PDA

View Full Version : New Type of Assassin, Possibly Effective


Perfect_11.
02-02-2005, 04:27
I was just thinking a couple minutes ago in a pk game where a couple people and I came up with the best 2 skills combined toegther (any class) most couple conviction with an ele skill, but i took it deeper and suggested rabies druid with mindblast. After thinking about it, we CAN make something like this only slightly weaker (its a pity rabies+shockwave cant be combined or i would make one in a FLASH)

Anyways, the point of this build is to DRAIN your opponent while keeping him stunned. A good way to do this with an asassin is to utilize poison and openwounds.

This may sound "queer" but... an inventory full of massive pdscs, possibly 290s on NL. Then a good combo for OW would be draculs(25), gores(10), um in widow(25), and duress(33) OW would occur 93% of the time which shoudl ALWAYS occur on a volley of 2 arrows (that bypass block) unless u are disgustingly unlucky.

Say we had 10k poison from charms, 93% openwound, max mindblast, max fire traps, somehow get lvl 15 BoS. The main strategy would be to volley off a couple arrows to infect/open wound them. At this point regarding their resists, they should be draining like crazy. Now, you should switch to hoto+spirit and make sure u have at LEAST 102% fcr (use an fcr ring and an addition 2/20 fcr asn circlet) NOW you can lay fhr eating fire traps along with a 102% fcr MB what actually does a little damage to hold them while the poison seeps.

However, vs dangerous chars such as barbs and charger pallys, i would use enigma to tele away, and then of course rinse and repeat. Venom is NOT needed since the point is to hit once then switch to traps.

The individual damage may seem low, but you have 4 sources of damage-highly under-resisted poison (ppl usually try to max the big 3 first), low but steady, stunning fire damage, low and physical MB damage, and high and unresistable open wounds.

This is not the only way! I am sure there are other ways around this mainly looking at some kind of rabies druid, or maybe a melee bear druid with the same stuff (shael shael shael shael shael um phase+ss) and shockwave, using the same principle but safer towards melee chars, and at a disadvantage vs sorcs. I'm itching to make a shapeshifter because hes the only one that resembles anything from Naruto (my favorite anime) specifically Kiba the beast shapeshifting specialist. Anywayz pls come up with something and comment on my idea ^^.

'22'Souljah
02-02-2005, 04:33
might work but just remember some people consider mass poison from charms BM so don't be suprised if you get BM'ed back when they use antidotes or something

Perfect_11.
02-02-2005, 04:42
cant antidote openwounds. they'll just die slower :)

Perfect_11.
02-02-2005, 05:10
jus did some numbers-
722 wake of fire damage
202 mind blast damage
222 OW damage if dealt thru a widow
you can choose to ww thru your opponent for an almost guaranteed trigger
if so, 445 OW damage
assuming you have 39x ~170 dmg pdscs average- you get 6630 damage over however many seconds. By the end of your first volley (triggering poison and open wounds, then mind blasting them for 5 WoF hits) you should deal
722*5 (*.25) +
202*8 (-404) + (cast about 8 mindblasts before traps explode, and that half is phys)
222 OR 445 +
6630 (*.25) +

Worst case pubbie duel scenario you deal:
902+1212+222+1657=665 dmg if the opponent has max res and it is NOT in hell

considereing that a trap explodes after a couple seconds and u can repeat REALLY fast if the opponent has bad recovery, and u are using a ranged attack, its not half bad

'22'Souljah
02-02-2005, 06:55
maybe you should just make a ww/fire hybrid or kick/fire hybrid then ~~

Zangeif
02-02-2005, 17:47
The 290s will mean you can't use venom, so I think you will actually be doing less damage over time than by just using a high level venom.

Besides that, the build sounds like a fire trapper with a widowmaker and high OW. This is pretty similar to the existing widomaker build but weaker imo. I'm sure it will work to some degree but I don't think it will be all that effective. Still worth a try if you just want to try something new out.

Speederländer
02-02-2005, 19:51
might work but just remember some people consider mass poison from charms BM ...

Not anymore. In 1.09, poison was bugged. It's not bugged anymore and people have access to MUCH more damaging attacks than an inventory of poison charms.

39x 290 = 11,310
after PvP penalty = 1885
after 75% psn res = 471.25 over x seconds.
This is of course modified in hell or nm but it gives us a number to compare to.

That's hardly over-powered compared to fireball, lightning, bone spirit, bone spear, poison nova, BotD, etc.

Perfect_11.
02-02-2005, 21:38
Zangief ur point doesnt make much sense because venom will only do more dmg if it is re-applied over and over again. With charms u can get triple the damage, altho slower, it will last so u can do other things. WIth venom u have to keep hitting them. The point is to infect them, then start to hold them in place so the infected poison/openwounds can carry out its effects. the build is not your average pubbie pk build. Go make a 200% fcr sorc or something. But for fun 1v1 duels, or even PvM (shoot a guided at every monster then start to stun them).

Zangeif
02-02-2005, 22:08
Why the hostility? I said go ahead and make the build if you want fun, but it won't be good. Sorry but that's the truth.

Venom would do more damage than 39 x 290s because you would shoot more than 1 arrow at them. At least I hope you would. You will definately get more than 1 opportunity in the course of 10 seconds to hit them with an arrow, you don't need to spend every second MBing and laying wofs.

With an inventory of 290s you will have very low life.

You will have very low skills without skill GCs.

If you want to make a character that applies poison with an arrow and waits then make a multishot zon with 290s, you will have a much easier time getting that first arrow to connect. Still a crappy build though.

deadbeater
02-02-2005, 22:25
Another problem is that traps work on increased attack speed, NOT faster cast.

At level 10, venom already does per .4 second more damage than 39 290/10 poison charms. And my blade fury assassin can attack much faster than your bow assassin, 3 attacks to one. Main reason I regard the poison charms as soooo overrated.

Perfect_11.
03-02-2005, 02:13
no hostility here... i guess this build wont do as well as i thought it might, no intetntion on building it tho, jus straying from the norm. o well guess i'd better jus find something i can do with rabies... it seems farfethed, but do u think i could use rabies, then unmorph, tele away, morph to bear quick and finish them off by keeping them in a shockwave lock? ravens+spirit wolves+shockwave? any ideas?

SevenDeadlySins
03-02-2005, 03:02
not very good at the technical stuff, so i just have an unfounded opinion, but instaed of a bow, why not use blade fury...

BigChief
03-02-2005, 07:13
Well this build sounds a lot like the guide I have been working on in these forums the past week or so. Just based on the stunning aspect rather than avoiding. And I must say the following questions are what bugged me when I first tryed to do my build with fire traps.

1: How would you hold someone and shoot them at the same time if you had to use venom? Because fire traps don't hold people all that well by their self. Also how would you cast fire traps after their short 5 shot lives are lived and still hold them. The hard part comes because you have to switch weapons to shoot them, sometimes hitting (W) dosn't work so well when you are casting or shooting fast.

2: If infact you used 290s how would you deal with the 3.9 minute durration. 290 is 6 seconds if I remeber correctly, and unless something changes about that in pvp its 6*39=234 sec=3.9 minutes. And if the listed numbers above are correct that means 471.25 damage over 3.9 minutes (giving that they have 75% res) That works out to about 2 damage per second...

To me if my numbers are correct and all venom is the better choice here, but you still have to deal with massive skill switching and weapon switching in order for it t work correctly.

Speederländer
03-02-2005, 07:20
2: If infact you used 290s how would you deal with the 3.9 minute durration. 290 is 6 seconds if I remeber correctly, and unless something changes about that in pvp its 6*39=234 sec=3.9 minutes. And if the listed numbers above are correct that means 471.25 damage over 3.9 minutes (giving that they have 75% res) That works out to about 2 damage per second...

That's not how it works.

BigChief
03-02-2005, 07:27
That's not how it works.

Please explain how it works then please as I myself would like to know since I am wrong. Or PM me a site that explains it.

Speederländer
03-02-2005, 07:43
Please explain how it works then please as I myself would like to know since I am wrong. Or PM me a site that explains it.

The durations don't act consecutively, they act simultaneously.

Zangeif
03-02-2005, 17:58
Here's how you can shoot them while they are stunlocked.

namelock - mb, wof, mb, wof, wof, mb, shoot arrow, mb, wof

BigChief
04-02-2005, 07:34
The durations don't act consecutively, they act simultaneously.

How is that so? When I get shot by someone with a lot of poison charms the durration is a lot longer than 6-12 seconds.

Zangeif
04-02-2005, 18:22
If they are using 290s, the duration will be 10 seconds regardless of how many 290s they use. 10 x 290 = 2900 damage over 10 seconds.

deadbeater
06-02-2005, 06:40
Minus resistances:

25 percent (assuming 75 percent resistance) of 2900 is 745 over 10 seconds, which is 74.5 per second, or just over 29 over .4 seconds, which pales in comparison to level 10 venom, which, vs 75 resistance, is still 40 over .4 seconds