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z3phrn
09-02-2005, 07:06
Double character guide [note: i cut the paly guide since this is the sorceress forum]
Getbackers: Amano Ginji and Mido Ban
Emperor of Lightning and the Man with the Evil Eye

Intro:
Let me start off by saying that this isn't a cheap guide. It takes quite a bit of investment to complete this build. These characters are also pretty useless until around level 70. These builds are meant to be the "perfect" build, which means putting all points into vit, using the best items possible, and etc. Think about it... if you are building a double dream hero, then i can assume that you are pretty rich already, cant I? If you want a fun hero, that plays through all the acts one by one, go make yourself a damn barb or something. If you want a very powerful end game character, who rips up anything with tremendous speed and atk power, then this is the character to pick. The average cost to obtain these items on Softcore Ladder, is about 7-15 runes, depending on how much investment you plan to make. The items I have been using on these characters are far from perfect, which I admit and have factored in when calculating the str and dex required to put on gear.


More Introduction:
Mido Ban [the sorceress] deals an impressive 50,000 total elemental damage per hit, at 5 hits per second, with 9000 attack rating, 10000 defense, and 4,500 life 700 mana.
Amano Ginji is an unrivaled melee paladin, dealing 10,000 zeal damage, 12,000 charge damage, and over 18000 attack rating, and 3000 life as well. Both of them have taken down all the act bosses, as well as clone diablo with amazing speeds [under 3 seconds on average], and can do well in PVP.


History:
Having spent all my earnings, which includes about 80 of the "high" runes on testing to build new and unseen characters, I pretty much know what works on these chars, and what doesnt. These 2 characters are the 5th and 6th generation respectively of the new "uberclass", a hero that can destroy anything, everything, and do it with style and as little effort as possible. The names Amano Ginji and Mido Ban come from the popular Getbackers anime, and i chose them because the anime chars with those names properly reflect the heros traits and powers.

Amano Ginji wields the powers of lightning, and is also known as the Emperor of Lightning. He is a laid back type of guy, who only uses his powers when he desperatly needs them. Similar to the AmanoGinji paladin [which i'll refer to as auradin from now on]; they both do not exert themselves too much. The auradin prefers to pk from a distance, basically charging around like a moron and evading all types of damage, while his auras deal out pain to everyone a screen and a half away. Only when he must, he will perform his ultimate attack [charge] for an unrivaled 10,000 lightning damage, being combined with conviction will render any opponent harmless.

Mido Ban has the power of the evil eye, a shamanistic power that gives him the ability to cast hallucinations. He also is gifted with an extremely powerful grip. The MidoBan sorceress [the enchant sorc, or ensorc for short] deals an impressive amount of damage, at extremely high speeds [5 frames, the highest possible]. Mido is a sorceress, which serves as an illusion that sorceresses are weak and stupid in melee combat, but unkowing to the enemy, he has an ungodly amount of life and defense as stated above, and is undoubtably the most powerful single character that this game has seen.

Theory and Important Guidlines:
As with any lab report... I mean guide, a hero build must have a theory. From testing, I have concluded that the data below is accurate, and 100% important in the building of these classes.
1. Enchant will be used primarily to pump attack rating. Later on, more points can be allocated to this skill for increased fire damage. Enchant for a ranged weapon works differently than from a melee weapon. On ranged, the damage is applied like this : enchant damage * fire mastery boost.
On melee, the fire mastery boost applies twice: enchant * fmastery * fmastery.
Bow damage on the character screen is incorrectly applied, and should actually be around the character screen damage divided by your mastery damage. THe character screen displays your damage correctly if you are using a melee weapon.

So ranged damage looks bad compared to melee? Not really. If a bow shot expllo, the enchant damage carries over to the fire aspect of the exploding arrow, which in effect doubles your damage. The exploding arrow also does splash damage to targets nearby. Also, if you are wearing a piercing belt razortail, the fire arrow can travel through the first target, and hit another target, and the splash damage will travel back to the first target. This is why using a raven claw bow + enchant is very powerful for leveling up. [1000+ splash damage per arrow, a level 20 can cow for himself, or clear act 4 solo with ease]
Generations 3 and 4 both were built using brand demon crossbows [which only need 10 ias to hit the right frame], and although the range and splash damage aspect was very powerful, the speed is less than half of the melee build that we know as MidoBan.

Thusly, I have concluded that the fire damage was insignificant with respect to the lightning damage, and this skill should be mastered only for the attack rating boost.

2. Dreams stack
The dream runeword shield and runeword helm have an effective level 30 holy shock aura when both equiped. This adds an impressive 1.6k lightning damage to your attack, and similar to fire mastery, lightning mastery affects it 2 times, [assume your Lmastery is 400%, then your 1.6k damage would be 1600 * 5*5 = WOW]. You want to make the dream out of a tiara [because its sexy], and either a dragonshield [because its also sexy][no not dragon runeword] or troll nest [these 2 shields have low str req, and have 3 guarateed sockets]. I did not want a big str item to bog down my stat point allocation.

3. Mido Ban isn't a girl
Mido ban is a guy. So why is he a sorceress? Who knows, but we can change him into the monstrous death snake he is in the Anime. How? With Beast of course!

4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.

5. Whats the point of turning into a bear...
You life basically doubles, which stacks on top of the cta, giving you an impressive 3500-4500 hp range depending on how much str and dex your other items need. Plus, you gain the ATTRIBUTES of the bear [once you morph into the bear, you effectivly become a druid, you will see why this is important later]

6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.

Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...

Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.

for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.

Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.

z3phrn
09-02-2005, 07:07
Skills:
Max the second Cold Armor
Max light mastery
Max enchant
1 Static field
3 prequisites
[no need for teleport, enigma gives it]
64

Build 1
20 Max thunderstorm
1 point into energy shield
20 into telekinesis
rest into nrg shield

Build 2
20 max fire mastery
20 max warmth
5 prequisites
rest thunderstorm

I personally suggest build 2. Build 1 was used by enchantresses #3, and 4, and although it was great for pk, did not add too much toward fire damage. Pick this build if you want to pk more, and need some sort of safety net in the form of nrg shield. Pick number 2 if you want to maximize damage.


stat points: more explained in the items section
str: enough to use items [ZERO if done correctly]
dex: enough to use items [109 hel'd phase blade] [also ZERO if done correctly]
vit: max
energy: none



Items:
Since the Dream sorceress is pretty much COMPLETELY USELESS until she can wear her double dreams, and bear morph, she needs to basically leech her *** thru 3/4s of 100 levels. To build a "perfect", ie, putting 0 points into both str and dex, and maxing vit, you will have to wait a while to wear all your gear.

Lets go through the items that pump strength.
Marrowalks: 118req +15-20 str
Maras Kaleido: 0 req +5 str
Draculs: 50req +10-15 str
Beast: 50req +30-40str
Coh/enigma: 55 req to be safe, +20-60str.
Anni +10-20 str
basically the only strength you need will be to put on a spirit shield. If you go with the lidless, you dont need so much strength.

Str is not much of a problem, since your gear will be specifically built for yourself, with low str in mind.

Items that pump dex
Marrowalks +15-20 dex
Maras: +5 dex
Raven frost +15-20 dex
Anni +10-20 dex
As you can see, you wont be getting alot of dex, so thats why that hel rune in the phase blade [136-109dex lowerization] is very important. with a base dex of 15, +65, you are still 30 short of dex. This is quite problematic. There is really no way to remedy this problem without putting points into dex, or hordeing a crapload of charms. The way i have figured out is to instead use ik gloves which give both +20 str and + 20 dex. This way you only need 10 more into dex, which can be done with 2 large charms [not that painful].

the best gloves for this build would definitly be bloodfists, which give a very nice 30 fhr and 40 life, but you would have to sacrifice 20 dex points, which if added to vitality does about the same thing. the fhr does not really matter either, since the double dream and verdungos will cover for the fhr, as well as charms.


The final gear looks like this:
Beast [in a crystal sword, or low dex/str weapon]
Call to arms [/w low reqs]
Spirit [if you use enigma] Lidless [otherwise]
Dream Tiara [because no sorc would wear a bone visage]
Dream Dragonshield/Trollnest [medium str req, dragonshield looks better tho]
Breast plate [or mage] Enigma
Marrowalks
Ik gauntlets

Scenario 1:
Raven frost
Bk ring
Verdungos

Scenario 2:
2 Bk rings
Trangs belt

scenarios 1 and 2 are both pretty good, since +40 vit = about 80 life, while an xtra bk and trangs belt give around 100+ and more mana. But you loose out on the +15-20 dex from raven frost, as well as the atack rating [which is around 20% of your toal atack rating when enchanted], so its a big nono. THe one important thing to know is that +1 to light skills is equiv to around 2000 light damage, averaging 1k. But you can just get more damage with charms. Its not like midos damage isnt high enough. You want to have as much dex as possible to equip the items, then you can think about improving damage later. even with no skill gear on, you can maintain around 35k damage. But if you waste 20 points into dex, that translates into 20 vit, which is 40 life, or around 80 with bo, or 200 when you morph. Having 4k life and a couple thou less damage, is much better than having 25% less life and 25% more damage, since you have 1 hit kos anyway.

You need 86 fhr to hit a good frame break, and an impossible 151 to hit the next one [well its possible with verdungos, double dream, +light +12fhr charms, bloodfist, and sandstorms, but its not worth sacrificing the +40 dex from marrow+ik gaunts for it]. 86 should be a good goal. Lets assume that your dreams are average fhr quality: 25 each. then you would have 50, which means you would need 36 more. You would get 10 fhr from the verdungos, and you would need 26 from charms. i have picked up 3 light charms +12fhr, so im set.

you start with a base 10 str. Then at level 70, you get +20 from your annhilus, and +5 from maras. Then you have 35 str, which is enough to equip a breast plate enigma. at that point, the rest of your gear can be equipped. Again, if you are building this sorceress, I strongly suggest you do it this way, because putting str and dex [instead of vit]into this build ends up being a difference of over 700 hp. The generation 4 enchantress was built under the idea that i would allocate into dex and str as she needed items, since i did not know what items she would be wearing until i tried them. She ended up having lesser than 3k life, whereas compared to the generation 5 midoban, who has a clean 4.3 k life. As you can see, vit is a big difference. The cta and the bear form basically double your life, twice, making 1 pt into vit basically give you a 8-10 hp return.

Resists: to have max resists it will take a bit luck and items. i was using coh previously, for the monster resist 65, but for the generation #7 sorceress, i will be using a breast plate enigma. Why enigma? it basically has no bonuses what so every compared to the coh for a sorceress, but there are 2 things that stand out. 1. you cant make a low requirement coh. there is no armor that has 4 sockets that has a req of 30 str. 1. corollary. therefore, if you have bp enigma, it will be your base of str stacking. With an annihilus + base str, you can equip the bp enigma, and then stack other items, such that you can put everything on. 2. this may be obvious, but enigma has +1 teleport. Which means, by using this, you save 2 points into tk and teleport. this translates into maxing out your final skills 2 levels faster.
back to the resists. since you wont be using coh, resist is a major problem. if you can grab 5 15ias/15resist all jewls, and have the balls to put them and a shael into a phase blade, for a 95 ias, 60 res all phase, then you will have no problems. if you dont have the ability to consciously waste a couple high runes worth of jewls, then 4 shael + 15ias/15res + hel [or -15req +15res all] will also do the trick. if you are damn poor, or cant find a 15/15 jewl, then .. lets do some math

anni: 10-20 res all
maras: 20-30 res all
dream 10-40 res all
3 anyas: 30 res all
as you can see, the max possible is a lousy 20 resist all in hell mode.
it would be max if you had a coh, but we are using enigma here, so we need some way to make up 55 resist all.
i find myself wishing i cud make a 95 ias, 60 res all phase right now.
anyway, you can remedy this with charms. since i neede +10 more dex, i found 2 dex larg charms with some resist. i also needed 3*5 fhr charms, so i picked up some fhr charms with resist. grand charms that give life and resist arent bad. in the end, i had around max resist, by using these charms and 2*15 res all charms with 40 life. If you cant find any of these, dont worry. its not a problem. resistances arent going to kill you. unless you duel, in which case u will be elementally raped. i have presented 3 solutions to improve your resists, and even if you dont follow them, its alright.
alternate solution: you cud get a coh dusk shroud [str:77]. you would almost definitly have to put some points into str that way, or load up on charms[tip: make beast out of a crystalsword, then you can equip that with 35 str from basestr+anni+maras. then you will have enough to put on the shroud. after the shroud is on, you will have 102 str. then you can equip the rest of your gear]. this way is a pain in the *** if you die. but at least you have max resist. personally ill go with the charms and enigma.



One thing i want to point out is that I don't like swapping items for prebuff. swapping out my entire gear for +fire items just to enchant, then swapping back, WAS VERY ANNOYING. I promised myself to keep this to a minimum. Therefore, I don't do it. The numbers obtained and experiemental results have been attained by NOT having prebuff gear and taking an hour to cast it. However, there is one thing that must be swapped: that being the cta and beast. There is really no way to both bo and morph and use the Pink saber without having to swap 1 of em out. I usually keep the cta/spirit and dream/pink on my weapon, and bo/enchant/armor up, then swap out the cta for beast, and morph, then push w for my main atk. that way i can quickly morph back if trouble comes up. The duration of bo is around 5 minutes, but it has NEVER run out on me, as the sorceress clobbers everything anyway, with or without bo.

z3phrn
09-02-2005, 07:08
Level up guide:
This sorceress needs 2 things to level up.
1. an enchantress buddy
2. raven claw long bow [basically doubles your enchant damage, and gives you splash]
3. twitchthrow [optional]
I use the above to level all my characters in under half an hour to level 25.

Notes: i hate fallen. I just avoid them when i can, those dirty little bastards
i also hate those foul crows, they just dont seem to give alot of xp
same with skeletons, you want to avoid them until u can use ravenclaw to blowup the entire group

I first find a game where there are many people, but not necessarily where i am, since i want all the xp to myself, wahahahaha.
at levels 1-5, i get my sorceress enchanted, buy a random bow and a couple arrows, and around 10 stamina pots then run around the moor and cold plains, leveling like mad.
at level 6+, i go to dark woods and kill stuff there. after i make my way through there, i can either go back and finish cain [which is important], or i can go make my way to tamoe highlands.
at level 9, head to catacombs. you want to kill andy by level 12.
at 12+, get another enchant, and do the viper temple. the place is loaded with monsters, so its pretty easy leveling. you want your enchantress to teleport and get the staff, and have her give you a cube [you can get it back when u kill a3 travincal]
after viper, run thru the arcane, unless you dont feel like it.
then do canyon, some tombs... at level 15 and raven claw, the level ups become really easy. just make sure there are alot of people in the game.
once you are level 20, go do ancients. contrary to most beliefs, i always do ancients at level 20. that way, once i finish em, i would be level 21, which gets good xp from cows. level 20 just doesnt cut it that much. then with raven claw, and twitch [for ias], i clear cows by myself, maybe 1-2 times at the most. after that, ill be level 25.
25-38 do norm baal
38-40 rush through nm. while doing a3 and a4, follow the rusher so you can get the 2 levels [its not hard]
41-58 do nm baal
58-60 hell rush, get xp
61 do hell baal until you can get your items on

the reason you go to hell at around level 60 is so that your other character [which is killing the minions so you get teh xp] will get some xp as well. in hell mode, you get the same level ups, but the char who is killing the minions will also get some xp.



MERCENARY equip guide: act 2 holy freeze [no buts about it]
eth infinity [conviction more than triples your damage. without it, you cant kill clone. with it, clone goes down in 3 seconds. im serious. don't believe me? try it. takes 3 static fields and 5-8 melee hits]

fortitude. you have frost armor. he has frost armor. everything is nice. the 300 ed and enchant[from you] gives him a monster damage boost as well.

andys visage. if you happened to get a colossu voulge infinity, you will love this hat. equipping this on him lets him actually get 200+ str, which is otherwise impossible [i say that loosly] to get. the leech is also nice, since he doesnt have anything else that gives it.

Make sure you check his resists, and put in the right rune/jewl/gem into the hat accordingly. the -30 fire resist on it will make clonekilling very annoying.



Boss guide:

All main bosses except dclone:
Soloing any boss cept declone is a piece of cake. Static him 2-3 times to get him down to half [conviction makes static field awesome]. morph then take him out. easy bosses such as andy and mephisto dont even require static, they go down in 1-2 hits anyway.

Dclone: well its the same idea here. You will be amazed the diference of the effcts of static field, when you have conviction on him, and without. His life dorps to half in 2-3 statics with conv, but without it, it barely moves at all. thats why infinity is important, and keeping your merc alive is king.
Thusly, if you are prearing to fight him, carry some rejuvs for your merc just in case.

Note: if your merc dies, the auras that progenerate from the weapon might not activate, so when u rehire a merc, unequip then requip his items that give off auras.

There isnt really a need for strategy vs the bosses, i wrote this section to make 1 point clear: when fighting dclone, make sure you are attacking clone from the opposite side as your merc is. If he is attking from the back, you want to hit him in the front. out of the hundreds of dclone fights ive pitted mido through, the merc dies on about 50% of the ones where we atk him in the sam e direction. The lightning inferno and firestorm just rips him up. well actually its probably because my merc was wearing andys, and i didnt happen to stick a ral in the hat, so he had like 40 fire, and the rest maxed[or beyond max]. the firestorm always took him down to half an the normal pots wudnt work fast enough.

conclusion.
it may take some hard work, but in the end, the result is a killing machine that is capable of killing anything, anywhere, no exceptions.

here are the average hits to kill each boss in hell, assuming 3 other characters are in the same game: with
midoban
andariel: 2 /w static :1
meph: 2 /w static:1
diablo: 5 /w static:3
baal: 7-8 /w static:4
dclone: 9 /w static: 6-7
all bosses can be done in under 3 seconds.


last word: one thing i have noticed is that mido can have a decent 300 mf if you give her war travs, goldwrap, mf ammy, and a nagel instead of marrowalks, verdungos, and maras. the next step? magic finding bear melee sorceress?


thx for reading ^^

Simplus
09-02-2005, 10:13
omg, i wish i was ladder, and rich

combatman
09-02-2005, 10:53
I think its a good dmg guide but i am more interested in a pvp use of this build.

The things that bothers me are:
- u cant tele in bear form
-u wont have block and this usualy means fast death
-u wont have much dmg red

So this actualy means the first that hits in a duel wins, did u think maybe to put a dragon armor instead of enigma and use a storm instead of dream shield?Your dmg should me similar but u will last longer,, tell me your opinion.

Tycho Spradling
10-02-2005, 00:22
You mentioned a paladin version of this. I would be interested to see that. There are some dream builds posted on the paladin side but none compare to this at all.

D2Freak91776
10-02-2005, 06:23
Your dmg should me similar.

Im sorry but how is 15-20k dmg SIMILAR to 50k dmg? Sacrificing a dream for a storm only gets you 35% dr and block and about 30k less dmg. I would stick to Energy Shield.

combatman
11-02-2005, 11:04
Im sorry but how is 15-20k dmg SIMILAR to 50k dmg? Sacrificing a dream for a storm only gets you 35% dr and block and about 30k less dmg. I would stick to Energy Shield.


I made a testing character on sp and it turn out to be a 30 k dmg with 1 aura and 69 k with 2 auras (10light skillers).Unfortunately holy fire does only around 1 k dmg so it is a weist to put it on. Maybe is bugged?? dont know,..

Now, if u think that an enchant sorc have 18-20 k dmg and its preaty kicky,, i think that 30k dmg should be enough to kill anyone but it is true that 69k is just too much goodly to forget it about.

spakka
11-02-2005, 21:50
Ne1 hav ne advice on a variant of this but without botherin morph to a bear??
Thanks

-spak

BodomSaint
12-02-2005, 00:03
Ne1 hav ne advice on a variant of this but without botherin morph to a bear??
Thanks

-spak

i have done a similar guide here (http://www.rpgforums.net/showthread.php?t=312309). there are still some fallacies and omissions in it, but i'm currently working on a major overhaul of the guide (however, it'll still take some time till i'm done with it)

combatman
12-02-2005, 02:29
i have done a similar guide here (http://www.rpgforums.net/showthread.php?t=312309). there are still some fallacies and omissions in it, but i'm currently working on a major overhaul of the guide (however, it'll still take some time till i'm done with it)


I am trying to get a dream shield on b-net, or at least to look at the modes becouse i am sure they should be different in a shield. Do u have any idea how a dream rw looks like in a shield? Does it ad any fbr or increased %of blocking?

BodomSaint
12-02-2005, 02:50
This is my Dream Shield (http://img100.exs.cx/img100/8017/dream7tx.jpg)

;)

combatman
12-02-2005, 12:28
This is my Dream Shield (http://img100.exs.cx/img100/8017/dream7tx.jpg)

;)


Oh, crap,.... no blocking,,,,,,,, I think that build is not so good for pvp purposes after all ,even with 65k dmg,....

LorveN
12-02-2005, 13:04
nice guide indeed. however, I'd also like to see the paladin-part added ;)
Only thing too complicated was to understand how the sorc could be a man!

Combatman: Its nice for pvp if you use widowmaker for guided arrows, throw arrows out, switch to double dream, teleport to avoid everything while arrows do the work. Looks ugly, but sure could be funny ;)

combatman
12-02-2005, 16:20
nice guide indeed. however, I'd also like to see the paladin-part added ;)
Only thing too complicated was to understand how the sorc could be a man!

Combatman: Its nice for pvp if you use widowmaker for guided arrows, throw arrows out, switch to double dream, teleport to avoid everything while arrows do the work. Looks ugly, but sure could be funny ;)

HMzZzZzzZz........u know, it is not a bad idea,...

LorveN
12-02-2005, 19:12
HMzZzZzzZz........u know, it is not a bad idea,...

its a funny way to get a decent duelling char without having to put too much into dex for blocking actually. However, Widowmaker has 146dex required, so you still need quite a bit, but that will anyhow just affect your block in a good way once the weapon switch is done.

If i quote from the guide:
"dex: enough to use items [109 hel'd phase blade] [also ZERO if done correctly]"

If this is correct (i have no reason to think it isnt, but i just dont feel like doing the maths now ;) ), this means you will have to add about 35-40dex anyhow, all depending on your items, resulting in 70-80 base life less. I dont know how much this extra dex would affect the block% from the dream shield, but still i think it could be worth it, since it actually is a way to killing enemies from a distance. Going melee with such low block is not very safe even with that high life. Good melee chars will have you down in notime, and the attackrating on this char isnt really godly, so you probably will miss a few swings before getting your first (hopefully deadly) hit. Meanwhile a good melee char could have landed enough hits to rip your 4.5k life up since you will have no damage reduce.
A stab in the back is that you cant use bearform and teleport at the same time, so here you have to choose.

Just venting my thoughts, hope its of any use at all :)
Im trying to decide which way to do it myself, saving up items for a dual-dream-something-sorc, and havent decided exactly how to do it ;)

spakka
13-02-2005, 17:08
Thanks thatll help a bit

z3phrn
14-02-2005, 04:12
i posted the guide right before i went on vacation, so that i could get some feedback by the time i came back. i realize that i totally forgot the pvp and charm section [on another word file], so ill get that up when i get back. i will also post the paly guide. the sorc bear isnt that great for pvp, since tons of hp/tons of damage wont really cut it against cheap moves like constant mind blasting, guided shots, or constant hammer spammering. my mido is mainly built for taking out dclone if he ever spawns. the other side of the equation, pvp is covered more indepth in the paly guide. he is prolly the strongest dueler i have seen.

ill include some little tidbits from the sections i havent put in yet [since ive got a week till i get back]:

charm:
get light charms for the ensorc for +2k damage per charm. the rest should be resist, life, or fhr if you need it. dont forget anni.

ss over dream shield:
it would be wise to just go for a dream shield with decent block, instead of ss. you basically 2x-3x your damage with dream.

bear sorc vs nonmorphing sorc:
sure you can teleport. but unless you have some sorta autoaim garbage, i dont see how you are going to teleport on top of an enemy, and hit him to death before he wws/hammers/whatever you. high light damage without a nice convic does nothing.

pvp sorc: max thunderstorm and use ts and holy shock. teleport around like a moron. thats about it here.

paly: he uses convic and maxed synergies on holy shock to have a convic+holy shock combo. hasnt lost a duel yet. craploads of auras. charges around the enemy in circles while shock + convic rapes them. or he can just charge the enemy for a convictionized 10k light damage. fun.


the missing sections will be up when i get back. thx for the suggestions thus far.

z3phrn
14-02-2005, 04:19
btw, has anyone tried to duel with a dream widowmaker build? its not like the light mastery stacks twice or anything. and barbs/paly/necro/druid with enigma and max res arent going to fear a 2k light and 2k fire damage. [and sorcs zons and asns can just rape you from afar.]

if you wanted to teleport, you just have to waste gear on fhr items. so basically then u wasted a ton of dex pts, have no block what so ever. you have double elements which will be resisted to $#I$, and finally your atk speed will be slower than a necro trying to rush hell.

the main reason this build fails is that the other classes can very easily teleport as fast as you do. they have nothing to fear if they are constantly popping up next to you.

and i am aware of the weaknesses of the ensorc in pvp. but shes like a werebear in pvp. there are things that you just cant win. wait a week for the paly guide if you want to kill everything. [the gear for both is about the same, but ull need a doom and paly dream]

spakka
15-02-2005, 00:30
I made one of these... an im basically the same as urs... BUT.... how the hell didi u get 9k ar??? i hav like 5k with 2Xrfrost, and a few +ar charms....
also 4k life?? more like 2.5k
u got ne advice on how to boost primarily ar?
Nice guide tho and sweet chr
took out 2Xgodly equip lvl 95barbs at lvl 74an the shock wastes sorcs n zons

combatman
15-02-2005, 12:49
I made one of these... an im basically the same as urs... BUT.... how the hell didi u get 9k ar??? i hav like 5k with 2Xrfrost, and a few +ar charms....
also 4k life?? more like 2.5k
u got ne advice on how to boost primarily ar?
Nice guide tho and sweet chr
took out 2Xgodly equip lvl 95barbs at lvl 74an the shock wastes sorcs n zons


have u tryed angelic combo?

spakka
15-02-2005, 15:51
nope.. but my dmg will go way down coz of losses to +skills... hmm owell, i think imma make the pally version instead

z3phrn
15-02-2005, 23:59
well i get quite a bit of life from the enigma, verdungos, bk, and sandstorms. i picked those items specifically cus they gave alota life. also since theres no points into str or dex, i have somewhere around 490 into vit, which translates into 3.5-4k life depending on the charms im using.

for attack rating, angelics are nice, but if you wana go double angelic, it would be wise to swap out verdungos for trangs belt for the antifreeze. i get enough ar from the enchant which is around level 30-32 depending on what items shes wearing, so i rarely use angelics, except maybe for dueling.

before she morphs or bos, she should have around 1100-1400 hp [mine has around 1350], and that will give you a nice total hp number. if you dont have that much hp, then you have been doing something wrong. remember that 20 life charms translate into around 75 life.

o btw she has perf cta, but that shudnt be the diff between 2.5 and 4k life.
enigma/maras/bk/anni/spirit/1+ on cta/+1 on bcomand gives a total of 10 to skills, so she has a level 16 cbo, and +12 bear form/lycantropy.

bear form adds 50% life, lycantropy adsd 75%, and bo has +80 for a total of around 200% more life. if you followed the guide closely, you would have at least 450 points into vit in the end [i mean, sandstorms give 15, dungos give up to 40, and anni gives up to 20, its not hard], and the life bonuses from charms and bk and enigma.

take ure base hp and multiply by 3. if you say you only have 2.5k life , that means you only have 800 base hp before you morph? my energy shield meteor sorceress has more hp than that.

combatman
16-02-2005, 01:57
A litle bit correction! Vitality or energy from verdungo/anni... are not boosted by bo !!Only stas as +life +mana get multiply by bo. I am not sure about licanthropy but i think it is the same.

spakka
16-02-2005, 13:25
thanks for the detailed reply... i actualyl had to put about 40in str because i onli had a dusk enigma and cudnt reli be bothered to get a bp one. still ive solved the problem kinda by using another rfrost and more arsc... damn fun chr to play with tho, especially when ppl call u noob for being melee sorc : )
heh also i just realised... i dont hit enemies too often coz i havent trained up my merc yet to use infinity which reduces enemy defence by an obscene amount which probs explains a bit.
THx for writing the guide, its nice to make a more interesting chr for a change.

spakka
16-02-2005, 19:44
Oh yes, i amvery interested in the pally variant, an am making one right now, havent assigned any stat or skill so far. i was wondering wut is the best equipment for one apart from obviously doom, 2Xdream? wud COH be best armor or wuteva. I am not that rich so i was just wondering before i spent any hard earned runes.

z3phrn
17-02-2005, 06:05
im constantly checking this forum as to not leave people in the dark while im in the sun ^^:

this is what my paly is using [90% confident]

angelics ammy/rings
ias gluvs for the ias break /w some sorta other mod [blood recipe with ias/cb/str i think]
sandstorms/marrowalks
dream in a zak shield with res/
dream in a sup tiara [i like tiaras, even if they are on guys]
verdungos
better than perf doom zerk[its made in a 15ed 5s zerker axe... good luck finding one of those ^^]
wep swap= enchant stick/spirit paly shield [lower str req]/cta bo sword

charms: mostly life and attack rating. res charms to max. no need for paly charms. also some fhr for the 86 fhr break [its not so hard with dungos/and double dream, which provide up to 70% total. with sandstorms on, i dont need any fhr charms]

stats:
i either maxed vit
or got block to some level, then maxed vit

it doesnt really matter what i did, since its up to your playing style. vit isnt as important as the ensorc for this char since he can leech and he only can bo [ensorc can bo/lycantropize/morph. so 1vit=6-7life, wher the paly 1vit=4-5 maybe]. i dont know how much dex it takes to max block on a paly shield [plz tell if u know.]

skills: i maxed all the synergies for holy shock. didnt put a point into holy shock. the synergies pump the aura that u get from dream. i only made 1 paly variant [7 enchantresses on the other hand], so im not sure what happens when u put a point into shock.
maxed conviction.
rest i put 1 point into all the combat skills to c what was good.

zeal is pretty nice for pvm. i made my paly pretty much pvm, and he still owns in pvp anyways. for pvp u wana go for foh and its syns, or possibly charge [craploads of 1 hit unresisted damage]. the pros and cons are discussed in the guide.




also, ure right about how vit from items doesnt combo with bo or transform, [thought it was obvious, but ill edit the final version so it includeds this tidbit]
but 40 vit from dungos is still 80 life. bk gives around 40, dream shield gives +10 vit +50 life. enigma gives +5% life. dream hem gives 10 vit 5% more life, maras gives 5vit. sandstorms give +15 vit. anni gives 20 vit. in the end u get around 100 more vit, + 90 life , and +10% more life. which we can safely say is 350 bonus life. [10% is calculated assuming u have a safe 500-600 life][if your base hp, with nothing on, is 500-600, we are gona have problems].

at level 85, a healthly level that anyone can achieve without alota work.. you should have 3* 20 life pot quests, 3*5 quest pts, + 84 *5 level up points + 10 base vit , around 450 into vit. which translates into around 1000 life with the pot quests. triple that for the bonuses form co and morph and lycan. total of 3k life + 350 bonus = 3.4k life, with no charms at all.

you should really try to avoid putting str or dex points: ive had to use a dusk enigma at one point, and the only way i got it on was by the military pick beast that gave a crapload of str. of course, i wud have been screwed if i had died... but about 5 weeks into it and many many hell runs and dclones, and shes been ok.



i dont think i stressed the differences between maxing ts/tk/nrg shield, and fmastery/warmth enough:
if you are really dying alot from lack of hp, wana pk, want a semi-meat shield, then go for the ts/tk/nrg shield. i highly recommend this.

the second build [maxing the enchant synergies] was really an afterthought after meeting those council guys in a3 and having to hit them [GASP] more than 2 times to kill them since 98% of your damage is lightning. i prolly didnt comment on how much a difference in playing style this is: if you can afford to get max resists + unholy amounts of vita charms, then you MIGHT wana go max enchant syns, otherwise, ts/tk/nrg shield is mandatory. those skills save your life way too often to be passed aside.

my newest sorceress is built with max damage, and i can say that she is definitely weaker [both pvm and pvp fightingwise] than the previous one [who used ts/tk/nrgshield] because she has no ts/tk/nrg shield. [i cant afford godly charms like 99% of all d2 players]




finally: conviction on a merc is pretty much mandatory if you plan to fight a boss. 5 hits to kill dclone wont happen without conviction. [this sorc is my dclone killer, smiters bow to her] if everyone knew of her effectiveness vs dclone, everyone would use her over smiters or whomever due to her sheer speed.

z3phrn
17-02-2005, 06:17
auradins merc:
1] eth obedience/fort/andys

2]vs dclone
eth obedience/duress/guilaumes
for craploads of crushing
[convic from the auradin lowers res, and auradin's holy freeze slows dclone too, so your merc is almost guaranteed to live]

crushing blow is awesome, not that he really needs it, since the auradin is a beast when it comes to melee [killing speed about as fast as ensorc]. conviction basically makes hell into normal difficulty, if you dont have a grasp of its effects.

Mr.Popo
18-02-2005, 02:37
why not shocking scs? i believe they get boosted by lighting mastery and then u will add more dmg rather using light gcs or fire gcs. passion is a good choice for zeal and widow or brand bow on switch are also nice.:)

z3phrn
18-02-2005, 06:26
i dont have 1-99 lightning small charms. i cant afford em. i havent seen anything above a 1-39 sc. chances are if i cant get my hands on 1 of em, you cant either. and btw, damage isnt as important as other mods such as life or fhr or resist. my inv has 2 light charms, and they both have 12 fhr. im using them for the fhr, the light damage is a bonus. the rest of the charms are atack rating/life charms.

>>u cant go double dream wih a bow.

>>the single dream doesnt double stack on a bow anyway. [lcs]

>>and i think i discussed why brand was inferior overall. very good choice for ranged enchantress, but build is totaly different

>>and if i havent talked about why widowmaker sucks, ill say it here and now:
2k fire damage which can be resisted, absorbed, pvp reduced. on a sorc whos firing speed is like 10-11 frames. yuck. get a zon.


doom is much better since the holy freeze gets synergies, slows down everyone so it makes dueling easy, has good ias: whats not to like. you get double friggen convic with the mods on the doom and the convic u have on. doom is the best weap for auradin, no doubt about it. you aint no auradin without no auras.

JasonBriggs
18-02-2005, 18:12
would a 6 shael'd crystal sword work instead of a phase blade?

CRX
18-02-2005, 21:02
would a 6 shael'd crystal sword work instead of a phase blade?
crystal sword is slower than a phase. and zeph you told me to come here to see your pally guide but you cut it? i would like you to link me to it.

JasonBriggs
18-02-2005, 22:52
i know that crystal sword is slower but would it make 5 frames if i had 6 shael in one?

z3phrn
19-02-2005, 18:57
crystal sword has same wsm as zerker axe. at 0 wsm, u need more than 120 weapon ias to hit 5 frames, so it is impossible. [i think phase was the only thing that would work, i tried for everything else and it was 6 frames at best. the insane dex req is the price u gota pay i guess.]

Phoenixtech
21-02-2005, 16:43
Perhaps I got my math wrong, but let's check the numbers real quick.

1) Lvl 30 Holyshock (Unsynergized)
1-1668 to your attack
1-278 aura damage

2) Lvl 30 Holyshock (Fully syngergized)
1-7005 to your attack
4-1167 aura damage (1167/6 = 195 PVP damage)

Now at first glance it's obvious u're going to use conviction for your aura and maybe even syngergize holyfreeze since your using doom.

Let's say u managed to get an armor with all 5/5 light facets, that'd only increase it by 20%. Now, assuming that no one has 4 ort shields or 30% light res GCs for stacking and they are striped to -100%. You've only done 400 PVP damage per shock (best case). Compare this with trapsin's damage of 7000 per LS hit without infinity.

I don't see how you can be successful with this in PVP. How do you "charge around" with your palidin and kill everyone with 195 lightning damage that only has a radius of 23.3 yards? Especially against say faith/fort zons or wind druids that can absorb HUGE amounts of elemental damage? I don't even see how u can win against a ES/orb sorc to tell you the truth. Again, perhaps I'm a total noob and am missing something here.

spakka
21-02-2005, 23:29
Yup i tihnk u are missing something... that dmg is right, BUT i hav one of these pally.. and they KICK *** in pvp...
Sorcs sometimes die b4 i even get near em... ww barb i can run away while they die from the shock, same with any melee chr really.
Orb sorc are easy... i jus charge em, and smack em 1-2 times
I did make this chr to be a pvper, had have been caleed a noob many time for it, untill i kill evry1 in the game easy hardly getting hurt.
however i do use tactics other than run around, like hit and run charge attacks. light based chr are a joke due to me having 95light res with res light aura, and 85without it.
Wind druid are quite difficult, but once i got used to fighting them , i hav developed tactics against em, however hammerdins are impossible so...
THanks to z3phrn for giving me the idea to make this chr... its fun, effective and noone else has em, so its original too.

coolmarve
31-03-2005, 00:16
The final gear looks like this:
Beast [in a crystal sword, or low dex/str weapon]

Hehe, just put a beast in crystal sword, to find out, that it doesnt work in crystal swords. Can you please tell me a good weapon to put it in?

itsPizzarific
01-04-2005, 02:58
ugh that sucks .. a war scepter or whatever the normal version of a caddy is would be nice.

coolmarve
04-04-2005, 20:52
ugh that sucks .. a war scepter or whatever the normal version of a caddy is would be nice.
Yeah, I was looking through sites, and found out that a "Twin Axe" found in hell has almost no reqs, and max socket is 5, so I just used the socket quest on one i found and made it.
The sorc is really great, only if d2jsp had a config for it, because Im too lazy to level my merc :P

itsPizzarific
04-04-2005, 23:31
try the pits in hell, your merc will level like crazy. and nice stuff and drop.

itsPizzarific
06-04-2005, 18:41
just found this out .. you can use gris caddy to hit a 5 fpa with 115 weapon ias - 3 shaels and 1 15 ias jewel (it has 40ias to begin with and 4os)

40+60+15=115

and much nicer phys damage and lower req - however you give up the free slot you have on a pb but still, thats usually a hel rune and the gris caddy has -20 reqs already, giving it relatively low dex and str requirements. no more need for all that +dex gear. :)

try the bear calculator if you dont believe me: http://students.washington.edu/akrinke/wereformadvanced.html

class - sorceress, wereform - bear, attack - standard, weapon - mace, base speed 10 (since its -10 on arreat summit), weapon ias - 115, rest irrelavent

Naitti
21-06-2005, 12:31
Yeah, I was looking through sites, and found out that a "Twin Axe" found in hell has almost no reqs, and max socket is 5, so I just used the socket quest on one i found and made it.
The sorc is really great, only if d2jsp had a config for it, because Im too lazy to level my merc :P

Be careful, no 3rd party programs allowed in here..

lior
30-06-2005, 18:03
Dunno if someone will read this, but a good way to overcome to dex shortage is to get artisan diadem/tiara with dex. I just gambled artisan tiara of niravana(30dex), plain godly :clap:
(dunno if it's possible to make rw in magic, but I sure hope so).

aZNx05J3
01-07-2005, 19:39
Dunno if someone will read this, but a good way to overcome to dex shortage is to get artisan diadem/tiara with dex. I just gambled artisan tiara of niravana(30dex), plain godly :clap:
(dunno if it's possible to make rw in magic, but I sure hope so).
This guide is for a Dual Dream Enchantress; probably meaning it's necessary for 2x Dream's. And Dream's can only be put in Shield and Helm slots so the Tiara probably can't be used.

lior
01-07-2005, 20:59
This guide is for a Dual Dream Enchantress; probably meaning it's necessary for 2x Dream's. And Dream's can only be put in Shield and Helm slots so the Tiara probably can't be used.

I thought rw could be made into magical items...

lior
10-07-2005, 18:19
just found this out .. you can use gris caddy to hit a 5 fpa with 115 weapon ias - 3 shaels and 1 15 ias jewel (it has 40ias to begin with and 4os)

40+60+15=115

and much nicer phys damage and lower req - however you give up the free slot you have on a pb but still, thats usually a hel rune and the gris caddy has -20 reqs already, giving it relatively low dex and str requirements. no more need for all that +dex gear. :)

try the bear calculator if you dont believe me: http://students.washington.edu/akrinke/wereformadvanced.html

class - sorceress, wereform - bear, attack - standard, weapon - mace, base speed 10 (since its -10 on arreat summit), weapon ias - 115, rest irrelavent


So with this, there no reason to use a phase blade right?

MrBrightside
11-07-2005, 01:15
the sorc im working on right now is a little different. its not double dream, because light can be stacked easily. itll be a dragon/dream sorc. she'll use widowmaker instead of beast. heres the gear layout:

dream tiara
dragon shroud
widowmaker
nosferatus coil
rare 20ias/str/dex/ml gloves
gore riders
raven, 10fcr/6ml/4ll/5res

ill be using a merc too. heres here gear:

faith gmb
coh
eth andys ral'd

i wont need to worry about ias, since i have 10+20+fanat. heres my skill layout:

20 enchant
20 fire mastery
20 light mastery
20 eshield
20 telekenesis

my damage will be both fire and light, so i wont need to worry about stackers.
wont need to max shiver armor, since i dont plan to get hit. if you get hit, let your eshield take care of it. if you get hit more, youre probably dead.

newerest
11-07-2005, 20:38
This guide is for a Dual Dream Enchantress; probably meaning it's necessary for 2x Dream's. And Dream's can only be put in Shield and Helm slots so the Tiara probably can't be used.
Lol, Tiara is a helm

You can't make rws in a magical item. Nice find though.

lior
14-07-2005, 22:24
Can anyone please tell how did he get 9000 attack rating???
I have almost the same gear but I can bearly scarth 2600 attack rating.

MrBrightside : what shield will you use? btw I think the choice of dragon is a bad bad idea since the holy fire dmg is way too low.

Bigrob
15-07-2005, 01:40
Can anyone please tell how did he get 9000 attack rating???
I have almost the same gear but I can bearly scarth 2600 attack rating.

MrBrightside : what shield will you use? btw I think the choice of dragon is a bad bad idea since the holy fire dmg is way too low.

put on angelic + hasrus setup :D

with enchant u can hit over 9k.

lior
15-07-2005, 07:40
put on angelic + hasrus setup :D

with enchant u can hit over 9k.

What's hasrus ?

And you mean aneglic ring + amulet?

This guide is very misleading, the author says he can get near perfect resistance, 9000 attack rating etc etc but he forgets to mention that he gets it all with a different item setup.

AngelHalo
15-07-2005, 16:40
What's hasrus ?

And you mean aneglic ring + amulet?

This guide is very misleading, the author says he can get near perfect resistance, 9000 attack rating etc etc but he forgets to mention that he gets it all with a different item setup.
I believe he did mention the use of resistance charms

Granted, this was tested on my CL sorc (base dex) so it shouldn't make much difference.

I am making my dream sorc soon and was just tweaking with equipment and this is what *I* think is a good setup.

Base str = 10str
Rare belt, 0str req (24FHR, 20str, 22CR, 29LR)
Anni, 0str req (14str)

Right now, it gives me a nice 44str.
Beast twin axe will need 43str.

Beast str boost to use Dragon dusk.
Dragon str boost to use war travs.
War travs str boost to use dream trolls nest.

granted, you have to use the beast to have this set up, but its alot cleaner then using str charms and opens up the glove slot for whatever floats your boat.

I tested on my sorc right now, and she hits 4.5k AR easy with Angelic Ammy and Dual Angelic Rings with Beast. Given the Enchant boost in AR, she should be able to hit somewhere above 10k AR.

With a nice dex glove and charms, it should be fine. The key is in the charms, to boost your AR is to get 2dex, 11resists small charms. Take as many of those as you can and you will have 75 pris with ease.

Again, this is not a cheap character to play. My variant will use:
Dream Sup 13ed Tiara
Dream Trolls Nest
Dragon Dusk
Angelic Ammy
Angelic Rings x2
War Travelers
Dex, Life leech rare gloves.
Beast Twin Axe
Rare Belt
Anni
Call to arms
Lidless wall

2dex, 11resists Small Charms
Light skillers (Maybe fire to increase my enchant and therefore increase AR)

Infinity Eth C.V.
Andy Mask (Maybe Delirium)
Levi

lior
15-07-2005, 17:08
Well I am using :
coh 15ed dusk
dream tiara
dream troll nest
bloodfist for 60life and 30fhr
angelic ring +amulet
raven frost (20dex, cannot be frozen)
waterwalk, again 15dex, high life
4shael gris weapon
and rare belt 60life, 28str, 15mana, cold res 12, rep life and 20str req.
Anyhow I guess you're using dragon for holy fire, but holy fire dmg is a joke imo.

Anyway I only have 5500 ar with raven, angelic ring and amulet, lvl23 enchant.
What do you think?

P.S. using war traveller instead of waterwalk is stupid.
war traveller gives you 10str, and 10vit=20life.
waterwalk gives you 15dex and 65life.
3 times more life, 5 more points into attributes, and the biggest difference, the +vit from items isn't affected by cta and beast while the +life is.
So buttom life the difference is 20 compared to ~140 in life.

Btw, I'm using lightning skillers to increase dmg, but I think that using fire skillers is better since it gives a boost to ar and a significant boost to minimum dmg. Need to test it though.

AngelHalo
15-07-2005, 17:48
I noticed that when I compared war travelers to waterwalks.
So I'll prob swap out rare gloves and war travs in favour of draculs + waterwalks.

Also are you at base str?.. how are you getting the 100+ str to use trolls nest =\

Well, the thing is, I will probably be using beast twin axe (0str req) instead of a sword/mace. CTA will give me a nice boost then Beast will push my life again. Granted I will hit slower then you, but the fan aura will boost the AR to 1.9 times the AR you currently have. So if you used beast instead you would have a 12k-ish AR

I am thinking fire skillers is better since increase AR is much better then more damage (at least I would hit). I believe that holy fire will do better then having a COH IF and ONLY if you have 2dex, 10-11 resists or life small charms and fire skillers. That way, it can compensate for the 65 resists coh gives. Granted, I love my belt which gives me 22cold resists, 29light resists.

I still believe AR is more important then life in this build. Hiting is better then not hitting.. but dying in one hit also sucks.

lior
15-07-2005, 18:11
Well I did invest in a little str, since using some items for str and putting the attributes in vit instead of str is a bad choice.
For example marrow instead of waterwalk. Marrow has +2dex more which is 4life(giving you're using ww with 15dex and need to invest +2dex) and +20str which is a gain of +40life BUT you need 118 str to put marrow.
Now waterwalk has 65life(21life more with cta and beast) which is already better, plus it doesn't need the 118 str req.

Anyhow my base str 37, 20 that I lose from not using marrow, and 7 more which are well worth it since coh gives me 65 res all.

I also think fire skillers are far better, since they boost the ar AND boost the minimum dmg by quite a lot.

Btw are you hitting the 86% fhr breakpoint?

P.S. you will need quite a lot of 11res sc, I'd say at least 2 of each kind which results in 8 less slot which could get you 8*20life =160life and that's without bo and cta, and you will still be very short in resistance...
You can get life/res sc but they are very expensive.

AngelHalo
15-07-2005, 21:29
No I am not hitting the break point. I don't intend to unless I can get some Skillers with the mod.

I do however agree on the waterwalks vs other boots. But I am going to save some stat points and make a dragon to see the results with both a dragon and coh to see which one I like better.

Also about the sc's that will be used, ya, they take up space but the points that arent placed into str will be placed into vit and the charms will all be dual modded. I have life/resists and dex/resists scs to cover myself into the 70ish range in hell. Yes, you are correct, the life and resists are still lower then if i were to use coh, but i would have more dex and AR will increase.

I seriously think that having str at base and adding those 27 points into vit, adding another aura that gets boosted by fire mastery and using dex/resists charms would work better then just using a coh, adding stats to str and getting life sc. I could be wrong tho.

-edit-
Ya, I think you are correct. Using a dusk coh would be far more optimal in the long run. And also cheaper. The resists are good, and I can use dex/life scs instead of dex/resists scs. However, I am still going to go with the base str build and use the beast twin axe due to the AR bonuses it will give.

Thank goodness I didn't make the dragon yet and I have use for my 4os 12ed dusk (522 def)... lol =D

lior
15-07-2005, 23:05
What's your final call on the gloves?

Also we forgot to mention but coh gives +2 skills and 8% dr.

Btw besides the 27 points I've put into str, everything else went into vit, though I have 70 points more to attribute. I was thinking of using them into dex to get higher block and attack rating, what do you think?

AngelHalo
16-07-2005, 00:38
What's your final call on the gloves?

Also we forgot to mention but coh gives +2 skills and 8% dr.

Btw besides the 27 points I've put into str, everything else went into vit, though I have 70 points more to attribute. I was thinking of using them into dex to get higher block and attack rating, what do you think?

The coh will be better, the calculations for dragon didnt justify its cost. Just get more skillers instead. lol.

As for the gloves, I say find a nice pair of rare gloves. IAS, life leech, dex gloves. Unless you are low on str then use draculs.

As for higher block, I think you need a lot of dex to get max block using a sorc for a trolls nest. I still think beast is a good idea to boost AR.

Right now on my CL sorc there is Angelic ammy, Angelic ring, 238/20 raven and with beast my AR is sitting at 3k. If you add a couple of dex charms and dex equipment, then cast enchant, I am sure the AR will hit 9k. (dual angelic rings with beast and enchant will hit 10k+)

lior
16-07-2005, 02:04
So how did the author of this thread get 9000 without angelics and beast?

pillbug
17-07-2005, 08:54
I have a question about the skill points that are listed in the build.. are you sure they are correct? I've done calculations for both builds and there aren't enough points to finish either.

Build #1 (energy shield/tk/ts) would require 113 skill points in order to max Shiver Armor, Enchant, Lit. Mastery, TS, TK and put 1 point into Energy Shield.

Build #2 (fire mastery/warmth) would require 111 skill points to get even 1 point into TS after maxing out Shiver, Enchant, LS, FM and Warmth.

How would you recommend dividing up the skill points, since neither of these are possible? I'm considering using build 1 and I would like to know where to put my points to get the best possible outcome. Plus, I'm not looking to level my dream sorc past the low 90's so I want to be as efficient as possible. Any thoughts?

lior
17-07-2005, 09:02
I have a question about the skill points that are listed in the build.. are you sure they are correct? I've done calculations for both builds and there aren't enough points to finish either.

Build #1 (energy shield/tk/ts) would require 113 skill points in order to max Shiver Armor, Enchant, Lit. Mastery, TS, TK and put 1 point into Energy Shield.

Build #2 (fire mastery/warmth) would require 111 skill points to get even 1 point into TS after maxing out Shiver, Enchant, LS, FM and Warmth.

How would you recommend dividing up the skill points, since neither of these are possible? I'm considering using build 1 and I would like to know where to put my points to get the best possible outcome. Plus, I'm not looking to level my dream sorc past the low 90's so I want to be as efficient as possible. Any thoughts?

The guide is packed with errors, the skill error must come from the mistake in counting the prerequisites.

pillbug
17-07-2005, 10:24
Which do you think I should max then, TS or TK? I'm going to max Enchant, Shiver, and LM. I'm going to try out this char in hardcore, so TK seems viable to staying alive but I also want to kill things as quick as possible. Should I go with an offense makes the best defense strategy and max TS or go with the TK?

lior
17-07-2005, 11:02
Which do you think I should max then, TS or TK? I'm going to max Enchant, Shiver, and LM. I'm going to try out this char in hardcore, so TK seems viable to staying alive but I also want to kill things as quick as possible. Should I go with an offense makes the best defense strategy and max TS or go with the TK?

I never use mana shield so I reall don't know...
Note that since practically 100% of your damage is elemental, you won't leech life... so offense is not really the best defense.

Btw does anyone know how do people get 15k-67k damage with 17k ar with this build?
I get ~5k ar and 2.5k-37k damage...

pillbug
17-07-2005, 23:47
Well, what I meant by offense as the best defense was going for the highest damage to kill everything as quickly as possible. Using this build, are there any monsters that you have trouble killing or any times where your life goes below half, or does everything just die very fast? Basically what I'm asking is, are you doing enough damage to warrant the need of a lot of extra protection or just a little?

lior
18-07-2005, 09:51
Well, what I meant by offense as the best defense was going for the highest damage to kill everything as quickly as possible. Using this build, are there any monsters that you have trouble killing or any times where your life goes below half, or does everything just die very fast? Basically what I'm asking is, are you doing enough damage to warrant the need of a lot of extra protection or just a little?

Well my life goes below half all the time, and I have 3.5k...
But again I saw people using this build and get 15k-67k damage with 17k ar
I can only get ~5k ar and 2.5k-37k damage so I must be doing something wrong but I don't know what.

SPIDERfrank
06-08-2005, 06:28
Ok...I'm Pissed off!

If ne of u guys look at what this build maker said about beast you will too.
He says The final gear will be Beast in a crystal sword...You cant make beast in SWORDS! I know you might say i should of looked but he said..."I know what im talking about" Okay.

O and not to be a neat freak but sorcs base dex is 20 so u wont need 2 5dex large charms...

Another ber down the drain...

-Peace-

newerest
06-08-2005, 08:28
4. Beast? You can't hit 5 frames on a beast!
Unknowing to some, you can morph into a bear, then unequip beast, and you will stay in the bear form. [its pretty hilarious to morph into a bear, and let everyone else borrow the beast, and have a party full of bears ^^] Only when the time goes up [about 5-6 minutes with my gear] or you requip beast and unmorph, will you go back to sorceress form.


6. You haven't answered the question on 5 frames and beast!
Cut me some slack, took me forever to find this combo. Here it is: Morph into a bear, then swap your weapon for a shael, 5*15 ias, phase blade.
At 95 ias, as a sorc, in bear form, you gain 5 frames with a phase blade. Yes. FIVE FRAMES per hit. a frame is 1/25 of a second, so you hit FIVE TIMES IN A SECOND. you need at least 95 ias to hit 5 frames.

Note: to hit 4 frames, you need exactly 121 ias on a phase blade... 6* 20 shaels = 120 ias... 121> 120... Blizzard is toying with us...

Let me talk more about this sword [which ill call a PINK phase blade, named after the rose and black variants [3 eth 3 shael and 4 shael 2 eth].] To effectively get 95 ias, you can either use 4 shaels, a 15 ias jewl, and a free slot, or you can do 5 ias jewls, and a shael.
Let's talk about the first one:
for 4 shael 1 15ias jewl, you have a free slot, which you can put anything in. a hel rune, fhr, jah are all nice. But please be aware that eth and jah runes do not apply on bosses, and with enchant, you will rarely miss a normal monster, and your attack will be so fast that even if you miss, it seems like nothing. Therefore I advise to not put a jah or eth into your sword, and stick in a hel, or a very good -15 req/15 resist all jewl.

for 1 shael 5 15 ias, you get 5 ias jewls to play with. possible jewls include15ias/str or dex as well as 15 ias/15 resist all jewls. Your resist will either be almost max, or almost 0 depending on your armor choice. I know these are impossible to find, but if you cant find anything, you should go with choice one... since you have a free slot, to put anything in.

Over the 2 choices, I generally picked the first one, going with 4 shaels, a 15ias jewl/15 resist all, and a hel rune. that way I can put less into dex, and more into life.


He never said beast in a phase blade...

SPIDERfrank
06-08-2005, 16:18
The final gear looks like this:
Beast [in a crystal sword, or low dex/str weapon]


Beast in a crystal sword? Right.

lior
08-08-2005, 10:36
Beast in a crystal sword? Right.

Yes he was mistaken, Beast in war scepter or an axe which I forgot his name.

vegiita
29-08-2005, 00:48
I do aroudn 60k dmg but I'm also curious as to how people get that high AR... at 60k my ar is only about 7k o_O

SoulBlazer
03-10-2005, 06:57
Does this still work in patch 1.11?
The double dreaming and x2 boost from Lightning mastery/fire mastery?

Azha
03-10-2005, 10:35
Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?

Dennis_KoreanGuy
03-10-2005, 15:08
I don't get it. Why turn into Bear for melee combat and risk death, when you do 60K aura damage? Just tele around... -.-

btw, I'm making this build this week. lol.

Peregrine
03-10-2005, 19:43
Does this still work in patch 1.11?
The double dreaming and x2 boost from Lightning mastery/fire mastery?

Yes. My dream sorc is still working just fine.

Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?

Infinity easily. The damage increase is too priceless to give up, and fanatacisim really doesn't help much when you're doing almost zero physical damage.

Zephery
05-10-2005, 09:57
so z3phr would this be a really good uber (the organ ubers) killer??? plz reply I want to make this build...

Skills:

20 lightning mastery
20 Shiver armor
20 fire mastery
20 enchant
20 warmth
1 static field

Preq:

1 ice bolt
1 ice blast
1 frozen armor
1 fire ball
1 fire bolt

=106 skills

98 + 12 = 110 so this build would be finished at lvl 95

Rest in static field???/ (more redius so.. ) plz reply on this on.. I want to make uber killer for organs so I thought this would work better then blizzard.


Items:

Helm: Dream
Ammy: ??? what ammy???
Weapon 1: Cta (bo)
Weapon 2: Beast (morph)
Weapon 3: Phase Blade (combat weapon (4x shael, 1x 15ias jewl, 1x hell rune)
Shield 1: Dream (combat shield)
Shield 2: Spirit (while tele)
Armor: Enigma (BP)
Belt: Verdungos
Ring1: Raven frost
Ring2: Bk ring
Gloves: IK gauntlets
Boots: Marrowwalks

BildBenny
07-05-2006, 02:20
So, I take it everyone goes for as little STR/DEX as possible? Why not max block? I know the sorceress has a pretty lousy block speed, but if you use a Guardian Angel... you'll lose +2 skills and resists, but you can easily go for max block with a decent block speed, and if you manage to get those resists up all of 'em will be at 90.

Aeonios
07-05-2006, 02:42
The answer to the question of whether or not she can kill the mini-ubers is yes. However, actually surviving to get to them? I haven't rebuilt mine, but probably not. Not to mention the fact that she can't hurt the full-immune demons at all and is fully affected by iron maiden like any other char, although her low damage gives you a chance to not die instantly from it.

Gimmershred
07-05-2006, 02:51
So, I take it everyone goes for as little STR/DEX as possible? Why not max block? I know the sorceress has a pretty lousy block speed, but if you use a Guardian Angel... you'll lose +2 skills and resists, but you can easily go for max block with a decent block speed, and if you manage to get those resists up all of 'em will be at 90.

yes, as i said this in another thread this is an excellent bearsoso setup. you can then use a 5*15ias/15res shael phaseblade to hit a 5fpa attackspeed and the 90 res. Your max strenght would be 118 to wear your ga, the best shield that goes with it is a towershield (44%block,75str) or a blade barrier (40%, 118str) if you dislike heavy shields.

Max block with a tower shield and ga at lvl 90 will still require 226 dex.
You could craft yourself a safety amulet with 10% increased block then you would need 198 dex.

Say you then want to pvp with it, you wear dual raven +hsarus belt and boots combined with a lvl 30 enchant and then your ar will be 9k. Maybe then forget the safety amulet because 9k is kind of low. (i use 11k with dual soj setup or 19k with angelics setup in pvp)

If you don't go the bear route you can't put those ias/res jewels in your weapon because you will want passion phaseblade. It's gonna be hard to reach 90 all res then unless you get some good sc's.

I have made lot's of different dualdreamsorc in ladder 2 and 3 and there are so much different gearoptions and stat/skilldistributions all depending on what you exactly want to do with your sorc. Maybe i should write a guide for it with my own experiences if people are interested.

Gimmershred
07-05-2006, 03:01
Which mercenary do you think better suit this build, Act 1 Rogue merc with Faith bow (=Fanaticism) or Act 2 HF merc with Infinity?

The act2 merc with infinity. The lower res and removal of lightning immunnities works miracles. Also conviction lowers def a great deal wich let's you worry less about attack rating. 3th the holy freeze is great crowd control and the merc itself can tank alot of damage.

The only advatage of fanacitism is the faster attack speed but you have a non-tanking merc and no crowd control. Also the lower def from infi does more then another huge ar% already gained from enchant (you still need +ar items to be boosted by %). The biggest thing is the lower res from convict though, this is wat makes your pulse really hurts monsters also.

Gimmershred
07-05-2006, 03:02
I don't get it. Why turn into Bear for melee combat and risk death, when you do 60K aura damage? Just tele around... -.-

btw, I'm making this build this week. lol.

The 60k isn't auradamage, it's your meleedamage. The pulse damage is much much lower.

Aeonios
07-05-2006, 04:37
Pulse damage is 1.5-1.8k given typical skill levels.

firstwave
07-05-2006, 21:59
Is this a pvp sorc? If so, wouldn't you get ripped apart in 0.1 sec by anything? No block is kinda bad. 1 Whirl from BvC and you are dead meat. :|

BildBenny
07-05-2006, 22:21
Personally I think GA Armor is better than CoH for PvM, since you're not running ES (Mana-Burn + Melee = Death). It'll get your resists and/or Block up, and Physical damage isn't that much of a threat anymore. Sure, you'll lose +2 but your damage is ridiculous already.

Heh, as a sidenote; the best weapon ever for this build would probably be one of the 1.09 cubed 3os swords. Fool's PB of Quickness (Shael, Shael, Res/Ias-Jewel). ;) Impossible, since Dream is still on Ladder, but anyway...

Aeonios
08-05-2006, 00:11
No, zeal gives you too much. Speed, uninterruptibility, AR. However, GA is the best armor for this sorc if you can manage to make up mass res in charms. 90 res all for this build is pretty godly, and the increased block will bring your dex req down by about 100 points. Also, 3 frame faster block gives you a much better chance against WW. My rebuild gear setup is as follows:
Dream
Dream
GA (15res/15ias jewel)
Passion PB
IK boots+gloves
Arach
Metalgrid
2x Ravens
//////
CTA/Lidless on switch

90 res all, faster tele, faster attack (65% 10/7 break on zeal I think), 3 frame faster block, max block at lvl 99 with 265 str total (I get 100 from items, so 165 base), 1k more hp (2.5k total probably).

My sorc can clear trav right now, with only minimal potting. The rebuild will be almost as tough as my melee auradin. Given that I can switch in a tgod's at any time and become lightning immune, there's very little she won't kill.

Antian
21-05-2006, 03:13
What is GA?

LeegionOnEast
21-05-2006, 03:36
I have a suicide PvP version right now...+20/-20 Lightning Faceted Ethereal Jeweler's Archon Plate of Self Repair and a +30/-30 Lightning Faceted Phase Blade.

Can you say 83K?

BildBenny
21-05-2006, 04:48
GA = Guardian Angel*

*Sort of a "Pally-specific" Unique Templar Coat. Not that it's only equipably by Paladins, but the mods on in mainly speaks that character-class.

mannymanny
15-07-2007, 17:48
hey, i have a question. I'm trying to follow your original guide as much as possible, and I'm trying not to put any points into strength or dexterity. You mentioned using a raven claw at level 15. The level requirement is not a problem, but the strength requirement is over 20 (22?). How do you reach this strength at level 15? Thank you.