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StaB
31-01-2005, 17:16
I've been thinking a lot about a PvP mauler, and there's not a lot out on the PvP scene. I was wondering if it's still viable in duels VS other druid shifters? If so, any help with skills/equipment? I've searched for guides and have only found one PvP guide, outdated though. (Oh and I was thinking Shockwave/Maul)

Well this is my first post, and I'm new to this forum.
Hi everyone! :wave:

Forcefeedback
31-01-2005, 21:58
Welcome to the druid forum!
Read the stickies and enjoy your stay.

If you are up for a challenge read (http://www.rpgforums.net/showthread.php?t=256172) some random information about werebears and I'll get back to you when I have time.

Hope I can help in the near future... ;)

Voice
01-02-2005, 01:49
Reason you dont see a lot of threads on this topic is because there arnt any (or a lot) of 'godly' ones out there. Thus there is no easy gear selection since no one has had a lot of sucess with one in .10. However, I know a me and a few other good druids are kind of working on making good maulers by making many different maulers (vit/titan/mix) stats and then trying many different setups on them.

Once someone figures out the gear selection and stat distribution that will allow maul bears to be competitve I bet everyone will be running out to spend mass quantities of currency to jump on the bandwagon.

oh btw WELCOME TO THE DRUID FORUM !!!!!!!!!

sk8brdnick
01-02-2005, 02:54
With +max dmg jewel being bugged in armor in 1.10, I think you might be hard pressed to make a good maul bear. On the other hand 1.10 brought some intriguing new weapons to the table that might help out. How many frames does BOTD phase or e-dimensional sword reach? I'm not sure if +min dmg jewels work in armor in 1.10 but if they do that could be an interesting option. Someone posted in 1.09 regarding using +min dmg jewel to boost dmg output and replacing +max dmg / ar / life charms with simple ar / life charms.

If you aren't familiar with the concept of using +min dmg items, when you boost you min dmg past your max dmg, your max dmg gets bumped up as well. Once you reach that point, +min dmg is twice as effective at boosting your average dmg as +max dmg.

StaB
01-02-2005, 06:33
Thanks for the responses guys. I read Vic's old guide to 1.09 and I'll try to include some 1.10 concepts. That min damage made me want to try it out, I had no idea! Make sure to keep us updated with your PvP WB progress Voice, I'm sure we're all eager to see what you've found out.

If any1 else has any ideas, its still up for discussion.
~Peace~Out~For~Now~

Forcefeedback
01-02-2005, 07:33
If any1 else has any ideas, its still up for discussion.

Even my ideas? How about a dexterity bear with a cruel fanged knife of quickness socketed for 6 frames and using a spirit shield for the fhr?

Many of the new runewords lack increased attack speed so they aren't the best choise for a mauler. Dimensional blades are slower than phase blades so they are not a good option.

dkay
01-02-2005, 08:42
6 frames is too slow for a bear..not a good idea.. niether is the spirit since stormshield seems like a must.. unless using a godly 2 hander.. i beleive most werebears take the stone route so they have a lot of fhr right off the bat (add jalals mane too)

Weltkriegpally
01-02-2005, 09:48
Stone armor isn't bad, but if you are a pure mauler, then fortitude on ladder or a pure damage/enhanced damage armor are better. And frankly, I am not sure I would be crazy enough to use a jalals on a werebear with the much better option of cerebus. that 1xx bonus ar is just huge.

--welt

jordy666
01-02-2005, 13:22
With +max dmg jewel being bugged in armor in 1.10, I think you might be hard pressed to make a good maul bear.
since when are plain max dmg jools bugged ?

-jordy :rolleyes:

sk8brdnick
01-02-2005, 18:36
since when are plain max dmg jools bugged ?

-jordy :rolleyes:

As far as I know all +max dmg jewels were bugged in armor in 1.10. Are you inferring that only ed/+max jewels are bugged? If you have further information spill it, or I guess you could just post some more eyerolling emoticons...

Do +20-30 max dmg jewels even drop anymore? I heard tales of rust storm eating legit ones when 1.10 came out.

jordy666
01-02-2005, 19:20
linky (http://www.rpgforums.net/showthread.php?t=273782)

-jordy :rolleyes:

Voice
01-02-2005, 22:27
basically if you dont want to read that link, from what i understand here is the jewel info.

-.10 came out and all max/max jewels were deleted BUT they can still drop, so you can still find 30 max jewels but all 09 ones were deleted for some odd reason.

-max/max jewels work correctly

-max/ed jewels IN ARMORS add ed to the min damage but only add max to the max damage, meaning that the ed wont be multiplied to the max damage. This is hidden though so if you use ed/max or ed/min it appears that they work but they dont.

-min/ed IN ARMORS works just like max/ed but adds ed to max damage and +min to minimum damage w/o multiplying it by ed.

-ALLJEWELS work correctly in weapon.

This is a quick summary of how they work and I belive the info. above is correct but im not guarenteeing it.

dkay
01-02-2005, 22:57
in combparison of jalals vrs cerebus.. i found that the extra ar% bonus that cerebus gives doesnt raise the ar as much as i expected. maybe because i didnt have enough base ar but if you have other sources of OW id say that jalals beats cerebus.

Weltkriegpally
01-02-2005, 23:34
in combparison of jalals vrs cerebus.. i found that the extra ar% bonus that cerebus gives doesnt raise the ar as much as i expected. maybe because i didnt have enough base ar but if you have other sources of OW id say that jalals beats cerebus.

I use a raven/highlords setup on my dvd mauler. With jalals and HoW up, 10k ar. With the cerebus (4/117), I get 16k ar. I would say a 6k ar boost is more than worth the loss of the minimal stats and fhr ( I say 54 fhr is more than enough, at least for me). It helps my hit ratio considerably and I have yet to win a duel with the jalals, but I win many with the cerebus. Note that I use several ar small charms, so that may be a big key to why cerebus is far better for me, but if most use a simlar setup, I don't see why it wouldn't do as well for them, too. Good luck with the mauler!

--welt

dkay
02-02-2005, 02:31
ahh theres the problem welt. mine didnt have any steel of vitas.. only of vitas >< i guess my theory of low base ar was true. do you know if angelics bonus counts as base dex? or is it added to the entire forumula? also. are you on nl west? i would like to find a place for my up coming druid to duel.. also want to decide whether to make a bear or were. (might be were since i obtained a 410 ebotdz recently..) thanksssss

Voice
02-02-2005, 08:04
ahh theres the problem welt. mine didnt have any steel of vitas.. only of vitas >< i guess my theory of low base ar was true. do you know if angelics bonus counts as base dex? or is it added to the entire forumula? also. are you on nl west? i would like to find a place for my up coming druid to duel.. also want to decide whether to make a bear or were. (might be were since i obtained a 410 ebotdz recently..) thanksssss

On ladder I have also found that Jalals > cerebus since i'm only gaining like 1k ar frome cerebus 4/115. However I think once i get good charms I will be finding cerebus > jalals.

edit; welt is an easty like me.

dkay
02-02-2005, 09:35
BAH! dedicated weredruids are ahrd to find on the west :(

aznbboi16
02-02-2005, 16:00
For maul, I would say fortitude is a poor armor choice. Maul has a high +%DMG modifier already, the problem is the weak weapon bears are forced to use. 300%ED on that weak weapon really won't add very much, and this will become even more painfully obvious after you've charged up. I would definitely pick a 120max armor over fortitude anyday.

Unless I'm mistaken in how the +%dmg on maul works. I'm assuming it will only add with +%dmg from other non weapon sources.

Weltkriegpally
03-02-2005, 10:46
For maul, I would say fortitude is a poor armor choice. Maul has a high +%DMG modifier already, the problem is the weak weapon bears are forced to use. 300%ED on that weak weapon really won't add very much, and this will become even more painfully obvious after you've charged up. I would definitely pick a 120max armor over fortitude anyday.

Unless I'm mistaken in how the +%dmg on maul works. I'm assuming it will only add with +%dmg from other non weapon sources.

well, the thing with maul is is that if you could have it charged consistently, ie do that same damage all the time, you would win a lot of duels with it as a bear because although 2.6k max doesn't sound great (maul charge, vita bear, crap charms, stone and caddy), It takes some serious chunks out of the opponent. I am sure voice or zabo would be happy to testify to the seriousness of the damage output my bear can lay on them. Anyways, the point is not to give you a huge damage advantage, its to get you a more consistent damage to hit with. 3kish damage with a caddy is decent enough with a vita bear, and should be enough before a charge to do very well. Its just that it is very difficult to get that consistent damage with a bear. That is the one huge advantage wolves have over bears in dueling...the high end consistent damage.

--welt

StaB
04-02-2005, 05:15
After reading all these posts and some other threads involving WB's. I have a rough outline of some gear choices. (The ed/max/min/blah kinda confused me.)

4/1xx Cerebus/Jalals? (Shael)
Stone/ 160/60 Max w/ 24 FHR (Maybe...)
4 FPS Phase Blade
Bloodfists
Gore Riders
2x R Frost + HighLords
Verdungoes
Shael'd Stormshield

(Some concepts I may have ignored/got confused.) Well, its only a rough...
-Uswest, NL=*Stabachula

ToThePoint
04-02-2005, 07:04
After reading all these posts and some other threads involving WB's. I have a rough outline of some gear choices. (The ed/max/min/blah kinda confused me.)

4/1xx Cerebus/Jalals? (Shael)
Stone/ 160/60 Max w/ 24 FHR (Maybe...)
4 FPS Phase Blade
Bloodfists
Gore Riders
2x R Frost + HighLords
Verdungoes
Shael'd Stormshield

(Some concepts I may have ignored/got confused.) Well, its only a rough...
-Uswest, NL=*Stabachula
sheesh. whats confusing about the ed/max thing? they DONT WORK correctly so are a bad choice. The end.
Best for bear is genereally a high pure max jewel (30max is perf)

Forcefeedback
04-02-2005, 07:23
Also you might want to calculate which is better, gore riders or wartravellers. Even with a 95% ed phase blade wartravellers might be better.

onom
04-02-2005, 09:15
bnet ate my max jewels when 1.1 came out, 109 max armor was empty :(






i still weep for them late at night :confused:

Voice
04-02-2005, 12:01
I am planning around a fortitude right now, I managed to get higher damage off of it with a particular set up than the damage im getting with max/max armor. Not to mention w/ cold armor going off you can potentially hit around 16k + def.

I'm also messing around (attempting to make) a max/ max armor only got 1 more jewel to get. :clap:




*weeps with onom since bnet took his armor 1 day after he made it *

Kirby Hunter
05-02-2005, 02:38
I am planning around a fortitude right now, I managed to get higher damage off of it with a particular set up than the damage im getting with max/max armor. Not to mention w/ cold armor going off you can potentially hit around 16k + def.

I'm also messing around (attempting to make) a max/ max armor only got 1 more jewel to get. :clap:




*weeps with onom since bnet took his armor 1 day after he made it *
:X
I feel your pain
that was part of the reason i quit playing asia1(^^ also the pvp was weak)

Ive been thinking of trying to make a mauler, but its a bit tricky and its certainly not cheap-_-
I need a partner to help me with open testing :D
Vit build/Str build/dex/mix etc

I was thinking of using
39x life/ar/max scs
1x Anni
110ias pb with Ed/ias jewels(35+)
+11x max armor(4 sock etc)(or....Stone?)
verd's
2x Ravenfrost
Highlords
Wt vs gores(which...)
Gloves:bloodfist/Draculs/steelrends
cerebus +4//100+% ar

I was thinking of using a str build with the above
and ill think of a vit build ;D

Weltkriegpally
05-02-2005, 08:14
if you are going to pure maul, then strength build is good. I really suggest travs /bloodfists. If you are thinking about actually caring about defense (10k defense really helps a lot of the time), then stone with a maul/fireclaw hybrid is good (high levels needed, though...hard to do). It gives you mixed damage, which means a very good stun ratio, and higher ar through the use of fireclaws after maul charged. However, it lowers your physical damage considerably, but it allows the use of steel rends, and gives you 1k+ fire damage very easily. Its your call, but both builds are fun.

--welt