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Diabolico x64
06-02-2005, 01:45
I want to find out how much life replenish I would need to have, to regenerate life as fast or faster than a greater or super healing potion would.

For that, I would be using lots of items with +life replenish, and the paladin aura, prayer. Prayer gives "healing +x", but I have no clue as to how to convert that x into life replenish. Also, how much life replenish does a greater or super healing potion have?

helvete
06-02-2005, 01:53
I want to find out how much life replenish I would need to have, to regenerate life as fast or faster than a greater or super healing potion would.

For that, I would be using lots of items with +life replenish, and the paladin aura, prayer. Prayer gives "healing +x", but I have no clue as to how to convert that x into life replenish. Also, how much life replenish does a greater or super healing potion have?

Use Insight runeword as well, that'll give even more replenish when you max prayer

Diabolico x64
06-02-2005, 09:21
Use Insight runeword as well, that'll give even more replenish when you max prayer

Err, besides the fact that I didn't ask for equipment choices, how exactly will an Insight help me to replenish life?

RTB
06-02-2005, 10:54
The Meditation will be synergized by the maxed Prayer, effectively doubling the life replenish.

Merick
06-02-2005, 13:47
The skill says healing is that many hp per 2 seconds. Divide it by half, that's how much life you get per second. 10 life replenish (pretty close) is equal to 1 life per 1 second.

RTB
06-02-2005, 14:28
1 replenish life is 1/256th life per 1 frame, so 10 would be 250/256th of a life point per second.

For a paladin, Super Healing Potions give 300 hp (and sometimes 600 when doubling) over 128 frames. You need 600 life replenish to get the same amount of healing. 1200 if you intend to match the rate of a Super Healing potion with double the rate.

herr_s
06-02-2005, 17:20
hello, i've been considering making a life replenish pally for fun and i guess i may as well post my question here. does the prayer from an act2 prayer merc stack with the prayer synergy bonus when using meditation or cleansing as your active aura? i'm pretty sure they stack, but i'll just check here to be sure.

Ax2Grind
06-02-2005, 19:01
I want to find out how much life replenish I would need to have, to regenerate life as fast or faster than a greater or super healing potion would.

For that, I would be using lots of items with +life replenish, and the paladin aura, prayer. Prayer gives "healing +x", but I have no clue as to how to convert that x into life replenish. Also, how much life replenish does a greater or super healing potion have?

Maximum skills for a Paladin's defensive auras is 54:
20 - skill points
11 - charms (10 Preserver's Grand Charms, 1 Annihilus)
3 - shield (Guardian's shield)
6 - weapon (Guardian's scepter with +3 to Prayer)
2 - armor (Arkaine's Valor/Chains of Honor/Enigma)
3 - helm (Guardian's Circlet/Coronet/Tiara/Diadem)
3 - amulet (Guardian's Amulet)
1 - ring (Stone of Jordan)
1 - ring (Stone of Jordan)
1 - belt (Arachnid's Mesh)
1 - aura (Battle Command)
2 - skill shrine

Maximum skills for a A2N combat merc (Prayer) is 28:
18 - skill points
2 - armor (Arkaine's Valor/Chains of Honor/Enigma)
3 - helm (Guardian's Circlet/Coronet/Tiara/Diadem)
4 - weapon (Arioc's Needle)
1 - aura (Battle Command)

Assuming +2 replenish per level above SLvl16, the merc currently would give a max of 41 replenishment, but would lose 8 (4 skills) from Arioc's by wearing Insight while giving an extra 33 from a SLvl17 Meditation (41 - 8 + 33 = 66).

The character would give a max of 93, but lose 18 (9 skills) by using Insight and gain 75 from the same level aura because the synergy is bugged (93 - 18 + 75 = 150). Though the party would gain more from the character wearing the polearm/staff (if both wear the runeword only one aura will take affect), a character specializing in such auras is likely to be extremely defensive and, therefore, wouldn't be using the weapon for its damage potential.

The maximum amount of replenishment party members can expect is 191 from this character and merc, minions and mercs wouldn't gain the benefit of Meditation and, so, only receive 116. The character and merc themselves can get higher replenish through gear change at the expense of the party, but since other characters are likely not to be made dependent on this build, the trade off should be acceptable as any amount of replen this high would be welcome.

Currently, there is no autopage or calculator for listing maximum replenishment, but even with additional affixes it would require 960 total to equal the life regained through a Super Healing Potion for a Paladin (they are given 480 life per potion), and, as RTB said, that doesn't take into account the roll to double the effect or Barbarians; they regain 600 life from potions. OTOH, other characters regain less life and these auras are on continuously, not requiring a potion every five seconds or so, at the same time providing mana while ridding poison and curses, as well.

helvete
07-02-2005, 15:52
Ok, here is what I ment you should do:

1 - Get an act 2 prayer merc to a decent level
2 - Give him an "Insight" polearm
3 - Watch as he has BOTH prayer AND meditation, prayer healing XX per second, and meditation healing XX every other second.
4 - use cleansing aura (with maxed prayer) yourself for YY life healed every other second

XX is the amount of life the merc's prayer heals, and YY is the amount of life your own prayer heals. Remember that the prayer synergy is based on the actual skill level, and NOT just hard points, so having 10 +defensive skill charms and a Seraph's Hymn amulet will do very good.

I _think_ the same goes for the merc, so +2 helm and +2 armor would help some.

Remember that +1 to defensive auras now will give around 1,5 life healed every second, so +1 defensive auras = around 16 replenish life effectively.

I look forward to see the results of your experiments :thumbsup:

Edit: BTW, max defensive auras is 55, since a Seraph's Hymn can spawn with +2 all skills and +2 defensive auras, rest of setup as above post.

Second edit: Oops, I don't think you can get +3 to prayer (paladin only) on a scepter that can spawn with Guardian's prefix, so the above post has two errors: The only way to get a lvl 1 staffmod and +skills would be to imbue an elite scepter at clvl 8 and use the 6 pskulls cube reroll with a clvl 1 character to lower the item level for the lvl 1 staffmods to be able to spawn. And even then, the chanses to get +3 prayer AND +2 paladin skills or defensive auras would be really slim. Anyway, since one error in the above post's gear would give +1 defensive auras, and the other -1, the final number for prayer is correct: 54

The gear would change slightly, however.

THIRD edit: Argh, and the merc section in the above post is ALSO incorrect!!
As act 2 mercs are NOT paladins, a guardian's circlet wil NOT work, as the prefix states "paladin only". It would have worked in 1.09 but not in 1.10.

So one off his aura there, give him Andariel's, Harlequin, or a Delerium.

Merick
07-02-2005, 20:04
Ax, I made a life replenish pally and you are neglicecting the fact that +life rep can be much better than +prayer. Also, 3Dol Girz armor = huge.

Ax2Grind
08-02-2005, 00:43
Ax, I made a life replenish pally and you are neglicecting the fact that +life rep can be much better than +prayer. Also, 3Dol Girz armor = huge.

I neglect nothing. If you read carefully I stated that +191 (+189 now) is the highest you can give the party, and 116 (now 114) the highest for mercs and minions.

The character and merc themselves can get higher replenish through gear change at the expense of the party, but since other characters are likely not to be made dependent on this build, the trade off should be acceptable as any amount of replen this high would be welcome.

It's still quite impossible to reach even one-third (320) of the replenishing capability of a Super Healing Potion, even with the 'alterations' needed with the new unique amulets (which I didn't go into a search for beyond set items) and this idea of a Guardian's scepter being unable to get +prayer. How am I supposed to know A2N/NM/H mercs no longer count as Paladins?

helvete
08-02-2005, 02:37
How am I supposed to know A2N/NM/H mercs no longer count as Paladins?
No offense...

The idea of 3dol Griswold Armor is not bad, however. It would NOT be at the expense of the party, and would give an extra +21 replenish life! One word: GoodThinkingThere!

slappy sam
08-02-2005, 02:50
I have an idea. When I was playing with my friend we decided to rush ourselves through act II normal. My friend is a very very experienced player, so I was wondering why we didnt get rushed. He told me to grab a prayer merc and we could just do it ourselves. It took little time to do all of act II and we got about 5 levels so we didn't have to tomb. We both got prayer mercs and their auras stacked. What about 8 people with 8 high level prayer mercs with +skills gear? Maybe one or two clerics too? Couldn't this be close to the effect of a constant healing potion?

Ax2Grind
08-02-2005, 05:30
We both got prayer mercs and their auras stacked.

RTB will have to answer that, since I'd think they can't stack by what they, themselves, have said.

Diabolico x64
08-02-2005, 06:03
RTB will have to answer that, since I'd think they can't stack by what they, themselves, have said.

I agree, since they are different players (the mercs), their auras probably won't stack.

RTB
08-02-2005, 08:09
AFAIK Prayer is the only aura that stacks. Too bad I don't remember where I read that fact.

helvete
08-02-2005, 19:03
AFAIK Prayer is the only aura that stacks. Too bad I don't remember where I read that fact.
Yeah, I'd like to know if 8 prayer mercs could stack their auras too... If one of them had an insight, or there was a cleric in the party as well, the life replenish would indeed be huge... and BTW it stacks with healing potions too ;) and the synergy isn't just hard points... prayer works in mysterious ways (old jungle proverb)