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Lazy_BerZerker
28-02-2005, 17:03
hey. Since IG is made out of an item with x to dmg. and x to ar. (if it is made from an armor then I guess x = 0) Then I was wondering how CG, and FG +% to AR, and ED helps.
Is it (IG dmg. + Weap dmg.) * (FG ED) or is it IG dmg * FG ED + Weap dmg.? The same question with AR.

IG = Iron golem
FG = Fire golem
CG = Clay golem
ED = enchanted damage
AR = attack rating
:D

Pherdnut
01-03-2005, 02:08
I'm not sure what you're asking, but you seem to be under the impression that you can either make other golems out of items or that you can summon more than one golem at a time. Anyways, I guess my answer is...

Just stick with Clay Golem?

helvete
01-03-2005, 06:05
He is probably referring to the synergies.

I'd like to know that as well, as gumby is sooooo boooring and a really ugly iron golem with auras and chanse to cast flashy spells and curses gives THAT many style points in my book.

(close to as many as those enchant sorcs with kuko shakaku...)

Pherdnut
01-03-2005, 06:32
Oh, well, Golem Mastery works pretty well by itself for making your golems more survivable. None of the golems do enough damage to be worth enhancing so FG synergies aren't worthwile. Since their damage sucks, increasing their chance to hit isn't really all that useful either.

The blood golem has been completely nerfed. It doesn't do enough damage to heal you or itself given the massive amounts of life it will be losing, and it simply never gets enough life to tank anything. It's handy for life synergies but I'd stick with Golem Mastery since plus points beyond 20 will continue to increase golem life this way. Actually, I suspect the blood might be somewhat effective with maxed synergies, but uh... that's 100 points into something that's not even as effective as your merc at killing stuff.

There is really no reason to put more than one point in fire golem since it will require an insane investment to get that thing to do any noticeable damage in Hell, so it really only serves as a fire immune tank. On the other hand, with Golem Mastery it has such an insane amount of life you won't need much in the way of defense so forget IG for synergies unless you want the IG itself.

Some of the cheap runewords work well on IG. Like Insight, for instance, but even that gets to be a pain to replace. 5 socket polearms aren't as common as you might think. IGs do reappear when you start a new game but they will get lost and go poof sometimes and they will die from time to time.

Or you could just put one point in Golem Mastery, one point Clay Golem, and about 5-9 plus skills will make it survivable in Hell and it will slow any enemies that it hits down to a crawl when combined with decrepify. 2 points into CG is worth more than 100 points into any other golem, IMO. Blizzard did a lot to give necros some legs but they pretty much screwed the golems. Unless you have the money and patience to blow on runewords for your IG, Just stick with Golem Mastery. Don't synergize it any more than that. 1.10 has been out long enough that somebody would have pulled off a strong golem build by now if it was possible. Put a few extra points into CG and GM if you want a stronger tank but otherwise check out one of the many more powerful aspects of the summoning tab.

Lazy_BerZerker
01-03-2005, 16:24
well first of all I really don't care what golem you think I should sticky to because that's a question about stile. Secondly I can see you didn't understood my question, well then I'll give an example :)
I am asking about this:
If I take fire golem to lvl 20 = 6 * 20 = 120% ED. Then I am going to make my Iron golem out of an average upg. ethereal bonesnap (I find them all the time)
minimum damage is about 3,5 * 53 * 1,5 = 278,25 (rounding down) = 278
maximum damage is about 3,5 * 78 * 1,5 = 409,25 (rounding down) = 409

Now the golem has been made out of an eth upg. average bonesnap. Okay now we are getting to my question.
Lets say IG = lvl 1, and as mention before lvl 20 FG = 120% ED
Will the IG damage then be:
minimum: 2,2 * (278 + 26) = 668,8 (rounding down) = 668
maximum: 2,2 * (409 + 72) = 1059,3 (rounding down) = 1059
= 668-1059 Iron Golem dmg.
Or would it be:
minimum: 2,2 * 26 + 278 = 449,6 (rounding down) = 449
maximum: 2,2 * 72 + 409 = 567,4 (rounding down) = 567

That is my question will the Iron Golem have the damage of 449-567 or the damage of 668-1059?

Thirdly: Insight is made out of a 4 socket polearm ;) not 5 socket :)

OH! Forgot to mention that the Iron Golem is on hell if anyone is wondering where I got 72, and 26 from :P

RTB
01-03-2005, 17:17
The synergy from Fire Golem is skill ed%, so it multiplies the weapon dmg as well.

All golems have two attacks btw, one with the dmg listed at the skill screen, and another with higher dmg, just like most monsters. I remember that the second attack is used less often than the primary attack, even though it has more dmg and ar (not more ar in the case of the golems tho).

Base damage from secondary attack:
Golem Norm NM Hell
Clay 4-7 5-10 6-11
Blood 12-24 17-35 20-41
Iron 15-29 23-45 25-49
Fire 21-41 30-60 35-71 (physical)

helvete
01-03-2005, 18:25
In that case, I guess the FG synergy CAN be worth it... Oh, wait, any lost golem dies from lonelyness alone!

Well, if you teleport, then... Then it might be worth it.

Lazy_BerZerker
01-03-2005, 19:20
I teleport ;) thx just what I was searching for RTB. Do you mean that e.g. 1 out of every 3 hits will be high damage or is more seldom?