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semisonic9
28-02-2005, 19:56
Seriously, no one has the capacity to wreak massive havk as much as this guy. The lower resist in town is very annoying, a clay golem will slow ppl to a crawl or fire golem takes away their last hit point....6-8k novas clear anyone's health in seconds, and if they're getting out of control throw on some decrip or something.

Fearoth
28-02-2005, 20:19
However poison is very easy to negate, throw on a pair of death gloves + a couple of 11% psn resist sc and youre not doing any damage...

Phyrexial
28-02-2005, 20:27
Seriously, no one has the capacity to wreak massive havk as much as this guy. The lower resist in town is very annoying, a clay golem will slow ppl to a crawl or fire golem takes away their last hit point....6-8k novas clear anyone's health in seconds, and if they're getting out of control throw on some decrip or something.
Lower Resist has such a huge radius that whether they get you in town or not is practically negligible. If they couldn't do that, they would get it on you about 2 seconds later. Not that I condone it, but it's nothing terribly important.

Clay Golem and Decrep are only of consequence to duelers without Enigma in which case they pretty much stand no chance anyway or non-WW melee duelers in which case they also pretty much stand no chance. No non-tele melee class should be a problem for a decent Psn Nova necro.

Nova necros have low range and are generally slower than most of the major competition as well as not being able to kill instantly.

- Sorcs are faster and generally have more range.
- Bone Necros have more range.
- Wind Druids and Hammerdins will beat you in a tanking contest.
- BvC barbs will also beat you in a tanking contest.

Nova necros are nice and all, but hardly as powerful as some of the other main classes.

semisonic9
28-02-2005, 23:23
Yeah, I know all of that, I also have most of those builds. The problem is building the ultimate "pubby" dueler. Let's examine the properties of the pubby duel:

1) Lot's of people, can and do degenerate into a gang-bangs.

2) People love to NK, TG, and especially GS. It helps to have a build with SOME defense naked, IE bone armor, golem, and lower resist.

3) People love to absorb, BM u with slow missiles, dual-wisps, kill you while you BO, etc...




To counter these, the poisonmancer has the following skill-sets:

1) Lower resist everyone and their brother....FB sorcs and Blizzards will now 1 hit kill anything, so the whole group of people runs around like chickens while you walk around, poisoning at will.

2) They should fear coming near you. WIth nova, a golem, and bone armor, you've got minion stack, massive poison damage, and mobility.

3) Nobody really stacks poison-resist in they're gear...they are uncommon. I've seen one in the last 2 weeks...can't count the number of boners, FB sorcs, Faith zons, etc I've seen...

4) NKs and TGs like a mother...lemme cast LR on you in town, then plz walk into my nova and Golem (probably Holy Fire, my necro may wear a dream helm).

5) Kind aembarassing to be beaten by one...

6) Can always Bone Prison them away from their bods if they are being jerks....funny!


In short, Pubby duels are cheap...to counter them, the poisonmancer is the king of the cheap builds!

Pherdnut
28-02-2005, 23:48
Since when is Death's Web Cheap? Agreed on public duels though. Nobody ever has poison rests as high as the rest. Poison just isn't as common.

Eff
01-03-2005, 01:15
the build SUCKS. My friend, who was exceptionally good at making these less than popular ideas work, could never beat me only with this build. plain n simple man, especially in pubbys. it's hard as hell to finish people off when they can just run or heal (face it, everybody does). and if you ever get into a serious tuff with one, just buy some antidotes, health, and hold your finger down. your best bet is to do what one guy did, and this was on the other hand very effective: put some points in nova (enough to just bring the other guys health down), then run off fire maxed out spirits, spears, and teeth. don't build around this move, though, unless you're looking ot be frustrated.

semisonic9
01-03-2005, 04:45
Well, honestly, he can use the skillers and most of the gear from my boner...I have trangs laying around, so I'm gonna throwin for a Death's Web and I'll be set.

amob
01-03-2005, 04:57
poison necs are hella bad
deaths gloves anyone??
antidote prebuff?
FROZEN ORB?
a poison necro cant beat any decent sorc, and any melee worth duelling with already have huge poison stack for poison necros and rabies druids, because rabies druids already >>>>>>>> poison necs.
maybe play defensive against a wind druid and you'll win...
why would you abandon a necro's unresistable high damage attacks for an attack that gets dealt by one common pair of gloves?

Phyrexial
01-03-2005, 09:27
Nova necros aren't useless, they just aren't the "kings of pubbies" as stated by the thread creator. It gets through minion stack with ease, most people in pubbies simply don't have the gear to resist you, and it has mass killing potential because of its fairly large area of effect.

However, they are countered by antidote potions (pubbies, remember?) and they do have their fair share of problems as mentioned above. In my opinion, a bone/psn nova hybrid is far superior to a nova only necro.


1) Lower resist everyone and their brother....FB sorcs and Blizzards will now 1 hit kill anything, so the whole group of people runs around like chickens while you walk around, poisoning at will.

Blizzard kills most duelers in 1 hit anyway, especially in pubbies. Fball will kill in 2 or so. No big deal change here. About the only build that would be vastly strengthened might be trappers since they don't have -res already.


2) They should fear coming near you. WIth nova, a golem, and bone armor, you've got minion stack, massive poison damage, and mobility.

Because your attack takes time to kill, Hammerdins and Wind Druids will simply namelock tele and outtank you. You will die first and you only have a small chance that they will die with you via fire golem explosion or something.


3) Nobody really stacks poison-resist in they're gear...they are uncommon. I've seen one in the last 2 weeks...can't count the number of boners, FB sorcs, Faith zons, etc I've seen...

When was the last time you saw a Blizz sorc be negated in pubbies? It very rarely happens. Most sorcs will have 1-2 hit kills regardless. Hammerdins also cannot be resisted and Windies generally will kill you as soon as they get ontop of you as well. There are plenty of other more efficient builds that are unresistable.


4) NKs and TGs like a mother...lemme cast LR on you in town, then plz walk into my nova and Golem (probably Holy Fire, my necro may wear a dream helm).

If you want to NK and TG, trappers do that better. NK and TG is for weaklings anyway. Besides, if you really need help NKing then you clearly need more than a good build.


5) Kind aembarassing to be beaten by one...

Not really...


6) Can always Bone Prison them away from their bods if they are being jerks....funny!

Again, stupid. Also, most psn necros that are even remotely decent will use Marrowalks for a huge boost to their Bone Armor and allow them to be hybrids.

If I were trying to figure out which build is the best for pubbies, I'd say it would be the BvC barb. Nothing truly negates it, it has tons of life to handle multiple opponents and can wear absorb with tons of stacked res for multiple elements at a time, and can kill near instantly if triangle WWs are done correctly. Most people don't live once the barb catches up with them. Necros are on par with BvC barbs, but mainly in 1v1s or private duels. Well, unless they use Revive stacking then they get considerably more dangerous to alot of classes. Still, BvC barbs can practically never die in pubbies if it wants to. Kill a couple people, and run back to town when you hit half health and most people will not be able to kill you before you make it back to safety. They can be pretty BM if they want to as well while they aren't susceptible being BMed back.

Rangniheldr
01-03-2005, 10:55
Dont tell me that Novamancers arent good, with a 50% bramble + Trang golves they do around 10-12 k damage over 2 seconds. My bro has 1, he teles, spams nova and moves out again. Novamancers with Enigma are very hard to catch and very fast. The only char that makes life hard for a Novamancer is the orb or fireball sorc. Boners are too slow, Barbs will never catch em. Windys might have a chance. What im trying to say is that Nova mancers are extremely stronge when played right, sure it takes awhile to get used to the Hotkeyes Tele/Nova but are very deadly once mastered.


-rang

Eff
01-03-2005, 15:19
rang, im absolutely telling you, they're not any good. i rarely sum up a build like this, but it DOESN'T FLOW. 1 sorb/stack item [legit] can easily counter the mancer, and like i said earlier, you can't boast 12k dmg when it doesn't kill...it just goes down a littler bit faster. nova is a great skill, but do not build around it! build around the finishing touch, just use nova to get you there.

EDIT: clan/team duels are an exception. a novamancer and an orb sorc would hella pwn

Rangniheldr
01-03-2005, 18:47
rang, im absolutely telling you, they're not any good. i rarely sum up a build like this, but it DOESN'T FLOW. 1 sorb/stack item [legit] can easily counter the mancer, and like i said earlier, you can't boast 12k dmg when it doesn't kill...it just goes down a littler bit faster. nova is a great skill, but do not build around it! build around the finishing touch, just use nova to get you there.

EDIT: clan/team duels are an exception. a novamancer and an orb sorc would hella pwn


Didnt i aready tell you a orb sorc, trapper or windy would beat him? Have u ever seen someone actually put on gear to negate/absorb psn dmg? and Tell me how a ww barb is supposed to beat him?

Inuyasha
01-03-2005, 20:21
I would like to add my personal experience with Poison necros.

Some of them are actually very good and effective duelers. What most of you people seem to have problems with is that you think they are useless because their main skill cannot kill, and only reduces the enemy to 1 life.

However, all good nova necros have maxed teeth. Why? Spam teeth. They only have to make that 1 last damage in order to win. Teeth are medium range, fast spamming multi-shot unabsorbable/blockable attacks that finishes off anybody who doesn't run when their life is brought to 1.

Make no mistake, these builds are not jokes. I can understand some of you seeing weak variants and bad duelers using them, but with a skilled dueler they are no more, and no less, than any other dueling class.

Eff
01-03-2005, 21:26
I would like to add my personal experience with Poison necros.

Some of them are actually very good and effective duelers. What most of you people seem to have problems with is that you think they are useless because their main skill cannot kill, and only reduces the enemy to 1 life.

However, all good nova necros have maxed teeth. Why? Spam teeth. They only have to make that 1 last damage in order to win. Teeth are medium range, fast spamming multi-shot unabsorbable/blockable attacks that finishes off anybody who doesn't run when their life is brought to 1.

Make no mistake, these builds are not jokes. I can understand some of you seeing weak variants and bad duelers using them, but with a skilled dueler they are no more, and no less, than any other dueling class.


like i said, be able to finish the person

and rang, i never talked about what would beat a posion mancer, i talked about what would go well with one in 2+ v 2+ duels. how would a barb beat one? easily, by...ww when the necro teles right next to him? and um....yes, i have seen someone negate the dmg. but, i haven't seen it much, because most people don't need to.

luis19
01-03-2005, 21:36
psn necros are a weak build faced up against any of the top builds.

do not say a psn necro> bvc barb, that is completely untrue.
Barb = as fast if not faster (you need to stack resist so most ppl will throw on wizzy + the usually 2x caster rings and arch and possibly golves/ammy).

barb does alot of multi hitting dmg with a good chance of double dmg/OW

Not to mention the range of 6-8k life compared to the ~2-3k life of a necro (3k+ is only for necros with lifers and top gear + no block).

why a psn necro wont beat a good caster:
bone necros - superior range, unresistable dmg
windys - superior life, can out tank, multihit dmg
hammerdins - unresistable dmg, more life, can out tank

sorc - faster, some alot more dmg. and think about it this way, a psn nec has to get close to do dmg, and unless you have top gear and no block you will probably have 2k life max. You can't take many hits with 2k life.

psn necros will beat some pubby duelers but dont expect to win vs a good dueler.

Neuroff
01-03-2005, 21:42
Poison necros are more annoying than effective.

Phyrexial
02-03-2005, 03:49
Dont tell me that Novamancers arent good, with a 50% bramble + Trang golves they do around 10-12 k damage over 2 seconds. My bro has 1, he teles, spams nova and moves out again. Novamancers with Enigma are very hard to catch and very fast. The only char that makes life hard for a Novamancer is the orb or fireball sorc. Boners are too slow, Barbs will never catch em. Windys might have a chance. What im trying to say is that Nova mancers are extremely stronge when played right, sure it takes awhile to get used to the Hotkeyes Tele/Nova but are very deadly once mastered.


-rang
You can and will lose to any decent dueler with that build for 1 simple reason. Without Enigma, your pathetic Nova necro will only kill crappy melee. Bramble = No Enigma for teleport thus you will not hit any ranged class that is even half decent. I'd like to know how your brother teles, spams nova, and moves out again with a Bramble on. If you say tele ammy I'm going to laugh a good long while.

Now, assuming the nova necro in question has half a brain and knows to use Enigma, lets continue the discussion.

You said that Nova necros are fast? How so? If you use Death's Web, then you are at a serious lack of fcr to hit that max 125% fcr breakpoint.

20% fcr circlet
20% fcr Trang's
20% fcr Arachnid's
20% ammy
30% Darkforce?

This is 110% fcr so far. Perhaps you'll use 2 x 10% fcr rings to hit that last 125% breakpoint at the loss of sojs for damage and mana. Because you'd need to use Darkforce to hit the fastest teleport speed for a necro, you'd have to invest an absolute ton of stat points into dex if you want max block and you'd be low on res. A bone necro can afford to use Homonculus which has excellent blocking for minimal dex, nice +skills, and great res. On the other hand, you could consider not using Death's Web and instead using a HotO or Wiz Spike for fcr so you can try to make use of other gear like Homonculus.

However, your statement that "they're fast" is still largely incorrect relative to alot of builds. Paladins will be teleing just as fast as you since they have the same fcr breakpoints as necros (9 frames), Sorcs and BvC barbs will be teleing just as fast if not FASTER than any necro can since they only need 63% fcr to match your speed and can BEAT your speed with 105% fcr. Only assassins and druids will be considerably slower since they will be 1-2 frames slower. I'm not sure where you got the ridiculous idea that Bone necros are slower than psn necros, they are just as fast with their optimal gear.

Eff
02-03-2005, 03:55
oof, PWNT on that enig thing

luis19
02-03-2005, 04:21
also like to add that if you use df, you have no block. Without block theres a good chance melee will still beat you since charge will hit nearly everytime.

Vs a ww barb without block, you might as well bend over with psn necro. unlike a bone necro who can go without block, a psn necro has no range, therefore they must get close to do dmg. not a good thing vs a barb or vs any melee that can take enough hits to do dmg to you.

to reach the 125 breakpoint you also lose nearly any dr besides enigma, making you easier pray for the so called easily beat melee.

Arewyn
02-03-2005, 05:57
Some of them are actually very good and effective duelers. What most of you people seem to have problems with is that you think they are useless because their main skill cannot kill, and only reduces the enemy to 1 life.

However, all good nova necros have maxed teeth. Why? Spam teeth. They only have to make that 1 last damage in order to win. Teeth are medium range, fast spamming multi-shot unabsorbable/blockable attacks that finishes off anybody who doesn't run when their life is brought to 1.


Been reading through the whole thread, everyone's brought up good points except i just want to correct this little error

poison nova can kill in duels fyi, my wind dr00d has been killed by it before so dont say it cant kill

Phyrexial
02-03-2005, 06:57
Been reading through the whole thread, everyone's brought up good points except i just want to correct this little error

poison nova can kill in duels fyi, my wind dr00d has been killed by it before so dont say it cant kill
A single Nova will not kill. If you are at 1 hp, a second Nova will kill. As will Teeth, Fire Golem aura, etc.

CookiesnCream
02-03-2005, 08:02
I'd like to know how your brother teles, spams nova, and moves out again with a Bramble on.




I was wondering the exact same thing lol.

Fearoth
02-03-2005, 13:15
I was wondering the exact same thing lol.

Tele ammy or circlet

slipVaYnE
02-03-2005, 14:23
In the right hands, i've seen some BRUTAL psn necs. Just last night, i had some great duels vs one, while playing my blizz sorc. He knew what he was doin, they build itself is very capable. Its how it is used that is a factor of its "omfg dis build suxxorz."

semisonic9
02-03-2005, 17:02
Hey, OP back in the hizzouse...

Thanks for all the coments, guys.

I've got threads up in the necro forum, but here are a few questions about the build as well, mostly derived from ur coments:

1) Minion...go fire golem for sure? The slow from clay is tempting, especially if I'll be spamming teeth and anti-melee.

2) Max teeth, or just a few in it? I'l have +11 at least from pnbs skillers and an anni...+skills from my gear will easily take it to lvl 17-20.

3) Someone had mentioned if I go fire golem to spend the extra few points and get revives for minion-stacking etc. I know revives blow, and I hate doing a lot of pre-casting before I duel (BC, summon, buff, BO....kinda annoying in pubbies, usually wp to stone or something just t be safe. If they follow my trapper, they're in for a nasty surprise.)

4) Block? Really? That's a lot of -life I'm gonna have. And a poisoner will use trangs wing, gloves, belt anyway...wich means my blobk wouldn't be that hot anyway.


Yes, I will probably skip the last fcr breakpoint. All it will do is give me speedier tele since novas do not stack, not really my focus. In my experience, fast r/w can counter a lot of skills anyway. Fast tele is not as good as running to get away from: Novas, Hammers, traps, etc... unless it's a spread-shot attack (Multi-shot) run is underated.

Eff
02-03-2005, 21:43
Tele ammy or circlet

realistically? i doubt that

Phyrexial
02-03-2005, 21:47
1) Minion...go fire golem for sure? The slow from clay is tempting, especially if I'll be spamming teeth and anti-melee.

Fire Golem is pretty damn effective at what it does. You just need to be in the same general area for the fire aura to hit and kill, no aiming required. If you can play half decently with Enigma on, most melee will have no chance against you anyway. Decrep is there if you really need slow. Clay being a pre req for Fire you'll still have the option open to you.


2) Max teeth, or just a few in it? I'l have +11 at least from pnbs skillers and an anni...+skills from my gear will easily take it to lvl 17-20.

If you want the maximum number of Teeth for the widest possible spread, you'll need a level 23 Teeth after +skills which will give you 24 teeth.


3) Someone had mentioned if I go fire golem to spend the extra few points and get revives for minion-stacking etc. I know revives blow, and I hate doing a lot of pre-casting before I duel (BC, summon, buff, BO....kinda annoying in pubbies, usually wp to stone or something just t be safe. If they follow my trapper, they're in for a nasty surprise.)

Revives are for being BM essentially. You don't need to use them every match, just when the need arises. Just buff with CtA, go kill some stuff and Revive it, then buff again. Not too terribly hard.


4) Block? Really? That's a lot of -life I'm gonna have. And a poisoner will use trangs wing, gloves, belt anyway...wich means my blobk wouldn't be that hot anyway.

You're really going to have crap fcr... Using Trang's belt means you can't use Arachnid's.

20% fcr circlet
20% fcr ammy
20% fcr from 2 x fcr rings
20% fcr Trang's gloves

This puts you just at the 75% fcr breakpoint but you need to use 2 x 10% fcr rings which means you lose the mana and +skills from sojs or the versatility to use absorb rings if you want to. (considering you seem to be aiming for pubbies, this will most likely be something you'd want)

Block is an absolute necessity against good melee. Any decent BvC barb will destroy you in 1 WW without max block, easily. Because you will only be hitting the 75% fcr breakpoint, they will be teleing faster than you and running faster than you. Same with WW sins and kickers. Chargers will probably also kill you.


Yes, I will probably skip the last fcr breakpoint. All it will do is give me speedier tele since novas do not stack, not really my focus. In my experience, fast r/w can counter a lot of skills anyway. Fast tele is not as good as running to get away from: Novas, Hammers, traps, etc... unless it's a spread-shot attack (Multi-shot) run is underated.

Well, good luck in pubbies. If you don't realize just how important a fast tele speed is, then you're either planning to duel very weak opponents or just haven't faced a decent dueler.

By the way, what realm are you on? I'll be glad to duel you and show you why fast tele speed is key.

Phyrexial
02-03-2005, 21:49
Tele ammy or circlet

If you say tele ammy I'm going to laugh a good long while.
I have yet to see any competitive dueler make frequent use of tele without Enigma or being a sorc in hld.

semisonic9
03-03-2005, 02:42
Phyrexial...thanks for the tips. Yeah, I'm on e/sc/l, dueling most often now with a trapper I'm rebuilding...9k traps, main problem is resists right now...seeking some gear to correct this.

So...if I skip trangs, they're goind to be resisting me pretty good. Your gear recomendations seem unorthodox...would u mind giving me your complete vision for this char? Max equipment, etc....

Too make it easy, just quote and change this setup, what I had been tinking of going with:

Umed Shako or CoA
Maras/Rising Sun
BP Enigma
SoJs/Wisps/Whatever...I never BM absorb though. I hate ppl who do, I can always get by with GM no problem.
Trangs wing
Trang gloves
Trang belt
Marrows
oh, and a cheap Death's Web, whatever I can find.

CTA/Lidless on switch...


Have 3-5 PnB skillers hangin around...few resist charms, maybe some fcr hanging around too, dunno.

Stats:
No str.
No Dex
Full Vit
No nrgy

What would be the max block % of your setup anyway?


If anyone has any of the items I need, feel free to whisper me for trade soon...I have runes, skillers, and more laying around on various mules. Also looking for an extra BP enigma, 4ists+ 4 offer.


Not to be cocky, but I've dueled some pretty uber people on bnet...lot's of people have better gear or are richr, but I actually seem to be good at it. Playing the diagnols, using buffs/summons, staying mobile...even if they AA or Scroll I do ok. Feel free to whisper me though, set up a time to hang out, *SadisticChaos and *JoeReid (both e/sc/l).

Fearoth
03-03-2005, 11:40
I have yet to see any competitive dueler make frequent use of tele without Enigma or being a sorc in hld.

U seen many good competitive duelers in pub games? since when? Another point, u can have up to 70 charges on an amulet, which cost under 40k (with edge+gheeds) to fully repair. Considering the huge piles of gold u will be collecting (according to the poster, the psn nec is truely a scourge) wont be a huge problem to deal with at all. If u need more than 70 teles for a single duel, i dont know what the hell ur doing :)

Dutchgrass
04-03-2005, 12:26
Feel free to whisper me though, set up a time to hang out, *SadisticChaos and *JoeReid (both e/sc/l).

East softcore ladder eh?
I have a friend that still plays with our semi-decent BvC barb. I figure he値l be happy to duel you in order to help you test your Novamancer with regards to blocking etc. When I speak to him again I値l drop your acc names, and if he痴 interested and has time he値l probably whisper you. Although due to the time difference he値l be on at odd hours.

And if I ever get on again I値l duel you with my v/t.

soul-eater
04-03-2005, 19:42
Am i the only public dueler who doesnt conside sm bad manners what give people the idea its bad manners yet other skill s charges are ok only people it affects call it bad manners u dont hear a barb or a pal for instance complaining about it

which i find highly amusing seeing as u said most bone necros or wind druids with uber gear think there god and 1 simple charge of sm negate that an virtually makes them usless yet people are quite happy 2 use cta cor charges 2 help gain that extra edge so why not sm i say get over it and just duel.

And befor i get lota hate mail ill just say this i never sm a good player who has manners ie not nk and is polite as i think thats just not nice Yeah, I know all of that, I also have most of those builds. The problem is building the ultimate "pubby" dueler. Let's examine the properties of the pubby duel:

1) Lot's of people, can and do degenerate into a gang-bangs.

2) People love to NK, TG, and especially GS. It helps to have a build with SOME defense naked, IE bone armor, golem, and lower resist.

3) People love to absorb, BM u with slow missiles, dual-wisps, kill you while you BO, etc...




To counter these, the poisonmancer has the following skill-sets:

1) Lower resist everyone and their brother....FB sorcs and Blizzards will now 1 hit kill anything, so the whole group of people runs around like chickens while you walk around, poisoning at will.

2) They should fear coming near you. WIth nova, a golem, and bone armor, you've got minion stack, massive poison damage, and mobility.

3) Nobody really stacks poison-resist in they're gear...they are uncommon. I've seen one in the last 2 weeks...can't count the number of boners, FB sorcs, Faith zons, etc I've seen...

4) NKs and TGs like a mother...lemme cast LR on you in town, then plz walk into my nova and Golem (probably Holy Fire, my necro may wear a dream helm).

5) Kind aembarassing to be beaten by one...

6) Can always Bone Prison them away from their bods if they are being jerks....funny!


In short, Pubby duels are cheap...to counter them, the poisonmancer is the king of the cheap builds!

semisonic9
05-03-2005, 00:01
Reading that hurt my head...and I still didn't get it. Would you re-post and take the time to speak normal English?

Inuyasha
05-03-2005, 01:10
Reading that hurt my head...and I still didn't get it. Would you re-post and take the time to speak normal English?

I concur. I wish that humans will one day learn to communicate over the internet. Prospects of such a rapid change from the txt sp34k and 1337 of today are unfortunately quite low....

amob
05-03-2005, 09:31
no joke
sm is never bm unless your always waiting at the end of the bridge or whatever to do it. If you sm a guy in the middle of a duel after you both say go then who cares

LanceLink
06-03-2005, 05:25
...can't count the number of boners, FB sorcs, Faith zons, etc I've seen...BTW, how do you fare against Bowazons? Strong bowazons do not even let me get near them - craploads of Multishot and Guided Arrows make sure I die on my way there. And if I get there Avoid is a nightmare. I'm new to Poisonous Necros so maybe that's why I have so much trouble against Bowazons :rolleyes: .

soul-eater
06-03-2005, 16:11
Well i thought it was clear but ill try to break it down for those who have trouble reading more than three lines .


I looked at your post and saw you considered sm bad manners,why?
is it because your a zon and like all characters affected by slow missile you hate the fact that all your well made ,well equipt character is renderd virtually usless by a sm charge?.

My point being if i ie dueld you and you were using a barb and i sm you i doubt i would here u complaining because it would have no affect but if i did it to your zon it would be bad manners?yet i bet like most duelers you use cta and possibly enigma or ias gear to give u better chance of winning.

my point is no uses complaining about a skill used to a duelers advantage .i used lightnig based attack but you will never hear me complaining u absorb it just a game if you dont like it dont duel

Inuyasha
06-03-2005, 21:07
Well i thought it was clear but ill try to break it down for those who have trouble reading more than three lines .


Our problem was that you didn't write english. You ignored all punctuation, and it was therefore impossible to decypher the idea you attempted to convey. This post is much better though. Thanks.

skilledlord
06-03-2005, 21:11
do take in account of nova small range. It can take down people with no proper resistance quickly but you'll have a hard time beating any teleporting character unless ur reallly good. or if they just suck.

Eff
07-03-2005, 02:29
Well i thought it was clear but ill try to break it down for those who have trouble reading more than three lines .


I looked at your post and saw you considered sm bad manners,why?
is it because your a zon and like all characters affected by slow missile you hate the fact that all your well made ,well equipt character is renderd virtually usless by a sm charge?.

My point being if i ie dueld you and you were using a barb and i sm you i doubt i would here u complaining because it would have no affect but if i did it to your zon it would be bad manners?yet i bet like most duelers you use cta and possibly enigma or ias gear to give u better chance of winning.

my point is no uses complaining about a skill used to a duelers advantage .i used lightnig based attack but you will never hear me complaining u absorb it just a game if you dont like it dont duel

everyone else is retahded, not you! don't be a bewb

semisonic9
08-03-2005, 01:00
do take in account of nova small range. It can take down people with no proper resistance quickly but you'll have a hard time beating any teleporting character unless ur reallly good. or if they just suck.
Yeah, I end up going drive-bye style and using FCR and no block in my build. I tele like a strung-out sorceress, poisoning and Lower Resisting everything in site. Most 1 v 1 duels have me casting LR, then letting them chase me a little until I hit a hotkey switch real quick, throw out a nova, then tele off. RInse and repeat, you're not fast enough to catch and my 2nd nova will kill u if my fire golem doesn't.

Very annoying to duel, pperfect for pubby's. Only reason I like trappers more is because eveyone TGs and NKs in pubbys, and the trapper is good for clearing out both.

eA-Zaku
09-03-2005, 08:17
Sorry if this has been said before, but I didn't bother to read :D

Just wanted to say:

Basically the one thing Poison Nova Necromancers need the most is the power of Rabies. A rigged synergy item, and the power for your poison to kill. If poison could drain you to death and not just 1 health, I'm sure it'd be at least a little bit better.

semisonic9
09-03-2005, 22:42
What are the rules on poison damage killing? I know a second nova will kill you if your health is down enough, could u use charges or poison vine to do the same thing?