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Tal Rasha's Jock Strap
19-02-2005, 10:22
I have a sorceress with 1 skill point in each of firebolt, fireball and fire mastery. I also have a staff with +3 fire skills.

As I understand it, this should give me a level 4 fireball with 51% extra damage from level 4 fire mastery and 14% extra damage from the 1 hard point of synergy from fire bolt.

Or so I thought - the damage listed in the skill tab seems to be missing that 14%. Is this a display bug? Do synergies only count if they're not pre-reqs? What's going on? And is the synergy bonus multiplied by fire mastery, or are the bonuses added and then multiplied by the base skill damage? In other words, is it:

[fireball skill damage] x [1 + synergy bonus] x [1 + fire mastery bonus]

or

[fireball skill damage] x [1 + synergy bonus + fire mastery bonus]?

RTB
19-02-2005, 12:17
Mastery multiples the skill damage after the synergy bonus, so it's case 1.

The AS (I assume you are taking 'correct' skill dmg from there) already take the synergy from the pre-reqs into account.

helvete
19-02-2005, 19:22
The AS (I assume you are taking 'correct' skill dmg from there) already take the synergy from the pre-reqs into account.
Argh, what's wrong with the AS?? Damage from any skill that isn't a hardpoint (as in charges, +skill (no "class only" spesification) or +skill (but no actual point)) would then be displayed incorrectly on the AS.... And that goes for duration of warcries (from CtA) and life of certain minions (as valk charges, golem charges, and so on) as well.

AS should really concider using "just" the skill, and exclude synergies... or even include a calculator.

Tal Rasha's Jock Strap
19-02-2005, 19:30
The AS (I assume you are taking 'correct' skill dmg from there) already take the synergy from the pre-reqs into account.

Aha! That would explain it. Thanks.

RTB
19-02-2005, 21:03
Argh, what's wrong with the AS??
A lot.

AS should really concider using "just" the skill, and exclude synergies... or even include a calculator.

Unfortunately it doesn't seem to be updated anymore, so it may take forever for such an idea to appear. I still haven't had a reply on my correction of the gambling page. :rolleyes:

Corporeal Ghost
25-02-2005, 05:00
A lot.



Unfortunately it doesn't seem to be updated anymore, so it may take forever for such an idea to appear. I still haven't had a reply on my correction of the gambling page. :rolleyes:

Maybe, maybe not, but they still put forth a pretty good site for quick reference. One can hardly blame Blizzard for not updating over four years after the release of their game. We were lucky to even get the patch. Not that it wouldn't be nice to have a 100% correct AS and a new, bugless, dupeless, cheatless patch, but let's be realistic.

Uzziah
25-02-2005, 19:46
There are better sources for skills info they take a bit of pluging in numbers but they are far more acurate than the synergy based numbers on AS.

I agree with RTB A lot

The numbers from AS can be solved simply by dividing out the synergy of pre-requirements. IE lightning gets 6% from charged bolt, Say that the lightning damage at your slvl reads 1-100 on the AS, take 100/1.06 and you have the actual value on your slvl in game without synergy bonuses.

helvete
26-02-2005, 09:37
Umm, yeah, but don't you think that's sort of unnecessary? They _could_ just have used the base skill damage, so that the info would be correct when it comes to charges and chanse to cast items.

Uzziah
28-02-2005, 19:34
Umm, yeah, but don't you think that's sort of unnecessary? They _could_ just have used the base skill damage, so that the info would be correct when it comes to charges and chanse to cast items.

They only did it that way for simplicity, they (assumption here) didn't expect people to use skills outside of their own class or use skills from staffmodded items without having hard points in prereqs.

I agree that the normal uneffected skills should have been used.

For your planning needs I suggest doing a google search for a nacho dips for your chippy nachos, You know which dips I am refering to the ones that are very cheesy.

By the way that calculator is off on lightning damages, the bottom always stays as 1 unless the natural skill deviates from 1-xxx.

Lazy_BerZerker
02-03-2005, 18:18
http://www.d2items.com/skills.php <-- this site? :) Chippy dips calc owns :clap:

RTB
02-03-2005, 18:36
The link to it is forbidden.

Uzziah: The calculators (d2.de and d2items) don't always agree with eachother, and I've done summon stats once and neither calculator agreed. I'm gonna stay away from these calcs and do stuff by hand. At least then I know it's right.

Uzziah
02-03-2005, 20:44
Uzziah: The calculators (d2.de and d2items) don't always agree with eachother, and I've done summon stats once and neither calculator agreed. I'm gonna stay away from these calcs and do stuff by hand. At least then I know it's right.

I am not going to argue with that, I know that said calculator isn't perfect at matching the game but it comes fairly close and is "good enough" for most players.