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herr_s
14-02-2005, 04:08
hello, i'm considering making a char specifically for gold finding. i'm wondering if anyone has tried this and if so, how much gold find did you have and what was the range of a typical single gold drop from monsters? did you find the gold find char worth it or did it pale in comparison to just selling wands/scepters/armors that drop?

also, if anyone knows exactly how gold drops work, i'm interested in that information too. thanks in advance.

Teshuvah
14-02-2005, 04:13
hello, i'm considering making a char specifically for gold finding. i'm wondering if anyone has tried this and if so, how much gold find did you have and what was the range of a typical single gold drop from monsters? did you find the gold find char worth it or did it pale in comparison to just selling wands/scepters/armors that drop?

also, if anyone knows exactly how gold drops work, i'm interested in that information too. thanks in advance.

When I came back to d2 I started up a paladin who was going to be my gambler.

I was going to level him to 92 then load up on gf gear and terrorize the first 3 acts for gold and gamble like a maniac.

I haven't completed the build yet, I think I made it to lvl 4 before running off with a half dozen other builds. :P

Anyway, I can't really answer your questions. I'm just here to ramble. lol... :howdy:

middleman35
14-02-2005, 04:25
Well i can't fully answer your question, but back when i used my skelliemancer for Pit MF runs he did a nice sideline in goldfinding. Wore Weath runeword (LEM + KO, IIRC) 300% Chancies 200% avergae Goldwrap approx 50% i think, and a Tarnhelm with approx 80% i think. Every monster drop was 1k-2.5k, and champs dropped 10K+, 15K+ frequently. Each run would net me 100-200k gold alone, without selling anything. Add a pair of Dwarfstars (100% + 100%), a gheeds and some gold find charms and u could be in for some good money. Especially be on the look out for champ packs as their gold-drops are well worthwhile.


ALSO:
I would suggest a skelliemancer for this build for one simple reason, time. Picking up every pile of gold that drops can be quite time consuming, but a skelliemancer can be picking up gold quite safely whilst the skells are still fighting the remaining monsters, hence not slowing down your kill speed.

herr_s
14-02-2005, 04:38
When I came back to d2 I started up a paladin who was going to be my gambler.

I was going to level him to 92 then load up on gf gear and terrorize the first 3 acts for gold and gamble like a maniac.

I haven't completed the build yet, I think I made it to lvl 4 before running off with a half dozen other builds. :P

Anyway, I can't really answer your questions. I'm just here to ramble. lol... :howdy:
yes, i know exactly that feeling you are describing. i've flirted with gold finding on and off for a while, always getting afflicted with that rabid fever that compels one to gamble up gheed's entire gambling inventory just for the hell of it - you know you want to! i have sometimes even written up a list of equipment (i've made one of these today as a matter of fact) and thought of some potential builds that won't suffer too much from the lack of resists, attack power, etc. from wearing gold find gear. at the moment, five builds come to mind that might possibly work decently with perhaps some sacrifices in gold find equipment:

1) wind druid - sacrifice the gold finding weapon for perhaps a wizspike for the fast cast, the cyclone armor takes care of the lack of resists and you can kill with decent damage tornados. the rest of the items and charms slots can be devoted to gold finding. i'm leaning heavily towards this option.

2) summoner necro - the skellies do all the work, but you still don't have a way of dealing with the lousy resists with the typical gold find gear...however, if you use your meat shield wisely...

3) elemental aura zealot - same problem with resists...but if you sacrifice the gold find shield, you can make up for that. this zealot can even zeal with an ali baba, yeah! of course, when you bump into a monster that's immune to your element...

4) freeze zon - use an ice bow...ok, maybe if i get answers as to whether a gold find char is even worth it, then i might consider saving up for this option...

5) any barb - dual wield ali baba's on switch and hork up some gold after the battle to make up for the loss of gold find during the battle. still, there is a problem with resists here...and you might end up horking up too much useless magical items instead of gold, defeating the purpose of this build altogether.

edit: woops, took too long writing this post and didn't read your reply middleman. yes, i am planning on using almost all of the gear you recommend with the exception of the tarnhelm. i'm going to go with crown of thieves for a bit more gold find. i think i can get around 1500% gold find total, more with perfect gear.

Teshuvah
14-02-2005, 13:28
Sounds fun herr.

I might finally dust mine off and start again.

My main question is, is GF capped? Like DR and such?

1500% GF would be sweet, if theres no cap.

Aron Figaro
14-02-2005, 23:01
GF is like MF - no cap whatsoever. We should figure out what the optimal gold find build is...I do agree with it being a skelliemancer, and I think I should slip some major gold find/magic find gear into my necro's stash so I can switch from trang's to gold finding when I do pit runs. I do like to gamble like a mad fool, lol...

-Tempus-
15-02-2005, 01:23
Sounds fun herr.

I might finally dust mine off and start again.

My main question is, is GF capped? Like DR and such?

1500% GF would be sweet, if theres no cap.

max goldfind in LOD is 3890%
you can find more info and links here Goldfinding with some Gambling on the side (http://www.rpgforums.net/showthread.php?t=274818)

-Tempus-

herr_s
15-02-2005, 02:50
max goldfind in LOD is 3890%
you can find more info and links here Goldfinding with some Gambling on the side (http://www.rpgforums.net/showthread.php?t=274818)

-Tempus-
hello tempus, ooooh thank you! i'll bookmark this and take my time reading the links contained in your link. i'm sure all of my questions will be answered somewhere in there. thanks again. ::eyes glitter with greed as a myriad imaginary piles of golden sunshine start growing out of thin air::

Moosashi
15-02-2005, 05:45
The most important thing is a Gheeds charm with 15% off NPC prices. If you gamble ammies, you save almost 10k per. And if you're not gambling ammies, start. It didn't take me long to get Maras and a perfect Metalgrid. There are plenty of valuable unique rings too, but the rares, though potentially great, usually suck more than rare amulets.

Babas find item skill is probably the best way to get an edge in finding gold. With good +skills, its basically like getting 1.5x as many cash-heavy champions. I've gotten champions in the pit to regularly drop 10-15k without even specifically customizing my equipment. The council is also loaded and horkable btw.

Make sure to pick up valuable items too. You'll generally get more cash this way. Most wands, scepters and orbs with +random skill found in hell will get you 35k. If you're concerned with efficiency, ignore most elite items except for body armor. Weapons usually don't sell for much and most armor isn't worth the space.

Anyone know how much gold a pgem is worth to traders?

-Tempus-
15-02-2005, 09:26
Anyone know how much gold a pgem is worth to traders?

that would depend on the gem. since people use them to craft you can often trade 20-40 p gems for nice items. at one time you could trade that many perfect rubies for a soj.

selling runes for gold could get you gold faster, i use to buy Sol runes for 1-2mill gold each back in 1.09


herr_s
if you have more questions ask them there, i'll keep an eye on this thread.

-Tempus-

Pherdnut
16-02-2005, 19:03
If you get Gold Find high enough, I don't think Gheed's is really a must-have item when you're picking up several 100k worth of gold on every run. Wouldn't a Singer barb be the way to go here? That way you can use the Alis and not rely on the weapons to do damage. Agreed on skellimancers though. Nothing beats leasurely sorting through drops while your minions do the work.

-Tempus-
17-02-2005, 01:49
If you get Gold Find high enough, I don't think Gheed's is really a must-have item when you're picking up several 100k worth of gold on every run. Wouldn't a Singer barb be the way to go here? That way you can use the Alis and not rely on the weapons to do damage. Agreed on skellimancers though. Nothing beats leasurely sorting through drops while your minions do the work.

if you gamble on items that cost 500k or more each then a Greeds GC + anything else that will drop the sale price in items can save you a ton of gold.

a singer can work just as well as any other build, depends on what you have for items. if you have a 2nd pc you could make a max bo/shout/command barb to use on a singer with max howl, taunt, warcry, battlecry, FindItem.

you can also make a barb that only uses the FI on stuff someone else kills. but that isnt even needed, you can make a barb that uses ww or conc or zerk that can kill on any map and still use the max greed setup.

if you have a strong merc you can play the goldfind barb like a necro. you use taunt, warcry, battlecry, howl to control monsters while you merc kills them. while he is doing that you FI the dead, it only takes 1 point base in those skills to work. a normal barb build will still have points left over so you can drop some in those skills.

something like
max a mastery
max BO
max an attack ww, conc, zerk
max FI
1 skin
1-5 NR (depends on items)
1 zerk
1 command
1 taunt, battlecry, warcry
10 left over points could go in to shout or zerk

with something like that you have a nice killing weapon as main then ali's or lem weapons on switch to be used for last hit, merc kill, when FI the dead.

-Tempus-

Emerald Dragon
17-02-2005, 05:11
Gold find is a waste of time. Most items that drop in hell pit are worth 35000 gold. Pick up a dozen of them, and you just matched the gold you would get from collecting all gold piles.

-Tempus-
17-02-2005, 06:57
Gold find is a waste of time. Most items that drop in hell pit are worth 35000 gold. Pick up a dozen of them, and you just matched the gold you would get from collecting all gold piles.

35k is max sale price for items, my best single pile of gold has been ~140k and my best high council run was ~1.5 mill gold (thats just off the members)

if you take a look at one of the threads i list the gold from drops and the gold sold from items. often it was 500-600k from gold and less then 200k from items.

if you only have 1000% goldfind then you could make just as much cash from selling items but then you will still need to make room for those items.

-Tempus-

Phaeax
17-02-2005, 16:13
From my experience and other people's unfindable posts, I'd say that the council members in Travincal is the place to gold find. It doesn't seem to matter much whether it's nightmare or hell, as both have the same drop percentage of gold, and if the multiplier for the amount of gold is different, it doesn't differ by much. The bonus is that being minion type monsters, they always drop a lot more than normal monsters around them, making the benefits provided by GF even better.

I do Travincal council with my meteorb/MF sorc on occassion to get some charms for rerolling, and it's not uncommon to see a few stacks of 10-20K each run, with only an Ali-Baba, Chance Guards, and Gheed's to help out. I'd imagine a dedicated GF character could send that astronomical.

I, too, would be interested in how the amount of gold dropped is calculated, as I can't find it in the forums and ATMA doesn't seem to have that detail.

Corporeal Ghost
25-02-2005, 04:40
Not that it's all that pertinent, but don't forget to equip that Edge for gamblin'.

-Tempus-
25-02-2005, 09:05
From my experience and other people's unfindable posts, I'd say that the council members in Travincal is the place to gold find. It doesn't seem to matter much whether it's nightmare or hell, as both have the same drop percentage of gold, and if the multiplier for the amount of gold is different, it doesn't differ by much. The bonus is that being minion type monsters, they always drop a lot more than normal monsters around them, making the benefits provided by GF even better.
QUOTE]

one of my old posts where i did some nm and hell goldfind runs.

[QUOTE]NM H.C.R. gold only from council members
1st # highest single pile of gold
2nd # total gold off first kills
3rd # total gold after FI skill

58k n/a 212k
57k 422k 601k (very good run)
64k 219k 271k
63k 199k 331k
56k 223k 384k
61k 111k 111k (very bad run)
59k 189k 208k
62k 236k 431k
53k 242k 288k
59k 265k 395k
total: 3.020mill gold + about 900k from items sold
avg: ~400k
gold from items sold for each run was 60k-150k

Hell H.C.R.
1st # best gold drop
2nd # total gold from first kills
3rd # total gold after FI
4th # gold from items

120k n/a 431k +220k
110k 212k 621k +220k
85k 350k 633k +130k
108k 230k 494k +232k
97k 123k 592k +179k
116k 450k 633k +120k
129k 477k 672k +208k
92k 112k 218k +107k
94k 128k 517k +217k
124k 386k 827k +98k
total: 5.638 mill +1.731 from drops
avg: ~740k

2 good hell runs

996k cash drops + 220k from items sold
992k cash drops + 135k from items sold

you get more gold in hell but often its slower killing stuff then in nm.

-Tempus-

wiota
08-03-2005, 07:57
That's extremely good Tempus! Would you please post your character, build and equipment. Thanks!

Here is my current goldfinder:

Level 96 Sorc Frozen Orb/Firewall

Equip:
Helm - 3 socket tiara with 3 Lems - 150gf
Armor - Wealth - 300gf
Weapon - Ali Baba w/2 Lems - 390gf
Shield - Mosers with 2 Lems - 100gf
Ammy - Mara's (for resists and damage) - 0 gf
Gloves - Upgraded Chance Guards - 200gf
Belt - Upgraded Goldwrap - 74gf
Rings - Dwarfs - 200gf
Boots - Infernostrides - 55gf

With charms including Gheeds it adds up to 1784 gold find. I put Wealth on my merc and I am getting Nightmare Travincal drops of 30k to 45k, not to mention pretty good uniques and set drops too.

I used to have a .08 War Travs, they have 100gf on them, but my damn mule expired. I will probably never get another pair because of the ban on .08 items here. Sigh!

-Tempus-
08-03-2005, 12:33
my main GF barb is this

copy of other post:
lev98 might merc:
sup eth passion colossus voulge or 6 lem eth greatpoleaxe
Crown of Thieves 12%LL 150%gf
eth wealth

lev99 sword barb has 2 setups, one is to max greed the 2nd is for mf/greed.

CoT: 11%LL 150%gf
magic circlet +2barb skills, 172%GF (2 lems)
Wealth
upgraded goldwrap: 30%mf, 80%gf
per lod belt: 109% gf, 54 life 19 str, 6%L (lev 22)
upgraded change guards: 40%mf, 200%gf
per lod boots: 118%gf, 30%r/w, 14dex, 29%C, 19%F
1.08 wars: 45%mf, 100%gf, 10 dex
2 dwarfstar rings
per lod amulets: 113%gf 26%mf or a +1 barb/amz 5%LL 85%gf

CCB of Lamprey (Sheal Shael Vex) its only ~400 dmg but it has LL & ML so it lets me use my higher greed items that dont have leech on them. a BoTD or some rare sword with the right mods would also work.
2@ 6 lem colossus blades
2@ 2 lem ali's babas

148% greed's 33%mf
40% 26%L
40% 15%toall
40% 14%toall
40% 14%toall
37% 9max
38% 9max
38% 10max
39% 10max
40% 10max
10% 32AR, 10% +2max, 10% +2max, 10% +3max, 10% +3max, 10% +3max, 10% 5%toall, 10% 5%toall, 10% 50poison

when i use the circlet i'll also put on an anni sc and drop 2 of the GC for a 40% 17%F, 39% 15%toall so i'll still have max toall in hell.

think thats uptodate, total is +3600% but then i also have a jav/fend goldfind amz, orb/nova gf sorc, necro (that i never seem to lev) those are just in LOD. i have D2Classic goldfind pole barb barb and then a few more...

-Tempus-

wiota
10-03-2005, 07:09
Thanks Tempus! That's some serious GF on the rares. I never see anything like that traded. But, I will keep looking!

-Tempus-
10-03-2005, 09:50
Thanks Tempus! That's some serious GF on the rares. I never see anything like that traded. But, I will keep looking!

the max you can get on boots, amulets, belts in 1.10 is only 80% blood craft with gf is nice if you need to melee.

my old rares are all from long before LOD every came out when the max on those items was ~120%

-Tempus-

Fearlessone
11-03-2005, 12:14
I just did a search for posts with 'gold' in title. Endless references like "have 3M gold, need soj or rune", and "How to build every possible goldfind char under the sun, for the umpeenth time". So what is the point?

Yes, you need gold for repairs, some of those 6-socketed items are ghastly expensive, and mercs are a nasty 50k unless they get good shouts every game. Most of what people seem to be collecting the gold for in these posts is: gambling. Trouble is, virtually none of you say what you gamble for or what is worth gambling for.

Ok, I've done classic for a long time, and gambling for rings and ammys there is important. The old soj after manald+nagel, and gambling for those uniques that wouldn't drop - I used to post extensively in 1.03-1,05 about getting the cow gold and how long it would take to get iceblink or silks, etc...

First of all, can you get exceptional rares in classic from gambling? LoD too? And what items are worth it in LoD? I saw one (and only ONE! post) about someone getting a nice +2 rare ammy. In-game someone told me "Circlets!" So that is something for me to go for: circlets and coronets. I've gotten a few set ammys, no Tal's yet ^^. It seems like some of U are getting phantasamogoric quantities of gold find to gamble for $$ armors. Certainly, early in the ladder, U will want to gamble for decent rares cuz those uniq and sets havent dropped yet out in the wilderness. I saw alot of "lem!" games early last ladder. Also, decent runes for upping are to be found with the barb find item skill, in addition to the gold u can get selling all that junk. Does mf help now with getting rares using find item?

Are most gold-for-gambling players just bored? I've know a few Diablo gamblers who are certified addicted to gambling and really do go to Las Vegas to live, and then gamble on diablo when they run out of money in the 'real world' casinos.

-Tempus-
12-03-2005, 00:41
I just did a search for posts with 'gold' in title. Endless references like "have 3M gold, need soj or rune", and "How to build every possible goldfind char under the sun, for the umpeenth time". So what is the point?

Yes, you need gold for repairs, some of those 6-socketed items are ghastly expensive, and mercs are a nasty 50k unless they get good shouts every game. Most of what people seem to be collecting the gold for in these posts is: gambling. Trouble is, virtually none of you say what you gamble for or what is worth gambling for.

Ok, I've done classic for a long time, and gambling for rings and ammys there is important. The old soj after manald+nagel, and gambling for those uniques that wouldn't drop - I used to post extensively in 1.03-1,05 about getting the cow gold and how long it would take to get iceblink or silks, etc...

First of all, can you get exceptional rares in classic from gambling? LoD too? And what items are worth it in LoD? I saw one (and only ONE! post) about someone getting a nice +2 rare ammy. In-game someone told me "Circlets!" So that is something for me to go for: circlets and coronets. I've gotten a few set ammys, no Tal's yet ^^. It seems like some of U are getting phantasamogoric quantities of gold find to gamble for $$ armors. Certainly, early in the ladder, U will want to gamble for decent rares cuz those uniq and sets havent dropped yet out in the wilderness. I saw alot of "lem!" games early last ladder. Also, decent runes for upping are to be found with the barb find item skill, in addition to the gold u can get selling all that junk. Does mf help now with getting rares using find item?

Are most gold-for-gambling players just bored? I've know a few Diablo gamblers who are certified addicted to gambling and really do go to Las Vegas to live, and then gamble on diablo when they run out of money in the 'real world' casinos.

i've been doing goldfind chars for yrs and yrs. even back in D1 i would save/sell everything so i could get stuff from wirtless.

back before LOD came out when you could force the game to drop/gamble uniqs/rares i would gamble on most items. i did that for a few reasons,
1. you could get killer stats on rare items
2. the max % on MF was much lower then it is now.
3. the max sale price on items was only 25k so it wasnt as easy to mass gold
4. the max gold you could carry was much less
5. it took longer to mf good items then it did to gamble for them
6. it gave me a new fun build to play

the 2 items i would gamble the most were tarns and rings. the rings i was always looking for duel leech rings but would always get a soj with 500k to 1.5 mill gold (so 1-2 a night) since LOD came out i spend all my D2C gold on amulets. since hell Diablo is the only other way to get a +2 amulet, gambling is the best way to get them.

in LOD 1.08, 1.09 i spent almost all my gold on amulet. i've always been after good +2 rares for all classes. in 1.10 LOD you gamble on all items and find something good. the % to get uniqs isnt as high as it use to be in D2C but you can still get them. the best part about LOD rares is you can now upgrade them. in 1.08/.09 magic had the best ED but now rares do. so what you can do is gamble on any normal item and if it has the right mods you can upgrade it to the elite version of that item.

circlets are also a great item to gamble. the only problem i have with them is i would have to make a new mule account to hold all the ones i like too much to sell.

the other items i gamble are used to craft with. for NL i use my lev 99 goldfind barb to do that. all items he gambles should have an ilvl of 99 vs an ilvl of 90 from most monsters.

the thing is goldfind builds are just more fun then doing endless mf runs. i find them even more fun then doing old school MF (where you just load up and go kill stuff on any map)

also with the new rune words you can drop the sale price on items by -30% if you like to gamble on plates those items will save you a ton of gold.

one last thing. you can make a pure goldfind char that goes for the max greed they can get or you can make one that uses items that have both gf/mf on them.

-Tempus-