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Lensor
11-03-2005, 23:26
Hmmm, is it always better to craft hitpower than blood gloves for bowazons?
If so, why?

Is knockback really that important for a FA/strafer?
(freeze tend to stop monsters too)
I mostly play solo, so the CB on blood should take full effekt (unless it is something i am missing) and ll is always welcome.

I am at a loss.

FlyingPerson
11-03-2005, 23:43
I think hitpower is important than blood glove

As a straffzon, if your attack speed high enough, with a strong merc and valk...normally npc wont even have chance to touch you at all. I believe you have life leech on other gear for sure...so when it comes to glove...i prefer hitpower over blood glove..

Lensor
12-03-2005, 00:13
K, thanks for the input Flyingperson! So I guess it is off to collect orts and sapphires now. I guess you craft gloves you find (for instance from pits = high ilvl), as gambling can give chain gloves as well as vambraces (even more so). Or maybe def is not important at all?

Euro-Crash
12-03-2005, 01:54
K, thanks for the input Flyingperson! So I guess it is off to collect orts and sapphires now. I guess you craft gloves you find (for instance from pits = high ilvl), as gambling can give chain gloves as well as vambraces (even more so). Or maybe def is not important at all?

Please be sure to craft the gloves at character lvl 71+. There is a 100% chance of 4 magical affixes being added to the FIXED properties of the crafted item. Thus, at clvl 71+, you could reasonably craft Hit Power gloves that have

-3 to Bow and Crossbow Skills (affix)
-Knockback (fixed)
-5% Chance To Cast Level 4 Frost Nova When Struck (fixed)
-Attacker Takes Damage of 3-7 (fixed)
-3% LL (affix)
-3% ML (affix)
-20 IAS (affix)

The only reason one would create (craft) Blood Gloves is to acheive higher leech, as fixed properties can stack on the random properties obtained while crafting. For exapmle, one could craft (at clvl 71+) Blood Gloves like:

-3 to Bow and Crossbow Skills (affix)
-Crushing Blow (5-10)% (fixed)
-(1-3)% Life Stolen Per Hit (fixed)
-+(10-20) To Life (fixed)
-(3-5)% Life Stolen Per Hit (affix)
-20% IAS (affix)
-20 Dext (affix)

Quite honestly, it comes down to what is more of a priority and what is more/less expensive to you. Hit Power gloves are crafted using an ORT rune, P-sapphire, any jewel and magic chaingloves/heavy bracers/vambraces. IN contrast, Blood gloves are crafted using a NEF rune, p-ruby, any jewel and magic Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves.

The choice is yours...both are excellent gloves...but it is a matter of tast, and necessity.

superdave
12-03-2005, 01:58
actually the max skill on crafted gloves is +2

Dacar92
12-03-2005, 01:59
Please be sure to craft the gloves at character lvl 71+. There is a 100% chance of 4 magical affixes being added to the FIXED properties of the crafted item. Thus, at clvl 71+, you could reasonably craft Hit Power gloves that have

-3 to Bow and Crossbow Skills (affix)
-Knockback (fixed)
-5% Chance To Cast Level 4 Frost Nova When Struck (fixed)
-Attacker Takes Damage of 3-7 (fixed)
-3% LL (affix)
-3% ML (affix)
-20 IAS (affix)

The only reason one would create (craft) Blood Gloves is to acheive higher leech, as fixed properties can stack on the random properties obtained while crafting. For exapmle, one could craft (at clvl 71+) Blood Gloves like:

-3 to Bow and Crossbow Skills (affix)
-Crushing Blow (5-10)% (fixed)
-(1-3)% Life Stolen Per Hit (fixed)
-+(10-20) To Life (fixed)
-(3-5)% Life Stolen Per Hit (affix)
-20% IAS (affix)
-20 Dext (affix)

Quite honestly, it comes down to what is more of a priority and what is more/less expensive to you. Hit Power gloves are crafted using an ORT rune, P-sapphire, any jewel and magic chaingloves/heavy bracers/vambraces. IN contrast, Blood gloves are crafted using a NEF rune, p-ruby, any jewel and magic Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves.

The choice is yours...both are excellent gloves...but it is a matter of tast, and necessity.


Excellent write-up Euro. I have never tried any crafted gloves on a zon. I think, tonight, I will... :)

Euro-Crash
12-03-2005, 03:52
actually the max skill on crafted gloves is +2

why is that? The crafted items page says that an item can spawn with a 100% chance of 4 affixes at clvl 71+.

+3 to B&C is an affix? Can you confirm this?

superdave
12-03-2005, 04:29
if i ever get around to it i might try to put a guide together for crafting gloves....crafted gloves are considered to be rares when determining affixes....anyone interested in good read should check out this excellent post
http://www.rpgforums.net/showthread.php?t=258325

Euro-Crash
12-03-2005, 04:56
if i ever get around to it i might try to put a guide together for crafting gloves....crafted gloves are considered to be rares when determining affixes....anyone interested in good read should check out this excellent post
http://www.rpgforums.net/showthread.php?t=258325

gotcha...thanks...even with the +2 instead of +3 skills...it is clear that crafted gloves can be beyond godly.

superdave
12-03-2005, 05:04
gotcha...thanks...even with the +2 instead of +3 skills...it is clear that crafted gloves can be beyond godly.

my definition of godly gloves would be +2 passive or bow/20ias/kb...everything else is just gravy...these are few and far between....with the new bow runewords alot of zons are leaving their wf in their stash.....no knockback=death for many players used to their wf zon....crafted kb gloves with ias and skills seems to be the way to go for the rich few or those lucky in their crafting

Lensor
12-03-2005, 17:59
Please be sure to craft the gloves at character lvl 71+. There is a 100% chance of 4 magical affixes being added to the FIXED properties of the crafted item. Thus, at clvl 71+, you could reasonably craft Hit Power gloves that have

-3 to Bow and Crossbow Skills (affix)
-Knockback (fixed)
-5% Chance To Cast Level 4 Frost Nova When Struck (fixed)
-Attacker Takes Damage of 3-7 (fixed)
-3% LL (affix)
-3% ML (affix)
-20 IAS (affix)

...
.


Thx for the guide Euro-Crash, it was just what i was looking for! Bit I think passive are better than bow skills (for strafers atleast).

Regarding ilvl on the gloves, the way understand it, it is
ilvl(crafted) =0.5*ilvl(gloves)+0.5*clvl (0.5* is rounded down)

Crafted gloves with ilvl > 71 always get 4 affixes. Gloves found in the pit can get ilvl=85 (i think). Hence, you in theory only have to be clvl 58 to be able to craft 4 affixes.

0.5*85+0.5*58 = 71.

Anyway, I am lvl 86, so this really only is a exercise with numbers, I always get 4 affixes on my gloves :)

superdave
12-03-2005, 18:24
Thx for the guide Euro-Crash, it was just what i was looking for!

Regarding ilvl on the gloves, the way understand it, it is
ilvl(crafted) =0.5*ilvl(gloves)+0.5*clvl (0.5* is rounded down)

Crafted gloves with ilvl > 71 always get 4 affixes. Gloves found in the pit can get ilvl=85 (i think). Hence, you in theory only have to be clvl 58 to be able to craft 4 affixes.

0.5*85+0.5*58 = 71.

Anyway, I am lvl 86, so this really only is a exercise with numbers, I always get 4 affixes on my gloves :)

you are starting to get the hang of it....lvl of items and of the crafter is very important when making a good pair of gloves....you might want to take some time to determine exactly what mods you hope to get on your gloves....then use the proper lvl character to do the crafting....you can also determine lvl of gloves that you have purchased or gambled....you don't have to settle for gloves from a known area....use the proper lvl character to do the crafting...too low and the mods you want cannot spawn....too high and you decrease the chances of the mods you want spawning because there are more mods available to spawn....please do yourself a favour and crunch some numbers....you may have a better chance to craft the gloves you need with a lower lvl char....by all means let us know how you are making out

Euro-Crash
12-03-2005, 19:06
Thx for the guide Euro-Crash, it was just what i was looking for! Bit I think passive are better than bow skills (for strafers atleast).

Regarding ilvl on the gloves, the way understand it, it is
ilvl(crafted) =0.5*ilvl(gloves)+0.5*clvl (0.5* is rounded down)

Crafted gloves with ilvl > 71 always get 4 affixes. Gloves found in the pit can get ilvl=85 (i think). Hence, you in theory only have to be clvl 58 to be able to craft 4 affixes.

0.5*85+0.5*58 = 71.

Anyway, I am lvl 86, so this really only is a exercise with numbers, I always get 4 affixes on my gloves :)

True...for instance...though the recipe says you can use chain gloves...DON'T.

You would want to use Heavy Bracers or Vambraces. Vambraces would probably be the best option. I have not found many Chain Gloves that have a high ilvl.

Lensor
12-03-2005, 19:11
..too low and the mods you want cannot spawn....too high and you decrease the chances of the mods you want spawning because there are more mods available to spawn....please do yourself a favour and crunch some numbers....

I did do some digging at the arreat summit, to find the perfect clvl to craft with to get the godly mods. As it turned out, there are no additional affixes available on higher than ilvl 71 gloves:

Prefixes: none
Suffixes: of perfection (lvl75)-> 16-20 dex, but this mod is only available on blue items, hence cannot spawn on crafted gloves.

So I guess this means that If you want 4 affixes on your crafted gloves (and we all do, right ;)), your clvl cannot be too big.

Here are the most interesting mods that can spawn on rare/crafted gloves, and their ilvl:
3-5% ll --> 34
3-5% ml --> 35
20% ias --> 43
31-40 to mana --> 52
+2 ama bow --> 40
+2 ama passive --> 40
10-20 AR --> 1
10-15 str --> 59
10-15 dex --> 56
5% AR --> 17

As you can see, the highest really interesting mod is 20% ias at lvl 43
So in theory, to get highest chance to get 2bow/passive + 20%ias the crafted glove should be lvl 43. But then, you will get a 60% chance of 2 affixes and only a 20% chance each of 3 or 4 affixes, so the chances to get really godly gloves are low.

With this information, I guess it is better to always spawn 4 affixes (>ilvl 71) than take your chances on lower gloves. What do you think?

Lensor
12-03-2005, 19:18
True...for instance...though the recipe says you can use chain gloves...DON'T.

You would want to use Heavy Bracers or Vambraces. Vambraces would probably be the best option. I have not found many Chain Gloves that have a high ilvl.

Oh, wasn't plannig to use chain gloves. I use the word "gloves" in the widest possible sense ;), I completely agree that vambraces are the gloves of choice here (although a bit on the heavy side)

superdave
12-03-2005, 19:46
Oh, wasn't plannig to use chain gloves. I use the word "gloves" in the widest possible sense ;), I completely agree that vambraces are the gloves of choice here (although a bit on the heavy side)

there is nothing wrong with crafting chain gloves....whats 60 def points anyways? i have found that d2data.net has more accurate info than the AS site....please take a look at the info regarding procing and charges that can spawn on gloves....you may want to revise some of the above info

also keep in mind that a craft can result in some nasty lvl req

superdave
12-03-2005, 19:50
True...for instance...though the recipe says you can use chain gloves...DON'T.

You would want to use Heavy Bracers or Vambraces. Vambraces would probably be the best option. I have not found many Chain Gloves that have a high ilvl.

please don't confuse ilvl with char lvl req listed on the items....you will find more chain gloves than bracers and more bracers than vambraces just because of the chance to drop....there is nothing wrong with gambling gloves....it also gives you a chance at getting +3/20's or a nice pair of rares....whatever magics you can't use you can craft...

Lensor
12-03-2005, 20:40
there is nothing wrong with crafting chain gloves....whats 60 def points anyways? i have found that d2data.net has more accurate info than the AS site....please take a look at the info regarding procing and charges that can spawn on gloves....you may want to revise some of the above info

also keep in mind that a craft can result in some nasty lvl req

ok, now i think i am getting this..... (slow learner maybe?) Anyway. according to AS, there are no procs on gloves, and only 3 charges that have ilvlreq over 71 (lightstrike:90, freezing arrow:94 and ice arrow:72), so they should not really be a problem.

Thx a bunch for the tip to gamble gloves. Isnīt it so, that if the gamled gloves are to be used for crafting, your clvl should be atleast 74 (as gambled stuff become ilvl=clvl+/-5) if you want the crafted ones to become ilvl=71?

One last question before I start crafting:
We all agree that we want the gloves to be ilvl>71 for the 100% chance of 4 affixes? Or do we think that the increased chance to get good mods in lower gloves makes up for the poor chance of many affixes?

FrostyOne
13-03-2005, 06:22
Well, I'll tell you how I did it... Used a Level 94 Barbarian to gamble and craft the gloves, used any sharkskin, vampirebone, heavy bracer, vambracer that I found to combine. I had myself and 2 friends collecting all the runes/jewels and pgems were no problem from selling uniques or w/e. I'm going to *guess* at probably 175-200 combines this ladder so far have produced maybe 4 memorable pairs of gloves:

+2 jav heavy bracer, 20%ias, 3ll, KB, 53ed,+ hitpower mods (traded these away)
+2 passive vampirebone, 20%ias, 3ll, 10CB, 71ed, 14dex, +12life, charges (I use them with Brand)
+2 bow heavy bracer, 20ias, 5str, KB, 22mf + hitpower mods (Faith or BoTD set up maybe?)
+2 martial vampirebone, 10ias, 6ll, 8cb, 11str, 17life, resists (my Assass luves them)

So, ya I can confirm you can still roll nice ones at high Clvl, and that gambling with High Clvl doesn't hurt either, but I would like to hear ppl's results at lower levels. I went thru a TON of hassle to do all these (again) and really only ended up with 1 pair that would beat out every rare I've ever seen. What kind of stuff have you guys gotten lately and what lvl characters? I'm not done trying them yet but but would like to improve my method any way that would help.

FrostyOne

superdave
13-03-2005, 09:48
ok, now i think i am getting this..... (slow learner maybe?) Anyway. according to AS, there are no procs on gloves, and only 3 charges that have ilvlreq over 71 (lightstrike:90, freezing arrow:94 and ice arrow:72), so they should not really be a problem.

Thx a bunch for the tip to gamble gloves. Isnīt it so, that if the gamled gloves are to be used for crafting, your clvl should be atleast 74 (as gambled stuff become ilvl=clvl+/-5) if you want the crafted ones to become ilvl=71?

One last question before I start crafting:
We all agree that we want the gloves to be ilvl>71 for the 100% chance of 4 affixes? Or do we think that the increased chance to get good mods in lower gloves makes up for the poor chance of many affixes?

ok we are getting close now....there are actually a few procs that can spawn on gloves and once you start crafting you will notice that you might have a pair with TWO procs....yes this can happen!!

you will get this on all hitpower gloves....5% Chance To Cast Level 4 Frost Nova When Struck

and also have a chance of one of the following procs that can spawn on gloves...highest a/lvl is 38 btw.....
10% Chance To Cast Level 3 Charged Bolt When Struck
12% Chance To Cast Level 4 Charged Bolt When Struck
14% Chance To Cast Level 5 Charged Bolt When Struck
5% Chance To Cast Level 3 Frost Nova When Struck
10% Chance To Cast Level 3 Nova When Struck
12% Chance To Cast Level 4 Nova When Struck
14% Chance To Cast Level 5 Nova When Struck


well i think this thread just needs a small discussion on what are the prefixes/suffixes available on crafted gloves and the max number of each that can spawn.....and then someone who has some extra time to compile everything into a usable guide....it also wouldn't hurt to get RTB or thrugg to add/correct whatever is missing

Bionic
14-03-2005, 20:16
[QUOTE=Euro-Crash]Please be sure to craft the gloves at character lvl 71+.

OMG, no wonder I cant get any decent gloves. Ive been crafting with my level 1 mule that keeps all my crafting supplies. This information is in the Arreat Summit in the Crafting section and I never saw it. I feel like such a fool.

superdave
14-03-2005, 23:37
[QUOTE=Euro-Crash]Please be sure to craft the gloves at character lvl 71+.

OMG, no wonder I cant get any decent gloves. Ive been crafting with my level 1 mule that keeps all my crafting supplies. This information is in the Arreat Summit in the Crafting section and I never saw it. I feel like such a fool.

it is a common mistake crafting is lvl dependent.....so many people reroll charms on their gem mules that when the time comes to do some crafting they forget that it may not get the mods they need

Euro-Crash
14-03-2005, 23:47
[QUOTE=Euro-Crash]Please be sure to craft the gloves at character lvl 71+.

OMG, no wonder I cant get any decent gloves. Ive been crafting with my level 1 mule that keeps all my crafting supplies. This information is in the Arreat Summit in the Crafting section and I never saw it. I feel like such a fool.

That is what we refer to in the industry as "very funny". ;-)

Better luck next time.

Bionic
15-03-2005, 04:16
Oh man, so I should also reroll my charms with a high level character. I got a Baal gc and it took for ever to roll a wimpy Necro +1 Summon with no 2nd mod. Ive also been rerolling on a level one mule that has all of my gems. Now I feel like a bigger fool. Geez.

superdave
15-03-2005, 04:28
Oh man, so I should also reroll my charms with a high level character. I got a Baal gc and it took for ever to roll a wimpy Necro +1 Summon with no 2nd mod. Ive also been rerolling on a level one mule that has all of my gems. Now I feel like a bigger fool. Geez.

rerolling gc's is not lvl dependent....all available mods can spawn on a baal charm so it may take more rolls to get a skiller than a late nm charm....baal charms are used because you have a chance of rolling a skiller with high life mod

Bionic
15-03-2005, 05:15
rerolling gc's is not lvl dependent....all available mods can spawn on a baal charm so it may take more rolls to get a skiller than a late nm charm....baal charms are used because you have a chance of rolling a skiller with high life mod

Now I dont feel that bad. Thanks.

superdave
15-03-2005, 06:50
i was kinda hoping that thrugg or rtb might have stopped in by now to see if there was anything they could add to this thread before we conscript someone to compile all this info into a miniguide on crafting gloves...they must be hiding out in the stats forum....if anyone sees them send them by

sunbearie
16-03-2005, 04:27
Since both blood and hitpower gloves are regarded as rares, the only issue between the two is whether you want knockback more than crushing blow.

If it was possible to spawn knockback on gloves, blood gloves definitely come out on top.

superdave
16-03-2005, 05:57
Since both blood and hitpower gloves are regarded as rares, the only issue between the two is whether you want knockback more than crushing blow.

If it was possible to spawn knockback on gloves, blood gloves definitely come out on top.

with the new runeword bows some zons have switched from the old reliable wf....ask them what one thing they miss most about the wf and most will say KNOCKBACK....there are many who's playing style dictates that they must have knockback....the best way to get it is from crafted gloves....i have to say that knockback is more important for most of my zons than crushing blow; do the math once the modifiers are deducted the 10% you get from a perfect pair it may not be as effective as it looks at first glance....life is nice but most of my sc zons are base anyways....3% ll ?.....seems like mana leech is harder to come by on the new bow than ll

just my 2 cents...

Euro-Crash
16-03-2005, 07:35
with the new runeword bows some zons have switched from the old reliable wf....ask them what one thing they miss most about the wf and most will say KNOCKBACK....there are many who's playing style dictates that they must have knockback....the best way to get it is from crafted gloves....i have to say that knockback is more important for most of my zons than crushing blow; do the math once the modifiers are deducted the 10% you get from a perfect pair it may not be as effective as it looks at first glance....life is nice but most of my sc zons are base anyways....3% ll ?.....seems like mana leech is harder to come by on the new bow than ll

just my 2 cents...

I disagree dave. I crafted a pair of 20ias/kb gloves. I did not notice the knockback at all. One thing I do notice is the hit recovery animations of monsters...and this occurs without KB.

Using the build I posted in this forum it is very easy to obtain damage of 800-3500 multiple shot. This is a flurry of 24 arrows at 8 fpa with a 68% chance to deal double damage. This means, 2/3 of those arrows are doing 1600-7000 damage.

When your damage numbers approach these heights (not trying to gloat...just making general reference) it is more than enough to put most monsters into Hit-Recovery. I find this to be invaluable...others may prefer KB, but I simply did not notice it as much as I thought I would.

raiderjb
16-03-2005, 08:04
Hey all

In the interests of information these are the gloves I crafted after 150 attempts. Along with Frosties info that gives you a 175 : 1 chance average based on a database of 2. Not very scientific but no other info available

5% Lvl 4 Nova
2 P & M
20 IAS
KB
Cold res 12
Attacker takes damage of 3
22% Magic find DOH!!!

I used a Lvl 89 ama and gambled at Anya. All chain gloves I just sold and just used heavy bracers or vambracers. You usually get 2 chain for every 1 that you need to craft.

I regard these gloves as fairly good and given the effort in crafting them I simply would never trade them no matter what.

Just more info for you all Thx Raider

Lensor
16-03-2005, 15:18
I used a Lvl 89 ama and gambled at Anya.

I was under the impression it did not really matter where you gambled, the ilvl depends only on your clvl. Of course gambling at hell is better as you get more money selling back bum gambles (sell back the chain gloves), but whichever npc should give equal stuff.

superdave
16-03-2005, 17:06
I disagree dave. I crafted a pair of 20ias/kb gloves. I did not notice the knockback at all. One thing I do notice is the hit recovery animations of monsters...and this occurs without KB.

Using the build I posted in this forum it is very easy to obtain damage of 800-3500 multiple shot. This is a flurry of 24 arrows at 8 fpa with a 68% chance to deal double damage. This means, 2/3 of those arrows are doing 1600-7000 damage.

When your damage numbers approach these heights (not trying to gloat...just making general reference) it is more than enough to put most monsters into Hit-Recovery. I find this to be invaluable...others may prefer KB, but I simply did not notice it as much as I thought I would.

i bet you were in a single player game....try your zon in an 8 player pit run and you might be glad you had knockback...also knockback depends on the size of the enemy you are fighting....small it will knockback 100% of the time(they also have the lowest hp)...large...25%....everthing else 50%
i am sure that somewhere in my ramblings i have said that knockback may not be for everyone....depends on your build and playing style....most hc builds will include knockback too.just in case......i also find it useful to keep phys immunes off me until i can deal with packs first

Euro-Crash
16-03-2005, 17:31
i bet you were in a single player game....try your zon in an 8 player pit run and you might be glad you had knockback...also knockback depends on the size of the enemy you are fighting....small it will knockback 100% of the time(they also have the lowest hp)...large...25%....everthing else 50%
i am sure that somewhere in my ramblings i have said that knockback may not be for everyone....depends on your build and playing style....most hc builds will include knockback too.just in case......i also find it useful to keep phys immunes off me until i can deal with packs first

I was in a full game, and the creatures that were not being knocked back were Dark Archers/Lancers, Carvers/Fallen, and various Skeletons - yes, you guessed it: PIT RUNS (lvling in 8-player SOLO pit-runs is much better than BAAL, IMHO). They were small. I did not notice the knockback as much...I did however notice the state of hit-recovery I was putting everything in.

I think that the way I am playing may also be a factor, I tend NOT to run up to large packs, I tend to stand back and unleash...then proceed, and repeat. I let the packs converge on my merc, who decrepifies them.

Moving to the Laying of Hands causes my damage numbers (against DEMONS) to acheive a state of stupification. I think that the reason KB isn't triggered is because I am flattening the monsters before it has a chance to. Is this a possibility?

imag1narytreck
16-03-2005, 19:51
so let me get this straight...
to get the best results, you must craft at LVL 71?
with what Item level? and with vambraces and/or heavy bracers?

Euro-Crash
16-03-2005, 20:12
so let me get this straight...
to get the best results, you must craft at LVL 71?
with what Item level? and with vambraces and/or heavy bracers?

Craft at character level 71+. The crafting recipe is also dependent upon the item level. For best results use heavy bracers or vambraces as they tend to have a higher level than chain gloves.

Also, I would recommend using vambraces or heavy bracers found in the pits. IMHO, the crafting recipe cold take you as long as it would to find a pair of godly rares. However, to me...there is no substitute for Laying of Hands. I was using Sander's Taboo for some time for the addition of life...but I have noted that the added 300% damage to demons is MUCH more valuable than +2 PnM/20% IAS/KB that could be obtained from crafting.

Ask yourself a question...if you are dealing an insane amount of damage to demons - which incidentally most monsters happen to be - wouldn't you be putting them in a state of hit recovery? Wouldn't this be ALMOST the same as knocking them back? And wouldn't doing a high amount of damage along with ~100% pierce ensure that anything that was making its way toward you would be stopped for hit-recovery and then flattened as you continued to fire arrows at an 8fpa rate?

The answer to all of these questions is YES. ;-)

DudSpud
16-03-2005, 20:47
so let me get this straight...
to get the best results, you must craft at LVL 71?
with what Item level? and with vambraces and/or heavy bracers?Simple answer: To assure the craft "i"lvl is "best" use hand covering gambled by a lvl 74 or higher and crafted by the same character.

The "i"lvl of the crafted item needs to be 71 or higher so you will always get 4 extra mods. The "i"lvl is determined by both the character lvl ("c"lvl) and the "i"lvl of the craft. The clvl should be easy to figure out. The "i"lvl of the item equals the area lvl the item was found in (+1 or more if it was dropped by boss/unique). To be safe, use hand covering found underground anywhere in A1 Hell, or from Jail lvl1 Hell onward, as these will all be "i"lvl 71 or higher. If you are impatient, you can gamble the hand covering. The "i"lvl of the gambled item is clvl -5 to clvl +4.

The actual formula is:
ilvl of crafted item = [clvl/2] + [item ilvl/2], where [ ] means to round down.
So you could use a lower lvl character with a higher ilvl item, but to be sure, stick to the above suggestion.

Also, the item class, normal/exceptional/elite is irrelevant in determining ilvl, except where the qlvl>ilvl, which I don't think we need to worry about here. You need to decide for yourself whether the increased defense is more important than the increased strength to wear.

Oh, and Crash, my nemesis, we meet again!

Don't sell the LoH short - it's 350% ED to demons! And I would offer a slightly different opinion about KB - it can be very helpful, especially at lower levels before you equip your Faith GMB. Of course, as usual, it depends on your play style.

DudSpud

Euro-Crash
16-03-2005, 20:54
Spud is right...sorry for the misprint on the LoH. As for crafting, definitely go for clvl 71+ and ilvl 71+. Gambling is a good way to get chain gloves/heavybracers/vambraces. One thing I tend to do is run the pits an awful lot.

This is a good way to: a) find socketed items of high quality; b) find unique items of high quality; c) find jewels/charms/runes of high quality; d) level your mercenary; e) level your character; f) find lots of gold and items worth 35K gold.

If you do this you will accomplish several goals in one task. Not only will you level, level your merc, find good items (potential), find gold, etc. - you will also build a tremendous cache of gold to use for gambling. You are almost guaranteed of finding an ilvl 71+ hand covering (chain gloves/heavy bracers/vambraces) using this method at clvl 71+.

Cheers and good luck!

imag1narytreck
16-03-2005, 21:25
thnx guys.... ill try it... and ill repost pictures of what i crafted...

one more thing when my lvl 90 amazon gamble a vambraces is the vambraces automatically a ilvl 71+?

superdave
16-03-2005, 22:22
thnx guys.... ill try it... and ill repost pictures of what i crafted...

one more thing when my lvl 90 amazon gamble a vambraces is the vambraces automatically a ilvl 71+?

yes the ilvl of the item will be between clvl-5 and clvl+4...in your case a range of 85 to 94

imag1narytreck
16-03-2005, 22:27
hehehe nice nice... pit is really good for mf and such... the highest eth 0 socket armor i found in pits is 918def... id say dats really a good find...

imag1narytreck
16-03-2005, 23:07
one last thing.... does the ilvl of the jewel important too?

superdave
16-03-2005, 23:13
one last thing.... does the ilvl of the jewel important too?

no it doesn't...also you can edit any of your previous posts for about an hour if you need to "add" anything

XZON
17-03-2005, 03:00
raiderjb, congrats on the gloves. Almost perfect PvP gloves. You could get a lot for those.

Euro, Knockback Is absolutely amazing for a straffer. Try soloing listers bunch with a leecher or 2 standing around and you will know why. The hit puts enemies in hit recovery, not the amount of damage you deal out. If I was a straffer and had no other source of KB, I would wear those gloves over LoH. For a multi zon, that would be different.

Euro-Crash
17-03-2005, 07:03
raiderjb, congrats on the gloves. Almost perfect PvP gloves. You could get a lot for those.

Euro, Knockback Is absolutely amazing for a straffer. Try soloing listers bunch with a leecher or 2 standing around and you will know why. The hit puts enemies in hit recovery, not the amount of damage you deal out. If I was a straffer and had no other source of KB, I would wear those gloves over LoH. For a multi zon, that would be different.

I solo Lister's bunch without KB. I am multi-shot. I have yet to find the value in KB...since as I said before, when you do enough damage you put the target into hit recovery. This in essence accomplishes the same thing as KB. If Strafing, I might change my mind...but since my build is Multi, I will agree to disagree with you.

;-)

imag1narytreck
17-03-2005, 23:26
is it possible to gamble vambraces and/or heavy bracers?

superdave
17-03-2005, 23:59
is it possible to gamble vambraces and/or heavy bracers?

yes it is...there is a higher chance of the gambled gloves being chain than bracers and a higher chance of getting bracers than vambraces

what character lvl are you gambling at?

imag1narytreck
18-03-2005, 00:27
character lvl 90...

FrostyOne
18-03-2005, 09:24
character lvl 90...

Ya, the gambling is by far the most time consuming and frustrating part of the process for me at least. Many of my 'craft sessions' have been cut short because I was just plain tired of clicking on Anya.

It might even be argued that the defence value on your crafted gloves doesn't really matter. Maybe in original Diablo it matters, but in current ladder play where 1500+ def armors are attainable for a few Ists and upped uniques can have 300-400 def I think it is maybe not as important. Seriously at lvl 92 my zon has something like 3.2k defence, 40 or 50 points is not a big deal at that point IMO. Consider that most barbarians this level are pushing 15k if not 20k defence. Normal gloves (chain in this case) gambled at clvl 75 or above can get just as many nice modifiers as the exceptionals or elites. The only difference being that if you get a nice ED modifier it won't be as nice on a pair of normal gloves.

As for Knockback vs. Crushing blow I can only speak from a strafe-zon point of view... I have to say knockback should take precidence here. If you aren't getting it from your bow, then gloves are your only other option that I am aware of. Positioning (yours and your enemies) is everything to a strafe-zon, and knockback is a valuable tool both for getting the monsters where you want them and for covering your a** when you set off a strafe in the wrong spot. I noticed some people saying they do not notice the effect of knockback, but I'll tell you what: when I run into a pack of extra fast, fanat aura, physical immunes (i.e. countess runs) I am VERY glad I have this mod. Want to be untouchable in PvM? Get a little FCR, knockback, and an Enigma. Obviously tho, if you get knockback from your bow then Blood gloves are far and away the better choice. Because, other than knockback, all the preset mods on Hitpower gloves are garbage.

FrostyOne

superdave
18-03-2005, 17:00
Ya, the gambling is by far the most time consuming and frustrating part of the process for me at least. Many of my 'craft sessions' have been cut short because I was just plain tired of clicking on Anya.

It might even be argued that the defence value on your crafted gloves doesn't really matter. Maybe in original Diablo it matters, but in current ladder play where 1500+ def armors are attainable for a few Ists and upped uniques can have 300-400 def I think it is maybe not as important. Seriously at lvl 92 my zon has something like 3.2k defence, 40 or 50 points is not a big deal at that point IMO. Consider that most barbarians this level are pushing 15k if not 20k defence. Normal gloves (chain in this case) gambled at clvl 75 or above can get just as many nice modifiers as the exceptionals or elites. The only difference being that if you get a nice ED modifier it won't be as nice on a pair of normal gloves.

As for Knockback vs. Crushing blow I can only speak from a strafe-zon point of view... I have to say knockback should take precidence here. If you aren't getting it from your bow, then gloves are your only other option that I am aware of. Positioning (yours and your enemies) is everything to a strafe-zon, and knockback is a valuable tool both for getting the monsters where you want them and for covering your a** when you set off a strafe in the wrong spot. I noticed some people saying they do not notice the effect of knockback, but I'll tell you what: when I run into a pack of extra fast, fanat aura, physical immunes (i.e. countess runs) I am VERY glad I have this mod. Want to be untouchable in PvM? Get a little FCR, knockback, and an Enigma. Obviously tho, if you get knockback from your bow then Blood gloves are far and away the better choice. Because, other than knockback, all the preset mods on Hitpower gloves are garbage.

FrostyOne

your only other way to get knockback other than clewglaws(very under rated zon gloves btw....slows taget by 25% is sweet) or a giant skull...most will want to find a 2 os one so they can pop in ias/dam jewels(i think it also has 10% CB and a nice strength boost)

RTB
21-03-2005, 15:16
Not much to add, but here's a link to the Affixcalc (http://www.diabloii.nu/affixcalc) anyway.

When crafting gloves, keep the maximum Alvl to 71 or lower, as that prevents the spawning of the very high lvl charges, and that lowers the chance of getting an item with a very high Clvl requirement. Preferably max Alvl 62, as that removes all annoying charges from the affix pool and still allows "of the Titan" to spawn. However, this would result in an Ilvl of 68 for Chain Gloves, which is below the minimum for always 4 affixes when crafting. Ilvl 71 would add one annoying suffix with charges, but that's not so bad for amazons (Charges of Multiple Shot, Clvl req 55 for non-amazons).

For Heavy Bracers and Vambraces an Ilvl of 81 is best.

With items from normal Mlvl85 monsters you'll want a crafter with Clvl 58 for Chain Gloves and Clvl 78 for Heavy Bracers and Vambraces. I don't advise gambling if you're after an exact Alvl, as that's nigh impossible with the variance in Ilvl. When shopping use a Clvl 69 character for Chain Gloves, and Clvl 79 for Heavy Bracers and Vambraces.

superdave
21-03-2005, 15:45
Not much to add, but here's a link to the Affixcalc (http://www.diabloii.nu/affixcalc) anyway.

When crafting gloves, keep the maximum Alvl to 71 or lower, as that prevents the spawning of the very high lvl charges, and that lowers the chance of getting an item with a very high Clvl requirement. Preferably max Alvl 62, as that removes all annoying charges from the affix pool and still allows "of the Titan" to spawn. However, this would result in an Ilvl of 68 for Chain Gloves, which is below the minimum for always 4 affixes when crafting. Ilvl 71 would add one annoying suffix with charges, but that's not so bad for amazons (Charges of Multiple Shot, Clvl req 55 for non-amazons).

For Heavy Bracers and Vambraces an Ilvl of 81 is best.

With items from normal Mlvl85 monsters you'll want a crafter with Clvl 58 for Chain Gloves and Clvl 78 for Heavy Bracers and Vambraces. I don't advise gambling if you're after an exact Alvl, as that's nigh impossible with the variance in Ilvl. When shopping use a Clvl 69 character for Chain Gloves, and Clvl 79 for Heavy Bracers and Vambraces.

thx for stopping in...looks like we have finally beat this one to death...the link should come in handy too