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Ce Olba
30-05-2005, 11:26
I think i will make a pvp fire element druid. And the gear i will use would be:

Enigma Breast
Hoto
Spirit/Stormshield
Arachnid's Mesh
Soj and Raven Frost/2x 10% fcr rings
Silkweave
Mara's
Magefist's

And for resistance, i got a few all res 5 sc's.

I think i will max the following skills:
Armageddon
Firestorm
Fissure
Volcano
Molten Boulder

And then, i wil have 1 point in:
cyc armor
tornado
twister
hurricane
arctic blast

that's total of 105 skills, meaning lvl 95 with all skill q's. But i wonder, would it be worth the time? Since i don't like to do PvM too much, i wanna know if the build would be good in pvp. And also, about the stats. Since i will use enigma, i will need at least 30 str (?), but i think i will need to add it to about 60 or so. And after that, max block or not ? Since i got an ele druid, he has max block w/ Stormshield, but he also has base lvl 13 oak, so he gets a lot of life from it too. So to get good life to this ele druid, i will need either a lot of life charms ( meaning max block) or a lot of life and low block. Which is better? I plan to duel all types of chars. And i've seen a build in www.rpgexpert.com, search for fire or fire druid, and u will see it. It seems that it would do around 4k or so with firestorm, and 10k with armageddon, that would mean that it's kinda like tank version of a lame ele druid.

-Ferro-
30-05-2005, 12:13
I made one on those, it is much more fun than popular windy, also much harder to pvp with. The fire skills, as you may know, have a strong delay, which makes you play more carefully since you cant spam as crazy. In the other hand, its easier to target with them. When I got really used to this char (takes many duels dueling with), I did very well with it, unless someone stack absorb, then comes the ultimate part on the player mastery since you have to kill the enemy with just volcano/geddon (the physical damage part). It has been my most enjoyable char in the hole 1.10, although not everyone likes how it works.

About your gear, dont forget ravenlore helm with a good facet. If you play on ladder, give phoenix shield a chance (-28%lr yumm). Blocking...I yould try to do with just 60-65% block with stormshield and regular gear, get 99 fcr to tele fast. If you need more blocking in some duel, ie vs tele WW barb or kicker/WW assa, dropp soj for another raven and waterwalk boots for more dex, youll reach the 75% mark then. Also, for all around I would use sands boots instead silkwave. This build has less life since oak will be at level 1, so play more carefully.

Ce Olba
30-05-2005, 12:42
I made one on those, it is much more fun than popular windy, also much harder to pvp with. The fire skills, as you may know, have a strong delay, which makes you play more carefully since you cant spam as crazy. In the other hand, its easier to target with them. When I got really used to this char (takes many duels dueling with), I did very well with it, unless someone stack absorb, then comes the ultimate part on the player mastery since you have to kill the enemy with just volcano/geddon (the physical damage part). It has been my most enjoyable char in the hole 1.10, although not everyone likes how it works.

About your gear, dont forget ravenlore helm with a good facet. If you play on ladder, give phoenix shield a chance (-28%lr yumm). Blocking...I yould try to do with just 60-65% block with stormshield and regular gear, get 99 fcr to tele fast. If you need more blocking in some duel, ie vs tele WW barb or kicker/WW assa, dropp soj for another raven and waterwalk boots for more dex, youll reach the 75% mark then. Also, for all around I would use sands boots instead silkwave. This build has less life since oak will be at level 1, so play more carefully.


sounds good. So it's like a meteor sorc without fb :D Sounds fun! Amd btw, i think i will try to use either jalal or my 5/-5 die fire faceted 140 def shako. And yes, ravenlore is also an option, but i dunno. So, u say that i should get around 180 or so dex, and then all the rest to vita. sounds great. Since im already pretty bored of my tele windy, since he can be beaten by 75 cold res and 2x raven. And yes, this char can also be easily resisted, since u can use 2x dwarfs and 75 fire res, just as with the windy, but i will do more dmg with fissure/firestorm. Since i like tele+cast+tele+cast style, i will probably use firestorm on left, coz u can only get firestorm or molten boulder to the left skill. If i would use fissure/volcano, it would be like a tele hammerdin, meaning u will need quick switching between tele and fissure/volcano, just as tele hammerdin needs to switch tele and conc. But still, this build sounds cool, especially if u tele on top of a dude with geddon on, and then cast a fissure or firestorm, and bye bye, coz armageddon would do around 10k, and if the build on www.rpgexpert.com is all correct, 1x fire storm= 5k :D

Bigru
30-05-2005, 13:23
75 cold res and 2 ravens dont do nothin to 6k nado, because its all physical damage, its like saying "Ur Botd Barb cant touch me, i have 75 cold res and 2 ravens, muahaha"

but otherwise, i liked my fire druid, allthough i didnt keep him, making a normal cookie cutter windy cause i never made a decent one.

pAnda_fury
30-05-2005, 16:20
i made a fire druid about a year ago
works very nicely in pvp even though i never tweaked its charms etc...
a fun character to play imo and all the more satisfying when people say: "i've never seen a fire druid before but you do damn well. how do you make one?"

ironically, windies are my hardest opponent, although there are tactics to beat them. and yeh, make sure you get to the 99 fcr breakpoint for the teleing. you'll need it for versing good casters.
and imo, a good druid caster ammy is better than maras, such as +2 druid skills, 10-20fcr, maybe some str or dex or life or res is nice too

im not sure whether ss or spirit would be better, i made mine before spirit was around so i didnt have to make the choice...maybe some vets can post about this decision

)pAnda(

-Ferro-
30-05-2005, 16:33
Seriously, I strongly suggest to use ravenlore (even w/o any facet) over other helm. +3 elemental, -20%fr, is just too good. Have in mind, if you use a -25% fr Ravenlore you are inflicting twice the damage listed on your display to a char having 75% fire resist. It also gives nice resists.

For the tactic, you will find yourself fissure to be the most usefull skill to use (besides armageddon, but this one is just casted once at the begining), because you can target with it from far away (more than one screen) , covers a wide area and is not easy to avoid (you can see orbs, blizzards, Bone Spirits, tornados all coming and you have the chance to react, but fissure is not easy to see poping up under your feet, ya know), vs running chars hits more than once...It is my favourite :) . Also volcano is devastating when casted on a standing target, when he moves away he has taken a nice piece of damage, and it blocklocks for a while. On the other hand, firestorm requires to be close the enemy to target and its erratic "snake" mat misses many times (besides, it deals less damage than is listed, something about its damage per second I read somewhere). Molten boulder, well, you can see it coming from miles away and it is so slow than even a lame char with decrepify on him can avoid it. So my advice is, when you are leveling up, max first the synergies for fissure and volcano leaving the molten & firestorm ones for the end.

By all this, you will end playing like a hammerdin as you mentioned ;) , swaping teleport and fissure/volcano all time. But you wonīt tele+cast+tele+cast too much, due to delays it will be something like cast+tele+tele+tele+cast+tele+tele+tele+cast+....e tc

Fer

Mana
30-05-2005, 18:06
http://strategy.diabloii.net/news.php?id=541

http://forums.diabloii.net/showthread.php?t=332797&page=1&pp=10&highlight=elemental+fire+druid

lCE
30-05-2005, 18:53
Theres a brilliant guide on this in battle.net forums. U should check it out, it utilizes a maxed grizzly bear as well to protect u from ranged attacks (minion stacking) and provide a secondary source of damage, and a damn good one at that.

IraqyClan
30-05-2005, 20:44
Theres a brilliant guide on this in battle.net forums. U should check it out, it utilizes a maxed grizzly bear as well to protect u from ranged attacks (minion stacking) and provide a secondary source of damage, and a damn good one at that.


Yarr I would advise you to refer to this guide on the bnet forums:
http://www.battle.net/forums/thread.aspx?FN=d2-skills&T=159562&P=1


Pure fire is not very effective, but my shaman seems to kill every single character build I have encountered (minus absorbing chargers).

Weltkriegpally
31-05-2005, 02:28
actually, I find wind elementals to be one of my easier opponents. the old running geddon trick that works so nicely on melee does pretty much the same to them, as minion stack seems to be ignored with geddon and the fire skills. I don't advise teleport in most situations. running will be found to be better.

--welt

inkanddagger
31-05-2005, 02:37
actually, I find wind elementals to be one of my easier opponents. the old running geddon trick that works so nicely on melee does pretty much the same to them, as minion stack seems to be ignored with geddon and the fire skills. I don't advise teleport in most situations. running will be found to be better.

--welt


I agree with welt - teleporting fire eles are pointless. Running is the better strategy with them.

Fissure and geddon are most useful vs melee. Firestorm is great for letting whirlwind barbs whirl through. Volcano is great for namelocking zons and sorcs.

But you want to run. Ormus or stealth are better than enigma for the build. Trust me, I have made a few in this patch, and my 800 life running fire ele does better than my 5k life teleporting fire ele.

-Ferro-
31-05-2005, 10:28
But you want to run. Ormus or stealth are better than enigma for the build. Trust me, I have made a few in this patch, and my 800 life running fire ele does better than my 5k life teleporting fire ele.

Well,...erhhmmm. Cough , cough. Explain a bit better, plz, if you dont mind. Its just I can think how is it.

Weltkriegpally
31-05-2005, 13:25
Well,...erhhmmm. Cough , cough. Explain a bit better, plz, if you dont mind. Its just I can think how is it.

well. stealth gives fcr/fhr (both important to a running elemental) and the r/w on top of it.

ormus (or a 20/-20 fire facet armor) gives very large damage (12k+ geddon not too hard to hit) and that hurts an opponent after you greatly.

vs. a wind elemental/hammerdin, run south/southwest (mostly for the din), every once in a while turn around and spam a twister or two. make sure you have 56/99 fhr (depending on weapon) and watch them die to it. geddon pretty much ignores minion stack and the rocks *really* kill the cyclone armor. dead very quickly, and as such, wind elementals are one of your easiest duels. a kb bowazon will be one of your toughest, unless you can get a volcano under them. all the life you can imagine (as usual) and spirit wolves are highly useful helpers. another funny trick if you do want to make a teleporting fire elemental (dunno why, but anyways) to do to zons is to stick a cano under them and hit th em with arctic blast. its highly amusing and prepare to be griped at. other tricks you will just have to figure out, but fire elementals are *highly* viable duelers.

--welt

-Ferro-
31-05-2005, 15:21
Ya, I know all that. I got firedru myself. Just to tell zons are very easy , just name lock fissure or volcano turns them in dodge-lock and cant move at all.

Nvm I mean how a 800 life char can work better than a 5k life one, even just runing with enigma (which gives more frw than any other armor), should work better than tha other one.

Weltkriegpally
31-05-2005, 19:19
Ya, I know all that. I got firedru myself. Just to tell zons are very easy , just name lock fissure or volcano turns them in dodge-lock and cant move at all.

Nvm I mean how a 800 life char can work better than a 5k life one, even just runing with enigma (which gives more frw than any other armor), should work better than tha other one.

iirc, he had completely different setups, and the ones on the 5k life one wouldn't allow him to change at all because of the enigma. He had better resists and whatnot on the 800 life one.

--welt

-Ferro-
01-06-2005, 12:33
iirc, he had completely different setups, and the ones on the 5k life one wouldn't allow him to change at all because of the enigma. He had better resists and whatnot on the 800 life one.

--welt

Aaaaall right, you are coming to my point. I guessed all that, so Iīm asking inkand to explain the differences between both chars, tactics etc...

I hope he read this post again;)

Fer

MonsterSlayer
01-06-2005, 13:19
I can't see how you can kill a wind druid with armagedon??

12k damage

12000/24 = 500 damage

So to say... 10 hits to kill an average wind druid, that doesn't sound possible, while you with 800 life versus one with 4k of damage

4000/6 = 666 damage

Shooting with 11 fpa = ~2 shots per second = dead fire druid in one second ;)

Weltkriegpally
01-06-2005, 20:15
I can't see how you can kill a wind druid with armagedon??

12k damage

12000/24 = 500 damage

So to say... 10 hits to kill an average wind druid, that doesn't sound possible, while you with 800 life versus one with 4k of damage

4000/6 = 666 damage

Shooting with 11 fpa = ~2 shots per second = dead fire druid in one second ;)

then there must be something going on with that cyclone armor, because those rocks kill it *QUICK*. something on the order of 1 or 2, tops. since I tend to use a twister spam to interrupt whatever he is doing, he can't fire back too easily. as far as your nado damage, its 4k/12 (for 50 dr), so 333 damage. It doesn't take too much to kill a windy, especially when you reallize that geddon has some physical, on top of boulders and volcanos.

--welt

MonsterSlayer
01-06-2005, 22:24
umm could you be a bit more precise about the geddon damage please? :) How much physical and how much fire?

A good wind druid has like 7-8k of nado damage = same result :p And like 7-8k of life also ^^

Weltkriegpally
02-06-2005, 01:23
umm could you be a bit more precise about the geddon damage please? :) How much physical and how much fire?

A good wind druid has like 7-8k of nado damage = same result :p And like 7-8k of life also ^^

not sure on the physical. just know that it can kill fire immunes pvm. most life I have seen on a wind elemental (or heard of) is 6.5k and 6k nado. also, its a lot harder to teleport on top of a running target than you think.

--welt

MonsterSlayer
02-06-2005, 09:45
that depens on your running speed, my pvm ama with about 50% f r / w is easy pray, but I guess you could calculate the speed you would need to run away from Tornados range in the moment of teleport... so to say you would be to fast to tele on top on ;) Though then would the druid probably tele in front or something :p

Weltkriegpally
02-06-2005, 12:30
that depens on your running speed, my pvm ama with about 50% f r / w is easy pray, but I guess you could calculate the speed you would need to run away from Tornados range in the moment of teleport... so to say you would be to fast to tele on top on ;) Though then would the druid probably tele in front or something :p

meh, run another direction. easier to run out than it is to teleport out. and it puts him in a double geddon field, my favorite tactic, lol. as far as r/w goes, a typical fire elemental I would make has at least 100 frw, sometimes 150.

--welt

-Ferro-
02-06-2005, 13:52
I can't see how you can kill a wind druid with armagedon??

12k damage

12000/24 = 500 damage

So to say... 10 hits to kill an average wind druid, that doesn't sound possible, while you with 800 life versus one with 4k of damage

4000/6 = 666 damage

Shooting with 11 fpa = ~2 shots per second = dead fire druid in one second ;)

I agree it looks weird. Although Iīve tested with friends, checking how many rocks a windy cat take, the first one kills Oak and CA (or leave this one very weak), 2 more kills the druid, I guess if the windy has +6k life you would need another one (tested vs ~5k life druid).
I always try to use -30%fr on gear, since windys feel safe themselves due to the power of CA, they dont stack/absorb too much from gear (what a chickens if so!), lets say they feel ok with 75% all resits in hell , so when CA its gone geddon can inflict serious damage. From my experience, if he gets several rocks in a row, being unable to recast Oak & CA, hes gone. Just to mention sometimes Iīve killed windys within the first teleport he makes on me, just with geddon. On the other hand, vs the same windy, Ive been teleporting around like crazy casting fissure, volcano, trying to get my geddon near him (or he close to my geddon), and after 5 minutes his life is full yet. Pure luck even if you know how to "target" with it.

MonsterSlayer
02-06-2005, 16:58
still... if anyone of you have a character editor I'd like a duel if you could create me a windy? :)

Teorecially I can't see how you're doing it?? Let's say the wind druid will be hit by 3! geddon bolts before he'll be able to spam you with nados. :p

The windy has 25+ skills with 10+ from gc and 15+ from gear aso.

The windy will also have 75% fire resist

The Magmadruid will have -30% fire resist and also 25+ skills to elemental

Windy with 6k life

Magma with 6k life (Not maxing fissure to get OS)

Windy hitting the 99/99 fhr/fcr and the same with Magma for fhr and 150% item faster run

Windy av. dam. = 6121 = 6,1k

Magma's geddon av. dam. = 12600 = 12,6k

Cyclone armor for windy will absorb 2953 damage

12,6k/6 = 2100 so CA will take 2 bolts and be gone where the druid will be loosing 2*2100-2953 = 1247 life

After the 75%-30% resist it would be 9 * 1247/20 = 436 life lost after the first 2 hits. The last hit will then take 9 * 12,6k/(6*20) = 945 life and a total life loss after 3 hits would be 945 + 436 = 1381.

Let's now say either will the druid flee, to recast cyclone armor or he'll start spamming Tornados, if he decides for number 2 then his damage versus your 50% physical damage reduce would be:

6,1k/12 = 508 damage

Hurricane damage = 2677-2792 every 50 frame I think = 1117 damage per second :)

You probably have 75% cold resist

1117/(6*4) = 46 damage

A druid with 99 fcr hitting the 11th frame attack speed so a damage per second would then be: 25/11 * 508 + 46 = 1.2k damage / second

60/12 = 5 so it would take 5 seconds for the wind druid who is spamming nados to kill you.

To make this realistical we've to check the fhr and f r / w :). Since the hurricane has a range of 6 = 4 yards and the druid will tele on top of you, you'll then have to be run so fast that from the time the Druid clicks at you for the tele to he is on top of you, which is 11/25 of a second, you'll have to have moved more than 4 yards, so a speed of 5 yards every 11/25 second or so to say 10 yards per second. :)

Now I'm assuming that the only thing that has influence on your running speed is the +150% from items:

6+4*(150^2/30000) = 9 yards per second... to bad ;)

With 99 fhr you will recove with 11 frames, since fhr = fcr and the wind druid is also using minions and hurricane I'd say that the fire druid is pretty screwed :p

Though remember that there's also after what I can understand some physical damage in geddon? Would be nice to know how much exactly since that could help a lot with the damage done :)

Eventhough the wind druid lost all his minions and his oak during the first attack, he'll still only loose the 1.4k of life + hurricane will still make stunning possible.

Regards ^^

-Ferro-
02-06-2005, 19:19
I dont follow your explanation very well (<==dumb?), I try now to make the math thing a bit easier:

-Windy 6k life means, assuming +180%life from Oak, and +100%life from BO, his base life is 1600. Without Oak (our friend is gonna die, as usuall) his life is 3.2k (keep this in mind).

Geddon fire damge 12.6k => 2.1k after penalty

1.-First Rock hits. Oak is gone. CA is full with 2953 absorb, so 2953-2100= 853 left. Current druidīs life is 3.2k now.

2.- Second rock lands. 2100-853=1247 damage to druids hp. Since he will have 75%fr-30%fr=45%fr; damake taken will be 1247*0.55=686; final life is 3200-686=2514.

3.- Third strike: 2.1*0.55=1155, druids life=2514-1155=1359

4.- As I said, a 6k druid problably would need one more rock to die, with what above, you kill a 5k one.

As a side note, have in mind armageddon also deal a bit of physical damage. Ive been unable to find this damage listed anywhere, but after testing I would say, for a maxed and full synergised geddon, is over 1k damage. This helps for sure.

For the tactic part, just tell you, if the windy catch me up with tele and spam tornados on my face just once , Im gone. So, while the fire skills are all ranged, the wind druid are short range, the first one will try to keep him away from the second while casting his spells , and the second to chase the first to kill him. Wether the fire druid is able to avoid all the windy attacks and hit with his own or not, its just a question of skill playing ....and luck.

Weltkriegpally
02-06-2005, 20:20
I dont follow your explanation very well (<==dumb?), I try now to make the math thing a bit easier:

-Windy 6k life means, assuming +180%life from Oak, and +100%life from BO, his base life is 1600. Without Oak (our friend is gonna die, as usuall) his life is 3.2k (keep this in mind).

Geddon fire damge 12.6k => 2.1k after penalty

1.-First Rock hits. Oak is gone. CA is full with 2953 absorb, so 2953-2100= 853 left. Current druidīs life is 3.2k now.

2.- Second rock lands. 2100-853=1247 damage to druids hp. Since he will have 75%fr-30%fr=45%fr; damake taken will be 1247*0.55=686; final life is 3200-686=2514.

3.- Third strike: 2.1*0.55=1155, druids life=2514-1155=1359

4.- As I said, a 6k druid problably would need one more rock to die, with what above, you kill a 5k one.

As a side note, have in mind armageddon also deal a bit of physical damage. Ive been unable to find this damage listed anywhere, but after testing I would say, for a maxed and full synergised geddon, is over 1k damage. This helps for sure.

For the tactic part, just tell you, if the windy catch me up with tele and spam tornados on my face just once , Im gone. So, while the fire skills are all ranged, the wind druid are short range, the first one will try to keep him away from the second while casting his spells , and the second to chase the first to kill him. Wether the fire druid is able to avoid all the windy attacks and hit with his own or not, its just a question of skill playing ....and luck.


at least you can support some of my own findings. a fire elemental is not all long range. He also has some highly useful short range help. with geddon (and teleport/spammers), you need something to keep them busy. If you are running like I do, then I either do a twister spam once he comes up, or hit him with moulten boulder, again knocking him back, or at least keeping him busy long enough to get away once more. The point is, if you play the fire elemental reasonably well, the wind druid *will* have a hard time defeating you.

--welt

-Ferro-
02-06-2005, 23:43
Yes, I love when they say, either at half life or after dying:

- "Lol, you nub runner"

MonsterSlayer
03-06-2005, 08:12
As a side note, have in mind armageddon also deal a bit of physical damage. Ive been unable to find this damage listed anywhere, but after testing I would say, for a maxed and full synergised geddon, is over 1k damage. This helps for sure.

For the tactic part, just tell you, if the windy catch me up with tele and spam tornados on my face just once , Im gone.

Yep you're right. :p Though I can't see how you'll escape when you aren't using teleport? When you'll see the wind start spamming nados, would also be the time where it hit I guess. So in that way you should be stunlocked and not able to escape. Then you can only hope for geddon.

As a note. ^^ I'd like to say that 3-4 geddon hits seems like way to much, beside the druid can also recast his oak standing next to you if you're only using geddon to kill him. Beside if the windy takes hotspurs on, it's a very different story. :D

Hmm just wondering... would volcano be able to stunlock the 6k life druid if you removes his oak and gets him amped? In that way he'd be an easy prey I think :)

Weltkriegpally
03-06-2005, 09:47
the problem is, you are forgetting that windys have to catch up to you to hit ya with a nado. I won't stop running, lol. he won't have time to cast, or if he does, I can send a cano/fissure his way to keep him occupied while he does.

--welt

-Ferro-
03-06-2005, 11:27
First to comment, ofc if he uses hotspurs and nokozan is very different, but same happens vs a fireball sorc, fireclaw bear, etc...all elemntal attacks can be fully negated, we all know that, for the same reason we could be talking a blizzard sorc is worthless...if you negate the oppoenent attack, whats the point in dueling? Whats the difference between this and nk? I think a windy with 75% all res in hell is a balanced situation for a fire druid, if you know what I mean. A very fair duell.

Back to business, the windy can take 3-4 geddon is a row ( 2 of them is very very common) since he is mad chasing you teleporting all time where you HAVE BEEN half second earlier, just where geddon is falling around by that time. If he dont tele very fast up to you (playing defensive), we can mess with fissure. Ofc he can recast both CA an Oak when he notices they are gone, in fact they do it every duel several times. Nevertheless, every single time they get damage from geddon is without Oak, coze allways, in a tele minion stacker druid, Oak dies with the same hit that hurts the windy.

And as Weak says, if you keep moving, either by running or teleporting, windy hardly will hit you (although this is not as easy at all as just running ahead :P)

Im not trying to show fire druids are superior to windys ( IMO , this is only because fire can be negated and physical not), just you can do very well if right played.

MonsterSlayer
03-06-2005, 14:31
as already stated, with less than a running speed of 10 yards / second you'll get stunned in the first attempt the druid teles on top of you.

Since geddon will be behind you I'll say the wind druid will tele just in front of you or to the point you'll probably go, your 9 yards / second won't be much against his 30 yards / second :)

lCE
03-06-2005, 15:10
Is this more effective than just plainly popping a volcano under their feet? I found that volcano sends most folks into FHR, and when u have a lvl 4x one with -25 or -30 fire resist to boot, usually only takes one :), they cant move from under it.

MonsterSlayer
03-06-2005, 19:48
they usually have to much life for vol to stun them

Weltkriegpally
03-06-2005, 20:50
as already stated, with less than a running speed of 10 yards / second you'll get stunned in the first attempt the druid teles on top of you.

Since geddon will be behind you I'll say the wind druid will tele just in front of you or to the point you'll probably go, your 9 yards / second won't be much against his 30 yards / second :)

right, but whatever happened to "about face, run the other direction". that puts geddon behind you for a bit longer....even more deadly for the windy.

--welt

Gimmershred
07-08-2005, 22:32
Stupid winddruids are easy. I just cast fissure on myself and tele away when they tele on top of me. It suprises me how few druids recast cyclone armor in middle of duels. I think this tactic is safer then running, since after a few runs they tele just ahead of you anyways

Vs. smite/charge i either 2 screens away and cast fissure and tele again. Or i put on walk cast a fissure and walk circles around it.

I fuse wizspike with 5/5 facet and phoenix, and on switch i have a cta+whitstans for 75% block. The whitstans really does miracles vs melee and only requires a small amount of dex. I think a Stormshield isn't really suited on this build.

Vs all ranged chars i mostly use fissure except for trappers and amazons. Bowama's are not so har. I tend to tele on top of them, see wich way they run and then cast a fissure in front of them. Trappers is either laying tactical fissures or try gettin namelock volcano on them.

Some 86%+fhr sorc keep giving me trouble cause they get pretty fast out of my volcano, any1 got any tips on how to approach them? Mostly i tele next to them when they are volcanostunned and hope for some armageddonhits to fall in.

I really like firedruids. So many tactics and skills to use, it's 1 of the most fun pvp chars to play with and pretty effective except vs those absorb lamers

Godz Deathz
07-08-2005, 22:45
there is a guide that clan iraqs got (shaman) that is much more versetile than just a pure fire druid for the reason that it has maxed grizzly, and can tele on top of person and have grizzly hit

you may find walking vs windies will not do very good
why? because armageddon is extremely random, with a very low chance to hit a small target at any given time

Gimmershred
08-08-2005, 01:16
there is a guide that clan iraqs got (shaman) that is much more versetile than just a pure fire druid for the reason that it has maxed grizzly, and can tele on top of person and have grizzly hit

you may find walking vs windies will not do very good
why? because armageddon is extremely random, with a very low chance to hit a small target at any given time


I tried the shaman build. It kinda sucked. You will get weak fireskills and a weak bear that died way too often. Not only don't you have enough skillpoints to spend, you will also not wear 9 eleskillers on that build.
I think a pure firedruid is versatile enough. You can play both offensive and defense and got ranged skills, what you want more? I don't play fire sorbers anyways, and the volcano does pretty much physical damage also when fully synergized at high level. Enough damage when being a pure firedruid to not need a bear. Also without having to recast the bear all the time you can focus more on recasting your weak cyclone armor+weak oak wich are a neccesity.

I also stress the importance of tele when melee chars namelock you, this way you can lead them multiple times through 1 fissure

supardiablo
08-08-2005, 02:03
I tried the shaman build. It kinda sucked. You will get weak fireskills and a weak bear that died way too often. Not only don't you have enough skillpoints to spend, you will also not wear 9 eleskillers on that build.
I think a pure firedruid is versatile enough. You can play both offensive and defense and got ranged skills, what you want more? I don't play fire sorbers anyways, and the volcano does pretty much physical damage also when fully synergized at high level. Enough damage when being a pure firedruid to not need a bear. Also without having to recast the bear all the time you can focus more on recasting your weak cyclone armor+weak oak wich are a neccesity.

I also stress the importance of tele when melee chars namelock you, this way you can lead them multiple times through 1 fissure

I've noticed something. Half the people that do it fail miserably. The other half completely rape everyone everywhere, and usually call it one of their favorite builds.

These people are using almost exactly the same setups. So whats the difference?
The player's skill. -_-
Don't expect to win a duel with a shaman if you cannot namelock. It is a very hard strategy to get the hang of, but once you've learned it, theres no build that you will lose against.
The same cannot be said about really any other class, can it? A windy loses to a trapper, a trapper loses to a charger, a charger loses to a windy, ect, ect.

Godz Deathz
08-08-2005, 03:03
the main weakness of the fire druid is basically its a more powerful fb sorc that can deal a bit of physical dmg, except it cant tele
thus it can be sorbed, as any other elemental, except it cant escape

a shaman has an added grizzly, which is a lot more physical dmg than any of the spells, allowing you to deal with sorbers

also, how do you plan to cast a volcano if someone is chasing you? you will run pitifully slow without nigma and 40 fr/w boots, and will not have time to cast a spell

Gimmershred
08-08-2005, 04:43
Don't expect to win a duel with a shaman if you cannot namelock. It is a very hard strategy to get the hang of, but once you've learned it, theres no build that you will lose against.
The same cannot be said about really any other class, can it? A windy loses to a trapper, a trapper loses to a charger, a charger loses to a windy, ect, ect.

I don't see a shaman beat a good bvc barb. It is already pretty hard with a pure firedruid, and the bear is useless on a shaman. Same goes for smiters/chargers who will only leech of your bear. Besides i can't tele properly when i have minions, it seems to slow my tele down at least 3 frames.


I've noticed something. Half the people that do it fail miserably. The other half completely rape everyone everywhere, and usually call it one of their favorite builds

These people are using almost exactly the same setups. So whats the difference?
The player's skill. -_-

I gave enough reasons why i said i like a pure fire druid better. And as a reply you come up with this remark....I will shut up and let you do the talking, you are obviously a very "skilled" man.....

supardiablo
08-08-2005, 05:35
I just got done with another 4 vs 4.

In the end of the last duel, it was me from my team, and a charger and bvc barb on the other team.

I killed the charger using fissures/bearpasses, and then proceeded to fissure/bear pass the bvc barb (mr_molester, for any who might recognize him).

The duel was very good. I got him down to a sliver of hp, with mine still full. Then I tried to namelock volcano him for the win, but he got off a namelock leap/whirl first.


So what is this to say? That I suck vs them?
No, I could have been lame and fissured him to death. But, it goes to show that its neither an insta-win or insta-loss.
I can handle my own against bvc's, but I don't neccessarily have the advantage. Overall, I'd say bvc vs shaman is 50:50.

supardiablo
08-08-2005, 05:37
Besides i can't tele properly when i have minions, it seems to slow my tele down at least 3 frames. .

and as for that, I can only advise a new computer :/