Koders
01-03-2005, 22:55
|- The Ghost - WW asn guide v2.0 -|
----------------------------------
*************************************
I. -Introduction
II. -Equipment
III. -Stat points
IV. -Skills
V. -Charms
VI. -Strategy
*************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
I.
Hello, my name is koda, and the information I am about to give you will put you on your first step to make a Ghost Whirlwind Assassin.
This guide is meant for public and private duels against some of today's most common characters, and if you follow the guide exactly, you should be outside of town guarding the bodies of your foes in seconds.
This build utilizes some of the untapped potential most other ww assassins overlook, including teleport, faster cast rate, and stacked resists without changing gear.
::Note::
This Assassin is VERY expensive to make and is NOT for beginner assassins.
If you cannot afford it, that is simply to bad, I highly recomend before making a Ghost that you play a trapper and a basic ww sin so you have the feel of how this assassin works.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
II.
You will need this gear or the replacements. You can try your own setups if you wish, but it may not work as well.
Non-Ladder Setup
Claw 1:
Fury Feral Claws- +3 Venom
Claw 2:
Chaos Runic Talons- +3 Venom
(if you cannot get +3 venom on each claw, then it is usually better to just use +3 mb/+3 weapon block claws, or claws with +1 DF/LS to save points.)
Armor:
Enigma- No nats, no bramble, no fortitude. This is the only armor suitable for this build, remember to get a low str version.
Helm:
.08 Valkrye Helm- 30 fcr, 30 runwalk, 30 ias, 30 fhr. The staple of the Ghost, this helm
combined with arachnid allows you to reach the 65 fcr breakpoint, grants enough runwalk to escape Bone spirits when
golem slowed, gives you fhr needed to escape mb lock, and let's you cast traps at the maximum cast speed while in fade mode.
Ammulet:
Storm Hide duped assassin ammulet- 2 assassin skills 20 str 17 dex 50+ life and mana and 23 all resists.
Maras- Use this if Storm Hide is unavailable
Gloves:
Trang's Gloves
Belts:
Arachnid Mesh- 20 fcr.. use this in conjunction to .08 Valk for 70 fcr.
Thunder Gods- +10 max light resists and 20 lightning absorb. Always use against trap assassins, and when needed against Lightning sorceress.
When using tgods it is recomended to use a 2 asn 15+ fcr ammy, or just a 20 fcr ammy)
Rings:
Dual perfect Ravenfrost rings- AR, Dex, cold absorb.
Boots:
Soul Shanks- about 50 to all resists except poison. More stacked resists the better against facets and anya bug.
Hotspurs- Most fire sorcs are easy, but if you encounter one that's skill surpasses yours, use these to gain an edge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
II.
You will need this gear or the replacements. You can try your own setups if you wish, but it may not work as well.
Ladder Setup
Claw 1:
Fury Runic Talons- +3 Venom
Claw 2:
Chaos Runic Talons- +3 Venom
(if you cannot get +3 venom on each claw, then it is usually better to just use +3 mb/+3 weapon block claws, or claws with +1 DF/LS to save points.
Armor:
Enigma- No nats, no bramble, no fortitude. This is the only armor suitable for this build, remember to get a low str version.
Helm:
2/30/15 Crown Of Ages- socketed with 15 ias/15 resist jewel and a 15 resists/-15 req jewel (VERY EXPENSIVE)
kiras- 15 ias/15 resists jewel. Poor mans ladder helm if you cannot afford the coa.
Ammulet:
Crafted Ammulet- 2 assassin 20 fcr ammulet. Resists and +mods are just icing on the cake
Gloves:
Trang's Gloves
Belts:
Arachnid Mesh- 20 fcr.. use this in conjunction to .08 Valk for 70 fcr.
Thunder Gods- +10 max light resists and 20 lightning absorb. Always use against trap assassins, and when needed against Lightning sorceress.
(only use this vs. trapsins, you will only have 50 fcr with this setup on ladder)
Rings:
1x perfect Ravenfrost- AR, Dex, cold absorb.
1x fcr ring with +str/dex and mana/resists
Boots:
Rare boots- +35 fire and light resists and 30 frw, if you can find it, get boots with +30 fire/cold/light resists and 30 frw.
Hotspurs- Most fire sorcs are easy, but if you encounter one that's skill surpasses yours, use these to gain an edge.
Treks- Use vs. other ww sins or poison necros
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
III.
Stats
Strength: You should have BASE strength with the NL guide. For the ladder guide, use enough str for 148 with all equipment if you use coa, or base str if you use kiras. If you have a good fcr ring you can get away with 5-10 into str.
Dexterity: For NL You need 115 dex with all equipment changes here. Assumuming you have a 20 stat anni, you will want 48 dexterity naked. Annihulus boosts it to 68, and ravenfrosts 108. Stormhide boosts it up to 125, and soul shenks to 142. With this much dex, I can switch to 1x angelic ring/ammy, my fcr ammy, or hotspurs.
For L you need 115 dex as well, but since there are not as many equipment changes available, just add up your dex to reach 115 with your 70 fcr setup on. I have 61 dexterity on my ladder Ghost.
Vitality: EVERYTHING else. With 70 fcr on I hit 480 vitality.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
IV.
Skills. Follow these skill points as close to possible
Claw mastery-20
Venom-20
Mind Blast-20
Fade-16+
Claw block-10-12
Wake of fire-1
Lightning sentry-1
Dragon flight-1
Shadow Master-1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
V.
Charms.
Use 10 shadow Discipline Grand Charms with 30+ life.
Anni with 18+ resist.
on East NL use 2+ 15/70's, with the rest of your charms being 20/5's
On all other realms, find a happy medium with 20 life/17 mana sc's and 20/5 res sc's. (or charms with close mods)
You want roughly +50 to max resists for all elements except poison after anya.
----------------------------------
*************************************
I. -Introduction
II. -Equipment
III. -Stat points
IV. -Skills
V. -Charms
VI. -Strategy
*************************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
I.
Hello, my name is koda, and the information I am about to give you will put you on your first step to make a Ghost Whirlwind Assassin.
This guide is meant for public and private duels against some of today's most common characters, and if you follow the guide exactly, you should be outside of town guarding the bodies of your foes in seconds.
This build utilizes some of the untapped potential most other ww assassins overlook, including teleport, faster cast rate, and stacked resists without changing gear.
::Note::
This Assassin is VERY expensive to make and is NOT for beginner assassins.
If you cannot afford it, that is simply to bad, I highly recomend before making a Ghost that you play a trapper and a basic ww sin so you have the feel of how this assassin works.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
II.
You will need this gear or the replacements. You can try your own setups if you wish, but it may not work as well.
Non-Ladder Setup
Claw 1:
Fury Feral Claws- +3 Venom
Claw 2:
Chaos Runic Talons- +3 Venom
(if you cannot get +3 venom on each claw, then it is usually better to just use +3 mb/+3 weapon block claws, or claws with +1 DF/LS to save points.)
Armor:
Enigma- No nats, no bramble, no fortitude. This is the only armor suitable for this build, remember to get a low str version.
Helm:
.08 Valkrye Helm- 30 fcr, 30 runwalk, 30 ias, 30 fhr. The staple of the Ghost, this helm
combined with arachnid allows you to reach the 65 fcr breakpoint, grants enough runwalk to escape Bone spirits when
golem slowed, gives you fhr needed to escape mb lock, and let's you cast traps at the maximum cast speed while in fade mode.
Ammulet:
Storm Hide duped assassin ammulet- 2 assassin skills 20 str 17 dex 50+ life and mana and 23 all resists.
Maras- Use this if Storm Hide is unavailable
Gloves:
Trang's Gloves
Belts:
Arachnid Mesh- 20 fcr.. use this in conjunction to .08 Valk for 70 fcr.
Thunder Gods- +10 max light resists and 20 lightning absorb. Always use against trap assassins, and when needed against Lightning sorceress.
When using tgods it is recomended to use a 2 asn 15+ fcr ammy, or just a 20 fcr ammy)
Rings:
Dual perfect Ravenfrost rings- AR, Dex, cold absorb.
Boots:
Soul Shanks- about 50 to all resists except poison. More stacked resists the better against facets and anya bug.
Hotspurs- Most fire sorcs are easy, but if you encounter one that's skill surpasses yours, use these to gain an edge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
II.
You will need this gear or the replacements. You can try your own setups if you wish, but it may not work as well.
Ladder Setup
Claw 1:
Fury Runic Talons- +3 Venom
Claw 2:
Chaos Runic Talons- +3 Venom
(if you cannot get +3 venom on each claw, then it is usually better to just use +3 mb/+3 weapon block claws, or claws with +1 DF/LS to save points.
Armor:
Enigma- No nats, no bramble, no fortitude. This is the only armor suitable for this build, remember to get a low str version.
Helm:
2/30/15 Crown Of Ages- socketed with 15 ias/15 resist jewel and a 15 resists/-15 req jewel (VERY EXPENSIVE)
kiras- 15 ias/15 resists jewel. Poor mans ladder helm if you cannot afford the coa.
Ammulet:
Crafted Ammulet- 2 assassin 20 fcr ammulet. Resists and +mods are just icing on the cake
Gloves:
Trang's Gloves
Belts:
Arachnid Mesh- 20 fcr.. use this in conjunction to .08 Valk for 70 fcr.
Thunder Gods- +10 max light resists and 20 lightning absorb. Always use against trap assassins, and when needed against Lightning sorceress.
(only use this vs. trapsins, you will only have 50 fcr with this setup on ladder)
Rings:
1x perfect Ravenfrost- AR, Dex, cold absorb.
1x fcr ring with +str/dex and mana/resists
Boots:
Rare boots- +35 fire and light resists and 30 frw, if you can find it, get boots with +30 fire/cold/light resists and 30 frw.
Hotspurs- Most fire sorcs are easy, but if you encounter one that's skill surpasses yours, use these to gain an edge.
Treks- Use vs. other ww sins or poison necros
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
III.
Stats
Strength: You should have BASE strength with the NL guide. For the ladder guide, use enough str for 148 with all equipment if you use coa, or base str if you use kiras. If you have a good fcr ring you can get away with 5-10 into str.
Dexterity: For NL You need 115 dex with all equipment changes here. Assumuming you have a 20 stat anni, you will want 48 dexterity naked. Annihulus boosts it to 68, and ravenfrosts 108. Stormhide boosts it up to 125, and soul shenks to 142. With this much dex, I can switch to 1x angelic ring/ammy, my fcr ammy, or hotspurs.
For L you need 115 dex as well, but since there are not as many equipment changes available, just add up your dex to reach 115 with your 70 fcr setup on. I have 61 dexterity on my ladder Ghost.
Vitality: EVERYTHING else. With 70 fcr on I hit 480 vitality.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
IV.
Skills. Follow these skill points as close to possible
Claw mastery-20
Venom-20
Mind Blast-20
Fade-16+
Claw block-10-12
Wake of fire-1
Lightning sentry-1
Dragon flight-1
Shadow Master-1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
V.
Charms.
Use 10 shadow Discipline Grand Charms with 30+ life.
Anni with 18+ resist.
on East NL use 2+ 15/70's, with the rest of your charms being 20/5's
On all other realms, find a happy medium with 20 life/17 mana sc's and 20/5 res sc's. (or charms with close mods)
You want roughly +50 to max resists for all elements except poison after anya.