View Full Version : Anti Trapsin Char
'22'Souljah
15-06-2005, 01:03
what i mean is a char that takes minimal skill to kill a trapper with
would a auradin be good for this task?
Pherdnut
15-06-2005, 01:07
Avengers with full resist auras are awesome for splattering Trappers.
any melee pally with full resists should be able to take them. Just charge lock them and that's it.
Generator Of Chaos
15-06-2005, 02:13
tele + ww barb using 1 wizzy instead of shield, tgods, maxed resists, wisp and a couple points in natural resistances with +skills
Hell, i just dueled a townguarding one... just stood there and laughed as she healed me with her traps.... can't get better than that, all the margin for error you can ever want...
Good ones are very hard too kill besides with pallies. Easiest offhand is a smite foh (v/t) with grief and tgods. Or if ur NL go astreons tgods wisp wisp lol. You can literally just charge through their traps and mb and splatter them all over the moor.
And the above poster didnt actually say he accomplished killin them probably at most pissing them off.
I probably haven't met a "good" one so far, but I've dueled about 30 in pubbies, and they were all a cakewalk for my barb. Without tgods they were okay, just hiding behind traps, unaware of the speed of 10 frame tele followed by short 4 frame whirls, at the end I'd have about 1/2 life left. With tgods, they'd be good if they took off the top 1/8. Of course I've probably only dueled the bad ones.
My vote goes to bvc barb and v/t.
D2Freak91776
15-06-2005, 04:20
I currently use a Fireblast/Lightning Sentry trapper with 2.6k life and max block. WW barbs and smiters are usually pretty easy for me unless they are extremely good. At that point its about equal. The only trouble I have been through are good Fohers, bone necs and the occasional Fireball sorc.
Speederländer
15-06-2005, 10:50
My WW sin has little trouble with trappers thus far. You can stun them back with LS+MB, namelock tele/WW, and use the SM to draw off her traps. I just go max res 95% of the time. Only rarely do I even need a t'gods.
whirlsins with guardian angel = gg
WW sins like your take skill to use speederlander. He wants an ez KO. I vote sorbadin.
Generator Of Chaos
15-06-2005, 18:08
Good ones are very hard too kill besides with pallies. Easiest offhand is a smite foh (v/t) with grief and tgods. Or if ur NL go astreons tgods wisp wisp lol. You can literally just charge through their traps and mb and splatter them all over the moor.
And the above poster didnt actually say he accomplished killin them probably at most pissing them off.
I did kill her, a ton of times, till she just gave up and quit the game..I only noticed she wasn't doing any dmg at all, she was healing me isntead, after the 2nd duel when I had a little lag spike and just stood there....saw my life going up...:\
And I've dueled some actually good sins....those are harder to catch cause constant tele makes it hard to name lock the tele + ww....
But, they're killable...reckong that ww sins are easier to duel with casue of Dragon flight's in built AA and Mindblast, together with Shadow master casting AA'ed mind blasts to stop the sin in it's tracks...
'22'Souljah
16-06-2005, 03:27
WW sins like your take skill to use speederlander. He wants an ez KO. I vote sorbadin.
yea i already have a ww sin that does fine against them
when i made this thread i was asking for a character that can kill them with no skill involved at all no timing no aiming and mistake proof which means i can f*** up as much as i want and still kill them basiclly just go near them and it's over
zirilion
18-06-2005, 20:38
an easy one
(pala - any charger probably best but an foher (easy to piss them off just by clicking near them accidently) will do as well as long as his light res is 95 in hell)
lightsable
zaka
guardian
blackthorns
tgod
2 whisp
mara
and res charms
and all you do is stand back and enjoy the show
well thats what i did
deadreligion
19-06-2005, 05:46
Charge with at least 48 FHR will get you out of their mindblast. It works better than teleport against fast assasins. Smite doesn't work well, you can't afford attiration if they already dropped traps. A good charge out and quick change to FOH always works for me. Generally, they make a tradeoff in damage in order to get enough FCR for stunlock, as well as probably using fire traps, so you could always put on a high level Holy Shock and hope that they drop faster than you do.
Speederländer
19-06-2005, 07:28
Generally, they make a tradeoff in damage in order to get enough FCR for stunlock, as well as probably using fire traps
Actually not true. Getting 65 FC, for example, the first major solid stunlock BP, involves no significant loss of damage.
Assuming a tricked out damage build with 2 trapper claws:
20 fc on arachnids (+1 skill preserved)
20 FC on gloves (+1 on mage fists if you are fire, otherwise no gloves give a trap bonus anyway)
15 FC on ammy (can get +1 or +2 skills, so again no real loss to the alternatives unless you use a +3 traps ammy, which few really good trappers do.)
10 FC on ring (only a damage loss if you would have worn an SOJ)
That's 65 right there and 65 is absolutely sufficient to stun the crap out of anyone if traps are firing.
Speederländer
19-06-2005, 07:31
i was asking for a character that can kill them with no skill involved at all no timing no aiming and mistake proof which means i can f*** up as much as i want and still kill them basiclly just go near them and it's over
Start a thread on that point for defensive charging auradins, the single most annoying build ever to grace Diablo. I hate these guys worse than trappers, and since they have conviction, they can be very very deadly, even if you are packing absorb.
They aint deadly vs paladins, windies, blizz sorcs, and more...
Dirty Scorpion
19-06-2005, 10:30
good trapsin owns windy
good trapsin owns windy
hell yes, windy is my main and i always think "oh s**t a trapper" whenever i see one
especially ones with good fcr, once ur in a mb lock ur screwed.. :(
deadreligion
19-06-2005, 17:09
Actually not true. Getting 65 FC, for example, the first major solid stunlock BP, involves no significant loss of damage.
Assuming a tricked out damage build with 2 trapper claws:
20 fc on arachnids (+1 skill preserved)
20 FC on gloves (+1 on mage fists if you are fire, otherwise no gloves give a trap bonus anyway)
15 FC on ammy (can get +1 or +2 skills, so again no real loss to the alternatives unless you use a +3 traps ammy, which few really good trappers do.)
10 FC on ring (only a damage loss if you would have worn an SOJ)
That's 65 right there and 65 is absolutely sufficient to stun the crap out of anyone if traps are firing.
Charge with 48fhr will get you out of a 65fcr mindblast. The really effective mindblasts need 102, which means no trap claws.
Speederländer
19-06-2005, 18:40
Charge with 48fhr will get you out of a 65fcr mindblast. The really effective mindblasts need 102, which means no trap claws.
The extra frame is nice but not that nice. A good pally with charge will always be able to break out of any stunlock, no matter how fast you cast. If you can lock down a pally, that pally was never a real threat to begin with. The really good ones will circle you and wait for an opening. On the fringes of a trap field it is much harder to effectively lock down anyone, esp. someone with an uninteruptible movement skill.
Speederländer
19-06-2005, 18:43
They aint deadly vs paladins, windies, blizz sorcs, and more...
If they are built right they are. The good ones have enough to charge/smite to inflict some serious damage when you are trying to name-lcok them or otherwise catch/hit them, making you vulmerable. Of course there are certain classes that will have less of a problem vs. this type of paladin, but then everyone has their hard duels and not as hard duels.
Feetstench
19-06-2005, 23:03
I probably haven't met a "good" one so far, but I've dueled about 30 in pubbies, and they were all a cakewalk for my barb. Without tgods they were okay, just hiding behind traps, unaware of the speed of 10 frame tele followed by short 4 frame whirls
PvP trapsins can get really Lazy, thats the best way to approach them.
souperiraq
20-06-2005, 06:04
If you want an anti-trapsin char, just put absorb on ANYTHING.
Anything with absorb > all trappers.
I am killing fully decked out trappers with a pally that uses meditation and naj's puzzler.
2x wisp/tgods/gangel has an interesting effect....
Charge with 48fhr will get you out of a 65fcr mindblast. The really effective mindblasts need 102, which means no trap claws.
a GOOD trapper can use 2x 2/3/2 claws while still holding 102 fcr ;)
Dennis_KoreanGuy
20-06-2005, 16:14
a GOOD trapper can use 2x 2/3/2 claws while still holding 102 fcr ;)
I tried 110 FCR with a 08 Valk and dual Claws... couldn't last long I was too afraid to bring out my unpermed Valk... :eek:
It casts MB like Crazy though.
- Dennis
Wrathchild
23-06-2005, 12:19
i dont think the best way of killing a trapper is just get mega absorb. thats just cheap.
rabies druid will do the job well with a 5 range 4 frame wepon, just bite once and the trapper is toast.
or a good ww barb. if you're good on one of those all you need is maxed res and tg
Dirty Scorpion
23-06-2005, 13:57
ww baba and ww assa.ww assa's big bonus is her shadow but baba have more life.
putting absorb gears cannot beat trapper, my friend. u only immune to her trap but not mind blast.
IMCanadian
24-06-2005, 06:13
Sry didnt read all the replies but if it wusnt mentioned... Off screen shooting fire ball sorc= 1 hit kill, chance of invisy fb's and fb's have more range then traps.
Speederländer
24-06-2005, 08:23
putting absorb gears cannot beat trapper, my friend. u only immune to her trap but not mind blast.
No one is saying that absorb gear alone beats a trapper. The assumption is that the absorb gear is getting put on an already decent dueler. Decent dueler + full absorb = dead trapper. 99% of trappers don't think to max MB anyway. They pump their light synergies. And even if they do, they don't have the shadow skill GCs and claw skills that would help to make it painful. If the traps do no harm, there are very few trappers indeed that can kill good duelers ONLY with MB, especially if the traps are simultaneously healing them.
'22'Souljah
24-06-2005, 11:02
there are very few trappers indeed that can kill good duelers ONLY with MB, especially if the traps are simultaneously healing them.
haha why are you even so generous in this post no trapper can kill a good dueler with mind blast alone
Speederländer
24-06-2005, 19:18
haha why are you even so generous in this post no trapper can kill a good dueler with mind blast alone
I was trying to be gentle. :p
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