SeaBiscuit
30-04-2005, 11:49
Hey everyone!
I just started playing again awhile back ago. I played about three years ago around 1.7/1.8 but lost track of my CD-key when I moved to Japan. I picked up a new copy about a month ago and have playing since then. Before I left off I was playing a sorceress who used meteor and blizzard as primary attacks. My biggest problem playing Diablo is focus as I always try to have my cake and eat it too, so I opted for an arch-mage type as my comeback character. This is where she is at now. Any suggestions would be much appreciated as the farthest I`ve ever gotten in this game at any time is Act I nightmare. Thanks!
Maerone level 36 (Act 5 / normal - single-player)
Str: 75
Vit: 47
Dex: 88
En: 50
Skills
Fire
Firebolt, Fireball, Warmth, Enchant, Fire Mastery - 1 (3)
Hydra - 3 (5)
Ice
Ice bolt, Ice blast, Glacial Spike, Frost Nova, Cold Mastery - 1 (2)
Blizzard - 8 (9)
Lightning
Charged bolt, Telekinesis, Teleport, Thunderstorm, Lightning Mastery - 1 (2)
Lightning - 5 (6)
Charged lightning - 6 (7)
Items
[note: most of these items I`ve found myself. I`m extremely poor when it comes to equipment though I did receive some great items from the single-player forum giveaway awhile back]
Biggin`s Bonnet
Spectral Shard (giveaway) / +2 Shiver armor staff (switch)
Viscerataunt (giveaway - +1 sorcerer skills)
Serpent`s Amulet of Warding (+20 mana / magic damage red. 1)
Breast Plate (rune word: Stealth)
Fiend Buckle (belt - +9 life/ +10 mana, 10% fire. 10% poison, poison len. 25%)
Magefist (giveaway - +1 fire skills)
Manald Heal x 2 (1 giveaway/ 1 Mephisto)
Bramble Stalker (boots - + 14% def, Cold 13%, Poison 15%, 10% Faster Run Walk)
I have a +1 cold skill amulet as well but am afraid to use it because I keep running low on mana. Potions drop pretty frequently but it`s still a pain.
I`m using an act II defiance mercenary who is packing these items:
Great Crown (+10 life, Fire 25%)
Eagle Scourge (Pole-axe 22-47; 23% damage, Fire 10%, +1/ 2 sec. Prevent Monster Heal, 4% mana leech)
Death Mantle (Plate Mail - def. 167; +5 Str., +19 life, +43% def, +20 lightning, +25 Cold
He`s one point in dex away from using a war scythe which I`ve been trying to gamble.
I have a decent collection of low level runes and a decent collection of gems from playing on players 8. I`m now playing on about players 4 and doing some low-level magic find. If anything sticks out as being strange or you see something that you think can be improved within the build, please let me know! Looking back now, I think hydra is a little underpowered but has proven useful at times. Main attacks are blizzard and chain lightning between the timer. Teleport and my mercenary take care of a lot as well. Thanks!
SeaBiscuit
I just started playing again awhile back ago. I played about three years ago around 1.7/1.8 but lost track of my CD-key when I moved to Japan. I picked up a new copy about a month ago and have playing since then. Before I left off I was playing a sorceress who used meteor and blizzard as primary attacks. My biggest problem playing Diablo is focus as I always try to have my cake and eat it too, so I opted for an arch-mage type as my comeback character. This is where she is at now. Any suggestions would be much appreciated as the farthest I`ve ever gotten in this game at any time is Act I nightmare. Thanks!
Maerone level 36 (Act 5 / normal - single-player)
Str: 75
Vit: 47
Dex: 88
En: 50
Skills
Fire
Firebolt, Fireball, Warmth, Enchant, Fire Mastery - 1 (3)
Hydra - 3 (5)
Ice
Ice bolt, Ice blast, Glacial Spike, Frost Nova, Cold Mastery - 1 (2)
Blizzard - 8 (9)
Lightning
Charged bolt, Telekinesis, Teleport, Thunderstorm, Lightning Mastery - 1 (2)
Lightning - 5 (6)
Charged lightning - 6 (7)
Items
[note: most of these items I`ve found myself. I`m extremely poor when it comes to equipment though I did receive some great items from the single-player forum giveaway awhile back]
Biggin`s Bonnet
Spectral Shard (giveaway) / +2 Shiver armor staff (switch)
Viscerataunt (giveaway - +1 sorcerer skills)
Serpent`s Amulet of Warding (+20 mana / magic damage red. 1)
Breast Plate (rune word: Stealth)
Fiend Buckle (belt - +9 life/ +10 mana, 10% fire. 10% poison, poison len. 25%)
Magefist (giveaway - +1 fire skills)
Manald Heal x 2 (1 giveaway/ 1 Mephisto)
Bramble Stalker (boots - + 14% def, Cold 13%, Poison 15%, 10% Faster Run Walk)
I have a +1 cold skill amulet as well but am afraid to use it because I keep running low on mana. Potions drop pretty frequently but it`s still a pain.
I`m using an act II defiance mercenary who is packing these items:
Great Crown (+10 life, Fire 25%)
Eagle Scourge (Pole-axe 22-47; 23% damage, Fire 10%, +1/ 2 sec. Prevent Monster Heal, 4% mana leech)
Death Mantle (Plate Mail - def. 167; +5 Str., +19 life, +43% def, +20 lightning, +25 Cold
He`s one point in dex away from using a war scythe which I`ve been trying to gamble.
I have a decent collection of low level runes and a decent collection of gems from playing on players 8. I`m now playing on about players 4 and doing some low-level magic find. If anything sticks out as being strange or you see something that you think can be improved within the build, please let me know! Looking back now, I think hydra is a little underpowered but has proven useful at times. Main attacks are blizzard and chain lightning between the timer. Teleport and my mercenary take care of a lot as well. Thanks!
SeaBiscuit