View Full Version : Ama-Sin Official Guide post.
targaryen
30-01-2005, 22:32
Very nice~ Good work and a big improvement over the draft/initial guide. Just a few equipment suggestions that you may want to consider. A 3 socket Nat's armour with 5/5 poison facets may be helpful, as it gives life per level, poison res, and poison length reduction (and can be somewhat cheaper to buy). Also, since you suggested Nos. coil, I'm assuming slow isn't an issue, so why not consider using Cleglaw's as gloves? Knockback and the slow on those gloves is VERY VERY obnoxious and helpful.
Keep up the good work (:
'22'Souljah
01-02-2005, 05:29
in your guide you said ww sins don't have traps but actually some ww sins would use it to stunlock you
BigChief
02-02-2005, 08:23
Ok just to answer a few questions and point a few things out.
1: the armor idea is a nice idea however I am working with a limited number of characters in the post and am not able to list all of the options for all of the gear types. A 4 socket high life armor with 4* 5/5 facets just seemed to be better to me. But this is personal opinion again.
2: Clegs gloves... I would rather use a 1.10 pair of trangs over these for 2 reasons. A: mods: 25% poison damage-20% FCR-30% cold res. As im not sure how helpful knock back would be if you are trying to keep them from moving out of your traps range. B: I have found that if you use a lot of slow people complain about it. I don't support the use of slow. However, it does seem to help this build dodge melee a little easier.
3: I said that WW asns don't use traps. Your right there are a few WW asns out there that do use traps. But even you said "Some" meaning not very many or lass than the larger population of people who dont. Again this deals with the whole character limit. And im not able to explain every detail of every possible build out there.
There are a lot of person specific changes that can be done with any class. For example a Barb might chose to put a point in his speed boosting skill, where as another barb may not. Just like a sorc and cold shields. Some people chose to use them some people don't. This is why I listed the offense/defense strats as templates. These variables are what change the way you fight. And as for my "class specific strats" they are more of an idea on how to beat them. They will change depending on personal preference. Those are the ways I kill each class and it seems to work extreamly well for me. But it can change because of something like fire traps.
I hope I explained that right. Im not trying to say that you will never run into a WW asn with traps. Im just trying to say that the more common type is without traps. I guess I should have gone into the variables a little deeper and explain what some of them might have been.
'22'Souljah
02-02-2005, 23:54
I hope I explained that right. Im not trying to say that you will never run into a WW asn with traps. Im just trying to say that the more common type is without traps. I guess I should have gone into the variables a little deeper and explain what some of them might have been.
ya it can be a whole different duel if the ww sin is effective at stunlocking ~.^
skygoneblue
12-02-2005, 19:45
Man, I was just thinking about this exact build last night...and here it is! :lol:
So how are your resists in Hell? I'm guessing you use Burst of Speed as your main aura, so Fade can't be counted in.
With your gear suggestions, it seems tough to get good resists. Just curious, because I'm a resist freak! :)
Naliworld
13-02-2005, 05:39
Guide post has been moved into the stickied Compendium topic as per rules.
BigChief, if you need to make any further updates, do PM me.
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