lifeoflo
23-02-2005, 07:10
hi, i know this being posted several times, but i still want to know you guys opinions about the ultimate baaling team, and tell my opinion about what would be the really-beast (dont think about realm down) just the most efficient baal team (would be efficient in any other part of the game also)
so lets start.
player 1: hammerdin with 10 combat charms, using lvl 25 convic, i know merc can now have convic, but only lvl 12, thus not removing lister fire immunity.
player 2: hammerdin with 10 offencive charms, using conc (duh!). i know with 10 combat charms u can get like 15k damage (16k maby dont remember), but with an aura that got 10 offence gc, the player 1 hammers would prolly be around 20k, and this paladin would still have really decent hammers (around 13k?).
so the first 2 players are the main tank of the team, along with a necromancer, that i will list later.
player 3: blizzard sorceress, what more to say? 10 cold charms.. the usual stuff...
player 4: FO/STATIC sorceress, with maxed FCR, this sorc would tele to throne, then static 1 or 2 time (with massive damage from this party, 2 static should be more than enough) then orb.
player 5: meteor sorc
player 6: summon necro, with good LR (i never player a necro, i know its kinda capped, but i cant remember the level) maxed fire golem, and like 7-8 skels with maxed mastery (because.. everyone know, skel lag as hell, and arent strong, they just used to tank 7-8 should be enough). no revives.
player 7: this is the one i hesitate the most, obviously a druid with maxed oak, 10 druid summon gc, but the druid could be fire claw, fury, elemental, or just plain summon, i dont think it would really change anything, as long as oak give plenty of life for everyone!.
player 8: trap asassin, no more to say.
so you might have noticed i didnt put a barb in this party, for two simple reason: call to arms. every char should have ATLEAST 3klife, but paladins can get to 8k easy with a lvl 19 bo. (yay to spirit!).
so id like to know what u think about that team, and if you have any better/funnier ideas.
so lets start.
player 1: hammerdin with 10 combat charms, using lvl 25 convic, i know merc can now have convic, but only lvl 12, thus not removing lister fire immunity.
player 2: hammerdin with 10 offencive charms, using conc (duh!). i know with 10 combat charms u can get like 15k damage (16k maby dont remember), but with an aura that got 10 offence gc, the player 1 hammers would prolly be around 20k, and this paladin would still have really decent hammers (around 13k?).
so the first 2 players are the main tank of the team, along with a necromancer, that i will list later.
player 3: blizzard sorceress, what more to say? 10 cold charms.. the usual stuff...
player 4: FO/STATIC sorceress, with maxed FCR, this sorc would tele to throne, then static 1 or 2 time (with massive damage from this party, 2 static should be more than enough) then orb.
player 5: meteor sorc
player 6: summon necro, with good LR (i never player a necro, i know its kinda capped, but i cant remember the level) maxed fire golem, and like 7-8 skels with maxed mastery (because.. everyone know, skel lag as hell, and arent strong, they just used to tank 7-8 should be enough). no revives.
player 7: this is the one i hesitate the most, obviously a druid with maxed oak, 10 druid summon gc, but the druid could be fire claw, fury, elemental, or just plain summon, i dont think it would really change anything, as long as oak give plenty of life for everyone!.
player 8: trap asassin, no more to say.
so you might have noticed i didnt put a barb in this party, for two simple reason: call to arms. every char should have ATLEAST 3klife, but paladins can get to 8k easy with a lvl 19 bo. (yay to spirit!).
so id like to know what u think about that team, and if you have any better/funnier ideas.