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master ring
28-02-2005, 03:38
In one game two same uniques cannot be dropped (except form same monster), but can monster drop you unique that you wear. Like you have Skins of The Vipermagi on your char, can Skins be dropped by monsters... Just checkin, thanks

helvete
28-02-2005, 03:47
Yes, uniques you are wearing can drop. I think the bug with multiple uniques of the same type from the same monster was fixed in 1.10 or perhaps even before, but I'm not sure. I've found Suicide Branch, and two failed unique Burnt Wands in the same drop (hell meph) once, so I don't think it's possible anymore. Sets are a completely different story, as you may know. I've found 3 set long swords in the same drop, for instance.

Jarulf
28-02-2005, 21:03
Yes, uniques you are wearing can drop. I think the bug with multiple uniques of the same type from the same monster was fixed in 1.10 or perhaps even before, but I'm not sure. I've found Suicide Branch, and two failed unique Burnt Wands in the same drop (hell meph) once, so I don't think it's possible anymore. Sets are a completely different story, as you may know. I've found 3 set long swords in the same drop, for instance.

Ehh, as far as I know there has never been any ability for the same unique to drop from the same monster.

RTB
28-02-2005, 21:18
It has happened, although never intended. Just like the bugged items once found at bnet, such as the Buriza Armor.

helvete
28-02-2005, 21:19
Ehh, as far as I know there has never been any ability for the same unique to drop from the same monster.
I swear on my ethereal skullder's ire that I found 2 pairs of unique chain boots from NM baal, that wasn't 1.10, think it was 1.09d or perhaps even 1.07

It's not supposed to happend, but it did.

slappy sam
01-03-2005, 01:41
I found 2 set items from diablo once... I forget what they were but they were swords, deaths perhaps

krischan
01-03-2005, 11:18
Set items can drop multiple times in a game. It happened to me more than once that e.g. Hell Meph dropped two Isenhart armors or berserker set axes. I'm still waiting for 3 identical set items dropping for me :)

Gta-maloy]
01-03-2005, 15:25
I think it's an object error regarding the "special chest" drop that allows an oppertunity for two of the same unique to be selected but the odds of it happening are one in a billion. This might have been repaired with 1.10 though.

Singollo
02-03-2005, 07:51
i mf like 98% of the time i am on bnet and never got two of the same unique in same game, i have even been trying to find and gamble the same thing but no luck yet, but i have gambled many uniques then ran out to kill and hork every monster i can to find even a failed unique and still no luck. :confused:

Jarulf
02-03-2005, 18:42
']I think it's an object error regarding the "special chest" drop that allows an oppertunity for two of the same unique to be selected but the odds of it happening are one in a billion. This might have been repaired with 1.10 though.


Actually all sources of items ends up using the same code eventually for actually generating an item. So I can't see the differences between for example special chests, normal chests or monster. Item generation is a step by step procedure that generate one item at a time fully and unique items would be checked and marked as they are each generated. So I really don't know what the bug would be. But if it existed for some reason in some version, the source should not matter.

Gta-maloy]
02-03-2005, 21:49
Actually all sources of items ends up using the same code eventually for actually generating an item. So I can't see the differences between for example special chests, normal chests or monster. Item generation is a step by step procedure that generate one item at a time fully and unique items would be checked and marked as they are each generated. So I really don't know what the bug would be. But if it existed for some reason in some version, the source should not matter.

Sounds right, and that's as I understand it as well...but I do remember hearing about special chest drops being messed up with uniques so I thought I'd mention it.

Regardless, there isn't a scenario that will allow this type of bug in the current version, if it has happened, it's news to me.

Jarulf
03-03-2005, 20:07
']Sounds right, and that's as I understand it as well...but I do remember hearing about special chest drops being messed up with uniques so I thought I'd mention it.

Regardless, there isn't a scenario that will allow this type of bug in the current version, if it has happened, it's news to me.

Special chests are messed up in various ways, particulary in selecting quality of the items (like rare, set, superior and such), but that has little to do with multiple uniques since that is a feature of the code that actually create a specific unique.

Lazy_BerZerker
03-03-2005, 20:55
It has happened, although never intended. Just like the bugged items once found at bnet, such as the Buriza Armor.

Buriza armor? :P I'd like to see that one :)

helvete
04-03-2005, 01:23
Imagine an armor with 80% IAS, 200% ED, 100% piercing attack, freezing attack, lots of cold damage and lots of damage based on character level...

The "Cliffkiller Amulet" is another one of these bugged items, knockback, 200% ED, +2 Amazon skills, + + +

Then you have the "Occy ringz", rings with the stats of an Occulus. I think these must have been hacked in some other way, when people found out how that bug worked, and exploited it.

Rings with stats from Wizardspike is also known, just 50 FCR sometimes was 50% faster block...

Bugged war travelers with 500% mf instead of 50% mf... the list goes on and on, think I got most of it down.

Gta-maloy]
04-03-2005, 19:44
Special chests are messed up in various ways, particulary in selecting quality of the items (like rare, set, superior and such), but that has little to do with multiple uniques since that is a feature of the code that actually create a specific unique.

I'm well aware of the six seperate types of checks used by the special chests, I've studied your post on that subject a little while back and have recently re-wrote my large guide to include chests and TC relations. I know for a fact that in 1.10 you will not see any dublicate unique without screwing with the servers (or your own PC for single player).

I just thought I remembered something in the past with chests and duplicate uniques.

Jarulf
05-03-2005, 14:12
']I'm well aware of the six seperate types of checks used by the special chests, I've studied your post on that subject a little while back and have recently re-wrote my large guide to include chests and TC relations. I know for a fact that in 1.10 you will not see any dublicate unique without screwing with the servers (or your own PC for single player).

I just thought I remembered something in the past with chests and duplicate uniques.


Note the last post in that chest thread, I missed that one could get back no items at all from a drop call and in those cases there is special code taking care of that. I simplified away those paths. It should not happen that often but still. I never got arround to rewrite and check it out though :(

Gta-maloy]
07-03-2005, 16:17
Note the last post in that chest thread, I missed that one could get back no items at all from a drop call and in those cases there is special code taking care of that. I simplified away those paths. It should not happen that often but still. I never got arround to rewrite and check it out though :(

If you ever decide to look into it and re-write the data...I would be the first to read it. As much as I understand the MPQs, item drops and TCs were always confusing when concerning the countess, objects and such...love learning about them though =D