k0d3
03-05-2005, 01:14
Me and my brother are trying to build a team that can go through hell with out much problem, he was leaning towards a druid since the spirits wont be attacked as often specialy with the shambling bone buffer my skellies can provide and maybe his summons (wolves or bear) but i have no clue...
This is sort of what i had in mind:
Necro:
**SKILLS**
20 mastery
20 raise skelleton
20 magi
1 gumby
1 golem mastery
1 iron
1 summon resist
1 blood golem
1 iron golem
5+ revives (just for the sake of having more meat shields and for baal)
1 in all curses (what curses??? i know amp and maybe lower resists if its and
huntermentalist... but then what attract?)
1 pre reqs
5+ corpse explotion
as for gear... i gues pretty much whatever i can find along the way or trade for gems since its gonna be next ladder sesson. one thing i do want on him is Cresent Moon
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
since that gives me extra meet shield and if we got for a druis he doesnt have to spend much on spirit wolves and gives me ITD which is always useful for a necro... else u get caught in situations where u have a 2% chance to hit a house...
another runeword i was leaning towards was Passion:
+25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating (varies)
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
mainly for the bonus to AR, the addition of Zeal as well as the HoW charges which would mean he only has to spend points in oak to boost life of skellies and that was also durability.
and of course a summoners wand and head on switch for pre-buffing.
as for the druid (if thats a wise choice) we wanted to go for a mee-huntermentalist or a fury WW with summon support to get the advantage of the great life boost.
rought example of skill points would be:
Druid
**SKILLS**
**Summoning**
1 raven
~10 oak sage
5 spirit wolf (to get all 5 and to get some % AR increase)
1+ poison creeper
1+ carrion vine
10 dire wolf
10 grizzly
**Elemental** (optional)
20 volvano
20 fissure
10 boulder
10 firestorm
---OR---
**Shape Shifting**
20 lycan
20 WereWolf
5+ feral rage
1+ rabies (if we land a carrion wind i guess we could add more)
20 fury
Berfore people go off saying that u cant use elementals with were form... i do realize that thats why i put the huge OR between them.
about gear for that tree huging fellow... dunno if we got for huntermentalist think a helm with + elemental + armagedon would be nice, specially since its synergized and he would be attaking along side our minions...
as for wep maybe dark clan crusher...
Now my question is what would be a necro's best pal? what sort of equipment me as a necro would be looking @ to help? and what would he need to support my army? and even IF a that shaggy tree huger would be a necros best right hand?
On the other hand... What are your sugestions? maybe gear changes, character changes? why are we doing this? would it work? any1 interested if working something like this out?
Any imput ud have would be greatly appreciated
thanks in advice
k0D3;-
This is sort of what i had in mind:
Necro:
**SKILLS**
20 mastery
20 raise skelleton
20 magi
1 gumby
1 golem mastery
1 iron
1 summon resist
1 blood golem
1 iron golem
5+ revives (just for the sake of having more meat shields and for baal)
1 in all curses (what curses??? i know amp and maybe lower resists if its and
huntermentalist... but then what attract?)
1 pre reqs
5+ corpse explotion
as for gear... i gues pretty much whatever i can find along the way or trade for gems since its gonna be next ladder sesson. one thing i do want on him is Cresent Moon
10% Chance To Cast Level 17 Chain Lightning On Striking
7% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+180-220% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
since that gives me extra meet shield and if we got for a druis he doesnt have to spend much on spirit wolves and gives me ITD which is always useful for a necro... else u get caught in situations where u have a 2% chance to hit a house...
another runeword i was leaning towards was Passion:
+25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating (varies)
+75% Damage To Undead
+50 To Attack Rating Against Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12 Charges)
mainly for the bonus to AR, the addition of Zeal as well as the HoW charges which would mean he only has to spend points in oak to boost life of skellies and that was also durability.
and of course a summoners wand and head on switch for pre-buffing.
as for the druid (if thats a wise choice) we wanted to go for a mee-huntermentalist or a fury WW with summon support to get the advantage of the great life boost.
rought example of skill points would be:
Druid
**SKILLS**
**Summoning**
1 raven
~10 oak sage
5 spirit wolf (to get all 5 and to get some % AR increase)
1+ poison creeper
1+ carrion vine
10 dire wolf
10 grizzly
**Elemental** (optional)
20 volvano
20 fissure
10 boulder
10 firestorm
---OR---
**Shape Shifting**
20 lycan
20 WereWolf
5+ feral rage
1+ rabies (if we land a carrion wind i guess we could add more)
20 fury
Berfore people go off saying that u cant use elementals with were form... i do realize that thats why i put the huge OR between them.
about gear for that tree huging fellow... dunno if we got for huntermentalist think a helm with + elemental + armagedon would be nice, specially since its synergized and he would be attaking along side our minions...
as for wep maybe dark clan crusher...
Now my question is what would be a necro's best pal? what sort of equipment me as a necro would be looking @ to help? and what would he need to support my army? and even IF a that shaggy tree huger would be a necros best right hand?
On the other hand... What are your sugestions? maybe gear changes, character changes? why are we doing this? would it work? any1 interested if working something like this out?
Any imput ud have would be greatly appreciated
thanks in advice
k0D3;-