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Butchke
13-03-2005, 21:16
Seeing that the Torchdin works in practice as opposed to the theory encouraged me to do a bit thinking.
Wouldn't dual dreams + hoj + Dragon build will be more effective? I'm abit lazy on the math side of things.
I heard they alternate in this situation but from some tests I have ran in single player it seems to work.
Anyone?

Sir SDG
13-03-2005, 23:48
Seeing that the Torchdin works in practice as opposed to the theory encouraged me to do a bit thinking.
Wouldn't dual dreams + hoj + Dragon build will be more effective? I'm abit lazy on the math side of things.
I heard they alternate in this situation but from some tests I have ran in single player it seems to work.
Anyone?

this has been discussed in a few other threads.

I for one think it could be viable to max fire and light res for the synergy along with conv AND charge.... BUT the damage output from having only TWO holy fire sources is going to be rather low and make the use of the two sorta crappy.


Pulses would be nice.. but your res and skills are going to suffer. I do plan on eventually working this build into a hybrid but some things Im gonna keep for myself. at least for a little while.

Ive stacked them all together and did a bit of math on it and IMO the major lack of resists etc etc.. make it a tough build to viably take on the same chars without combining the two builds.( aka the issues that are already tough for a single aura din get compounded doubly tryin to use TWO ele auras)

and IMO its a lot of work to compensate for very little benifit.. aka you got a dreamadin with a crappy weapon and bad armor:) and an extra 30 holy fire which does work good with the dual dreams but just doesnt beat out going with more standard armor and a much better weapon...

I do believe it COULD be an effective combo of two 30 lvl auras BUT your gonna have to have some premo gear to make up for the bad mod stuff your using for aura alone. so yea since ive got the stuff to play about I am plannin on building a 30HF 30 HS Pulsadin.

BUt even im skeptical on how effective it will be... ( you loose helm armor shield and Weap) effectively removing primary sources of skill and resistance. and now are reliant on charms ammy and a belt for skills and resists..

aka a TOTAL glass cannon build.

Butchke
14-03-2005, 00:54
I agree to some extent.
The truth is I have the $ to build this kind of guy.
The charms will be the place where the life + resists come from.
By the way, what will be fully synergized lvl 15 holy shock damage?
Worth the trouble of losing 20 skill pts + helm slot?

My big question is : if you have the option, what would make the ultimate PulseDin out there?

Sir SDG
14-03-2005, 01:43
I agree to some extent.
The truth is I have the $ to build this kind of guy.
The charms will be the place where the life + resists come from.
By the way, what will be fully synergized lvl 15 holy shock damage?
Worth the trouble of losing 20 skill pts + helm slot?

My big question is : if you have the option, what would make the ultimate PulseDin out there?

well ive put dragon armor and hand of justice on my dreamadin in my PRE torchadin days as a begining test to check to make sure the holy fire stacked as well. and yea the fire damage on attacking was nice but the pulse damage from the fire was overtly weak. thats when I realized because holy fire has such a lower maximum damage compaired to holy shock I would need to fully max out the aura with another dragon to even be half way effective. so I searched for another high res 3 sock pally shield for about three weeks ... I posted a few times ISO one on a number of forums .. and got nothing back in response so in frustration I cleaned a dream kurast Id made ( I made two dream shields to test blocking etc and see what differences, if any , id have in just changing between a kurast and a sacred roundache.) so after using HEL and a tp scroll and making that 3 sock kurast into dragon I put it on my torchadin at lvl 68 and found a whole new charicter build that actually didnt suck..


I wouldnt put a dream helm on my torchadin and max light res and expect it to do any more than screw up my skills and resists... IMO you need TWO of each for them to work together and be viable. even then I fear your gonna end up with a dreamadin whos got a cigarette lighter for a weapon and a bad archon armor. but im gonna try it anyhow. IMO nothing to loose having a torchadin and a dreamadin already ... well except the time it takes to lvl a guy to 85 and put the combo gear on him.

I suggest dream helm and shield and dragon armor and HOJ weapon... that gives your guy 30 holy shock ( which is known to be effective synergiezed ) and 30 holy fire ( which is weak on pulses but gives about 1700 fire damage per attack and isnt effective alone, even synergized out I think your only gonna see real benefits in attacking and the pulse isnt gonna be noticable)

my plan is to build a guy with MAX
Conviction ( this is a must for the elemental damge to be a threat)
fire and light resist ( for synergy on the items' auras)
and main attack of charge

that right there is close to lvl 85 skill pnts using 80 skill pnts to max the nessessities and counting on a few to get to the nessesities.

Holy shield is important IMO as its the basis of paladin defence( which is rather crappy with dragon armor giving you 1 k ON the best armor) and 800 on archon

AND holy shield is gonna be hard to acquire with the dual synergys needing to be maxed.

realistically brining your two synergies to 15 each and getting holy shield to increase your defense MAY be the better answer.


BUT your still looking at a lot of res all scs and at the least 2 off aura Gcs to get 25 conviction. ( thats IF you plan on using soj/bks and arachs which I wouldnt recommend for rings.. unless you plan on fighitng melee chars and dont need ravenfrosts , wisps, or dwarfstars.

my plan is free up the belt for a great rare with FHR and resists, wear what combo of rings I need to suit wear either great rare boots with FWR and resists OR go with eth treks for the PR.

Gloves MUST be something with IAS since Hoj is super slow on a zerk and ideally some resists ( im a bloodglvoe fan so it will probably be bloodgloves with ias and resist ) OR lava gouts for the ias and fire resist

for ammy maras >highlords> metalgrid.


my fear is that even with getting 25 conviction your resists are gonna totally stink and other auradins and casters are gonna beat the crap outa the build.

aka I think this will be a failed build because your gonna be spread so thin that youll not be able to cover any area really well.

granted I plan on tryin it and hope to be surpirsed BUT I dont have faith that it will work out to be very effective..

just in considering that your FOUR primary gear selections are used up before yuo even start kinda leave you flapping...

AND knowing that ar and def are gonna be much lower than ALL other melee pala builds I cant see this build being a good pally killer. ( things like the lack of DR, DS,CB, resists, def,ar and speed are gonna be a MAJOR PITA)

Butchke
14-03-2005, 11:32
I have alot to discuss with you, but I think that it would be much better to test.
If you have the time let's give life to our ideas using hero editor and testing on open b.net.
Let me know :thumbsup:

Sir SDG
14-03-2005, 23:28
I have alot to discuss with you, but I think that it would be much better to test.
If you have the time let's give life to our ideas using hero editor and testing on open b.net.
Let me know :thumbsup:

dont have hero editor:)

im currently lvling a zealot for pvm and after that im gonna start on mr uber auras. IMO I dont have anything but time so making a char and going through all the lvling etc actually is enjoyable.

plus Im still tryin to sort out what to do with boots, gloves, ammy, belt and rings...(aka mfin and looking for stuff that would help the build in trade channels.)

of course id love to hear what you come up with making an edited char... potentually it could save some serious mistakes for me and others reading this thread.

Butchke
15-03-2005, 00:20
Hey,

I made some tests on open with my friend.
There is no clear result, yet.
My friend was a zealot using salavation in normal.
The average best belong to 2x dream + hoj + drag - but he had slightly lower lit resist then fire (8 res difference).
Not far behind the 2x dragon + hoj+dream helm setup and last is the pure torchdin.
So for conclusion Dream does add some damage.
Now I wonder if the lit resist was the same as the fire would the 2x dream average the same as the fire + dream setup?
Still, the dream shield has much better mods then the dragon one.
Any thoughts?

Sir SDG
15-03-2005, 04:00
Hey,

I made some tests on open with my friend.
There is no clear result, yet.
My friend was a zealot using salavation in normal.
The average best belong to 2x dream + hoj + drag - but he had slightly lower lit resist then fire (8 res difference).
Not far behind the 2x dragon + hoj+dream helm setup and last is the pure torchdin.
So for conclusion Dream does add some damage.
Now I wonder if the lit resist was the same as the fire would the 2x dream average the same as the fire + dream setup?
Still, the dream shield has much better mods then the dragon one.
Any thoughts?

well my fear with combining the build has been ending up with a dreamadin whos got bad armor and a bad weapon choice..( dragon and HOJ)


but IMO the only way its going to even work well in unison is using 2 dream and hoj and dragon armor. and have both light and fire res filled.
Im thought is give up some on charge and max the resists for the added damage and AR charm the crap outa the build with res charms as well. and since im using a zerk for my HOJ id planned on going with less blocking ( which makes the build much easier to hit when its already pretty dang easy)
and get str in the 136 range for zerk and barely anything in dex. ( ar will suffer as well as blocking but life is just too important not to squeeze every pnt in)


I think the build willl work well for a pulse killer but not much beyond that.
the good side is even though the fire pulses will be much weaker at lvl 30 than at 44. they will still be of some benifit vs caster builds.

Butchke
15-03-2005, 10:52
well my fear with combining the build has been ending up with a dreamadin whos got bad armor and a bad weapon choice..( dragon and HOJ)


but IMO the only way its going to even work well in unison is using 2 dream and hoj and dragon armor. and have both light and fire res filled.
Im thought is give up some on charge and max the resists for the added damage and AR charm the crap outa the build with res charms as well. and since im using a zerk for my HOJ id planned on going with less blocking ( which makes the build much easier to hit when its already pretty dang easy)
and get str in the 136 range for zerk and barely anything in dex. ( ar will suffer as well as blocking but life is just too important not to squeeze every pnt in)


I think the build willl work well for a pulse killer but not much beyond that.
the good side is even though the fire pulses will be much weaker at lvl 30 than at 44. they will still be of some benifit vs caster builds.

There is alot to play with from the ar/stats side of things.
Let's take the torchdin and throw dream helm on him.
What you get is 4-453 dmg or so in addition to the 550(about) avg fire damage.
That's almost 50% more damage.
And the dream helm isn't that bad - resists, fhr, max life...

With both aura on you get such a high elemntal damage you don't need a zerker axe.
You can go with a less stat demanding weapon.
I think that salavation should be at 10 with both lit/fir resist aura's maxed.
That's leaving you with about 25 skill pts after conviction maxed which you can throw in charge/hs respectively.