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Rane-
15-03-2005, 08:55
I just typed this up so I'm posting it for viewing/spellchecking/etc. I've read over it a few times and my eyes hurt now :(. This should answer the majority of the Ranger q's people keep asking.

Ranger Guide
by Rane

This isn't your traditional guide insofaras it tells you of the one path you should take. The Ranger is a subclass of the Paladin, and as such, has many different builds. This is NOT a guide for a specific type of Ranger, it is an overview of the subclass as a whole which should help you to understand how to play and build your own Rangers.

DISCLAIMER: I will be reffering to Hell difficulty as you can take a 'Ranger' with any pulse aura and a cracked hunters bow through Nightmare with pulse damage alone. Also I will disregard any type of Melee switch. This is becuase quite frankly if you're ever going to resort to a Melee switch then you'd be better off just building your character around that Melee attack and just have a Bow for backup to use whenever the occasion may call for it. So only Bow weapons peoples ;)! Also for now this will only regard PvM, not PvP. This is due to the fact that Rangers really aren't viable in PvP. If i get the time later on and enough people care I may incorporate my PvP experiences into this guide to give you ideas of what they can/can't do.

Some basic's;
- The Ranger is a Paladin that uses a bow.
- Use a different Bow for each aura you use. You have the switch there you may as well take advantage of it.
- The Ranger plays like the Rogue from D1. You should focus on putting more damage behind each arrow and making it count rather than filling the air with a sea of arrows as amazins tend to do. Obviously filling the air with high-damage-accurate-arrows faster is better, but just remember the mindset you should be in. Hit Hard, and accurately.
- Scouting is the strategy of firing off arrows into the 'unknown' and watching for the leech symbol (or a random zombies 'grrrrrr, ow' in the distance) to tell you if a pack of enemies are up ahead.
- Kiting is the strategy of firing off arrows, then when you are about to be overcome by enemies you begin to run backwards a bit until you are at a safe distance again, then resume firing arrows. Rinse. Repeat.
- Learn to lead the shot. You should always be firing by shift clicking a target area and anticipating where the monster is going so that he moves into your shots. (I personally tend to click an area that is about half the distance between my target and myself as it requires less movement of the mouse to change the direction of my aim.)

Stats;
Strength - Enough for gear (since when does this change)
Dexterity - Enough for gear OR ~350
Vitality - Pump leftover OR ~120
Energy - Base (if you touch this restart your character :P)

Skills;
Holy Fire (+Resist Fire/Salvation)-
The strength of Holy Fire is not in the aura itself but rather the type of damage it deals. When using the Kuko Shakaku (prefferably up'd) you are given access to free Explosive arrows. Any sources of fire damage you have (whether gear/skill/aura/etc) will be added to the splash damage of the explosion. Also this explosion triggers every time and stuns everything it hits. This makes it the ultimate PvM AoE attack for Rangers. In addition to this the Explosive Arrows you fire give you a hidden AR bonus, allowing your actual arrow to hit more often. Any fire damage that was added to your Explosion is also added to the arrow itself, hence if an arrow you fire actually hits it's target then that target will take the listed damage in your character screen in addition to the damage form the explosion (basically double damage). When combined with Pierce these things become 83% more deadly. Piercing explosions are teh roxor in damage, crowd control, and style. Really the only letdown of Fire Damage is that a LOT of monsters in Hell are FI. But this is why you have another switch :D.

Holy Freeze (+Resist Cold/Salvation)-
Up'd Up'd Wizendraw USED to be the go here for the major -res. The Fires Magic Arrows is also quite valuable as it adds a large bous to your AR in addition to the 100 on the bow. The new Ice runeword happens to trump this though, with ITD, good -res, and great Cold Damage. The bonus' of Holy Freeze are that it deals considerable damage and can still handle AoE. People think that you only need one AoE attack, but they forget that if that attack is useless (say a pack of FI Oblivion Knights) then you need another AoE attack or you could easily be overwhelmed. The fact that this aura slows everthing ~54% suites this role perfectly.

Holy Shock (+Resist Lightning/Salvation)-
Definatly IMO the worst option. It has a large max damage but the avg damage isn't all that much better than Holy Freeze. When you take into account that this doesn't have any AoE properties (piss-weak pulse damage doesn't count, this is Hell remember,) it just doesn't have much going for it. If you do decide to use it for fun then a 6-facet Bow or Widowmaker are your best options.

Fanatisicm (+Blessed Aim)-
Windforce is the go here. You can achieve up to around 10k + damage with this baby, making it great for taking down lone targets. It does however lack any AoE properties just like Holy Shock. The 'hidden' aspect of this route is that you will not only have excellent AR when using Fanatisicm but also a much larger AR whilst using your other switch. The BA hidden synergy really does help your say, Explosive Arrows to hit much more.

FoH (+Holy Shock/Conviction)-
A decent FoH/Holy Shock mix with good Conviction can be an excellent way to take down strong single targets. It is also a pretty good backup attack against things that are immune to your primary, and also can be of use as AoE against undead. It is however a bit slow when you encounter large packs of enemies that are immune to your primary attack.

Hammer(+Concentration/Vigor)-
These won't be very strong but with enough points/right gear they can be decent enough as a backup attack when you get overwhelmed in hell. They can be used as a nice defensive barrier to keep enemies away from you when the going get's tough, but you won't have the mana to use them as a regular attack.

Basically you should choose two of the above skills and then work out the synergy distrubtion so that you are comfortable.

In addition to these getting Vigor as a 1-pt wonder is and excellent thing to have as turbo jets for kiting.

Gear;
Becuase you will be using different bow's/skills I can't give you a definetive setup. Below is a list of general things that you should/shouldn't look for:
- Enhanced damage to your element or -enemy res for it are obviously good.
- Pierce is teh bomb.
- Faster R/W is crucial for Kiting well.
- Resists and DR are nice bonus' but not really that important. You shouldn't be getting hit bar the odd desynch.
- Life is a nice bonus to have but you don't need that much. Again if you're getting hit as a Ranger you're going to die anyway, better to try and not get hit.
- Knockback is also teh bomb.
- IAS is of course always nice, and the faster bp you fire at the better. It is not the be all and end all however.
- CB isn't wonderful, as you won't be hitting all that oftenb, but it's still nice to have.
- DS only applies to physical damage in 1.10. That said, if you are usingly physical damage mainly then DS is priceless.
- OW is useful, not incredible, but more useful that CB.
- Any type of AR bonus is good. ITD is better.
- Unless you're using Fanat then +skills are probably the best thing you can get. They still help Fanat too.
- As always CBF is needed.

Some general great items for Rangers are:
Razortail
Enigma
Spirit Forge
Crafted 20IAS+KB gloves
Cleglaws Pincers
Gores
Waterwalks
Travs
Treks
Hsarus Belt+Boots
Griffons
Nightwings
Anadriels
Mara's
Highlords
BK
RF
Angelic Rings+Ammy

Facets and IAS jewels are very nice things to put in sockets, also Nef's or Lo's are great thing's to put in weapons.

For leveling gear or poor people, the following I have used a LOT.
- Any boots with R/W (Treads of Cython)
- Any 20IAS gloves (Magnus Skin)
- Any Helm with Life/AR (Diamond' or Rubied Hat)
- Any armour with FHR (Twitchroe)
- Any rings with AR (Rare)
- Any amy with Skills (Rare/Set/Magic/Unique)
- Any belt with Life (Rare/Magic/Set)
- For weapons I generally buy socketd bows and put in gems/runes according to the current level that I am. These work fine up to Hell.

Hope you enjoy building your Ranger's :thumbsup:.

PallyRanger
15-03-2005, 23:36
Cool Guide Rane.

It's sort of the "Answer to almost every ranger question" guide. I like how you don't go into the "what gear to use when" crap that most guides do. Now all the guides include the super-uber gear which most of us folks can't afford.

I would like to toss in another bow into your mix though... a Harmony bow. I know, not great by any means. But for those of us that are pretty darn "gear poor", it's kind of neat. You get a valkyrie(which gets squished in hell fast but is a cheap, quick tank), has decent ED, gives you Vigor aura( Run Away!), and decent added elemental damage, and some cool revive charges to build a small army to tank for you while you pick them off. Just another bow to consider I guess if you like to be different.

I am presently using one on my storm ranger and he is doing about 2-7k damage with shock. Not too shabby I don't think.

Anyways, great guide and keep up the good work. We need folks who know what they are talking about when it comes to Rangers instead of some fools talking out their ***.

-PallyRanger

Rane-
16-03-2005, 00:14
The reason I didn't list harmony is that it isn't really good at anything. Majority of it's uses are either as turbo jets (which we have anyway as paladins without having to sacrifice our switch weapon) and for it's valk. If you have a decent merc then you really shouldn't need the valk. When you compare the amounts of sacrifices you're making whilst using Harmony to how much other bows could give you I just wouldn't recommend it for any build. Again any bow with any pulse aura can clear out nightmare, but when in Hell a lot of things just don't make the cut.

I was thinking of adding a section about the Holy Trinity Ranger seeing as though it IS a ranger... just that it realies on it's own wholoe subset of gear. Might get around to it...

Sir SDG
16-03-2005, 00:34
have you done any testing with conv as a main aura and using aura adding armors for these builds?

Ive been debating making a ranger with a dream helm ( some zons are using a dream helm for the light damage per hit) and possibly a dragon armor coupled with a faith bow for the fanat and run conviction as your aura.

mostly cause i got the gear and am gettin bored with my auradins:)


the issues that are against the build that I can see are the 13.5 range on conv which kinda kills the snipe and move idea of play. plus with using a non guided arrow build missing will be an issue.

Rane-
16-03-2005, 03:08
That's pretty much exactly what a Holy Trinity Ranger is :p. I think I'll put some stuff on it in my update. For now the gist is it uses Ice Bow+Dragon Armour+Dream Helm and Conviction as it's main aura. It also maxes Res Light/Fire/Cold and Salvation to synergise all it's aura's. Again I am not on ladder and so have been unable to 'test' it, but it really doesn't need testing. It's just a better version of an old idea.

Sir SDG
16-03-2005, 04:23
That's pretty much exactly what a Holy Trinity Ranger is :p. I think I'll put some stuff on it in my update. For now the gist is it uses Ice Bow+Dragon Armour+Dream Helm and Conviction as it's main aura. It also maxes Res Light/Fire/Cold and Salvation to synergise all it's aura's. Again I am not on ladder and so have been unable to 'test' it, but it really doesn't need testing. It's just a better version of an old idea.
hehe. okay .

thanks

Wurmer
16-03-2005, 05:23
Neat little guide, good resumé of what a ranger should be looking for.

I will had one bow that I used on my ranger and it's Widow Maker. The guided arrow skill is definately handy. Even though, you can't use the skill on the right mouse button since your aura will be there it's still interesting to use it with shift/shoot. I totally agree with Koku bow is a very nice bow to use. Since I have a thing for holy shock, my pally was a shock ranger and it did fairly well even if the damage range is really crappy.

Rane-
16-03-2005, 06:00
Widowmaker is THE bow for PvP. In PvM though you can do much better. Also like I stated earlier even with Widowmaker Ranger's really aren't viable in PvP. I think I'll add a PvP section in an update though to at least explain a few details about it.

Weltkriegpally
16-03-2005, 06:29
Widowmaker is THE bow for PvP. In PvM though you can do much better. Also like I stated earlier even with Widowmaker Ranger's really aren't viable in PvP. I think I'll add a PvP section in an update though to at least explain a few details about it.

You *can* use other bows for pvp, as a matter of fact, I can name several that I prefer, but I do agree that widowmaker is better for most people.

--welt

PallyRanger
18-03-2005, 13:07
Rane,

If I may suggest, could you toss in some sort of what type of gear to use when starting out, or in different areas. Like say when you start out, a fast 3 socket bow with like chipped yellow, red, and blue gems for the elemental attacks when you are still weak.
Or maybe, a merc recommendation part to the guide for rangers. Sort of a good/bad/best kind of deal. Thanks man.

-PallyRanger

Rane-
19-03-2005, 00:17
Rane,

If I may suggest, could you toss in some sort of what type of gear to use when starting out, or in different areas. Like say when you start out, a fast 3 socket bow with like chipped yellow, red, and blue gems for the elemental attacks when you are still weak.
Or maybe, a merc recommendation part to the guide for rangers. Sort of a good/bad/best kind of deal. Thanks man.

-PallyRanger

...it's in there already...

PallyRanger
19-03-2005, 14:14
Sorry dude.
Was comparig an old guide with yours and got the two confused. I'll just shut up now.=)

-PallyRanger

John_Connor
23-03-2005, 06:38
Hi there,

First off, cool guide... haven't played a ranger in a long time and this has me thinking about it again. I have a couple questions though:

1) Is the fire damage increase from kuko shakaku highly noticeable compared to the aura damage you're already doing? Depending on how much that affects the total damage, I thought the demon machine might be worth considering. I know you were saying that it's more important to pack a lot of punch into each arrow rather than try to fill the screen with arrows, but the base speed of demon machine is still tempting. In addition, it has higher pierce than kuko, but a slightly lower level of exploding arrow.

2) If 40-180 fire damage is enough to make kuko the bow of choice, would you think that smaller amounts of fire damage from infernostride and cow king boots (13-33 and 25-35, respectively) make them viable candidates along with the listed boots? The other mods on both boots both look pretty handy.

3) Do you happen to know what level of exploding arrow brand has? (I realize, though, that without pierce it's not the best candidate, especially with its hefty price tage). Might be fun to try it out anyhow though, as it already has nice physical damage.

Thanks!

Rane-
23-03-2005, 07:58
1) The fire damage added by Kuko is significant. It's so significant that it tends to kill things even when you don't concentrate on adding Fire damage. (I'm currently playing around with a HFreeze Ranger that uses Kuko as his main bow, just for the stun effect and pierce, and it just so happens to kill CI's without me noticing they were there :confused: / :thumbsup: )

On the note of the Demon Machine it's definatly usable. The reasons why myself, and many others, prefer Kuko is that the Kuko shoots faster and the inherent damage on it is nice. I still stand by my statement that it's more about shooting powerful arrows instead of many, but I did also state that faster is obviously better. Basically the 11-frame speed of Demon Machine is a bit TOO slow and you occasionally find yourself unable to target everything before it reaches you. Exploding Arrows AoE and stun helps in this case, but sometimes it's just not enough. Kuko however can fire at 9-10 frames which is just THAT much better (also note that you can get a Faith-wielding act1 Merc if on ladder, allowing you to go even faster) whilst DM is still stuck at 11-frames. Kuko fires fast enough to basically not allow your opponents to move as they are continually stuck in a stunned state. When you throw in the hefty damage bonus to the splash and the arrow, you've got a winner.

2) I personally have tested with several items that add Fire damage and they all do great. It's really quite surprising how much they add up to. Just off the top of my head some good ones I've used a fair bit are;
- Lavagouts (personal fav)
- Hellmouth
- Cow Kings/Infernostride
- Spirit Forge
- Facets (der :p)
- Rising Sun
There might be a couple more. But yeh basically anything that adds some Fire damage really does surprise you. You have to remember that the listed damage should be multiplied by like 10.98 to get a good idea of what it really adds (and that number by a further 5% for each facet you have ;))

3) I've looked around a LOT for that information and after not finding it anywhere on the amazonbasin, I gave up :lol:. In all truthery the lvl of exploding arrow isn't that big of a deal. It is of course very nice to have a bonus to AR% and more Fire damage, but it's not life or death. (I am however using Brand with a few other Ranger idea's like the HFreeze+Exploding Arrow one earlier. Basically you lose 50% Pierce but gain a 'piercing' Bone Spear which, with Marrowalks, are a nice Immune killer. I may even end up using both bows, say Kuko as my main and Brand as my switch, all on a Ranger than doesn't even use HFire <-- that says something about the effectiveness of free Exploding Arrows+Pierce :))

Quickdeath
29-03-2005, 13:00
Nice guide. But I've re-read it several times and can't find any discussion of merc selection.

For a Holy Fire/Holy Frost Ranger what merc would you recommend? BA?

Rane-
02-04-2005, 04:41
BA/Might/HFreeze are without a doubt the best ones. Another really nice option if you don't have Fanat is an Act1 Cold Arrow Rogue equipped with a Faith Bow. Although having Fanatisicm is nice, I think that you really should take a tank with a slightly inferior aura over the Rogue. With a good Act2 Merc on your side you should rarely see enemies reach you. The Rogue would help you kill faster, but you are going to be overrun sometimes.

Personally I go HF Merc every time, unless I have HF myself, in which case I go Might or BA depending on my gear setup.

Cadet
03-04-2005, 22:28
On the note of the Demon Machine it's definatly usable. The reasons why myself, and many others, prefer Kuko is that the Kuko shoots faster and the inherent damage on it is nice.
Hmm, Demon Machine was faster for me for some reason, even when using the same amount of IAS from gear alone when testing it and Kuko, not to mention the pierce on the weapon means I can use a belt other than Razortail.

Rane-
04-04-2005, 09:34
Hmm, Demon Machine was faster for me for some reason, even when using the same amount of IAS from gear alone when testing it and Kuko, not to mention the pierce on the weapon means I can use a belt other than Razortail.

Demon Machine starts at 12 frames and needs only 8 IAS to hit 11 frames, but it's capped there. Kuko starts at something like 15 frames, but needs only 48 IAS to hit the 11 frame bp. Whilst that is more, it's not a real concern as you are then allowed to hit the 10frame bp with a total 75 IAS, which is not at all unreasonable.

Some examples include;
- Highlords+Crafted 20IAS gloves+Shael Weapon+IAS Jewel Helm.
- Highlords+Andy's Helm+Sig's Gloves+Boots
My favourite is probably;
- Highlords+Lavagouts+Andy's Helm(IAS Jeweled), allowing for a Nef in the weapon.
(There are several other combinations that work fine.)

Add to this that now you can have a 'Fanatisicm Merc' and that allows you to easily hit 9 frames without any trouble at all.

On the note of pierce, using Demon Machine doesn't free up your belt - You should always wear Razortail as you will never have max pierce as a ranger (outside of buriza.) Demon Machine + Razortail has 99% Pierce whilst Kuko+Razortail has 83% Pierce. Now it's obvious that 99>83, but I'd take the speed and good Fire damage on the Kuko over a measly 16% anyday.

Zerubbabel
25-08-2005, 15:13
I'm tending toward the demon machine too. The fact that I don't need any IAS (except the 8%) frees up more of my items, especially my gloves for a pair of chance guards.

One thing I wanted to check, you've mentioned it in passing, but i wanted to be sure - does Holy Freeze damage get added to the splash from explosive arrows? And Holy Shock doesn't?

Rane-
26-08-2005, 05:52
As I said before the Demon Machine is still a great weapon, I just find hitting that 1 or 2 frame faster bp that much more helpful in Hell.

As for Explosive arrows, the deal is that any damage of the same type gets added to the splash. In the case of the Explosive Arrows on DM, they obviously do fire damage meaning that Holy Fire, as well as any other 'adds X fire damage' on your gear will get added to the arrow itself AND the splash. All other elemental/physical/magic damage will ony get added to the arrow itself.

Although you can't get a bow that fires Freezing Arrows, you can get gloves with charges of them. I made a Kuko Ranger a while back with said gloves and Holy Freeze to use as his 'switch'. Was pretty fun, but the limited charges (I think it was 15) made it rather annoying. Was still pretty effective though.

BildBenny
25-04-2006, 11:39
http://www.battle.net/diablo2exp/items/magic/chargedsuffixes.shtml

Gloves can have charges with Freezing Arrow on them. Expensive repairing? What else are you supposed to do with gold? =)
I tried it in SP with Holy Freeze Aura and a Buriza. It Rocks! Stick a Reaper's Toll on your Merc and max Fanaticism, and he'll take care of those pesky Cold Immunes.
...Although Olivion Knights (Iron Maidenon your Merc) will still be some of the peskier ones, along with Gloams, and maybe Frenzy-taurs, because of their immunity to actual freezing.

Note: I also tried using a Demon Machine and Razortail, but the Buriza worked better for me, since that frees up the belt slot for an Arachnid Mesh, and also the Cold Damage on Buriza further increases your FA freeze length.

HeavAngel
25-04-2006, 23:30
Rane-,
I will have this stickied up top for now. :thumbsup:

Meshkat
29-04-2006, 19:39
I have a question for anyone willing to answer it. I just made my first Ranger and as I about to take him into to hell I wondering a couple things.

1. I am have problems getting to max resists in Nm because without a shield the rest of my stuff never seems to provide enough resistences. Any ideas?

2. I went with a holy freeze/holy fire build because salvation is a double synergy. What bows or Xbows hould I be looking for. Currently I am using WF for holy freeze and Kuko for holy fire. I also have a Buriza somehwere but I am not sure if I need it or which aura to use it with.

Any advice is welcome.

...meshkat...

zxcvbnmnbvcxz
06-05-2006, 00:52
I got a kuko shakaku on my holy fire ranger. What should I socket in it? Would a nef be a waste? I don't think I can afford 40/15 jewls or runes like Lo. I think my options are nef and shael. Advice appreciated.

zxcvbnmnbvcxz
08-05-2006, 02:54
Sorry for the two replies. Couldn't figue out how to edit.

I don't think I can afford facests so the socketing question still stands.

Is a +3 to offensive auras circlet good for a holy fire ranger? Should I scoket it or should I look for something better?

Are the cow king boots better than infernostride?

Is spirit forge better than twitch? Should I sacrifice FHR and IAS for more fire damage? If so, what should I socket it with? IAS jewels maybe?

Should I stock up on fire damage charms? How much fire damage should a charm do for it to be worth it? I only have really bad ones. Like 5-10 damage large charms. Are they worth keeping?

What are the reqs on an elite kuko shakaku?

Thanks for the help. I'm loving this ranger.

Aquaphire
12-08-2006, 03:54
Hello I havent been able to find out a complete guide of a holy trinity ranger.... where do i get it!! :)

thanks

jbarlak
16-11-2006, 15:01
Are there any rangers out there (fire and ice) who are using Ormus Robes as their armor. I am contemplating if to use the armor for the added +14% fire damage and +14% cold damage. What do you think?
thank you
John B.

oswiu
18-05-2007, 03:29
(Stolen from and/or inspired by the strafer zons...)

How 'bout a Demon Limb on switch (or even just in the stash) for the Enchant charges...

Level 23 enchant gives a monstrous (213%) AR bonus (always nice to hit with the physical arrow), and the extra 87-111 fire damage on your splashes won't hurt a bit either :)

While the charges are expensive, they last 11 minutes each, so you do get pretty decent bang for your buck.

LordPaul
18-05-2007, 05:06
Hey, congratulations on your guide.

Somehow I feel I've allready red it. ¿Have you posted it elsewhere before?

I have a slight variant to this rangerPaly. I use the holy fire skills and synergies just the way you explained it with a shael'd kuko and it works very nice thanx to the piercing xplotions. But on switch, in stead of going for another elemental damage I have Fanaticism and a high physical damage throwing weapon. So it's really half-ranger, half-thrower (or dragoon, as they where called long ago). I'm planing on getting an eth lacerator some day... that should be tight. The fun thing is that the piercing from razortail works on throwing weapons as well... and with the increased IAS from fanat it makes quite a lot of difference on crowds.

I tried the demon-machine too and it's a hard choice. At the end I decided to stick to kuko, because ultimately fire damage on the chained explotions is what makes holy fire viable.

Another thing... I upgraded kuko once and regreted it all my life. The damage increase is really cool, but DANG! you need 188 dexterity to carry it. If you can afford all that, go for it. But I prefer to use those stats in life. For physical dmg I allready have my switch option.

long life to the rangers!

Grim9
28-11-2007, 10:33
I'd like to add some more gear options:

Treachery is awesome for a ranger: 45% ias is priceless, and no %enhanced defense is not a problem for this build. Unfortunately you need to get hit for fade to trigger, and rangers are all about not getting hit. But then u could have yourself got hit by weak monsters in blood moor until fade triggers before you go on for a harder-than-usual fight. 60% all res and 15%dr are worth some autoinflicted, controlled pain.

Passion is a real crowd controller: you can hit every monster around once quickly to blind them, then finish them one by one in snug safety while your merc engages the pack boss. Monsters not blinded will be fleeing anyway. Of course damage is low, but it's got some ias and AR%.

In areas heavily infested with packs of archers I'd use a wand with dim vision charges on switch. this is a real life saver.

If u go the fanaticism route the occasional and selective use of a wand with life tap charges will let you and your merc survive and eventually win the battle against specially tough bosses.

Grim9
28-11-2007, 10:53
I forgot to mention delirium. This on your merc or yourself is really great for crowd control.