semisonic9
06-02-2005, 12:11
Hey, wrapping up my summoner to rush and MF with cuz I'm tired of staring at my hammerdin's head, when I realized that with the new runewords the summoner is even more dangerous PvP. The only problem with them, and it's a big one, is that if u do lose it's a pain to get all your critters back. Also, CE isn't doing u a bit of good pvp, and sometimes Revives are considered BM.
However, I see two ways to be dangerous. One is an anti-caster approah, the other melee.
Melee: Throw on Edge, and possibly bramble depending on their mobility, (IE if u don't want to tele around and minion stack) becasue the thorns auras will stack, toss up some BO and letem figure it out. The clay golem of mine has almost 50% slow on it anyway, so all melee is pretty much SOL. Also, I have a decent bone armor from a few points in wall and marrow bug.
Caster: Leave out both edge and bramble, ull need resists, throw on enigma, BO, bone armor, and tele around waitingfor the minion stack to go off. If they do manage to hit, ull have bone armor, minions with decent Res, and like 10-20 guys to take some damage for you anyway.
A Lightning sorc could be a problem, but I've honsetly never seen a light sorc duel the entire time I've been on bnet, so not too worried about it. Anybody see any flaws in this logic? ....or ways to improve the strategy?
However, I see two ways to be dangerous. One is an anti-caster approah, the other melee.
Melee: Throw on Edge, and possibly bramble depending on their mobility, (IE if u don't want to tele around and minion stack) becasue the thorns auras will stack, toss up some BO and letem figure it out. The clay golem of mine has almost 50% slow on it anyway, so all melee is pretty much SOL. Also, I have a decent bone armor from a few points in wall and marrow bug.
Caster: Leave out both edge and bramble, ull need resists, throw on enigma, BO, bone armor, and tele around waitingfor the minion stack to go off. If they do manage to hit, ull have bone armor, minions with decent Res, and like 10-20 guys to take some damage for you anyway.
A Lightning sorc could be a problem, but I've honsetly never seen a light sorc duel the entire time I've been on bnet, so not too worried about it. Anybody see any flaws in this logic? ....or ways to improve the strategy?