View Full Version : Viability of PvP Throwbarb?
Shadowshifter
16-06-2005, 01:05
Hey guys, I haven't played D2 for a year or so and am unfamiliar with the current PvP scene. I dislike cookie-cutter builds, so I was wondering how effective a throwbarb could be ... one that uses leap knockback, maybe warcry to stun, and double throw.
Also, if viable, what kind of equipment does this build need? From the threads I've searched, it appears to need high FRW, 48 FHR, high IAS, and full resists, but I don't know what kind of equipment would maximize these . . .
Would it be something like Arreats, rare dual stat 20 IAS gloves, ED/IAS armor, dual eth lacerators and raven frost? What should I use for the ammy, belt, boots, and the other ring slots? Thanks a lot for your help in advance!
Imo it can work, but to run with the big boys u will need some rare eth replenishing javs (axes suck for pvp, range is too low), be warned though, those are not only extremely difficult to find but u must wait for them to replenish after they get low on quantity and that is annoying to the extreme.
martinkingss
16-06-2005, 01:54
Hey guys, I haven't played D2 for a year or so and am unfamiliar with the current PvP scene. I dislike cookie-cutter builds, so I was wondering how effective a throwbarb could be ... one that uses leap knockback, maybe warcry to stun, and double throw.
Also, if viable, what kind of equipment does this build need? From the threads I've searched, it appears to need high FRW, 48 FHR, high IAS, and full resists, but I don't know what kind of equipment would maximize these . . .
Would it be something like Arreats, rare dual stat 20 IAS gloves, ED/IAS armor, dual eth lacerators and raven frost? What should I use for the ammy, belt, boots, and the other ring slots? Thanks a lot for your help in advance!
i've got one of these dudes, a while ago though...i've got some help for you, from my experience
Amulet: cats eye, because frw, ias
rings, dual ravenfrost, becasue + ar and some cold damage..well, cold damage is always + dmg =D
helm, CoA, sock 2*40/15, because it just so frekkin nice! ias, skill, res, dmg, dmg reduce, what more u want?
Gloves, ur right out there, but u want the knockback crafting gloves with 20 ias on...
boots, marrowwalk, u need +dex and +str, and got some neat other things too :)
armor, up to your choice, but imo, enigma=pwn all, just tele up behind teh cookiecutter, throw, throw, throw, dead
weapons, as u say, dual lacerators eth, no other option
belt, i suggest nosferatus..sure bm by slow target, but u need the ias too reach a ias bp if im right.
Charms, well, imo, fhr is needed, since this is a either u die or u survive for ever char..and make it survive ;)
But, fhr, dmg, res, life from charms...
This is mostly a caster killer, but with some effort, u'll be able to smack every b*tch on this planet :)
deadreligion
16-06-2005, 03:36
I tried it once. I found that most experienced players could easily dodge the axes unless I was at melee range, in which case frenzy or ww would be more effective anyway.
Duelskull2
16-06-2005, 07:13
Throw barbs arent all that viable anymore imo. They lost A LOT of their dmg in the patch. Spears are easy to dodge due to everyone teleing, and melee will just tank and kill you. It wont kill much.
Generator Of Chaos
16-06-2005, 22:16
Throw barbs arent all that viable anymore imo. They lost A LOT of their dmg in the patch. Spears are easy to dodge due to everyone teleing, and melee will just tank and kill you. It wont kill much.
oh and tele + ww barbs will just tele over your throwables and proceed to re-arrange your face and dance over your dead body...
Most ranged characters will have more range and more manouverability, meaning, you won't catch them, but you will catch their stuff....with your teeth most of the time...
really the biggest advantage you can have is over melee chars with low-moderate life, or melee druids with low hit recovery... :\
Omikron8
16-06-2005, 23:03
Enigma killed throwbarbs in 1.10
Shadowshifter
17-06-2005, 01:23
Thanks for the replies, but are you guys talking about a throwbarb using leap or not? From what I can tell, not many have tried or have seen it, and it seems to me that you're just commenting on a general throwbarb instead of one that uses leap's knockback radius as one of its core strategies ...
thrower isnt very good in 1.10. Even zon can rip them apart... :eek:
Speederländer
17-06-2005, 05:17
Throw barbs = nt in 1.10.
Yep, in 1.09 throwbarbs did a lot of damage due to crit bugs and throwing receiving only a 1/2 pvp penalty. (So in reality u were doing your char listed dmg in pvp), now they got hit by a bug stick in the respect that their damage is lower than it should be :(.
Duelskull2
18-06-2005, 01:49
Leap wont make much of a difference. The point is they do small dmg and would die pretty fast.
noooooooooooober
18-06-2005, 02:13
what's the 1.10 damage formula? it's at <http://users.tkk.fi/~tgustafs/weapondamage.html#Damage%20Calculations> right? Cause unless i miscalculated, a throwbarb using dual eth lacerators can do at least 40K/sec ... is that small damage (not trying to be sarcastic)?
Also, what life total is satisfactory for pvp? 5K?
my only regret in d2 before i quit is that i never made a throw barb. though i dont think they can compete. it seems like a very fun build.
heres the biggest problem i think:
the display bug. you dont do hardly as much damage as it lists which is sad. i think ive heard of people doing like 7k-8k listed damage but in actuality it does like 1k. ;/
since you'll do duel wielding. i bet you can use the same stats that a bvc barb uses (in other words aim for 8k life... this is way above average life of course). if not then go for max block and have 6k life(this is above average life as well).
Speederländer
18-06-2005, 05:54
what's the 1.10 damage formula? it's at <http://users.tkk.fi/~tgustafs/weapondamage.html#Damage%20Calculations> right? Cause unless i miscalculated, a throwbarb using dual eth lacerators can do at least 40K/sec ... is that small damage (not trying to be sarcastic)?
Also, what life total is satisfactory for pvp? 5K?
Throw damage is bugged. What you see is NOT what you get.
Dad Daniel
18-06-2005, 14:02
The throw barb smashes, annihilates, destroys, lacerates and whatever you can imagine all kind of enemies ( monsters, bosses, stupid Zerk BOTD PvP-ers "right- shifting" zerk on me :lol:, wind druids and etc..). NOTE:A hard (immposible) match are the High def barb and palas; bone necros suck - with the razortail "pierce" option my axes stroke him directly through his boneshield and the chiken drop him immediately.
I had once near-godly Dthrow-frenzy barb and he was THE POWER itself.. My favoutite character i have ever made in LOD during all these years - i create him with such love and playing with it was the most enjoyable period in my Diablo - LOD game experience! :D
Loosing him by a TPPK hacker throws me in a sadness and despair, but if it happen ever ladder to reset, my first character will be Dthrower!!!
P.S. The new runewords will make out of him an ultimate devastator!!Don't forget the 3.5 fps attack possibility with frenzy!
noooooooooooober
18-06-2005, 19:43
icic ... also, how much AR is needed? What's a good amount to have for general dueling?
And how important is defense?
zirilion
18-06-2005, 20:32
about he AR you need alot
my friend made a throwy warb cant remember the gear but he said he was desperate for AR
so all he was doing is generally collectind all the AR charms he could get
and from doing pvp in public with him it looked as if he has no trouble whatsoever killing eni hammerdins (cant remember about druids) amas were easy the come up to him he ww and they die, amas that didnt want to come up to him died anyway
and youll need to be able to run as fast as you can
Heh, in 1.09 i used 1.08 Arreats Face, and i could get away with 6k AR. If u can get your hands on one of those, i believe its the ultimate thrower helm out there. (not sure if it still works as it did before- for those that dont know, it reduced your total defense to 15% of its original value, so say if u had 10000 def, it got reduced to 1500, so pretty much eth like effect.( not 95% to hit but almost). And ill say it again, u NEED javelins in pvp, those travel over 2 screens as opposed to axes traveling only 3/4 of the screen. Also prediction of your opponents next move is the thrower's game, u dont throw javs at where your opponent is, but at where he will be in the next moment, those that played hybrids in 1.09 will know what i mean.
skilledlord
20-06-2005, 11:01
it might be good vs. classes with no shield. Really depends on how good ur weapon is. Uniques suck, go for a rare. You'll need element of surprise too but then ppl would complain aobut bm.
eth lacs are sexy. amp + OW + decent damage makes them too good to pass up if u get a hold of some.
They still lack range, even if they were 100x sexier, they wouldnt really work.
all barbs teleport so range is the least of your worries. also javs have long range but are too slow which makes them easy to dodge. in the end axes are your only option.
1.How are javs too slow? Winged harps/hyperions are -10 base, same as winged axes.
2. I dont understand your reasoning behind teleport. U gonna tele on top of someone and chuck axes? Kinda defeats the purpose of having a thrower then, might as well just ww em.
sheepe2004
22-06-2005, 11:36
He means javalins travel across the screen slowly, which they do
skilledlord
22-06-2005, 13:11
I saw one decently geared a long while back ago still in 1.10 though. Killed the weak sorc i think.
He means javalins travel across the screen slowly, which they do
Wtf are u smoking?
wow youve obviously never seen a barb even throw weapons. first lets calm down on the speech. ok good now that were civil again.. javalins do travel slower when they are launched from a barbs hand. axes fly faster.
wonder why madawc uses axes over javas? :)
Ive played throw barbs a lot in 1.09, and ive never noticed this, maybe because i would never use axes cause of crappy range, but anyway at 4.5 fpa DT i never thought my javs traveled slowly.
Now that u bring this up, I still think its much easier to hit with a javelin since its longer and takes more screen space than an axe :lol: . Besides as i said before u never throw at where the opponent is, but u try to anticipate his next move and thats where the javs go, unless all he does is stand still of c.
MonsterSlayer
22-06-2005, 22:13
I think you'll need knife/axe or knife/knife to achieve 3.5 fpa with frenzy?
With frenzy on and the ability to teleport you'll move so quickly that you can get near the opponent and throw away before they even see you :uhhuh: or something like that :D
I don't think ppl look at the lcs for damage, since you can calculate it easily.
Why should a thrower have problems with AR?? Enchant + angelics + high level DT = Aww ;)
angelics + hsarus (if needed) should be more than enough for a dedicated barb (in dedicated i mean 3/20/20ed barb)
Are any Arreats 1.08 still around? or did they all poof in the rust storm?
Omikron8
23-06-2005, 00:51
Are any Arreats 1.08 still around? or did they all poof in the rust storm?
Yes there are still some around though they probably can't be bought due to their extreme cost. 1.08 valors on the other hand are all gone.
Well 1.08 valor wouldnt be what it used to be anyway due to +vit and +life on lvl not being boosted by bo or lycanthropy. I wonder if 1.08 AF still works like it used to, that is giving near ITD.
08 arreats are cheaper than eth arreats on nL west
Well 1.08 valor wouldnt be what it used to be anyway due to +vit and +life on lvl not being boosted by bo or lycanthropy. I wonder if 1.08 AF still works like it used to, that is giving near ITD.
all 08 shako, gf, and valor have been romoved during patch 1.10. So u can no longer see them.
08 valor are just too powerful... same as 08 shako.
.08 shako maybe, but 1.08 valor no for reasons outlined above. While its still quite nice (800+ life on a barb not boosted by bo) its nothing like it used to be.
.08 shako maybe, but 1.08 valor no for reasons outlined above. While its still quite nice (800+ life on a barb not boosted by bo) its nothing like it used to be.
well, u can still get that extra 600-800 life, which is a lot, despite it doesnt get boost by bo.
the + vita on 08 valor is much more than +vita on 09
if i still have one then it'd be more valuable than enigma for barb or pally.
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