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Mr_knightboy
03-02-2005, 01:09
hi i want to make poison nova necro but i want to know if this set up was good

items
shako
Blackbog's Sharp (dagger)
2x soj
tang glove
Homunculus ( if i can get it. if not i will use sig sheild for now)
The Spirit Shroud (for now till i get engima)
ammy is +3 to bnp skill
and boots and belt i have no idea

skiils
20 to poison nova
20 to poison dagger
20 to poison Explosion
10 to LR
10 to teeth
1 to clay
1 to split

would this build will do good for pvp build? and is my items and skill are good for this build if not what should i change?

skilledlord
03-02-2005, 01:21
what about ur bone armor? If you can't get a homonculus shield get a trang shield+belt+glove adds like 25% posion damage. boots you can get a marrows if u plan on using the bug.

Mr_knightboy
03-02-2005, 01:32
what about ur bone armor? If you can't get a homonculus shield get a trang shield+belt+glove adds like 25% posion damage. boots you can get a marrows if u plan on using the bug.
then i better mfing again since i sold tang shield and marrows
btw i thought marrows bugs only work for bone not poison nova necro

anyway do you think this build will work?

IMCL85
03-02-2005, 02:17
nonono marrow's bug isn't for the bs or bspear damage boost its for the bone armor absor. Remember that bone armor get syn from bone wall and bone prison. like every 1 skill = another 15 absor so its a must have boy againest melee.

Valvolux
03-02-2005, 08:56
From you item set up looks like you have no damage reduction, most melee chars would kill in a few hits..and fire golem might be better than clay to cause the last point of damage after poison.

anyways good luck, poison necros are hard to pvp with

Necrochild313
03-02-2005, 18:57
Venomancers, unfortunately, require an investment to be viable in hell, and even more so pvp. I'd hate to say that you "need" enigma, but with a "close-range" attack like poison nova it'd be quite difficult to be anything but melee chars/hammerdins without it. You cannot really lure sorcs into your Nova's range if you are not teleporting, and wind druids will be a problem if you cannot (relocate quickly)/(anticipate and trap) when they teleport on top of you.

Also, use a deaths web. This item is expensive, but you'll be 10 times better off for it. +3-4 to your poison nova and up to -50% gear -resistance will make even most BO'ed barbs fall to 1 life in a single nova (as -50% resistance from gear will increase your poison length to 3 seconds, leaving you will more time for the dmg/sec linger, which means less casts, see this thread (http://www.rpgforums.net/showthread.php?t=277202) for more information.)

The best Poison pvp guide avaliable atm is the PvP Poison/Bone Hybrid Necromancer Guide v2.0 by hks489 (http://www.rpgforums.net/showthread.php?t=233132). It is essentially a pure poison guide with a few points into bone, with marrowalks/pumped bone armor the bone spells deal decent enough damage to kill/influence your opponents decisions.

From you item set up looks like you have no damage reduction, most melee chars would kill in a few hits..and fire golem might be better than clay to cause the last point of damage after poison.

anyways good luck, poison necros are hard to pvp with

You generally do not need damage reduction with a well built necro, with my venomancer just yesterday tanked 2 ebotd barbs WWing me at the same time, and they didn't go beyond my bone armor. I have max block, however, but only 8% DR.

Poison necros really aren't hard to pvp with, granted it takes more skill to be very good with them, but I find myself killing faster/having more fun with my poison necro than I did with my bone necro.