View Full Version : TORCHADIN guide
well here it is.
this guide is based on THREE runewords used in conjunction with Conviction to weaken and lower the resists of your opponant.
Dragon armor
Dragon pally shield ( I suggest using sacred roundache or better WITH resists)
and hand of justice ( ive seen this in phaze blade and made it in zerk, I prefer the zerk with higher damage )
due to these all being Items with aura they will stack upon eachother giving you a whopping 44 holy fire. ( which really doesnt give you MAJOR damage.... but coupled with conv it works nice)
skills that need to be maxed are:
Conviction 20 pnts and squeeze it with + items to 25 at the MIN.
Fire Resist ( this is the synergy for the holy fire, it boosts damage enough that it should be maxed)
good skills that are nice to have some points in are:
zeal for pvm
Charge for PVP ( max this and add what u can to might for synergy since might is quick to get to and you dont waste points gettin to vigor)
Holyshield
( im a fan of max holy shield. for this build this is your uber defense and without great blocking and nice defense your really going to be ineffective )
now with Three major items already in use its time to choose if your going for max resists or are you going for max DR etc etc...
with the majority of Pking you will be doing with charge. DR isnt really worth the effort max or even go out of your way for. IMO if you happen to figure a way to add some DR to your build great, if not and you choose to ignore resists to get it, Ill be killing you quickly.
Gloves:( you MUST have IAS on your gloves)
Great ias bloodgloves with resists are nice
Lavagouts have nice fire mods and IAS ( plus this has got to be the ONLY build that can actually benifit from the use of these, I considered it a moral imperitive to use these gloves, cause no one else will)
Boots: your key source for resists
infernostride for SUPER max fire res
great rares with FRW and major resists
sandstorm trek ( your poison res isnt gonna be the greatest)
Helm:
+2 pally circlet with MASSIVE resist socketed with shael or UM or Ber if you HAVE to have dr.
shako with Um
COA if you really like spendin the pnts in str and just wont like yourself without a 2 ber COA ( I think this build has enough runes on it already. your not gonna get hit anywho so Dr is a waste IMO)
Belt:
arachnid sash for nothing else but the +1 skill
Godly rare belt with stats and res bonuses and FHR ( number one if u can find one)
Rings are a point of contention with many people here. To me since im not getting uber resists from Hoz or COH the AR is a small issue and Id rather miss more and live longer than miss on occassion and die a lot. most of what your going to be facing is casters. thats what this build is made to kill so having really great ar isnt that important since your using pulses to weaken and charge to finish them.
stick with your ravenfrost wisp or dwarfstars, and again IF you can get ahold of one a super great rare with resists and 5% ar is nice as well.
Ive found being frozen isnt a big issue to me but getting hit with 15 traps is .. so I wear wisps on my guy with arach belt. im charging around anyway and hate trappers as a rule. so wisps it is and let them guard town all they want... til I get there.
Ammys: Ive tried maras
metalgrid
seraphs 2/2
and about everyotherunique ammy out there.
this is a personal preference IMO.
if you have 25 conv wear what u want.... If not wear something that gives you 25 conv. and resists.
Charms:
res all charms and cold/light/ poison charms are you pals... stock them til you max out... a few off aura charms for conv are nice and LIFE THE REST!!!!!!!
its a fun build but remember your not melee and not quite a caster either.... charge is your pal and will take you around the map while casters die or teleport back to town really mad that a pally made them run and DIDNT use FOH. youll find a combination of three things will pretty much negate you, 2 dwarfstars and rizing sun ammy. vs any caster save a druid just charge them into chunks ... a druid however can use cyclone armor for even more absorb... and youll just heal him with your charge. thats when u get your dreamadin and even the game out. :)
vs melee chars well most have really crappy resists so let the pulses weaken them down then turn and charge. Warning smiters are gonna HATE you. many are so used to beating up everyone by guarding the town that you runnin away and killing them is just gonna BURN them up... get ready for the foul language... I generally dont hostile any melee builds anymore.. with the exception of BM duelers who are nking ppl and being jerks.. then well they earn death by runnin....
tinncann25
11-03-2005, 01:28
great guide
i want to see the dreamadin though...
great guide
i want to see the dreamadin though...
pougee has it atm.. he should be done with his section SOON!
Diabolico x64
11-03-2005, 05:08
Are you completely sure that the Dragon's Holy Fire will stack with the HoJ's Holy Fire? I believe I remember reading somewhere that only auras of the same slvl will stack.
DIEnamic
11-03-2005, 07:16
Are you completely sure that the Dragon's Holy Fire will stack with the HoJ's Holy Fire? I believe I remember reading somewhere that only auras of the same slvl will stack.
i saw SDG's torchadin tonight and theres no doubt that the auras stack, my paladin has near max resist and 3k with level 18 salvation, but it only took 4 or 5 pulses to kill me. nothing like it, the pala owns anything and everything. great build.... .... if you can afford it :p
Bakerking31
11-03-2005, 08:23
ive dueled his torchadin and i can tell u it does stack.
i think imma make one of these as a aint-trapper guy with dual whisps and a tgods jus to piss em off.
I personally tested every bit of the gear on stacking...
I used an "addon" prog that shows you your damage when u hit 8.
I took off all gear and put it all back on and everthing with holy fire added to the fire damage.
out of all the builds Ive come across I do believe the torchadin is hands down the nastiest sorc and sin killer around... with no way of adding to theyre absorb other than 2 dwarf and rizing sun ( I think there is a helm as well) theyre resists drop into the negatives and what was a 250 average damage pulse now is a 500+ damage pulse..thats when youll see the pulses really start working. even with vs absorb heavy sins,sorcs,necros,barbs, and some pallies.
the ONLY thing limiting a line of sight kill from multiple screens away is convictions aura is only 13.5 so it keeps me nice and close.
baker funny you should say that.. trappers and sorcs where the numberone reason why I started investing the runes...
I was seriously concerned id have a lot of expensive and useless gear tryin this.
and with a cost of a MIN 7 High runes I dont see a whole lot of torchadins coming soon. but it is fun:)
the dreamadin is a bit cheaper to make with just 2 jah and 2 pul to get for important runes ( anyone needin IO for the build lemme know I got a spare still) BUT dreamadins are still based on a popular damage with lightning. which means people are toting wisps and t gods about at the ready for trappers and light sorcs . so your mileage may vary with that build. but again once conviction hits .. its all over but the pulses...
the thing ive learned about doing these aura builds is for the most part your a hit and run truck... if you try and tank your gonna die... if you hit and stand there still tryin to charge attck them... your dead.. you have to be everywhere on the map and attack when theyre about to basically start cursing you. vs some melee its fun to knock them off the high horse ( aka smiters and big stinky barbs) when theyre owning a pk game but for the most part it just isnt every nice to pulse kill melee guys who have no hope of catchign you when your charging around unless you hit something like a fallen or a tree.... but killing casters is where its REALLY at... a summmon/bone necro is my favorite to kill... most of them have at best 75 resists and once that conv hits them and the pulses are smokin them down then they realize theyre taking damage while your runnin circles around them with 20 bone spirits chasing you they start the tele-to-town run only to burn one tele away from safety.... then its worth all the cursing you've taken cause your lil pally just beat ONE guy out of a pack of summoned...
the only exception to the hit and run rule is pkin with melee guys with the dreamadin using beast and bearing out... and thats more funny than fun... usually what happens is Ill enter a pk game .. it will have around 5 caster builds and a windy with a couple poor souls who have been tryin to melee duel eachother and just keep gettin owned out teh gate.... I come in and hostile the lot of casters .. run about bloodmore til they all die and get pissed curse me a bit and leave.... then Ill get beast and bear out and duel the melee guys and make lil "GRRRRRRR" windows over my head while we duel :)
lately Ive been clearing casters with my torchadin guy and coming back wit hte dreamadin just to bear out and shwap at melee guys...
SDG, is it confirmed that if I spent 1 point in Holy Fire to get Conviction, the auras will still stack? A little confused cos I heard the marrowalk bug is wasted if the nec puts 1 point in bone prison.
Gonna make a torchadin and actually currently in the process. Thanks for your guide. Helps a lot.
Diabolico x64
11-03-2005, 18:39
SDG, is it confirmed that if I spent 1 point in Holy Fire to get Conviction, the auras will still stack? A little confused cos I heard the marrowalk bug is wasted if the nec puts 1 point in bone prison.
Gonna make a torchadin and actually currently in the process. Thanks for your guide. Helps a lot.
That's only for charges granted by items, not straight +oskills.
SDG, is it confirmed that if I spent 1 point in Holy Fire to get Conviction, the auras will still stack? A little confused cos I heard the marrowalk bug is wasted if the nec puts 1 point in bone prison.
Gonna make a torchadin and actually currently in the process. Thanks for your guide. Helps a lot.
ok putting pnts in holy fire do not change the 44 holy fire from use of the three items... aka u can max it.. ur still gonna have 44 holy fire from the gear.
now with holy fire a pre.req for conviction this question is pretty self explanitory. you know for fact Ive got conv as my main aura. you also know Ive stacked and unstacked this gear MANY times testing it to make DANG sure.
a pnt in holy fire is JUST to get to conviction. it does not effect the aura from items in any way.
Sweeeet... thanks guys. This torchadin sounds exciting. Post more about your results or new findings yah?
would putting a point or 2 into fana be helpfull to enhance the charge damage or not?
Bakerking31
13-03-2005, 03:30
would putting a point or 2 into fana be helpfull to enhance the charge damage or not?
from what i have seen from him, no ... this is because you need conviction on for the build to be very effective, so no other auras can be on line fana.
Ichthyoid
13-03-2005, 03:54
Why not use other skills, such as holy shock, to compliment your high damaging Holy Fire. With wouldn't it be better with two auras on at the same time, doing two kinds of elemental damage?
Bakerking31
13-03-2005, 03:59
Why not use other skills, such as holy shock, to compliment your high damaging Holy Fire. With wouldn't it be better with two auras on at the same time, doing two kinds of elemental damage?
no because with convict on you over double your dmg against most other chars. it is more effective to use a lvl 25-30 con than a lvl 25-30 holyshock.
no because with convict on you over double your dmg against most other chars. it is more effective to use a lvl 25-30 con than a lvl 25-30 holyshock.
bakers correct. without the conviction your another pally wearing a lot of gear that makes a pretty flame on things but dont do much. ( average pulse damage even at lvl 44 holy fire wont light a cigarette to anything with resists ) BUT put conviction on that same thing and it goes up like a christmas tree in january... POOOF!
to me elemental damage from gear should always be coupled with conviction. its the only way to get the most from the elemental damage.
without conviction your a pally with fanat and zeal whos wearing someone else gear cause the aura stuff just doesnt complement a fanat based build very well IMO.
Really whats the point in having 2 dreams on a zealot? you like having bad blocking and crappy skills? cause thats about all your going to achieve with a 30 holy shock. the 1-3k per hit isnt going to be very effective on a good portion of ppl you duel. ... a wisp ring would make you HEAL them per zeal ....
IMO you gotta have the conviction to make any legitimate use of thise gear. without using conviction you just appear to be confused on what helm is best and somewho impressed yourself with the pretty colors of a dream helm.
Ive seen a few random pallies wearing dream for example and using fanat ( Ive put ALL the aura based gear on my smiter/chargadin who has zeal for Pvm and maxed fanat)
and heard stuff like " oh it triples my damage blah blah". or the best was " I kill CS zons with the pulses" now seeing that 30 HS WITH convcition takes a minute to kill an absorbed out CS zon..... I KNOW thats total BS.... tryin to sell me that dream helm without conviction is going to kill ANYthing apart from normal fallen just isnt working.
hope I can save anyone from spending a lot of runes only to be frustrated that you chose fanat and made a zealot with the wrong gear.
Bakerking31
13-03-2005, 18:36
hey btw, hows it with normal cows? im assuming they just drop like crazy, but im gonna make one of these soon and i might use him to replace my javazon with normal cow killin too.
Diabolico x64
13-03-2005, 19:25
hey btw, hows it with normal cows? im assuming they just drop like crazy, but im gonna make one of these soon and i might use him to replace my javazon with normal cow killin too.
I tried my Dreamer with norm cows. All he has to do is run around the level, conviction or not, and they just drop. Mass murder. :D
hm, but the holy fire pulse isnt higher than a couple of hundred damage then? so without conviction it would be hard to beat normal cows with one pulse in an 8player game :P gogo dream! great boosting!
But could anyone explain a thing to me. I read somewhere, that conviction from hostiled players negate your conviction or something like that. How?! Never got it clear really, might have misunderstood the whole part.
Because if so, wouldnt maxed conviction be the thing, since these builds are pvp-based mainly? These pulses dont really hurt anything in pvm at hell :P
Really pains me that im doing military service atm, now when there are so many funny things to be made. :P hope that dreamer guide pops out soon too...
Diabolico x64
13-03-2005, 20:23
But could anyone explain a thing to me. I read somewhere, that conviction from hostiled players negate your conviction or something like that. How?! Never got it clear really, might have misunderstood the whole part.
I believe it goes like this: If you're going against another player with Conviction on, whoever has the higher slvl Conviction will still have it on, but the lower slvl Conviction will not have any effect on anyone, so it's useless.
I believe it goes like this: If you're going against another player with Conviction on, whoever has the higher slvl Conviction will still have it on, but the lower slvl Conviction will not have any effect on anyone, so it's useless.
So basically, if two FoH:ers duel, the outcome of the fight will be determined by who has the highest level of conviction? :( sounds crazy to me.
And btw, if they have the same level? :D
Diabolico x64
13-03-2005, 22:41
So basically, if two FoH:ers duel, the outcome of the fight will be determined by who has the highest level of conviction? :( sounds crazy to me.
And btw, if they have the same level? :D
Unless they have a secondary attack or the one with the weaker Conviction has stacked resists, that's pretty much it. If they had the same slvl Conviction, then I'm guessing it would work normally.
I believe it goes like this: If you're going against another player with Conviction on, whoever has the higher slvl Conviction will still have it on, but the lower slvl Conviction will not have any effect on anyone, so it's useless.
this is correct.
Quite often when facing FOH pallies with my torchadin Im dead meat.. theygot much higher conv from +skills AND my light res isnt near close to my dreamadin ( dreamadin can actually take on a lot of FOH pallies and crush them even without conv, he has the option of MUCH better weapons and a great light resist, thats very stacked)
Ive not tested equal conv lvls Im sure someones goes into effect just not sure how its equated out.
basically thsi makes having a few OFF aura gcs in stash a GREAT idea.
Ichthyoid
14-03-2005, 00:13
no because with convict on you over double your dmg against most other chars. it is more effective to use a lvl 25-30 con than a lvl 25-30 holyshock.
You could still max out conviction, but you'd just have to flash it out once every 8 seconds, then switch back to Holy Shock.
Or am I completely wrong?
You could still max out conviction, but you'd just have to flash it out once every 8 seconds, then switch back to Holy Shock.
Or am I completely wrong?
I think your missing that the holy shock is ON ALL THE TIME from gear... putting points in the actual skill does nothing for increasing the worn items auras.
just as teh 44 holy fire is gained from two dragons and hand of justice stacking together BECAUSE theyre all aura items.. Where I to max out my skill of holy fire it would do nothing to add to it
Ichthyoid
14-03-2005, 04:25
I think your missing that the holy shock is ON ALL THE TIME from gear... putting points in the actual skill does nothing for increasing the worn items auras.
just as teh 44 holy fire is gained from two dragons and hand of justice stacking together BECAUSE theyre all aura items.. Where I to max out my skill of holy fire it would do nothing to add to it
We're talking about the dual Dragon runewords and the Hands of Justice runeword, which all give bonuses to Holy Fire, right? That wouldn't really affect the way Holy Shock worked would it?
So you'd have two aura's on doing different elemental damage at the same time, and still being helped by flashed conviction.
We're talking about the dual Dragon runewords and the Hands of Justice runeword, which all give bonuses to Holy Fire, right? That wouldn't really affect the way Holy Shock worked would it?
So you'd have two aura's on doing different elemental damage at the same time, and still being helped by flashed conviction.
the auras are on constantly just as the convcition is ON constantly whats there to flash?
your gettin the two elemental auras from gear and using CONV as your main aura ( aka on the right hand side got the lil box that has conv in it... left hand side has the lil attack your using box.)
its not a BONUS the gear give you... it IS the stacked aura aka my naked paladin has conviction on.... I put on dragon shield and armor I got 14 holy fire from both that stack and make 28 now I equip hand of justice for another 16 holy fire that stacks with the dreams giving me a grand total 44 holy fire.... there isnt anything to flash I dont have ANY points into my skill tree on holy fire /holy shock etc etc....
I COULD max out holy fire and it wouldnt make a bit of difference... Id still have the 44 holy fire from my gear.... and 20 pnts wasted in a skill that dont work with the gear.
and to be honest EVEN IF it did stack on your own holy fire Id still use convction as my main aura because 64 holy fire wouldnt do much but piss off fallen ... or heal them....
luckly it dont stack on your skill tree holy fire cause id hate to see someone spend the time energy and effort in a build that dont do anything outside nightmare.
Diabolico x64
14-03-2005, 13:31
the auras are on constantly just as the convcition is ON constantly whats there to flash?
your gettin the two elemental auras from gear and using CONV as your main aura ( aka on the right hand side got the lil box that has conv in it... left hand side has the lil attack your using box.)
its not a BONUS the gear give you... it IS the stacked aura aka my naked paladin has conviction on.... I put on dragon shield and armor I got 14 holy fire from both that stack and make 28 now I equip hand of justice for another 16 holy fire that stacks with the dreams giving me a grand total 44 holy fire.... there isnt anything to flash I dont have ANY points into my skill tree on holy fire /holy shock etc etc....
I COULD max out holy fire and it wouldnt make a bit of difference... Id still have the 44 holy fire from my gear.... and 20 pnts wasted in a skill that dont work with the gear.
and to be honest EVEN IF it did stack on your own holy fire Id still use convction as my main aura because 64 holy fire wouldnt do much but piss off fallen ... or heal them....
luckly it dont stack on your skill tree holy fire cause id hate to see someone spend the time energy and effort in a build that dont do anything outside nightmare.
Read his post more carefully. He's asking about flashing the Holy Shock aura and Conviction, while you have ONLY the Holy Fire aura items on, like HoJ and Dragon (no Dream).
hmm.
im a singelplayer guy, and i've noticed that when a monster comes with an conviction aura towards my zealot (i have the aura to, at lvl 5 or something with +skills), and i start pressing rapidly on my button where i keep the conviction aura located, i do not lose the resists, at least not displayed in my char screen.
though, if it works the same on b.net, i do not now.
hmm.
im a singelplayer guy, and i've noticed that when a monster comes with an conviction aura towards my zealot (i have the aura to, at lvl 5 or something with +skills), and i start pressing rapidly on my button where i keep the conviction aura located, i do not lose the resists, at least not displayed in my char screen.
though, if it works the same on b.net, i do not now.
isnt this what we wrote some 5-10 posts up? You probably have a higher level of conviction than the monster, so then his aura should be negated.
You shouldnt have to click the skill though, just having it active should be enough...
Read his post more carefully. He's asking about flashing the Holy Shock aura and Conviction, while you have ONLY the Holy Fire aura items on, like HoJ and Dragon (no Dream).
I read his post.. apparantly I didnt read INTO it.
in 1.10 flashing auras doesnt leave them on. aka once you select another aura apart from conviction for example the conviction no longer effects your target aka its instant instead of delayed like it was in 1.09. Id thought this was widely known.
now if you wanted to change into holy shock for the light damage and loose the _150 to resists from conviction you could ...but I dont see a benifit unless your target has crap light res, no absorb, et al.
assuming you have a holy shock char and put HF gear on him and have enough skill pnts to have a 25 conv . flashing from one to another immediatly stops the effect of that u where using last once you switch. there isnt a delay anymore.
IE you used to be able to switch from conv and it still be on your opponant for a brief moment. that doesnt happen anymore.
Are you sure maxing Resist Fire adds to the damage? I thought it didn't become a synergy unless you actually put the point into it.
Diabolico x64
18-03-2005, 04:05
Are you sure maxing Resist Fire adds to the damage?
Yes, it does. All auras granted by items can be synergized.
I believe some1 mentioned normal cows. Yes, the torchadin would own normal cows. But the cow king is only immune to lightning, so you'd kill him too without realizing it, plus conviction will take away the immune. That's why lightning is so common on cow games, where as fire and ice are not.
Though it is possible you'd have to be VERY careful.
Anyone wanna help me out with the stats? I'm going to use a HoJ phase blade so thats around 25 strength and 134 dex. Then archon plate Dragon and I guess an elite pally dragon. Can anyone guide me?
Diabolico x64
19-03-2005, 05:01
Anyone wanna help me out with the stats? I'm going to use a HoJ phase blade so thats around 25 strength and 134 dex. Then archon plate Dragon and I guess an elite pally dragon. Can anyone guide me?
Just get enough strength for equipment, enough dex for max block with whatever shield you're using and HS, and everything else into vitality. I recommend waiting until you have all your gear and reach the required level for all your gear, before putting any stats in, so as to not to mess up and put too much strength or something like that.
also if you REALLY wanna cut corners dragon as +str mod so you can actually tweek the build a bit more. what I did was get 103 str for archon plate and the str from that allowed me to use my kurast. ( there is a bit more gear I use w str on it as well)
also w the str I could equip HOj zerk ..
both the auradin builds ive done I pretty much over did str and dex to try out an assortment of weaps on. but with cta im still gettin 3k life at lvl 87 on both of them...
kevduf2000
21-03-2005, 18:35
could you put these runewords on an act3 merc? and have the pally provide the conv? you miss out on the synergy, but it would free up 3 equip slots.
or maybe put these runewords on an act3 merc for a necro who casts lower resist and carries an infinity poleax.
would this work?
Diabolico x64
21-03-2005, 21:29
could you put these runewords on an act3 merc? and have the pally provide the conv? you miss out on the synergy, but it would free up 3 equip slots.
or maybe put these runewords on an act3 merc for a necro who casts lower resist and carries an infinity poleax.
would this work?
You can, but you won't have that elemental damage added to your attack. Rather, the merc will have it added to his attack.
Also, mercs aren't very useful in PvP, since they die too easily.
Would salvation be a good skill to max as well? It adds as a synergy for holy fire.
Diabolico x64
22-03-2005, 03:43
Would salvation be a good skill to max as well? It adds as a synergy for holy fire.
The damage it adds is very low compared to Resist Fire, so max it only if you really have nothing else to spend your points on.
good job
i'll link this to battle.net guid thread.
oh, its already linked. sorry for useless post.
you seem like youve put a lot of effort into this, very nice build.
MarkRenton
11-05-2005, 18:59
SO in other word, you max resists fire,1 pts in holf fire, max conviction, max charge, maybe 1 pts in salvation...what else?
I saw a post somewhere..suggesting using dream? ....
shako or dream? should i max holy shock if possible if i use drem for dual element dmg?
Diabolico x64
11-05-2005, 22:00
SO in other word, you max resists fire,1 pts in holf fire, max conviction, max charge, maybe 1 pts in salvation...what else?
I saw a post somewhere..suggesting using dream? ....
shako or dream? should i max holy shock if possible if i use drem for dual element dmg?
The dream was for another build. And even if you are using a Dream, you would max Resist Lightning, not Holy Shock.
You don't need any points in Holy Fire for this build, because the skill itself wouldn't help you, but points in it will not hurt, like as a prerequisite.
lvl30 Holy Fire aura doesn't cut it as effective PvP. You'll need lvl44 Holy Fire aura to increase the average dmg.
lvl30 Holy Shock aura will cut it cos of the max dmg. Plus the fact that you can use Grief (a very deadly combination). So, it's either element and not dual element.
MarkRenton
12-05-2005, 20:33
So if i plan to go for holy fire lvl 44 from gears only.....is there any secondary attack? FOH ?
So if i plan to go for holy fire lvl 44 from gears only.....is there any secondary attack? FOH ?
Depends on personal preference. Charge is cool. So is vengence. However, IAS for vengence is a pain.
I have tried both and I think charge is slightly better. You are using pulses to kill anyway, so you shouldn't have much contact.
Melee pvp chars will call you names, cos you are killing without actually touching them. Casters will hate you cos of charge + conviction + aura dmg.
However, I do have problems with windys. Their armor absorbs me. If I do kill them, it's because my charge connected and I've somehow managed to dodge most of their tornadoes.
jokermwx
16-05-2005, 19:51
I just had to give my 2 cents on this build. FUN, FUN, and more FUN. I'm only lvl 77 and people are pissed. The only thing is I NK people alot cause the fire dmg is too strong. I made mine w/ a HOJ warspike. My attack rating is 0ver 12k, but not enough for some barbs and melee pallys. I'm still testing to get the best glove, boots, belt combo. Currently i'm using IK gloves/ boots, and gores. The helm is another choice. I use a Giant skull( knockback and CB), but my resist suck and have thought about a Kira's. I still have 100 unused stat pts. My life is about 1.7k after BO. I only have 6 Off/skillers. I've killed a range of lvls, but they get me too. I have never beat lvl 90+, but have took them to half. They have no idea that I have so far to go to complete him. The build is just fun as hell. This is the best build that I had had all of Diablo. He might not be a perfect killer, but he is fun( thats why we play games: FUN
)!! :thumbsup:
mugentim
17-05-2005, 00:22
a lv 25+ conviction would have over -100% def so wouldn't your opponent have zero def ? and you'd be able to charge with no problem and not miss ?
(besides the fact that they can block... )
mugentim
17-05-2005, 00:32
another resist question, if i have hoj with -25 fire resist, and 5/5 fire facet would the -30 fire resist stack on top of the conviction or is it only if i land a hit. also if my merc has a -30 fire resist weap. would that stack on top of the -30 that i have. and would both stack on top of the conviction
another resist question, if i have hoj with -25 fire resist, and 5/5 fire facet would the -30 fire resist stack on top of the conviction or is it only if i land a hit. also if my merc has a -30 fire resist weap. would that stack on top of the -30 that i have. and would both stack on top of the conviction
The additional -30 would apply to any form of Fire Damage you deal to enemies, including aura pulses. As long as you're wearing the HoJ and Facet, they will stack onto your Conviction.
However, anything your merc wears will not benefit you.
mugentim
17-05-2005, 02:30
WHAT ABOUT THIS ONE
a lv 25+ conviction would have over -100% def so wouldn't your opponent have zero def ? and you'd be able to charge with no problem and not miss ?
(besides the fact that they can block... )
jokermwx
17-05-2005, 03:18
WHAT ABOUT THIS ONE
a lv 25+ conviction would have over -100% def
lvl 25 is only -93% def...and it takes about 4000 off
mugentim
17-05-2005, 03:29
lvl 25 is only -93% def...and it takes about 4000 off
BUT EVEN AT 93% IF YOU HAD 10000 DEF IT WOULD BE ONLY 700 DEF LEFT.
how does the math work here ?
-Target Defense % is reduced to 50% effectiveness in PvP; so though 93% is displayed you'd only be reducing his Defense by 46%.
mugentim
17-05-2005, 03:44
']-Target Defense % is reduced to 50% effectiveness in PvP; so though 93% is displayed you'd only be reducing his Defense by 46%.
so 46% based on 10000 def is 4600 .. ohhhhh
mugentim
17-05-2005, 03:45
and i hear that conviction lv max is at 25 ? or can i go higher with aura charms
You can go higher but there's no point because at level 25 and higher the -Enemy Resistance % is always at -150%.
Next time, please use the edit button (within the first hour after the original post) instead of posting a second reply; saves space.
Yea, conviction is capped at lvl25.
However, if you're against templars, v/ts or dreamadins, the one with the highest conviction lvl wins. Somehow, his higher lvl offsets yours. Yours will have no effect on him. So, basically, you're screwed. That's why I have off gcs. Hehehe...
mugentim
17-05-2005, 20:11
would it be a good idea to put a 5/5 die fire in my 141 shako or something else like an UM, what should i be socketing it with is what i'm asking..
thanks all
You shouldnt have to click the skill though, just having it active should be enough...
that's the thing. i have to keep clicking the skill to keep it active, and my aura lvl is like 5, i think a lvl lvl ~80 monster with convi has about lvl 10 aura so...
would it be a good idea to put a 5/5 die fire in my 141 shako or something else like an UM, what should i be socketing it with is what i'm asking..
thanks all
I'm not sure if the +5% dmg and -5% res is worth it. You'll need to free up space for charms and I'd rather go for resistance anytime. Any char bent hell on killing ya would have stacked max fire + absorbs. Worse if it's a windy. Had a windy simply using 2 dwarfs + nor relic + hot spurs. With cyclone armor, I was only scratching him.
mugentim
18-05-2005, 18:47
i finaly go to 70 last night and was trying him out. i have lv 15 holy shield and i think lv17 charge. max conviction and fire resist. i was killing players but i'm having trouble with ranged attackers. and some of the higher lv smiters with salvation on. i think i might need to re make him and use FOH ?
I'm assuming you mean bowazons and necs by ranged attackers. No offense intended, but you might need to change your duelling strategies.
Maybe you should try charging around them to find an opening. When you do find one, go in for the kill. You can pot mana (no BM here) and simply wait for them to make a mistake. I know guided missiles are a pain and with KB, they can really stun and kill, but you are charging and should be able to outrun most of them (assuming you DO NOT charge into them cos you'll be dead). Same thing for necs.
Smiters can be a real pain. I know cos I have one too. :D They can charge and smite with Grief and you'll be dead. I would recommend switching out HoJ and slapping on a Grief. Smite the hell out of them and see who's the last man standing. But usually smiters will own ya. I guess it's fair cos you'll kill most people anyway...
DennisBergkamp
19-05-2005, 17:50
I've been meaning to build something very similar to your Torchadin, except using a dream shield instead of dragon shield, then also using a dream helmet. Would this work as well ? Might be more difficult for your opponent to switch to 2x bstar and rising sun this way. Although lvl 30 holy fire might not deal enough fire damage, and also there's an added 20 skill points for resist lightning aura. If anything, this build would seem very viable in PvM, or not ?
mugentim
19-05-2005, 23:58
again with the def. question. conviction WILL take out 93% of the def on all other charaters. except other pallys i don't know how this works.... i was able to reduce my friend's assassin's def to 280 from around 4000 but not on other pallys. only reduced about 2000+ from a pally with 10000+ def... weird..
Dreamadins are cool too. The max pulse dmg is murder. However, don't forget T-Gods and Wisps. Most chars are expected to stack lightning res anyway cos of trappers and sorcs and templars. Fire's a little less common.
If you're planning mixed auras, you'll be spreading yourself too thin.
^^ True, but at the same time, they have to stack resists and absorb for two auras rather than one, which possibly will further hinder their gear/equipment useage for dueling.
DennisBergkamp
24-05-2005, 19:53
^^ True, but at the same time, they have to stack resists and absorb for two auras rather than one, which possibly will further hinder their gear/equipment useage for dueling.
Exactly. What I'm wondering is, say they will put on wisps/tgods, will the lvl 30 fire be enough to kill them instead then ? (Because they won't be able to wear the dwarfstars/rising sun now)
mugentim
25-05-2005, 23:21
would +skill items add to the lv 44 holy fire ? can anyone confirm ?
Diabolico x64
26-05-2005, 00:48
would +skill items add to the lv 44 holy fire ? can anyone confirm ?
No, they would not, as you do not exactly "own" that lvl 44 aura; it just comes with the item.
is holy shield a must?
you'll be charging around most of the time anyway so your def will be at 0. and your maxed block will be reduced to 25%, which isn't much. i'm thinking if u forego block altogether 100+ vit saved from dex>25% block .
also what are the numbers for a synergized lv15 holy shock? and does it get a separate pulse from holy fire? cuz i might add a dream helm since i can't find anything that's much better.
DennisBergkamp
28-05-2005, 00:46
Without Salvation : 1-2203 to attack, 3 - 367 pulse.
With maxed salvation: 1-2721 to attack, 4 - 453 pulse.
Still a considerable amount of lightning damage...
hi,
great guide.
you said you did the HOJ in a zerk, whats a zerk?
what is your dmg with and without conviction?
Diabolico x64
02-06-2005, 23:57
hi,
great guide.
you said you did the HOJ in a zerk, whats a zerk?
what is your dmg with and without conviction?
"Zerk" is short for Berserker Axe or Berserk, the skill. In this case, it refers to the axe.
ok, thnx. :clap:
and the dmg?. read more posts. how much dmg does it take to kill 3k life and good def/block in 8 shots...imagine...
another thing, how mcuh are the RW's worth in trading?
DennisBergkamp
14-06-2005, 01:20
Basically the worth of all the runes and open socket item together used to make the runeword. Plus a little more if it's got high-end stats, minus some if it's got lower stats.
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