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D2Freak91776
12-03-2005, 01:10
Lets say my friend and I have access to any gear and we will make 2 chars, 1 char each, team together and duel others. What would be the best possible combination? Im leaning towards these:

WWBarb+Smiter
Windy+Boner
2 Skellie/psn hybrid necs ;)
WWGhost+GuidedZon

Any opinions accepted. Dont have to be from my choices. Surprise me.

Sir SDG
12-03-2005, 01:41
Lets say my friend and I have access to any gear and we will make 2 chars, 1 char each, team together and duel others. What would be the best possible combination? Im leaning towards these:

WWBarb+Smiter
Windy+Boner
2 Skellie/psn hybrid necs ;)
WWGhost+GuidedZon

Any opinions accepted. Dont have to be from my choices. Surprise me.

ive seen orb sorc and psn necro teaming up...

to date though the nastiest 2 ppl team Ive seen was a conv based pally with charge and a fire/meteor sorc. mega merc and smokey basically...

Kamahl
12-03-2005, 02:54
foher+blizz or fb sorc is a great team lit+fire trappers are good a hammerdin or a v/t+bone nec or a summon/bone hybird make good teams a v/t+zon ummm a barb+a windie

mcm
12-03-2005, 04:09
BVC ww barb and Bone Necro w/ AMP

I can't think of a two player team that would cause this team any problems. Once amped, it's goodnight for all. You could *POSSIBLY* substitute the BVC ww barb for a Wind druid, but the team would be more susceptible to trappers/mb spammers, not to mention BVC + Necro would easily beat Windy + Necro anyway.

Liquid_Evil
12-03-2005, 04:37
Any team that has skills that benefit each other and/or multiple elements of damage are good. Forcing opponents to stack absorb and reduction gear for different forms of damage can significantly hurt their killing power. There are many combinations of effective fighters, here are just some I thought of right away.

Blizz Sorc & Poison Necro (facets, LR, and masteries severely cut into opponent resists)
Fire Trapper & V/T (3 forms of damage, easy stunning capabilities, an ITD attack, and higher trap dmg with Conv)
CS/PJ Amazon & Wind Druid (4 forms of damage, Dodge passives and Cyclone Armor make them great at taking hits, upgraded life with sage)
Liberator & Fireball Sorc
Bone Necro & Fury/Rabies Wolf
WW Barb & Bone Necro

Elcold
12-03-2005, 06:01
I used to duel with a fireclaw druid with my team mate being a foh pally. We were really good because they had to stack 2 resists and still do decent dmg to even hit us. :D

no2fakeshakes
12-03-2005, 06:01
any team with an assassin that knows how to use mb

luis19
12-03-2005, 06:02
Also note that any sin that using mb effectively will work with just about any other build since mb+1 point traps will effectively immobilize most builds.

Even ww barbs and chargers will have problems with constant mb on them since they will have to remain in charge/ww to avoid stun.

Good teams for this would be:
sin+ww barb (bo)
sin+windy (oak)
sin+necro(curses)
sin+any paladin, preferable hammer or v/t (aura)

Cordi
13-03-2005, 22:37
foh + fbsorc, blizsorc. This is the best team imo because you can't wear a 2* a 4sock monarch :D

Bakerking31
14-03-2005, 02:10
i duel with a friend that has a windy, i use a fb/es sorc, pretty much i can kill anyone unless they absorb, if they absorb then they have to sacrafice enough gear that my friend comes in and kills em off quickly.

luis19
14-03-2005, 04:33
some teams that will dominated the teams listed above:

wwsin/trapsin (massive stun)
barb/necro (amp = basically 1 ww kill on anyone)
barb/windy (massive life)
nec/windy (see barb/necro)

foh+ sorcs would be dominated by ES sorcs since conv dont work on ES, same concept for windys however a good fber is a challenge for a windy.

semisonic9
14-03-2005, 05:19
some teams that will dominated the teams listed above:

wwsin/trapsin (massive stun)
barb/necro (amp = basically 1 ww kill on anyone)
barb/windy (massive life)
nec/windy (see barb/necro)

foh+ sorcs would be dominated by ES sorcs since conv dont work on ES, same concept for windys however a good fber is a challenge for a windy.


A good team could also have a poison necro. Hard to resists, LR helps a lot and makes it almost impossible to absorb/resists other attacks, and will own any melee. Ppl have to stack incredible amouns of resists to counter it (with LR and webs/trangs, u have to have enough to counter -130/150% poison resist.

I would say poison/traps would own. Also, note, I'm referring to the poison/bone pvp version that uses marrows and a 2k spirit for ranged combat. In GM duels, they own. Also carries amp, iron maiden (if things go BM) and decrip, a handy guy to have around.

TheKing
14-03-2005, 06:05
BvC + BvB
WWsin + Light Trapper
Light Ama + Pzn Ama
Bow Ama + Bow Ama
Blizz Socr + Pzn Neco
Bone Necro + Bone Necro
Fire Socr + Pzn Necro
Pzn Necor + FoH Pala
Smiter + BvC
Kicksin + BvB

Just use your imagination, there are tons of other good 2 chars team... this are just few of them...

LordDrift
14-03-2005, 08:41
Trapper + Barb/Nec/Windy/FB Sorc/Blizzer

MB + Attack = Death

TippSoulja
14-03-2005, 16:57
Enchant sorc + wwsin or wwbarb

Huge AR and fire damage bonus makes for massive killing.

MaG_Thunder
14-03-2005, 21:45
Lets say my friend and I have access to any gear and we will make 2 chars, 1 char each, team together and duel others. What would be the best possible combination? Im leaning towards these:

WWBarb+Smiter
Windy+Boner
2 Skellie/psn hybrid necs ;)
WWGhost+GuidedZon

Any opinions accepted. Dont have to be from my choices. Surprise me.

Me and my friend use a foher and a guided arrow zon. the pally can take a beating while the zon fires the crap out of the victim.

LordDrift
15-03-2005, 05:14
anyone on West n/l wanna compare teams ^^

luis19
15-03-2005, 06:00
semisonic9:

LR is not hard to stack, its basically the same as facing a foh pally's conviction.

own all melee? if ur no block you die to chargers easily. lets not even get to how one sided of a duel it would be vs a good barb.
bowazons will also beat this build and just about any caster since nova has short range.
short ranged casters like hammerdins/windys will still beat you because they will out-tank a psn necro easily.

also psn necros have to sacrifice speed for dmg and vice versa.

semisonic9
15-03-2005, 07:15
semisonic9:

LR is not hard to stack, its basically the same as facing a foh pally's conviction.

own all melee? if ur no block you die to chargers easily. lets not even get to how one sided of a duel it would be vs a good barb.
bowazons will also beat this build and just about any caster since nova has short range.
short ranged casters like hammerdins/windys will still beat you because they will out-tank a psn necro easily.

also psn necros have to sacrifice speed for dmg and vice versa.


You apparently are learning impaired. Read the thread again, Ace, the LR just helps the caster, sorc, FOH pally or whatever overcome any stacking. The point, as in the other thread you felt like talking crap during, was that they are very usefull to have around. Also, seriously, any GM melee with LR on is gonna get owned vs. a good trapper, that's just not how it works. With a max 20% absorb, even with good resists it's hard to shrug off 12k traps and Mind blasts out the wang.

mcm
15-03-2005, 07:27
You apparently are learning impaired. Read the thread again, Ace, the LR just helps the caster, sorc, FOH pally or whatever overcome any stacking. The point, as in the other thread you felt like talking crap during, was that they are very usefull to have around. Also, seriously, any GM melee with LR on is gonna get owned vs. a good trapper, that's just not how it works. With a max 20% absorb, even with good resists it's hard to shrug off 12k traps and Mind blasts out the wang.

Considering leap gets out of MB/trap lock, can't be hit while in the air, WW can't be interrupted, and 90% light res w/ tgods = a whopping 184 dmg per light sentry *hit*, I think not.

"But tgods isn't GM" I'm sure you will say.

How about either
a) "12k traps and Mind blasts out the wang"?
b) 3 LO hat?
c) 08 tgods? ha ha.

luis19
15-03-2005, 20:57
semisonic, you fail to understand that its not that hard to stack your lower resist, and infact its not "bm" to stack resist.

out of all the builds, barbs and pally's stack resist the easiest

semisonic9
16-03-2005, 01:17
And you fail to understand that it doesn't all have to be elemental damage. I just said that poison necros are a valid and flexible addition to the party. You wanna make one team up with a melee char, u gotta deal with being "amped" or "tapped"...both tough for opponent melee chars to deal with.

His curses make him a flexible teamate, even if he is mainly "fire support". Since most pally's have gotten out of "party-helper" mode and into "kill-machine" mode, I'd even say he's the best PvP support char out there.

Like 1 v 1 duels, we can spin our wheels all day coming up with teams that could beat other teams, it seems kinda pointless for you to hunt me down from thread to thread cause u are threatened by the poisonmancer. Go drink a soda and relax.

luis19
16-03-2005, 02:14
Why have a psn necro as a teammate simply for curses when you could get bone necro?
usually faster
more dmg (its unresistable)
range
3 main attacks

AlexWan
16-03-2005, 21:53
Good team:Bowazon/Zealot.

TippSoulja
16-03-2005, 22:12
Good team:Bowazon/Zealot.

I wish we could give rep points on these forums, that is one of the better teams anyone has mentioned.

GA + (lvl 20+) Fanaticism + WF = Tons of Fun

HandofElysium
16-03-2005, 22:56
I would imagine any kind of combo with barb or sin in the mix would make a good decent combo.

The barbs high life to give and tank ability and sin for the great mb attack and range trap attacks.

parkerbsb
17-03-2005, 01:26
Really, any team can be considered deadly if the 2 duelers are good.
Necro or Pally with a sorc
Barb / Sin
WW sin / Trapper
Boner / Druid
Bowzon / Zealot

As long as they can support each other that's the main point.

Really 2 boners would be tough to beat, but not nearly as tough as a sin / barb combo.

That being said I think a 200%FCR fire sorc and a Dreamer sorc would do well together.

Arbedark
19-03-2005, 11:45
Tank Barb, and Trap / Widow sin.

Barb BO's allowing Sin ability to switch between trap casting and Widow.

Barb stays in front and tanks, pure tank barb, shoudl get 6-8k life iirc. Massive Resists and above 50% PDR (Counters Amp)

Sin stays behind barb and shoots GA's laced with 6-8k venom at 8/9 fps.

Traps stop anything getting near.

Only problem should be 7frame Sorc Telers.

Edit: Just thought, could get barb to use Whisp for Oak Sage as well. I'd hate to see the life on that sin. ~ 5k or so?



Arb

semisonic9
20-03-2005, 07:25
Edit: Just thought, could get barb to use Whisp for Oak Sage as well. I'd hate to see the life on that sin. ~ 5k or so?

Arb


Higher life I would say. I have a sin, hardly ubar, with 3k life after a pitiful 3 BO CTA and lidless on switch. I only have 1-2 life skillers, relatively minor ones. 5-6k with a barbs high BO and uber gear definately possible, IMHO.

TheGreatDivorce
20-03-2005, 08:23
Any combination of Windie, BvC or Boner will kill everything.

luis19
20-03-2005, 19:10
not if the other team has a trapper, then it gets more complicated.

semisonic9
21-03-2005, 14:41
not if the other team has a trapper, then it gets more complicated.

I would think a windy/boner and bvc could handle a team with a trapper. Either the windy's Heart lets the Barb tank enough to WW her to death (max light res and some absorb, good life and fhr), or the necros sniping with spear + amp or decrip helps keep the trapper on the run.

I guess a trapper plus the dual-dream chargers who use conviction could get interesting...I dunno, too tired to think off all the combos right now. Trapper plus faith zon would be interesting.

luis19
21-03-2005, 20:45
The reason a trapper, or any sin that uses mb for that matter, changes the duel completely is soley because of mb.

even a barb will have trouble with it because that means he has to be in ww or leap the entire time to aviod stunlock, leaving him vulnerable to the other team mate

also sins who can mb good will leave most chars vulnerable if not dead to the sin's own attacks.

Darknicrofia
21-03-2005, 23:46
Foher + Hammerdin

the hammerdin playing denfense by using hammer fields will take most of the other ppl's attention, and they'll get killed by the foher, and if they intend to take out the foher first, you can go offensively with the hammerdin and tele on top them and hammer them to death


Since foh is auto hit and does massive dmage with conviction it'll force ppl to stack light resist if they dont want to die from it, which makes hammers that much stronger

'22'Souljah
22-03-2005, 00:20
Foher + Hammerdin

the hammerdin playing denfense by using hammer fields will take most of the other ppl's attention, and they'll get killed by the foher, and if they intend to take out the foher first, you can go offensively with the hammerdin and tele on top them and hammer them to death


Since foh is auto hit and does massive dmage with conviction it'll force ppl to stack light resist if they dont want to die from it, which makes hammers that much stronger
all someone has to do is go put on a shield to make foh weak
without their main shield they have the potential to lose reisist, +skills, or some physical dr anyways when you lose those 3 it doesn't make hammers much stronger than it already is
foher + hammerdin will die to a team with a good wind druid the druid wont even need to make any gear swaps for foh

Dennis_KoreanGuy
22-03-2005, 02:01
If you want the BEST builds and BEST builds only, they've gotta effect each other DIRECTLY instead of just helping each other "strategically" such as "while a hammerdin makes hammer fields to divert one's attention FoH goes for the kill".

Suggestions :

Enchant Sorc / Summon Nec
FoH / Any major elemental chars (trapsins, fb sorcs, FO sorcs, etc.)

I sort of like Arbedak's idea, a tank barb and a trap / widow sin, but what happens if the opponent is like a bowazon or a nec? They'll just spam spirits / GAs from way too far away.

Lol or if its 2 vs 1, you could just go 2x smiter and just stun lock and kill your opponent into oblivion.

- Dennis

LordDrift
22-03-2005, 08:00
Sin + Almost any chr can do it, mb and death

semisonic9
22-03-2005, 16:23
My sin always had trouble with the faith zons. Their huge range made it tough to go on the offensive with them when they spam MS, much less even get close enough to MB em, even playing the diagnols. Even with ~3.5k life (she's not too uber, but decent) they are the one class that gives me trouble in GM duels. Being able to spam screenfulls of arrows that have the most range of any attack in the game with decent damage is kinda unfair...not like the old days of .9, but still pretty annoying.

I would say a good faith zon + bonenecro would be the solution to the teams with trappers. Necro Amps or Taps the sin from a distance, then handles the other char while the zon takes on the trapper.

FoBBy(OD)
23-03-2005, 05:04
nec + trapper / fire sorc very effective.

trappers can lock nec lower resists its over. lower res also rapes with fire sorc more dmg no mb locks tho.

semisonic9
23-03-2005, 14:47
My sin always had trouble with the faith zons. Their huge range made it tough to go on the offensive with them when they spam MS, much less even get close enough to MB em, even playing the diagnols. Even with ~3.5k life (she's not too uber, but decent) they are the one class that gives me trouble in GM duels. Being able to spam screenfulls of arrows that have the most range of any attack in the game with decent damage is kinda unfair...not like the old days of .9, but still pretty annoying.

I would say a good faith zon + bonenecro would be the solution to the teams with trappers. Necro Amps or Taps the sin from a distance, then handles the other char while the zon takes on the trapper.


A trapper + BvC barb would be the only one to really give the Zon + Boner setup pause, but from what I understand bonenecros still tend to win over BvC barbs. I'd give em even 50/50 odds.

sKsSandstorm
25-03-2005, 07:08
foh pally + trapper = owned

mb cant move, conviction = killer traps =

owned

mcm
25-03-2005, 08:39
foh pally + trapper = owned

mb cant move, conviction = killer traps =

owned

Because it's so hard to protect yourself versus one element...

semisonic9
25-03-2005, 17:18
foh pally + trapper = owned

mb cant move, conviction = killer traps =

owned


Yeah, I gotta disagree there too. Plus, conviction seems great, but the radius doesn't really make it effective vs. 2 person teams because it immediately forces your team onto the defensive. I would prefer a necro's LR as a passive bonus to ele damage with far range and plenty of duration. Sure, they can stack over it, but it's still better than putting all your chips in one basket. Stracking enough res to get over that will usualy cost you fcr, damage, or resistance to other elements/block %.

I stand by my thoughts on the faith zon and bonenecro.

bincoy
26-03-2005, 05:55
i dunno about best team duelers but most annoying team goes to teleporting Poisonmancer and Dreamer/Torchadin Paladin. If there's something more annoying that those two partied up, I have yet to find it.

semisonic9
26-03-2005, 19:47
i dunno about best team duelers but most annoying team goes to teleporting Poisonmancer and Dreamer/Torchadin Paladin. If there's something more annoying that those two partied up, I have yet to find it.


Yes, my feelings on the annoyance potential of a poisonmancer are well known...