View Full Version : Brandmancer ?
I'm thinking about necro thet would using brand as main weapon
and shoot arows to kill..
Brand 4 Socket Missile Weapons Jah + Lo + Mal + Gul
35% Chance To Cast Level 14 Amplify Damage When Struck
100% Chance To Cast Level 18 Bone Spear On Striking
Fires Explosive Arrows or Bolts
+260-340% Enhanced Damage (varies)
Ignore Target's Defense
20% Bonus to Attack Rating
+280-330% Damage To Demons (varies)
20% Deadly Strike
Prevent Monster Heal
Knockback
so it will have some physical dmg multiplyd ba amp and dedly strike
some fire dmg thet could be increased with some charged glowes
and bone spear dmg thet would be increasde by marowalk and other sinergys
well I'm still thinking about skill point distibution and non weapon gear..
any thoughts about thet..
if eny1 tryd this yet share yours impresions
h,_
Korrupted
10-02-2005, 01:31
as for skills, this is how I would arrange them:
max teeth (spear synergy)
1 bone armour
max bone wall (spear and armour synergy)
max bone spirit (spear synergy)
1 dim vision
1 confuse (for crowd control)
1 attract
max RS and SM
thats 106 points total, not exactly sure how many points you get through the game, but its close to that.
I'm assuming that you'll use Brand as your main attack, amp as your main skill, and use skeles as a barrier.
U get 110 so this build will be done at 95..
not too hard to get with public baal games
and can someone post bow breakponts for necro I'm too lazy to search write now...
as for items :
brand,fortitude or 160ed 60 ias armor(153 ed actualy).. but frst too see breakpoints
then gear selection..
Anyway this look like alot of fun hope it will sucesful also
I thought Chance to cast does not benefit from synergies. am I wrong?
I thought Chance to cast does not benefit from synergies. am I wrong?
i agree with that, not 100% sure though, where the h*ck is mm?
Any skill can be synergized, it's only that some forms of skills do not give synergies.
I thought Chance to cast does not benefit from synergies. am I wrong?
It had been tested and proven it works..
so lvl 18 bone spear full synargysed with marrowwalks would give
1351-1454 magic dmg.. nice adition to arrows :D
but I cant find bow breakpoints for necro...
my bro did a test on it, I am not sure if this will work but he siad that wear a Knock back item (Cleglaw glove) and by the time the monster been hit it got knock back and the spot where it was hit will spawn the Bone spear and hit the monster again.
so there you go. if you have knock back you can make sure your monster (or PVP) get the spear.
Necrochild313
10-02-2005, 16:20
my bro did a test on it, I am not sure if this will work but he siad that wear a Knock back item (Cleglaw glove) and by the time the monster been hit it got knock back and the spot where it was hit will spawn the Bone spear and hit the monster again.
so there you go. if you have knock back you can make sure your monster (or PVP) get the spear.
The bow already has KB on it, so that's not a problem ;)
This sounds like a great Idea hate, I loved bownecs back in .09 and this variant sounds quite powerful indeed.
Mad Mantis
10-02-2005, 16:28
and can someone post bow breakponts for necro I'm too lazy to search write now...
Every bow has a different IAS bp so you can't just post them all.
Depending on the amount of IAS you manage to get of your gear you might want to consider a Demon Crossbow. It will reach 12 FPA without IAS and needs only 8% IAS to get to the last bp of 11 FPA.
If you can get a lot of IAS from your gear you might want to try a Great Bow. It starts out at 16 FPA and can get to 10 FPA with 99% IAS.
i agree with that, not 100% sure though, where the h*ck is mm?
It has been a tough week for me so I was still sleeping. After I woke up I had to pick up my car from the garage.
Things are as RTB says. You can synergise the Spear on Brand. You can also synergise the Nova on BoTD, the Spear on Bonehew and the Spirit on Oath.
Well my Brandmancer is at 67...
got all gear ready
even nice 20ias glowes with charges of fire arow :D
It's for sure gona be fun.
Necrochild313
10-02-2005, 19:42
Let us know how it turns out :D
as for skills, this is how I would arrange them:
max teeth (spear synergy)
1 bone armour
max bone wall (spear and armour synergy)
max bone spirit (spear synergy)
1 dim vision
1 confuse (for crowd control)
1 attract
max RS and SM
1 point in AI curses isn't going to do you much good in hell, a better option would be to equip your nec with Delirium to get the % to cast Confusion going. If you have this equipment, I wouldn't put point 1 into any curses, but I would definitely get CG, GM and SR.
I haven't used any spear casting items yet, does the spear actually damage the monster struck or only the monsters behind him? You could test this in the maggot lair. If it only damages the monster behind the one struck, then you are going to have a lot of difficulty with bosses, particularly without curses. The usefulness of this build would depend upon whether or not the spear is going to damage the first monster.
It seems to me, if the spear does not hit the first monster, the main features on this weapon are the ITD and exploding arrows. With the two combined you don't have to worry about dex and AR at all, and the best char for taking advantage of EA is the sorc, or zon. Of course, if you skimp on AR you aren't going to hit bosses anyway, so no spears will be cast.
Let us know how it turns out :D
My Brandmancer is finaly done..
Here it how is looks..
HateMaster lvl 92 Necro
Stats:
Str:139
Dex:303
Vit:180
Eng:base
Skills:
Teath:20
Bone Spirit:20
Bone wall:20
Amp:5
Raise Skeleton:20
SM:13
CE,BA,RG,GM,SR:1
Gear:
Helm:Kiras tiara (with res/ias jewel)
Amy:Highlords
Weapon:Brand Great bow
Swich:Oath(juz to cast HoW)then AoKL and Golemlords head with +2 to RS and SM
Armor:Fortitude Archon plate
Glowes:rare 20 ias fire arow charges
Ring1:wisp ring
Ring2:Bul katosh
Belt:Verdungos
Boots:Marrowwalk
Full stash of dmg charms and anni
Merc act 2 offensive Gaze,Bane and Tomb Reaver
My dmg is 1500-4100 with HoW form Oath and Might from merc
When add dedly strike and amp..
And with some fire dmg and bone spear dmg it gets even better
End don’t forget the skelies
However im noticed thet BS sometimes miss monster thet have been hit by arrow.. without knockback it would miss alvays.
But it not thet bad.
and AR sux so unique monters are little troble.. for Boses CB gear on merc.
One thing left to say don’t try to make this if best gear is not avaible.
h._
Wouldnt an arach be better than verdungo? Never played a bowmancer but u shouldnt get hit many times, being ranged and having a merc and a golem to tank for you... Arach has 20% slow target, which is nice for a ranged attacker.
Necrochild313
11-02-2005, 16:31
Wouldnt an arach be better than verdungo? Never played a bowmancer but u shouldnt get hit many times, being ranged and having a merc and a golem to tank for you... Arach has 20% slow target, which is nice for a ranged attacker.
I couldn't help but think that the 33% peirce from razortail would be interesting to see in action, but verdungos is a good choice regardless.
Nice build man ;)
I couldn't help but think that the 33% peirce from razortail would be interesting to see in action, but verdungos is a good choice regardless.
Nice build man ;)
Yes I gona try razortail 33% peirce can make some difrence..
tnx :)
Pherdnut
11-02-2005, 21:40
Since that amp damage is going to kick in fairly frequently and it's going to have a fairly large radius, you might just want to ignore curses altogether since it will override anything else you cast. With marrow walks you can ignore Prison and Bonespear (except the prereq) leaving you with 37 points to play with (47 actually, but I go with 100 for my builds since XP gets really slow around lvl 90). What you decide to do with those points depends on how you approach equipment (more later).
Stats - Pretty standard. No need to enhance physical damage with Strength and Dex since the bone spear effect is your primary damage dealer, you don't need improved AR since brand ignores defense and gives you an AR bonus to boot, and you won't be using a shield. So just go with Strength and Dex for prereqs and dump the rest into vitality. No Energy of course.
Bow Choices - You only need 8% IAS to hit the 11% FPA break points for the Demon Crossbow. That's as low as it gets for crossbows. There are two bows that the necro can get to the 10% breakpoint with 99% IAS and a mere 60% to match the demon's max IAS at 11. These are the Blade Bow and Great Bow. Not only is their damage comparable to the Demon's and each other's but they max at four sockets, requiring only a visit to Larzuk rather than finding one with the right number of sockets, and are a hell of a lot easier to find than a demon crossbow. I would go for Blade since it has higher minimum damage, lower requirements than all the others and comparable average damage.
Other Equipment - That's where this build has drool potential. Your primary attack does not rely on +skills, you don't need to enhance your attack rating, you've got physical damage covered with an easily recastable Bone armor that gives you around 800 extra hit points and a ton of vitality to cover emergencies. If you go with a demon crossbow, you only need one IAS item to get it to its maximum FPS. I'd rather work around higher IAS requirements than try to find/trade for one of these, however. Getting the runes for Brand is hard enough.
If you go with a bow:
Helmet - Andariel's (20% IAS, +2 all, great poison resist bennies, but -30 fire resist), Stealskull (10% IAS, 30-50% MF - nice MF switchout)
Amulet - Cat's Eye (20% IAS, 30% r/w, nice dex bonus), Highlord's (probably ideal with 20% IAS, +1 all, a hefty bonus to deadly strike, and strong lightning resist but Cat's R/W bonus is a very good mod for a ranged attacker)
Armor - This is pretty wide open. None of the IAS armors are worth using IMO, since you can merely socket one with an IAS jewel to match the others and their other mods generally stink. going for good resists is probably key here. If going for the 99% IAS, you may want one of the uniques that has sockets so you can drop IAS jewels in it. Otherwise, I would recommend Smoke and eventually the Chains of Honor rune words for the high resists to all since most of your items won't be providing much and you can't use a shield. For MFing, Wealth or Skullder's.
Gloves - There are lots of IAS gloves at 20% and a lot of these are easy to get. I'd go for the Laying of Hands Bramble Mitts from the Disciple set for the huge damage bonus against demons. You may be able to find rares with more ideal mods, however. Rares with 20% IAS and 30-35 MF would make nice MF switchouts.
Belts - There are good IAS belts, but I have a feeling Razor Tail would be the best choice for its 33% piercing ability and dex bonus. I'd put good money on bone spear firing additional times as an arrow hits other targets after piercing the first one since that's the way it works with all the amazon skills and this will be a huge aid in dealing with large crowds. Goldwrap makes for a nice MFing switchout with 10% IAS and 30% MF.
Boots - Marrow Walks, there is no other choice here. These are a big part of the build.
Rings - Another open spot. I'd go with Raven Frost, Dwarf Star, and/or wisp/projector (if you can find one) for the elemental immunities they bequeath when you have resists at high levels. Just switch one out when you're having trouble with a specific element.
If you go with Demon Crossbow
Oh hell, outside of razor tail and marrow walks you can do whatever you want. Get those resists maxed and put on as many pieces of gear withh nice bonus attack mods as you can muster. One item with 10% IAS is all you need for the attack rate at maximum and those aren't hard to find.
Skills: 37-47 points remaining offers a fair bit of flexibility. If you want without as many +skills, you may want dump more points than is typical into summons and corpse explode. I wouldn't blow it all on skeletons since these aren't hugely powerful without a lot of skillers. Instead, try to get at least 10/10 in golem mastery and clay golem with plus skills for a survivable golem with a 50% slow effect for slowing bosses and tanking in Hell, at least 60% in summon resists, a point or two in revives (you won't need a lot since bone wall will also help out with your tanking/blocking needs), and the rest to get your corpse explode radius up.
Play Style: You've got all kinds of options for keeping enemies away from you. Walls will block entire groups of enemies off in corridor areas and do a decent job of slowing groups of enemies down in open areas and Gumby recasts quickly to stop anybody moving on your flanks while revives help keep them occupied as well. This should keep you killing, amping, and corpse exploding with minimal interference. On the rare occasion that you do run into serious trouble, hotfoot it out of there while spamming bone armor and dropping gumby behind you.
The only thing I'm not sure of is the explosive damage. Is this based off of whatever damage your arrows do or something else? That could have a big influence on the build. You may want fortitude armor in that case to crank up the damage of the explosion. Also, if it's fire damage some fire enhancing gear might be nice too, but I think it's physical like the barrel explosions.
Mad Mantis
11-02-2005, 21:58
Since that amp damage is going to kick in fairly frequently and it's going to have a fairly large radius, you might just want to ignore curses altogether since it will override anything else you cast.
Since the Amp triggers when you get struck, you could use curses, your Merc and Golem and even things like BP and BW to prevent yourself from getting hit.
You could also forego curses, but it does mean that in certain situations you can’t cast any curses. Also the Amp can be overridden just as easily by a curse of your choice. You’ll have to decide for yourself if you will want curses or not.
you don't need to enhance your attack rating
Actually you do. ITD doesn't work against Champions, Uniques and Super Uniques. So in order to hit those you are still in need of a good bit of AR.
The only thing I'm not sure of is the explosive damage. Is this based off of whatever damage your arrows do or something else?
They have their own set damage from what I can remember. I'll try to find out how high the damage was. If memory serves me correctly it is both Fire and Physical damage, same as the death explosion of the FG.
Pherdnut
11-02-2005, 23:22
Ick. Well wrong on multiple points. I hope the item list was helpful at least. I can't seem to find a listing of items with IAS on them anywhere. AokL and Oath works nicely for amping those skellies but I've been warming up more to revives lately. It's pretty cool to actually be happy to see Burning Soul's on a run and they don't seem to have any problems keeping up with you for the most part.
Stats - Pretty standard. No need to enhance physical damage with Strength and Dex since the bone spear effect is your primary damage dealer, you don't need improved AR since brand ignores defense and gives you an AR bonus to boot, and you won't be using a shield. So just go with Strength and Dex for prereqs and dump the rest into vitality. No Energy of course.
Well not exacly BS is not your primary damage dealer becouse its only
1351-1454 magic dmg.And monster thet trigered BS will not alvays be
hit by the same.Its juz bonus to your phisical dmg with amp and dedly.
The only thing I'm not sure of is the explosive damage. Is this based off of whatever damage your arrows do or something else?
Its same as amazon explosive arow on 20 lvl it gives 121% to ar and
130-150 splash fire dmg.Can be boosted by charges of fire arow 12% per
lvl.
Mad Mantis
12-02-2005, 00:04
Its same as amazon explosive arow on 20 lvl it gives 121% to ar and
130-150 splash fire dmg.Can be boosted by charges of fire arow 12% per
lvl.
How did you find out that it was level 20? After searching the Arreat Summit (searching Statistics didn’t provide me with the answer) I knew that the mod was essentially the same as the Zon skill Exploding Arrow, but aside from a few Uniques I couldn’t find the levels on the Runewords.
How did you find out that it was level 20? After searching the Arreat Summit (searching Statistics didn’t provide me with the answer) I knew that the mod was essentially the same as the Zon skill Exploding Arrow, but aside from a few Uniques I couldn’t find the levels on the Runewords.
I download a patch thet alows me to make new runewords in SP.
Runewords are indetical since same kod have been used.
Make brand open char with ZonFire and see what you wanna know. :D
Actually you do. ITD doesn't work against Champions, Uniques and Super Uniques. So in order to hit those you are still in need of a good bit of AR.
Actually, it's only (act) bosses that have immunity to ITD. A small typo... thank you Blizz :p
Those bosses will be the bane of the Brandmancer, if the variant works.
Its same as amazon explosive arow on 20 lvl it gives 121% to ar and
130-150 splash fire dmg.Can be boosted by charges of fire arow 12% per
lvl.
AFAIK Nobbie just used Slvl 20, because he did not know exactly what Slvl Brand 's Explosive Arrows have. It's very hard to determine. I used Slvl 1 in my runeword mod, it's not like they're going to do dmg anyway.
AFAIK Nobbie just used Slvl 20, because he did not know exactly what Slvl Brand 's Explosive Arrows have. It's very hard to determine. I used Slvl 1 in my runeword mod, it's not like they're going to do dmg anyway.
My friend hold small d2 serv for ppl without oreginal CD-key..
about 2000 people plays there.
He have copy (dont know how exacly) kod from blizz to his serv
to add new runewords to his serv.
I asked him he says its lvl 16 actualy. but as you said it's not like they're going to do dmg anyway.
Mad Mantis
12-02-2005, 13:43
Actually, it's only (act) bosses that have immunity to ITD. A small typo... thank you Blizz :p
Those bosses will be the bane of the Brandmancer, if the variant works.
The variant should work. It is basically a Bowmancer with a synergised CtC attack.
There are ways around the AR problem. I found a number of items with my Meleemancer that can be used to get you chance to hit up to a decent number. Most of these are dead cheap and/or easy to find.
My friend hold small d2 serv for ppl without oreginal CD-key..
about 2000 people plays there.
He have copy (dont know how exacly) kod from blizz to his serv
to add new runewords to his serv.
I asked him he says its lvl 16 actualy. but as you said it's not like they're going to do dmg anyway.
There is no way someone can get the data files from bnet, unless they hacked in (not the in-game hacking), or somehow managed to get ahold of the new files while they were working for Blizzard/ or still are.
Sorry, but I don't believe that.
There is no way someone can get the data files from bnet, unless they hacked in (not the in-game hacking), or somehow managed to get ahold of the new files while they were working for Blizzard/ or still are.
Sorry, but I don't believe that.
I gona ask him abot thet..
U'r write RTB he had to chage game kod himself to
add new runewords.
and its lvl 16 been tested and proven I'll post link as
soon they put forum up. curently is down for updates or something..
Better PM that link, as we're not allowed to post links to competing forums here. Can't wait to see that test.
Damn it heaven is still down..
Anyway here is how it was tested..
Char 1 naked necro with 0 fire resist and points in BA
Char 2 zon with brand
Zon shoots in necro BA absorb 100% phisical dmg
Since KB doesent work in pvp bone spear don’t hit necro
All thet remains are explosive arrows
200 shoots are taken
dmg per shoot has writen multiply by 6..
then calculated avg dmg end it was for lvl 16 exploding arrow..
not 100% for sure but it wouldn’t make difrence if it is 15 or 17..
nickedoff
14-10-2005, 03:49
Originally posted by NecroChild (I think?):
This sounds like a great Idea hate, I loved bownecs back in .09
09 bow necs?! explain please =)
Since KB doesent work in pvp bone spear don’t hit necro
Sadly, KB does work in duels.
What's to stop you from using low res to spank up the exploding arrow AND wearing a dream to add 500+ lightning damage to your ITD splash?
OldSkoolGamer
14-10-2005, 14:14
Originally posted by NecroChild (I think?):
09 bow necs?! explain please =)
I had an 1.09 bow nec.
Mine focused on crushing blow with the aid of a Demon Machine (explosive bolts) and bone prison.
In 1.09 you could damage your own bone wall/prison. The explosion from the bolts has the ability to trigger crushing blow.
The idea was that you would prison an enemy and shoot the arrow at the enemy. When the bolt hit the part of the prison in front of the enemy, an explosion was caused (chance 1), then the bolt hit the enemy (chance 2), then the bolt hit the back of the prison and caused another explosion (chance 3). I can't remember if the bolt and explosion on the monster hit both had the chance for CB or not. If so, it would be four chances.
So with each attack you had several chances for crushing blow.
Killed cows great! :clap:
nickedoff
14-10-2005, 22:09
Awesome. Hmmmm...
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