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View Full Version : Skelemancer help plz


Ctanman
15-05-2005, 06:13
Hi, ive looked at the skelemancer guide, but i wana make mine viable in pvp. I maxed out skeleton and mastery but want to know what to max out next. I heard that people dont like mages because they block skele's from getting close in tight places. But how often are u in tight places besides maggot lair and caves? Remeber this is for pvp and are mages viable? If not what else then?

Grobyc
15-05-2005, 06:35
Some people use Revives as well, there just isn't anything better than teleporting on top of someone and have a whole bunch of Gloams :p.

Generator Of Chaos
15-05-2005, 11:52
Some people use Revives as well, there just isn't anything better than teleporting on top of someone and have a whole bunch of Gloams :p.


Hell yeah....

My PvP Bone necro uses skellies, mages and revives as meat shields. Since i only "dedicated" 1 point to them, they rely solely on +skills from items to grow strong... So my summoning skills could never match up a pure summoner's.
However, I do get 15 Revives, 7 Skellies and 7 mages, together with gumby that's a 30 man army. And it has proven that "old saying" of mine: "one small bee stinging, can be annoying... a thousand bees using you as a cussion pillow can make you look like one"

Best strategy IMO would be, after maxing mastery, get the biggest army possible (revives, mages, skellies, whatever) and use that no-brainer of a strategy "tele-on-top-and-let-the-minions-maul-the-guy".

Ctanman
15-05-2005, 15:40
Hell yeah....

My PvP Bone necro uses skellies, mages and revives as meat shields. Since i only "dedicated" 1 point to them, they rely solely on +skills from items to grow strong... So my summoning skills could never match up a pure summoner's.
However, I do get 15 Revives, 7 Skellies and 7 mages, together with gumby that's a 30 man army. And it has proven that "old saying" of mine: "one small bee stinging, can be annoying... a thousand bees using you as a cussion pillow can make you look like one"

Best strategy IMO would be, after maxing mastery, get the biggest army possible (revives, mages, skellies, whatever) and use that no-brainer of a strategy "tele-on-top-and-let-the-minions-maul-the-guy".

but revives only last 3 minutes, but its ok to get mages correct?

slappy sam
16-05-2005, 01:34
If you've got godly gear you might be able to get mages doing some good damage, plus you can shoot them from afar! :eek:

#endgame
16-05-2005, 01:55
I'm making a LoM/bonewall mancer in PvM (owing to a distinct lack of friends :)). If bonewall is allowed, you can keep your mages away from melee chars. No idea about ranged though.

batuchka
17-05-2005, 10:28
Dim Vision curse with a respectable radius would take care of ranged attackers