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semisonic9
28-02-2005, 18:01
Hey, questions about:

a) Summon to get? Clay or Fire, and skellies are worthless here, right?

b) How many in Lower Resist?

c) Bone armor, worth more than 1 pt?

d) On urs, if it's uber, whats ur res in hell and ur nova damage?


Also, taking tips on names if anyone's thought of any cool ones they're not using.

FrozenSolid
28-02-2005, 18:26
a) after maxin all three psn attacks I still had some points over to max raise skellie and am currently investing points into skele mastery. But this is just because Im using a white wand that gives me +3 Lower resist and +1 revive so I saved 11 points there.

b) 1 is all you need.

c) 1 pt if youre going with marrows, if not then dont bother.

d) got some good gear but geared towards both skellies and nova so dmg is only 5.8k. Resists are 40+ with some charms (im using trang ouls wing so low on res).

Pherdnut
28-02-2005, 23:48
Funniest build name I ever saw on a poison build was something like SyphiliGhonoreAIDS on a Rabies Werewolf Druid.

My Pmancer, which is only half done is called IckRanger.

Vakarrona
01-03-2005, 10:11
Corrosive, Infector, Venom, TouchOfDeath, ToxicBreath...

haTe™
01-03-2005, 10:22
I realy think thet Ur chars name should be

"HateJebachKewe" dont ask what this mean juz do it :D

Necrochild313
01-03-2005, 17:04
a) Summon to get? Clay or Fire, and skellies are worthless here, right?

1 point clay, 1 point golem mastery, and 1 point summon resistance is all a pure venomancer needs. However, I pvp as well, so I use a point into fire golem as his aura causes quite the humilating death after I get them to 1.

Poison/Skeleton Hybrids are the best pvm characters in the game IMO. The general route is to first max raise skeleton with a point into skeleton mastery, then max your poison skills, then finish off skeleton mastery with your remaining points. It works quite well.


b) How many in Lower Resist?

Just one, any more is wasteful IMO, as LR has quite diminishing returns. A typical venomancer should have enough +skills where lower resistance is in the 50-60% range with one point.


c) Bone armor, worth more than 1 pt?

Bone armor recieves more damage absorbtion from it's synergies than actual points into it. As noted by FrozenSolid the commonly used "Marrowalk Bug" will boost your bone armor into damage absorbtion of around 500+ with just one point into bone armor, which is quite worth the extra strength to wear the boots. A pure venomancer has the points left over to max bone wall as well, which can take your damage absorbtion to 1000+ with decent +skills (matching a bone necro's bone armor)


d) On urs, if it's uber, whats ur res in hell and ur nova damage?

I have maxed resistance in hell with stacked cold and lightning resistance and I deal 8k displayed damage without bramble.


Also, taking tips on names if anyone's thought of any cool ones they're not using.

Hrm....

Anything with "Putrid" "Toxic" "Degenerative" "Befouling" ect. would work.

Jimi-
01-03-2005, 17:42
two words Poisonous-fart

semisonic9
02-03-2005, 15:11
"two words Poisonous-fart"

Do'h! A day late, went with CloudStryfe after some other choices had been taken...I once saw a char named "AllGoodNamesTaken" or something like that, was kinda funny.


OK, so let's review here...

60 in poison skills
1 in bone armor, use marrowalk bug.

Teath...with all the pnbs, I could get this to lvl 18 in a 1 point wonder, but should I max for a nice spread and better damage.

at least 7 in curses

Fire or clay golem? Leaning towards fire, can always summon clay for melee. Ill put 5-7 in golem mastery than 5-7 in the actual golem.

Oh, btw, may be using dream helm if it works out for the extra tic or two of damage...


Equipment: Trangs shield, glove, belt. Enigma, shako or CoA, SoJs, probably a web's, marrow's.

Lastly, did anyone go for max block? Seems pointless on this build, but some have recommended it.

Pherdnut
02-03-2005, 16:53
I would save the helm slot for plus skills. I'd be absolutely drooling to get that helm on a paladin. Concentrate and holy aura at the same time with all synergies can be devestating, especially if you get another holy element aura runeword.

semisonic9
03-03-2005, 07:07
Yeah...actually my friend has a dual-dream fully synergized charge build with conviction on as well...and I still pwn him with my trapper (who is, admittedy, pretty good). He had to throw on double-wisps and a Tgods to even get to 50/50 odds...his fhr made MB kinda useless, just teled around the traps and kept master alive until he died.

Don't know if I said, but his name is "CloudStryfe", which is pretty good...having issues with what gear to pick and resists, minion, skill/stat placement issues...

Essentially:

To block or not to block? I have 150 stat points saved...undecided.

Someone said the 3 piece trangs is obselete...what else is good?

Dream helm kinda replaces fire golem, so probably go clay...should I grab some revives too?

Anyway, there's a post of mine about this up in the PvP more in detail about the issues..please post there or here with ur thoughts. Thanks, guys.

Mad Mantis
03-03-2005, 12:23
To block or not to block? I have 150 stat points saved...undecided.

Someone said the 3 piece trangs is obselete...what else is good?

Who gave you the idea that Three Piece Trang is obsolete? The damage increase it gives is fantastic. The Cantor Trophy is well suited for blocking.

With the amount of hitpoints your BA will have getting max block isn't as necessary. The things that will easily bypass your BA will be elemental attackers. Getting max block doesn't help against them.
If you do decide on getting max block your BA will last for a pretty long time. Then again with the play style that a poison build needs you wont need to stand in harms way for a long time.

Necrochild313
03-03-2005, 14:20
Who gave you the idea that Three Piece Trang is obsolete? The damage increase it gives is fantastic. The Cantor Trophy is well suited for blocking.

I don't know who did but they should be beaten with a yardstick. 3 piece trang is the second best way to increase your damage with a poison necro, and by saying it's second doesn't mean it's bad. Only death's web supercedes it in damage increase.

It's up to style whether or not you need max block, though I personally prefer it. It helps alot against GA zons and autoaim WW babas.

semisonic9
03-03-2005, 16:42
"Only death's web supercedes it in damage increase."

Thanks...I have a Death's Web too. Is that overkill? Also, as stated in that post, I may use a Dream Helm and a Clay Golem (to slow and dmg em), but I will have massive fcr, fhr, and res issues...

Check the post there, it is massive and ongoing and way too big to re-type here. Also, feel free to lambast the anti-trangs guy....

On a side note, can anyone tell me how to quote like other ppl do?

Mad Mantis
04-03-2005, 13:57
Thanks...I have a Death's Web too. Is that overkill?

It is not overkill. It would be if you only encountered monsters without Poison Resistance. However since a lot of monsters have high poison resistance you need all the -% Enemy resist you can get.





On a side note, can anyone tell me how to quote like other ppl do?

Take a look at any post in this thread. In the lower right corner of the post you will see a button with the word "reply". If you press that you will be taken to a screen where the post that you wanted to quote is present between quote-tags. Now just type you message below the text.

semisonic9
05-03-2005, 19:54
Take a look at any post in this thread. In the lower right corner of the post you will see a button with the word "reply". If you press that you will be taken to a screen where the post that you wanted to quote is present between quote-tags. Now just type you message below the text.


Great, thanks. For duels, I see the wisdom in maxing fcr for nova ore than tele. I always find that with smart teleing, you don't need to be as fastas sorcs. They can be faster than me and still miss me when I turn, so no probem there. The nova moves pretty slow, though, and fcr gets it moving so ppl can't outrun it or kill me before I get two nova's on em.

Skipped block, skipped Dream helm, gear is now:

Shako (Umed)
Death's Web...junky one, I'll get a better and facet it. It's +1, -47 now.
Homonculus (trading for a Darkforce soon, will Um it)
Arach's
FCR ring
Mara's until I see a nice necro ammy...+1/2, fcr and resists. most desirable.

Anyway, there's still a thread about this in PvP, thnks for ur help guys, Mantis.

parawizard
06-03-2005, 22:25
I named my poison necro XBane :)

Bane as in the poison :D

Als
07-03-2005, 00:35
Heres my opinion on a pvp posion macer
Shako
Enigma
darkforce
deaths web
Maras or Storm circlet
Deaths web
2 fcr rings or 2 sojs depending on if your going legit
Boots whatever/grim spurs
Belt arachs mesh
Trangs gloves
Umm am i forgeting anything?
Your best bet is to get revives. With revives you wont need block and itll sheild you from various attacks. Your resists will be bad but the odds are youd die anyways with 75 resist all with a 24k fireball flying at you.
With lower resists your opponenet will have about -100 resists which will very quicky drop his life to one. If you really want resists switch out the d force for a homo. Just make sure to maintain 75 fcr. 125 takes way to much of a sacrefice to maintain.

This build imo is underused not because it is bad but because of the price of the pnb/pnb lifer gcs which are very rediculous on most realms. I hope this helped you. Also i would max teeth and probably use marrowalks as a secondary long range skill. Just incase your opponent is being annoying. Also another idea to chip the last 1 life away is an act 1 rouge merc it might be bad mannered but if you duel in pubs like i do anything goes.

Als

Necrochild313
07-03-2005, 02:51
Umm am i forgeting anything?
Your best bet is to get revives. With revives you wont need block and itll sheild you from various attacks.

You won't need skill either :rolleyes:, the only skill you'll need is to find a duel game that doesn't laugh you out of the room.

Using revives in a duel is considered worse BM than AAing, and my poison necro w/o revives can own most trappers pretty well, the typical revive venomancer (or any necro for that matter) will be too reliant on his revives and when they get mindblasted their done.

Also, many think their god often enough because of their revives, cocky = unguarded = dead when the last revive drops, I've taught some stacker necs this :)

semisonic9
08-03-2005, 03:49
You won't need skill either :rolleyes:, the only skill you'll need is to find a duel game that doesn't laugh you out of the room.

Using revives in a duel is considered worse BM than AAing, and my poison necro w/o revives can own most trappers pretty well, the typical revive venomancer (or any necro for that matter) will be too reliant on his revives and when they get mindblasted their done.

Also, many think their god often enough because of their revives, cocky = unguarded = dead when the last revive drops, I've taught some stacker necs this :)


Really? My trapper pwned a boner who was using revives...10k damage is hard to shrug off, revives and he dropped in like, I dunno, a second. He wasn't weak, either, my traps just chewed through em.

And yeah, I would not use my poisonmancer against a good trapper. If he knows ur poison he is gonna use fade, and if they are a good one they already had max-near max tres and were using BoS for IAS trap speed, so Fade will leave em with decent res and a good curse-redux. Plus, u have to stay alive while tele-ing in and out of my traps, much less stop to cast nova while dodging my mind blast...

Also, I dunno if it's worse than AA-ing...I put it on par with BM absorbing.

Necrochild313
08-03-2005, 13:58
Really? My trapper pwned a boner who was using revives...10k damage is hard to shrug off, revives and he dropped in like, I dunno, a second. He wasn't weak, either, my traps just chewed through em..

Glad to see you agree with me :)


Also, I dunno if it's worse than AA-ing...I put it on par with BM absorbing.

People will still duel you if you sorb, because sorb doesn't completely negate all damage for most characters. Reviving Immunes does.

semisonic9
08-03-2005, 21:32
Necrochild, how are you dueling trappers? For that matter, FOH as well...anything with a good AOE heavy elemental damage pwns me. SUre, I'll get LR and a nova off, but I die before they lose all their life.

When I'm a trappper v poisoner, I just do throw a trap in each diagnol and one in the middle, wait for them to port in and mindblast em. Kaput! If u wanna go aggressive, and u have the ias, just lay traps sequentially as u chase em...u should always be walking on or near one trap as you advance, using diagnols when possible to get the most range from your traps as you advance.

Sorry, but with his mediocre resists, no help form bone armor, and little wedge of life, he just doesn't seem suited for these guys to me.

Necrochild313
09-03-2005, 04:02
Necrochild, how are you dueling trappers? For that matter, FOH as well...anything with a good AOE heavy elemental damage pwns me. SUre, I'll get LR and a nova off, but I die before they lose all their life.

When I'm a trappper v poisoner, I just do throw a trap in each diagnol and one in the middle, wait for them to port in and mindblast em. Kaput! If u wanna go aggressive, and u have the ias, just lay traps sequentially as u chase em...u should always be walking on or near one trap as you advance, using diagnols when possible to get the most range from your traps as you advance.

Sorry, but with his mediocre resists, no help form bone armor, and little wedge of life, he just doesn't seem suited for these guys to me.

FoH = Bone walls, Tele/nova from behind your forts (behind them if possible) between their cast delay, if they catch you while your teleing it'll probably hit your golem. Easiest duel of your life if you do this, and teleport far enough behind your walls to avoid a well timed namelock if their lucky (seldom happens though)

Trappers are tricky, but I love hard duels, so I try to duel them as often as I can. Generally what I do is cast lower resistance from a distance (thank you large radius), though most don't need lower resistance to bring them to one. Then I'll cast a (I)BS field to get them to tele away from their location, as they tele away their vulnerable, this is when you put the heat on.

teleport in an kinda loose "U" shaped arch around where they had set up camp to avoid their traps for the most part (arch tele serves well against most chars, never tele straight at them) and try to catch them before they set too many up again. If you catch them quickly, you may not be able to hit them with a single nova because of weapon block. When you DO hit them, teleport away, cast fire golem (as clay is the golem of choice IMO when they aren't at 1) and if they get to one in a single landed nova (which most do, but I try not to count on it, however you can tell by their behavior if it did, being overdefensive, ect.) Some may have MDR, which makes fire golem useless, so if they are acting odd teleport loosely around them spamming teeth in intervals (or try to land an IBS). Otherwise, rinse and repeat the above.

If I'm slow and traps are present and I'm feeling confident, I usually teleport behind the traps (and hopefully behind the trapper) right as they shoot at me, so that by the time they hit where I was I'm no longer there (traps have a short cooldown time between fires that can be taken advantage of), so fewer traps will be hitting me. I cast nova once and get the hell out of there, and use the method above. With 56% fhr (oh I want 86% dammit!) and 75% lite res I can get out their grasp even if I'm namelocked mindblasted and get caught by a stray bolt (I'm used to dueling pubby AAers :( ), as dual claw trappers have crappier fcr than hoto ones. Hoto ones are generally easier as you don't have to worry about not landing a nova.

Generally with most of the harder duels (like bone necros mentioned in hks's guide) teleporting behind them puts you at an advantage, as your nova will hit them no matter which direction they are from you, so you dont' have to to aim. They'll have to move their mouse a bit more than you, and if your behind them you don't have to worry about spells already cast. If you think your namelocked teleport like 3-4 screens away and teleport back to try to break it, or this method obviously doesn't work :p

If your being chased by a trapper/anything, casting nova/tele in proper intervals while trying to anticipate them helps tremendously. Don't just run away :p, make them pay for their insolence!

Classics
09-03-2005, 04:13
NAME: Deterioration.

semisonic9
09-03-2005, 04:49
NAME: Deterioration.

Thanks, may actually use that or one of these others...I think I may rebuild accroding to Necrochild's tips. Been doing the plug and chug, a nice 2k bonespirit could help immensely, and I agree, I could use less nova power if I had too.

I'm guessing:

60-50 in the poison skills
20 in bonespirit
prereqs for LR
1 in LR
dump a few in golem mastery
1 in fire golem, prereqs

at the earliest, with 10 in poison explosion and 1 in golem and golem mastery, still done at lvl 76. For the full build, lvl 88 I guess...takin it kinda high for a pvp build.

enigma
mara's (or the fcr/skill/res ammy I dont have :-P )
usual duel rings on switch
shako Umed/CoA ?
darkforce, Umed
Web (currently a junko +1, -47 res on one char)
marrows
arach's

Could use a Hoto for the res, fcr, and skills when I don't think they have much poison res, especially since without the rare's I'm gonna have a hard time hitting the 125% breakpoint. Anything else I'm missing?

Necrochild313
09-03-2005, 13:41
Could use a Hoto for the res, fcr, and skills when I don't think they have much poison res, especially since without the rare's I'm gonna have a hard time hitting the 125% breakpoint. Anything else I'm missing?

125% breakpoint isn't worth it for a venomancer IMO, your attack isn't effected too much by FCR, and 75% fcr is fine for just tele in my experience.

semisonic9
16-03-2005, 22:49
Hey, Necrochilde, want to post your thoguhts on this build here? I was ony discussing pubby duels that went BM, but these guys are all up in arms and basicly saying that poison or poison/bone hybrids are pwnt by all the cookie-cutter duelists.

semisonic9
16-03-2005, 22:50
D'oh, thread is: http://www.rpgforums.net/showthread.php?t=328214

Throttle
17-03-2005, 01:37
Arsenic :D

semisonic9
18-03-2005, 22:09
Arsenic :D

That IS a good name...hmmmm

dumbpig
18-03-2005, 22:52
yea man unfortunately for you the cookie cutters do pwn poison mancer. not to say they arent good for killing fallens in an orgy of PvM MFing fun.

alright so u can kill some tal set sorc that for some reason casts slower than 10 frames and has 500 life and can brag about killing meph in ten minutes. doesnt mean u can remotely touch anyone with equal gear and connection speed and half an idea how to namelock

i have a poison mancer too, but for the same reasons i have a warcry barb... dont plan on beating anyone decent with it

Necrochild313
21-03-2005, 14:31
yea man unfortunately for you the cookie cutters do pwn poison mancer. not to say they arent good for killing fallens in an orgy of PvM MFing fun.

Your absolutely right! :rolleyes:

Kyo
21-03-2005, 15:27
Your absolutely right! :rolleyes:

Now that what you call a avatar. LOL that tussle between the fire golums look fierce.

drinkturps
21-03-2005, 15:50
I'm making a Fishymancer at the mo but I might be swayed to convert him into a Summoner/Poison Nova. He's at Level 23 at the mo so I'm still pumping RS and have only put 2 points into SM. I've not got any increase poison damage stuff at all. Trangs set? No chance!

With poor equipment and I mean poor, can this character do well?

I would go for Bottom_Burp if I was making a poisonmancer but it's too late to change the name. He's called Skelly_Mancer, although it may confuse people with a surprise poison nova. Hmmmm.

Necrochild313
21-03-2005, 16:49
Now that what you call a avatar. LOL that tussle between the fire golums look fierce.

Ah, such is life, a deadly and horrible fight between two creatures that are immune to each other.

Mad Mantis
21-03-2005, 20:39
With poor equipment and I mean poor, can this character do well?

If you don't have any equipment to enhance the poison side of things (and it doesn’t look like you’ll be able to get it in the near future), you would do well to concentrate on your Skellies and use the Nova as a back-up to your Skellies. Max RS and SM and then dump the remaining points in Nova and synergies.

Kyo
22-03-2005, 09:43
If you don't have any equipment to enhance the poison side of things (and it doesn’t look like you’ll be able to get it in the near future), you would do well to concentrate on your Skellies and use the Nova as a back-up to your Skellies. Max RS and SM and then dump the remaining points in Nova and synergies.

As MM as emphasised with a little effort you should still do fairely well if you can get your hands on seomthing like full trangs. By strengthening your minions and using your poison as secondary you will still get to pretty much the same stage at the later levels.

If your opt for the poison hybrid keep a very close eye on your SP as the hybrid can get very stingy when it comes to completing the build.

LorveN
22-03-2005, 10:34
Hey, questions about:

a) Summon to get? Clay or Fire, and skellies are worthless here, right?

b) How many in Lower Resist?

c) Bone armor, worth more than 1 pt?

d) On urs, if it's uber, whats ur res in hell and ur nova damage?


Also, taking tips on names if anyone's thought of any cool ones they're not using.

a) One point in clay golem, one in golem mastery. It gives you a golem with thousands of life, that rarely ever dies. (along with +skills ofc)

b) One point here, along with +skills you should do fine. Try to get -psnres from equip, like deaths web, and the trang-combo

c) One point also here, marrowalks are useful. Keep in mind that a point in bone wall gives more damage absorb than a point in bone armor (sick, but true)

d) Mine isnt über, but still. ~30 all res at hell, 8k nova

And Stinky_breath is already taken :P

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