belts. You only want String of Ears or Verdungo's Hearty Cord depending on your leech vs. speed needs.

The only boots are Gore Riders. War Travellers are best saved for MFers, Strafazons, etc. By the way, zealots are not MFers.

Raven Frost is indeed perfect. Since getting the other rings can be difficult to get (you want a dual leech and to pray it isn't a dupe), go for two. For amulet, once again, the author nails it with Highlords.

Let me stress that even with the best gear, you still need res charms. W/O them, you will be stuck in Hell Act 1-2 for awhile. Annis and Torches are a huge help but a huge journey to get and an even larger matter of trading for one.

Now, if you note during the author's build, he mentioned using a pike for his merc. There's no mention of which merc to use or what gear to use at all. Well, if you have another character, you're probably aware of the NM Act 2 Offensive (Might) Mercs. Given the right gear, they can be a huge help, especially picking off mobs from the outside, while they're all on you as you you play duck-duck-goose but only calling out goose. Here's my picks for gear for them:

Weapons:
Bonehew has a high STR requirement, so either use a Nef in a slot or have a Duriel Shell to boost STR. When it uses Bone Arrow, it can damage PI mobs slightly. I'd consider this the low-end of end-game. Now, Cresent Moon would be a great weapon for the merc, unless you're using one already. Tomb Raider brings Life Leech, can raise skeletons from fallen mobs to fight with you (evil) and with 3 sockets, unlimited possiblities. Doom .. *drool* ..only for the rich or connected folks.

Armor:

Only three for end-game IMO. Up'ed Shaftstop, Leviathan or Stone. If you're not uber, go with a Duriel's Shell or Gladiator's Bane.

Helm:

I strongly feel that there are only two choices: Guillamume’s Face if your merc's life leech is fine OR Crown of Thieves if it isn't. I wouldn't waste a Vampire Gaze on a merc unless it's eth, though I still feel a max leech Crown still wins.

Again, this is an excellent guide. I just feel it needs a few revisions. Thanks for making the zealots shine. ;)

Scratch
24-10-2005, 15:26
I have not found a single problem with this guide so far. Im a level 56 Zealdin and this guide helped alot.

Scratch
24-10-2005, 15:33
As far as weapon's go, would a Grief'd Ethereal Phase Blade be a good weapon for this build? The speed and damage, to me, seem incredible.
Im actually looking for one of those, ive got the runes. The prevent monster heal is good to. Right now i have a war scepter that gives 2 to sacrifice and 1 to fanaticisim. it dosent do alot of damage tho.

Scratch
24-10-2005, 19:27
for rune words i would also recomend famine, hand of justice, or passion, after breath of the dying.

Veilside
11-12-2005, 16:44
for leveling i've found a "steel" runeword weapon is awesome to getting you to lvl 30.

krilian
11-12-2005, 18:09
does doom in axe work for Zealer? or is it totally worthless??
i have the same question for enigma too.. does it work or?

Galinho
17-12-2005, 17:05
umm.... What is a grief blade?

SakuraNeteru
25-12-2005, 16:54
umm.... What is a grief blade?
Rune word "Grief" in a sword, usually a phase blade.
And isn't it possible to upp the exceptional version of the crystal sword with the cube recipes while eth in order to get the indestructible?

-Kat :xmas8:

SakuraNeteru
25-12-2005, 16:57
does doom in axe work for Zealer? or is it totally worthless??
i have the same question for enigma too.. does it work or?
I believe that would move the buld to the branch version of the zealot... the frost zealot.
-Kat :xmas8:

Navhead
21-01-2006, 16:12
I've got a lvl 86 Zealot, and got just one little problem. Currently I'm using Angelic Ring/Amu, with them my AR is about 10,5k. I'm thinking of getting Highlords, with it I'd be using Raven/Dwarf or Raven/Raven probably, but with this setup my AR would be 6,5k at best, which translates to about 80% Chance to hit I think.
If I end up using Highlords, is the only solution getting some AR charms? Because I don't really want to use Angelics endgame especially if I'll be doing the Ubers. :tongue: The character is primarily a Zealot and not an uber-runner, which is why I'm trying to raise the AR.

ed: I'm using a Might merc, Blessed Aim merc would be one option too.

MegaFlame
21-01-2006, 16:18
Did grief even get mentioned in this guide?

HeavAngel
21-01-2006, 19:27
Did grief even get mentioned in this guide?

This Guide is open for discussion.
To keep the Guide up to date.


umm.... What is a grief blade?
Grief 5 Socket Swords/Axes Eth + Tir + Lo + Mal + Ral 35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed
Damage +340-400
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill

MegaFlame
21-01-2006, 21:20
Yeah personally I like grief as a zealer's weapon. I mean let alone the damage, the other mods are just sexy, ITD and -25% target defense and stuff, also huge bonus damage to demons who will confront you most of the time in hell.

konta
02-02-2006, 17:04
What about Guillaume's Face? The set winged helm? Isn't that a good helm to use? CB, DS, FHR, +15 str... I thought that was mention somewhere here but I couldn't find it. Feedback would be appreciatd. Also, if you could compare it with COA... and then help me decide what to socket Guillaume's with... if it is a good choice. Ha, and one more question... is a 1 socket COA the second best helm? (second to 2 socket, of course)

Thanks!

Konta

Bigru
11-02-2006, 02:53
yes i think cb items need a bigger mention. For example what my new zealer will hopefully use (ladder char, reasonably low cost)

guillaumes helm (um)
duress in archon plate
highlords
ml+other mods ring
raven
tgods (for souls when baaling, plus huge 40 stats)
draculs
gores
eth oath ba
sanctuary in pala shield, hopefully 105 res+

merc:
reapers toll (decrep for PI's)
CoT
dunno what armor really

thats 65% crushing blow and up to 60% deadly strike, and lots of open wounds too, while still having a decent damage with lifetap, and bonespirits coming off the oath for PI's which decrep cant take away. low base dex required (40 from gear and sanctuary gives nice +block) and 138 total str required, should have a decent amount of life. Also 4 frame zeal.

Comments please as i haven't made a zealer in a long time and dont wanna spend a decent amount on something that is gonna suck

thanks

bigru

Durban Poison
19-02-2006, 06:57
great guide.

i made my first pally according to this guide and he's doin really well in hell.

all i need now is a better weapon and some resist charms.

Frzp
16-03-2006, 17:00
I found that Last Wish (mine is a phase blade) makes a very good weapon as well. (Although rather expensive and/or time consuming to find the runes)

Frzp

MegaFlame
16-03-2006, 17:31
Last Wish is generally the best for bosses but grief is all else.

LordRigorMortis
17-03-2006, 15:47
Whether you forgot or don't realize, My weapon Is very Effective Ive found And I use "Doom" Rune Word. I have excellent damage and The Speed with my fanatisicm is Unbeleivable.

AFRathawk
23-03-2006, 00:06
I use a stormlash with mine (gotta love static going off all over the place before I get around to actually beating on the monsters). It has the 33% crushing blow, 30% increased attack speed. I do agree with one of the other posters that crushing blow isn't as prominant in the guide as it should be. Guillaume's Face has a lot of goodies to it 15% deadly strike, 35% crushing blow among others. Guillaume's Face is also fairly easy to find.

kingdryland
23-03-2006, 03:33
It seems that crushing blow was underrated before uber quest came along,and now it is the new hot thing to have, people overestimate it. Well cb is nice to have in large amounts If you carry a weapon with low damage (eg lightsabre) but as your damage increases it become less important. Vs bosses is always a good idea to have some of course. Maxing cb should never be the focus of any zealot imo. Zeal hits fast and often,so even a 50% is more than enough in all cases.

MegaFlame
23-03-2006, 20:35
Really, with a low base damage and CB it still takes quite some time to kill normal monsters in hell. For example, 3k smite damage with 50% CB vs 10k smite damage and no CB, which kills monsters faster generally? The 10k one of course.

EmperorPocky
03-04-2006, 04:29
I am not seeing fortitude suggested at all... such a powerful runeword in armor. The only problem i see is low resists, but that can be made up elsewhere. 300% ed with the damage already done by a zealot would be even scarier.

kingdryland
03-04-2006, 13:30
The guide probably predates the 1.10 ladder only runewords. I don't see Grief anywhere either.

AnimeCraze
03-04-2006, 17:03
It seems that crushing blow was underrated before uber quest came along,and now it is the new hot thing to have, people overestimate it. Well cb is nice to have in large amounts If you carry a weapon with low damage (eg lightsabre) but as your damage increases it become less important. Vs bosses is always a good idea to have some of course. Maxing cb should never be the focus of any zealot imo. Zeal hits fast and often,so even a 50% is more than enough in all cases.The thing with CB is that you can kill everything in O (log hp) time. In theory, that's better than huge damage, which still kills in O (hp) time, as hp asymtotically reaches infinity. This is the reason why CB is good.

However, most monster's hp is rather limited, and the constant in front of O (log hp) is rather big, so straight up damage is more useful most of the time. The other thing is that ANY amount of CB changes the kill time to O (log hp) time, whether it is 5% or 100%, so against high hp enemies, more CB only makes a constant factor of difference.

chrislindsay
24-07-2006, 21:15
Am I the only one who would wear Marrowwalk over the cb boots? The charges of Life Tap (or, as the guide says, "immunity to death") should be invaluable. I guess if you're rich enough to afford all the "% chance to cast Life Tap" items you'd be fine, but for the rest of us lowly zealots...

gonif
03-08-2006, 23:02
Anyone have any thoughts on using a Rune Master (1-Hand Unique Elite Ettin Axe) with this build? I found one with five sockets. I was thinking maybe 1 or 2 slots with +15% IAS jewels? No idea what to do with the remaining slots, provided this is a viable weapon option. What Would Jesus Socket? ;)

I'm sure there are better weapons out there, notably runewords. However, I get horrible runes and don't have much luck trading for them, so forget that. Just getting tired of having a great pally with sick gear and having to wait ten minutes for Baal (Hell) to die since I'm currently stuck using a Horizon's Tornado. Much obliged for any advice offered.

XealOz
04-08-2006, 21:01
This guide looks good. I'm assuming its mainly for pvm tho. Is Stoutwoods 3.0 pvp zealot guide still the best guide/up to date guide? I'd suggest Fortitude for armour if expense wasn't an issue for this guide. It's got insane defense as well as sick enhanced dmg.

MOUNJIMA
01-09-2006, 06:23
hi im was just wondering... wat items could you trade for a ebodtz?

ObiWan
03-09-2006, 18:39
Is there going to be an update to this build, conserning the newer runewords? Or do we expirement, and give our feed back. I don't mind expirementing, but it does take some time to build the char for specific items, and then see if it works, and if not, then to retry a new one. I'm just wondering if peeps have tried other possibilities using Fort and such?

Roland Aseph
13-09-2006, 15:55
Thanks a lot for re-posting this guide!

Been gone for a few years, but it seems that all roads lead back to D2 lol

Nice to be able to read up on the new stuff and have a refresher on the old :)

Good Hunting All!

Regards,

wildbillboy
24-10-2006, 07:41
I know this is a old guide great though, just thought I would suggest saving points in vengeance and making passion runeword (Berserk vs IM and PI) for a way to save points for other choices as it was not around then.
Cheap runes and a 4 socket elite 1 hander not that hard to find.

shadowalk
18-11-2006, 04:54
I've never build a pala though I have lots of experience with bowazons, frenzybarbs and zookeepers. This looks like my first pala...gonna try this out.

Blocss
19-11-2006, 20:53
This will be my first Zealot in YEARS of d2 fun and enjoyment.

This guide seems ..lacking compared to other guides I have read . period.
I'm sorry to critisize.. I cant even spell lol.
So feel free to do the same to me. PLEASE
I plan on using:

Ebotdz
COA (if i can afford it)
Fort (again im wondering why it's NEVER mentioned in these threads for it seems to me the best possible armor for a meeleer with Phys damage)
Dungos
Gores
HOZ or is Exile better?
Rends or Craftd CB Gloves.
angelic ammy/ring
RF

I'm leaning towards PVP. Could someone direct me to a killer thread with a link please? Much appreciated.

Now with EBOTDZ and FANAT would I reach the lowest fps attack rate? Or would I need a Highlords or 20ias on gloves?
I'm hoping to get 40/15ias for my COA.. (wishful thinking-long term) Or if I already reach the Break point should I get 40/15max?
Also my Crafted CB gloves have 20ias. Should i scrap them and get Rends?

Some genuine pvp advice would be wonderful.
Any critizism would be much appreciated.
Thanks

fishjie
20-11-2006, 09:16
And finally, don't forget you can cube any weapon class now with gems. I made a Cruel War Pike of Alacrity (1 socket) for my merc the other day with some chipped and trash gems I had laying around. So don't rule this option out at all.


wait what does cubing a weapon class with gems mean? what recipe is he talking about? thanks.

Arutha
20-11-2006, 11:54
wait what does cubing a weapon class with gems mean? what recipe is he talking about? thanks.

Prolly talking about these recipes:
3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

Transmute Formula 3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.

Transmute Formula 3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.

Elend
02-02-2007, 09:23
I think Zeal+Fanaticism is not so good in PvM, without a lot of +AR and +skill equipment. When facing with PI monsters a lvl10-20 Vengeance+Fanaticism is not enough to be effective, AR really sucks (besides the fact that Vengeance is slow and can be interrupted). If the PI monster has a Stone Skin mod then it's almost the end of the line, not to mention extra strong/fast PI monsters.

So I decided to make an Elemental Zealot, using Zeal+Conviction+Added Elemental Damage equipment. It is a viable and very cheap build. Lots of weapons/armors have the AED mod, and AED/resist, AED/FHR, AED/life mod charms are very common.

Conviction is an enormously powerful Aura in PvM.
With it (maxed Zeal + ~130 Dexterity with equipment + Nord's Tenderizer) I have ~90-95% to hit on any monster (except maybe Baal due to level difference), so AR is not a problem (AR is "generally more important than damage"-stoutwood --- for experimenting I activated once a Combat Shrine, but the 21k displayed AR didn't make any difference), and this Aura enhances elemental damage greatly. In those rare cases it cannot break an immunity, the elemental damage taken will be ~4 times more with Conviction than without it; in most cases however this aura breaks immunities, thus the elemental damage taken will be ~4,30 times more (assuming a balanced Fire/Cold/Lightning damage - no Lower Resist wand). Note that with Amplify Damage the physical damage done will be only 3 times more in Hell (except PI monsters), and AD has a fairly low chance to activate, while Conviction enhances the elemental damage of all hits.
Zeal is an uninterruptible attack, 5 hits, 2 mana/zeal, and (with the right gear) has the potential to be much more effective than Vengeance, which is not uninterruptible, only one attack, 4-10 mana/swing.
I'd go for a fully sinergized Holy Shield for defense/chance to block, to avoid block lock.

My build is lvl 87 now (Sacrifice lvl20, Zeal lvl20, Conviction lvl23, Holy Shield lvl20, Defiance lvl9 <-- this one will be higher as I levelup). I don't neglect physical damage, as it's good for leech most of the time, but the elemental damage is more important here, with Conviction making the build very effective against PI/Stone Skin and other monsters.

I use Nord's Tenderizer with a Shael rune (10/5/5/5/5 frame Zeal), Duress (Shael+Um+Thul) Archon Plate, Sanctuary (Ko+Ko+Mal) Kurast Shield, rare dual leech Gloves, rare Helm with Cham rune, rare leech Rings, magic +3 Offensive Auras Amulet, Natalya's Soul, rare belt (+life, enhanced defense). Weapon switch: Heaven's Light for prebuff, but that will change as I get a Life Tap wand.

Fire is the most resisted element, so I actually went for Lightning and Cold. Total elemental damage: 242-538 Cold (Nord's Tenderizer + Duress), 16-914 Lightning (16 charms), and 200 Poison over 5 seconds (2 charms) to enhance the Open Wounds damage.

I have ~1400 life, ~14k defense (no prebuff), 75% resist all.

[Credits for the Idea go to Nikodemus222]

kingdryland
02-02-2007, 10:26
Or you can make the standard fanatic zealot and keep a lawbringer war scepter on switch or gimmershred etc and just thrash physical immunes as well.

Elend
02-02-2007, 11:26
Against Undead, Lawbringer is good, but otherwise it's ineffective. Gimmershred can be acceptable IF the monster has no resistances, but let's face it: Hell Temptress for example has an average life ~4100, and 66% Fire, 50% Cold, 50% Lightning, 100% Physical resitance, so the average damage with Gimmershred would be 424,58 and this weapon doesn't have any AR/enemy defense modifier. That's ~10 hits not counting the defense and the 50% to block the Demon possesses. "As well"? Hardly.

But my point was that without expensive, ITD, -X% defense mod, (BotD, Famine, Shaefer's Hammer, Last Wish etc) and lots of AR equipment the Fanatic Zealot is less effective in PvM (single/multiplayer) than the Elemental Zealot (using Conviction).

kingdryland
02-02-2007, 11:47
I can assure you that lawbringer is good against anything, because it casts decrepify that removes most physical immunities. It mixes with life tap but it just takes a couple more switches back and forth to deal with PI's.

Hell temptress' life go down easily with grief's venom and the fire from torch. But you need no grief or torch,an azurewrath on switch alone can give the edge to fanatic zealots. Nothing is immune to an azurewrath and it is cheap as hell. Elemental and convicted zealots have the edge only on untwinked play, nowhere else. A well built fanatic zealot has answers for all areas of the game, chaos sanctuary and worldstone/throne included.

DEA
02-02-2007, 13:11
i'm lazy
i use reaper's toll on my merc for the decrep
throw in HF and monsters practically crawl
against undead, just use sanctuary for easy kills

the best weapon imo for zealots is edeathz, which needs 60 ias to hit 4fpa
if not, ebotdz and griefpb are an auto 4fpa without external ias

what do you guys consider a lot of AR?
i'm only using raven frost and 1 ar gc, and im hitting 7.2k ar
more when i level up and add to blessed aim

btw, cs and wsk are still dangerous to a zealot
if you get im'ed in the middle of a zeal you'll still die
unless you intend to walk through all of the wsk 2 and 3 using berserk
and even then accidents still happen

kingdryland
02-02-2007, 13:19
Nah,you can always use a lawbringer in a war scepter, which means you can land a full zeal (5 hits) while cursed and not die, plenty of time to get the hell out of there. War scepter has really low physical damage. If you want to be faster just keep a windforce or a widowmaker in stash and go sniping. Forti/fana makes the arrows really damaging.

Elend
02-02-2007, 13:26
Mine is a Single Player, not Ladder character, so those weapons are not for me.

Anyway, if 375 average Magic damage and 187,5 Cold damage (Hell Temptress has 50% Cold resitance) is "the edge", then 390 Cold damage and 465 Lightning damage in average with -100% Cold and Lightning resistance is "the guillotine" at least, thus being a lot more effective than Decrepify and Azurewrath, and almost as effective as Grief with Decrepify (without changing equipment).

Decrepify does mix with Life Tap? I do not believe that, these curses overwrite each other.

Yes, but for that he needs a lot of money and ~lvl40 Fanaticism/Zeal.

kingdryland
02-02-2007, 14:46
Curse mix means exactly this,one overrides the other,,but it isn't much of a hassle (or a hassle at all if you have singled out the PI monster), since it takes s.A beefed up fanatic zealot absolutely destroyes anything in his way and with a proper switch he deals nicely with those rare physical immunes. Yes, they are rare.

Bottom line: If you don't have problems trading for decent items, the fanatic zealot is the dominant zeal build. If you can't/don't wish to trade or go untwinked, elemental zealots (frost zealot and tesladin) are the best. I leave conviction to avengers and templars (foh).

Elend
11-02-2007, 07:48
Decrepify doesn't remove PI anymore, does it?

I have problems with trading, perhaps this is the reason I find the Elemental Zealot more powerful.

Tesladins and Frost Zealots have the same problems with immunes, and AR. They even have defense problems sometimes, bicause of the synergy system. Not the listed big nice damage counts alone, but the monsters' resistances too.

kingdryland
11-02-2007, 08:46
Decrepify doesn't remove PI anymore, does it?

I have problems with trading, perhaps this is the reason I find the Elemental Zealot more powerful.

Tesladins and Frost Zealots have the same problems with immunes, and AR. They even have defense problems sometimes, bicause of the synergy system. Not the listed big nice damage counts alone, but the monsters' resistances too.

Decrepify removes most of the physical immunes. The only monsters that will remain unaffected are some rare physical immune/stone skin uniques. Tesladins and frosts zealots if built and geared correctly have absolutely no problems with immunes and ar even. If they max zeal/sacrifice (they should) they will have sufficient physical damage to deal with LI/CI and being able to leech life. If they use a fast weapon with elemental damage other than the one of their aura they will have no problems against dual immunes as well. And if that weapon is itd or has good bonus to ar they will have no problems hitting either. Crescent moon is a great option for frost zealots,lightsabre too, while I like nord's tenderizer in tesladins.

Valerus
21-03-2007, 15:58
great strat, thanks

Tymbark
19-05-2007, 20:11
I know that I might be considered as a necroMan, but I want to post here instead of multiplying new threads. My simple (and probably noobish, I'm just new to pals) question is: will I be able to build a viable zealot on the following stuff?
Azurewrath
Guardian angel (low one...)
diadem +2 all skills 20life 10 str 20fcr (lol:) 15all res
Cthlon boots:badteeth:
raven 20x/20
carrion wind
the rest is pretty much random:rolleyes:

Some of my friends told me to sell the third position for a good shield, but I heard that better option is to trade it (with little add ofc:) for low CoA. I will appreciate any feedback from some wisemen :cool:

druan
27-05-2007, 18:32
How come the dmg is lower when I equiped Azurewrath compared to Barnara Star?

Azurewrath: adds 250-500 magic; 250-500 cold
B Star: 1-250 cold, fire and lightning dmg

Could someone explain to me how these dmg additions are calculated?

Panix
24-02-2008, 08:38
I built a zealot going by this guide and have fant, sacrifice, zeal maxed. I'm 2 points off of maxing holy shield. Where should my stat points go after maxing holy shield?

gallford
08-04-2008, 18:50
For myself, I prefer rely on my lwpb. A Zak, Fort, Andy's, dungo, gore and LoH complete my gear. And for those pesky iron maiden, I rely on my wife with her zon to back my *** :jig:


Even Ubertrist can't stop me :thumbsup:



Gallford

seriousarnoud
11-04-2008, 05:59
The base guide is good IMO. I would suggest a ring like Carrion Wind next to a ravenfrost. Carrion wind has a nice charge(cheap) level 21 poison vine you can cast and poison nova which triggers when struck, with it Tornado which helps with immunities in hell. The sick 7-9%life leech lets you keep a nice healthy life together and i think this is a viable option if you have a grief pb and don't have much life leech eq.

Also i would suggest the runeword "Phoenix" i have a lvl 92 zealot build like Cyrus' guide and i use a "Phoenix" Shield as my primary shield which casts redemption and -25 fire resistance together with enhanced damage and a fire storm which triggers more often as my hellfire torch charm. Only problem with this is that your zeal is interrupted, but actually i don't find that a big issue as some people.

seriousarnoud
11-04-2008, 06:03
I built a zealot going by this guide and have fant, sacrifice, zeal maxed. I'm 2 points off of maxing holy shield. Where should my stat points go after maxing holy shield?

Defiance would be nice but the redemption and salvation aura's are nice too. Otherwise i think conversion not so bad idea when fighting huge monsters with big lifebars but only if you have enough +skillers. I think it helps letting you focus on other stuff, and the monsters not entirely on you.

UberB
12-04-2008, 09:48
IIRC when converted monsters revert back to their original state, they retain - just for a short while - all their former friendly auras. The last thing you want is a bunch of cursed might aura extra strong extra fast dolls attacking you while under the influence of your own Fanaticism aura.

Airazor
30-07-2008, 12:10
so much for UM being easy to trade for :S

im trying to make the Crescent Moon, have shael & tir but no UM obviously :(

any other suggestions until i can find one?

Headless Puppy
08-08-2008, 18:05
What merc should I use for my Zealot?

magicianDK
18-08-2008, 04:40
What merc should I use for my Zealot?

if you lack IAS, holy freeze merc works really well especially because the ice breaking deaths of monsters PvM will make it so they are not redeemed.

Grai
02-11-2008, 17:11
not that it needs to be said again, but amazing, amazing guide, thanks to the poster, creator as well as all of those that posted all of the invaluable information to compliment it.

ezekiel
20-01-2009, 13:29
has anyone mentioned runeword Silence? just wondering how it'll stack up against the other weapons, similar to Crescent moon but with resists.. no chance to cast lightning spells, but in hell, do the spells really deal that much dmg in the 1st place? wld the resists be a better substitute in hell? that way i can use an eth exile without having to worry about the lack of substantial resists..

Silvast
08-03-2009, 20:56
Thanks for posting this guide. I'm trying it as I type this.

BAMFSpecialOps
09-03-2009, 17:22
The 1 point smite guide is up to date and more in depth. A 1 point smiter is a basic zealot who uses the 1 point in smite(which you will have to have to use holyshield) to also do uber runs.