View Full Version : Absorb,DR, and mana burn?
parkerbsb
24-02-2005, 00:25
I have been unable to find awnsers to these 3 questions, figured someone might be able to shed some light for me.
1) I heard Absorb and DR% is capped at 50% in 1.10 could someone confirm/deny this please?
Also
I was tele'ing thru A1 hell a few days ago, no boss monsters in sight, but when I would get hit I'd loose mana, do all (or some) monsters in Hell have some sort of mana burn? I'm pure cold not a single point in esheid... if there are some monsters that have this ability wich ones are they (so I know who to stay away from).
Thanks
P
Some monsters drain mana. Wraiths (ghost, spectre, etc) are the only ones i know of in act 1.
DR% is capped at 50% and absorb is capped at 40%. Down from 75% DR and no cap on absorb (or perhaps it was capped at 50%?) in 1.09
Mana burn (at least in hell) tend to take _all_ your mana at once, even if you have 5000 mana it's all gone in an instant. Yes, arreat says "up to 4 times normal damage" mana lost, but that has to be bull.
Absorb% was capped at 50% in 1.09.
Mana burn is bugged take 256 times as much mana as it should on most occasions, which means empty mana bulb for all characters, even hacked ones.
rikstaker
24-02-2005, 09:02
Wraiths have mana drain as there default mod,they drain mana gradually.
However if any unique spawns with mana burn as a mod,its pack also gets that mod & any attacks from the pack are mana burn even after the unique is skilled(auras drop but mod doesnt).Mana burn is a also a default mod on gloam type monsters,but interestingly their painful lightning attacks dont burn mana only ther melee attack does & that too in an instant.So avoid taunting them (barbs) or monkeying around in close distance.Wierdly again, if you run into a unique gloam pack,its lightning attacks will drian mana.
This link (http://www.rpgforums.net/showthread.php?t=238739) might be informative.
Razgriz
Gaaaaah! 256 times "as much as it should"??? It "should" take 4 times normal damage, so that comes down to 1024 times normal damage in the game... OK, if you are to have ANY mana left the frame after Lister the Tormentor extra strong mana burn hits you you'd need... errrr... like, a quarter of a MILLION mana?? And if he does a critical hit, you'd need at least HALF A MILLION MANA??? Why the f00k hasn't blizz fixed this???
krischan
24-02-2005, 11:03
Because it's not that critical. Drink a potion, leech back mana, keep away from them, let your merc do the job or use an attack that doesn't cost mana. IMO it adds to the challenge, just like other bugs, e.g. the lightning attack of gloams. If you do it right and/or you play in the right party, it's actually fun. There are worse bugs in the game, like fire enchantment.
parkerbsb
24-02-2005, 17:23
Thanks for the reply guys! I guess that shoots using esheild for PvM down the crapper. Good to know that with mass absorb you can still kill someone if you are good enough tho :D
Corporeal Ghost
25-02-2005, 05:37
Because it's not that critical. Drink a potion, leech back mana, keep away from them, let your merc do the job or use an attack that doesn't cost mana. IMO it adds to the challenge, just like other bugs, e.g. the lightning attack of gloams. If you do it right and/or you play in the right party, it's actually fun. There are worse bugs in the game, like fire enchantment.
Or the dreaded snakes of massive death, although you don't see many people actually playing in their area.
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