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View Full Version : PvP Clash of Titans matchup analysis please


nickalisk
14-03-2005, 09:15
The two most powerful forms of uncounterable dmg, what happens when they cross each others paths?

im having trouble with the hammerdin vs boner necro match up, (from the hammerdins side) any pointers? the necro seem to spear me once n i die.....
please dont redirect to another forum i need the great minds of pvp now :D
also having trouble with barb vs boner, is a double axe barb better or ebotd cb shield barb?
general hammerdin pvp tips n tricks will help, im on uswest ladder and i think my gear makes me godly...

shako ber'd
perf mara
2x bk
breast plate enigma
eth sandstorm trek
magefist
perf hoto
arachnid belt
switch:
spirit akaran ronache
cta +6

stats
str-base
dex-max block with holyshield
vita-450 with items
energy base
lvl 90
im thinking of siding in wiz spike and 10 fcr ring +using the spirit main switch vs casters, any other match ups that can use this swirch? and is it even a good idea? what shoudl the wiz b socketed with?

semisonic9
14-03-2005, 09:26
No...u just won't win against a boner. He has range, slow, and bone armor. If he really feels jerky he can tele and bonespirit u to death. You simply will not win against the best boners. Maybe with AA...but I don't recomend that either! AA != an option.

Also, u will have a hard time even against a hybrid with poison, like me. ;-D

nickalisk
14-03-2005, 15:42
I'd like to think there is sumthing i can do....whats AA?
anyone have anything?

Phyrexial
14-03-2005, 22:30
No...u just won't win against a boner. He has range, slow, and bone armor. If he really feels jerky he can tele and bonespirit u to death. You simply will not win against the best boners. Maybe with AA...but I don't recomend that either! AA != an option.

Also, u will have a hard time even against a hybrid with poison, like me. ;-D
@Semisonic: Slow does absolutely nothing against a hammerdin. Unless they run around or something instead of teleporting, but then they should be no problem anyway.

To try to beat a bone necro, you need to play defensively. Tele randomly around the necro while spamming 2-3 hammers at a time before teleporting again. Don't ever stay still. Also, don't try to namelock tele directly ontop of them often. If you do, you become predictable and easy prey. Ideally, you keep teleing around them and letting hammers fly thus creating a hammer field. Generally they will get impatient and try to chase you into the field and then most will promptly die if this is done right.

A psn necro will probably go even with the hammerdin if they are lucky, the hammerdin should probably have the edge in this matchup I'd imagine. They can create hammer fields that the psn necro has to come into due to lack of range.

A psn/bone hybrid should be dueled just like a boner since the Nova shouldn't be an issue. If they come close, the hammerdin will kill the necro first.

Against Barbs, you should again make hammer fields but stay away from the barb. Never ever tele ontop of them unless you are suicidal.

@nickalisk: Those strats should help a bit, but one important flaw in your build is probably holding you back as well. You only hit the 75% fcr breakpoint when you should be hitting the 125% fcr breakpoint. Try to get your hands on a 20% fcr ammy, 10%fcr ring, and 20% fcr circlet. This will put you at the same speed as the necro.

CookiesnCream
14-03-2005, 23:00
The hardest matchup for a hammerdin/liberator is probably a bone necro. That and orb sorcs are generally the most difficult for my hammerdin. I suggest you charge around, if you're going to keep teleport at 75% fcr, and lay hammerfields. But normally, a good bone necro should beat a good hammerdin due to superior range.

nickalisk
14-03-2005, 23:27
normall i switch to wiz spike, akaran ronache, and a 10fcr ring when going against casters for 125%, is 2 ring and amy switch better?

nickalisk
14-03-2005, 23:49
what circlet? will griffons eye work? and where can i get such an ammy?

luis19
15-03-2005, 06:09
a good ww barb who knows how to duel hammerdins is also an impossible duel.

easy concept:
1)the hammerdin has to get close to hit the barb
2)wwing away keeps the barb from being hit by tele hammer
3)ww is uninteruptable/range 5/ does around ~6k+3.5k for duel wield
4)desync is countered by a combination of defense/random wwing/and constant movement

need a demonstration:
*dirtydozen131

skilledlord
15-03-2005, 06:15
You have to catch the nec first and namelock him. You should be able to tank at least 2 hits.