Har-Megiddo
11-12-2004, 02:34
Dragon
3 Socket Body Armor/Shields
Sur + Lo + Sol
http://www.knight-rider.org/%7Eturtle/diablo/img/dragon0iu.jpg
Decent Def, holy fire aura, some str. unimpressive. would never use on armour because then you don't get teleport. a possibility in a shield if there's nothing better
Dream
3 Socket Helms/Shields
Io + Jah + Pul
http://www.knight-rider.org/%7Eturtle/diablo/img/dreamhead.jpg
Overpriced, some res, holy shock aura, decent def. still unimpressive. no skills, and like dragon, the aura is not shared with minions
Edge
3 Socket Missile Weapons
Tir + Tal + Amn
http://www.knight-rider.org/%7Eturtle/diablo/img/screenshot0840oz.jpg
Super Cheap, horrible damage, thorns aura is nice, but you most likely won't use it and so an a1 merc would, negating another aura to be had from an a2 merc. flat out useless as far as i see unless you like a1 mercs more
Faith
4 Socket Missile Weapons
Ohm + Jah + Lem + Eld
http://www.knight-rider.org/%7Eturtle/diablo/img/faith.jpg
I made this in a zon-only bow for my zon and I don't regret I can't share this with a commandomancer nor his merc. The fanat aura is nice, but in his hands, it excludes a shield, in a mercs hands, it requires an a1 vs a2 merc.
Harmony
4 Socket Missile Weapons
Tir + Ith + Sol + Ko
Level 10 Vigor Aura When Equipped
+200-275% Enhanced Damage (varies)
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Fire Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)
Now this, it's a MAYBE (but I still wouldn't use it). Vigor is worthless, but you get a Valk skill. This means that you can crank up your + skills and get a high level valk + merc + your minions
But the damage is unimpressive, takes two hands, and would have to be on the necro as your a1 merc can't cast valk
Ice
4 Socket Missile Weapons
Amn + Shael + Jah + Lo
Frostmaiden bow on ebay. It gives you holy freeze, suffers same problem as all the other bows used for a necro
Insight
4 Socket Polearms/Staves
Ral + Tir + Tal + Sol
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Obviously you wouldn't hold it, and it might be OK for an a2 merc, but how does meditation help a commandomancer? Useless for this build
Last Wish
6 Socket Swords/Hammers/Axes
Jah + Mal + Jah + Sur + Jah + Ber
6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Level 17 Might Aura When Equipped
+330-375% Enhanced Damage (varies)
Ignore Target's Defense
60-70% Chance of Crushing Blow (varies)
Prevent Monster Heal
Hit Blinds Target
0.5 (per level)% Chance of Getting Magic Items (Based on Character Level)
Obscenely expensive, but you get might aura. How would one use this though? You could get Doom on a Might Merc and use bramble and then all of the nm merc auras are there. Blessed Aim and Prayer is rather trashy, and only a defiance merc would LIKE it, but it DOESN'T MATTER because it can only go in your hands, an A3 mercs hands, or an A5 merc. Wouldn't get made for this build if I made the call.
Note: A might aura presents a possibility of you holding it, but I bring up that you lose fanat from beast and the might merc might get changed to defiance, but that sounds like a downgrade in power to me.
Lawbringer
3 Socket Swords/Hammers/Scepters
Amn + Lem + Ko
20% Chance To Cast Level 15 Decripify On Striking
Level 18 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest In Peace
+200-250 Defense Vs. Missile (varies)
+10 To Dexterity
75% Extra Gold From Monsters
Um, nah.
Phoenix
4 Socket Weapons/Shields
Vex + Vex + Lo + Jah
http://www.knight-rider.org/%7Eturtle/diablo/img/Screenshot077.jpg
Very cool. You shoot off firestorms, get the redemption aura, and can use it as a shield. I'd say this is a strong candidate. I would have to point out though, that the redemption aura is not shared and I don't remember the last time my necro was starving for redeemed life & mana, as this is a very safe build in pvm
Conclusions: If you find you need more auras than power, then you can wear a Phoenix shield, and throw a Dream helm on you and your merc, and heck - if you don't like Enigma as much as one more aura, you can wear Dragon armour for HF. If you want your minions to be strong though, I don't see how any of these new runewords help a commandomancer.
Another note: If you went PvP, I would consider throwing a Faith bow on an A1 merc (who can cast slow missile), bramble armour, and whatever helm to free up your weapon slot with something else better for you (I'd go with Hoto or Wizzy so you can teleport around quickly and let your minions do the work or the Last Wish for the might aura and still have a weapon to go hand to hand)
3 Socket Body Armor/Shields
Sur + Lo + Sol
http://www.knight-rider.org/%7Eturtle/diablo/img/dragon0iu.jpg
Decent Def, holy fire aura, some str. unimpressive. would never use on armour because then you don't get teleport. a possibility in a shield if there's nothing better
Dream
3 Socket Helms/Shields
Io + Jah + Pul
http://www.knight-rider.org/%7Eturtle/diablo/img/dreamhead.jpg
Overpriced, some res, holy shock aura, decent def. still unimpressive. no skills, and like dragon, the aura is not shared with minions
Edge
3 Socket Missile Weapons
Tir + Tal + Amn
http://www.knight-rider.org/%7Eturtle/diablo/img/screenshot0840oz.jpg
Super Cheap, horrible damage, thorns aura is nice, but you most likely won't use it and so an a1 merc would, negating another aura to be had from an a2 merc. flat out useless as far as i see unless you like a1 mercs more
Faith
4 Socket Missile Weapons
Ohm + Jah + Lem + Eld
http://www.knight-rider.org/%7Eturtle/diablo/img/faith.jpg
I made this in a zon-only bow for my zon and I don't regret I can't share this with a commandomancer nor his merc. The fanat aura is nice, but in his hands, it excludes a shield, in a mercs hands, it requires an a1 vs a2 merc.
Harmony
4 Socket Missile Weapons
Tir + Ith + Sol + Ko
Level 10 Vigor Aura When Equipped
+200-275% Enhanced Damage (varies)
+9 To Minimum Damage
+9 To Maximum Damage
Adds 55-160 Fire Damage
Adds 55-160 Cold Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity
Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)
Now this, it's a MAYBE (but I still wouldn't use it). Vigor is worthless, but you get a Valk skill. This means that you can crank up your + skills and get a high level valk + merc + your minions
But the damage is unimpressive, takes two hands, and would have to be on the necro as your a1 merc can't cast valk
Ice
4 Socket Missile Weapons
Amn + Shael + Jah + Lo
Frostmaiden bow on ebay. It gives you holy freeze, suffers same problem as all the other bows used for a necro
Insight
4 Socket Polearms/Staves
Ral + Tir + Tal + Sol
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Obviously you wouldn't hold it, and it might be OK for an a2 merc, but how does meditation help a commandomancer? Useless for this build
Last Wish
6 Socket Swords/Hammers/Axes
Jah + Mal + Jah + Sur + Jah + Ber
6% Chance To Cast Level 11 Fade When Struck
10% Chance To Cast Level 18 Life Tap On Striking
20% Chance To Cast Level 20 Charged Bolt On Attack
Level 17 Might Aura When Equipped
+330-375% Enhanced Damage (varies)
Ignore Target's Defense
60-70% Chance of Crushing Blow (varies)
Prevent Monster Heal
Hit Blinds Target
0.5 (per level)% Chance of Getting Magic Items (Based on Character Level)
Obscenely expensive, but you get might aura. How would one use this though? You could get Doom on a Might Merc and use bramble and then all of the nm merc auras are there. Blessed Aim and Prayer is rather trashy, and only a defiance merc would LIKE it, but it DOESN'T MATTER because it can only go in your hands, an A3 mercs hands, or an A5 merc. Wouldn't get made for this build if I made the call.
Note: A might aura presents a possibility of you holding it, but I bring up that you lose fanat from beast and the might merc might get changed to defiance, but that sounds like a downgrade in power to me.
Lawbringer
3 Socket Swords/Hammers/Scepters
Amn + Lem + Ko
20% Chance To Cast Level 15 Decripify On Striking
Level 18 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150-210 Fire Damage
Adds 130-180 Cold Damage
7% Life Stolen Per Hit
Slain Monsters Rest In Peace
+200-250 Defense Vs. Missile (varies)
+10 To Dexterity
75% Extra Gold From Monsters
Um, nah.
Phoenix
4 Socket Weapons/Shields
Vex + Vex + Lo + Jah
http://www.knight-rider.org/%7Eturtle/diablo/img/Screenshot077.jpg
Very cool. You shoot off firestorms, get the redemption aura, and can use it as a shield. I'd say this is a strong candidate. I would have to point out though, that the redemption aura is not shared and I don't remember the last time my necro was starving for redeemed life & mana, as this is a very safe build in pvm
Conclusions: If you find you need more auras than power, then you can wear a Phoenix shield, and throw a Dream helm on you and your merc, and heck - if you don't like Enigma as much as one more aura, you can wear Dragon armour for HF. If you want your minions to be strong though, I don't see how any of these new runewords help a commandomancer.
Another note: If you went PvP, I would consider throwing a Faith bow on an A1 merc (who can cast slow missile), bramble armour, and whatever helm to free up your weapon slot with something else better for you (I'd go with Hoto or Wizzy so you can teleport around quickly and let your minions do the work or the Last Wish for the might aura and still have a weapon to go hand to hand)