View Full Version : Amazing New Runeword for ES Sorc
Insight
4 Socket Polearms/Staves
Ral + Tir + Tal + Sol
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Cheap too, only moderately high rune is Sol. This weapon has decent mods, but more importantly, the Meditation aura. At level 17, it boosts mana recovery rate by 700% for over 28 yards. There are two ways to use it...put it in a staff with mods and wield it yourself, or put it in an ethereal polearm and give it to your mercenary. I'm not sure exactly how to incorporate this into a build, but I'm sure someone with more experience with ES can figure it out. If I'm not mistaken, this should vastly increase the effectiveness of ES. There are other fantastic runewords to take a look at as well, probably Spirit in a shield in particular.
in terms of new ES runewords, this pales in comparision to spirit
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+15% Enhanced Defense
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
that in a shield will be too strong -_-
Well, Spirit is pretty godly for anything. No reason to not use it as well. Spirit is just an all-around great item though...Insight might completely change or create a whole new build.
skilledlord
11-12-2004, 00:54
are these for nl also? can u gimme a linky? thank you.
soulesschild
11-12-2004, 00:58
are these for nl also? can u gimme a linky? thank you.
thing is, it needs a 4 socket shield, which means high str req x.X
soulesschild
11-12-2004, 01:24
also insight would be godly if you didnt need CTA to BO...id imagine the possiblities...lol
melianor
11-12-2004, 01:29
are these for nl also? can u gimme a linky? thank you.
All of these are Ladder only!
http://www.battle.net/diablo2exp/runewords.shtml
Spirit is the best think i have seen yet and just for that i will go and create a Ladder char again :)
NeoSyrex
11-12-2004, 01:43
Uh guys, this doesn't even scratch the surface.
If the "Infinity" runeword I saw posted is true, putting that an Act2 merc makes single tree sorcs the most effective PVM sorcs out there.
In case you haven't seen it (from runeword search thread):
Infinity
4 Socket Polearms
Ber + Mal + Ber + Ist
50% Chance to Cast Level 20 Chain Lightning When You Kill an Enemy
Level 12 Conviction Aura When Equipped !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+35% Faster Run/Walk
+305% Enhanced Damage (varies)
-49% to enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (?/30 Charges)
On top of this it is actually a pretty good weapon for a mercenary if you get an ethereal elite polearm to put it in.
I can barely comprehend how overpowered this makes sorcs. :xeek:
melianor
11-12-2004, 01:50
Will lvl12 Conviction be enough to break immunites?
About Spirit:
You need a Monarch to make that runeword. I'd say thats pretty enough balanced :)
NeoSyrex
11-12-2004, 02:10
Will lvl12 Conviction be enough to break immunites?
It will be enough to break a lot of immunities. Level 12 Conviction is -85% resist all. Only a 200% resistant monster wouldn't be broken by it if you equip your merc with a +2 all skill helm and armor since that would reduce all resistances by 105% (assuming the runeword doesn't have a ranging level for Conviction).
Keep in mind (according to Arreat Summit):
-most immune monsters range from 100~170% resistance
-XXX-enchanted mod gives 75% resistance to an element to the monster, 50% to minions
-magic resistant mod gives 40% resist all (not sure if this includes minions, probably does)
-spectral hit gives 20% fire, ice, and lightning resistance to the boss only
So there will be some monsters that can stay immune, especially when combined with a beneficial boss bonus, but it will still be enough to break tons of immune monsters. And don't forget that breaking resistances isn't the only benefit conviction gives. For non-cold sorcs it will hugely increase your damage (up to 22x if the monster had 95% resisance) without even having to equip any -res items.
Keep in mind this runeword, along with many other runewords hasn't been completely verified. So don't start building new sorcs yet. :xsmile4:
Lvl 12 Conviction grants an immense -85% resistance to all mosters.
I think this is enough to break the immunity of just about every normal monster.
There are uniques which will spawn with 185+ resists tho that these probably can't break.
skilledlord
11-12-2004, 02:28
Will lvl12 Conviction be enough to break immunites?
About Spirit:
You need a Monarch to make that runeword. I'd say thats pretty enough balanced :)
y only in a monarch? ANd DAMMIT stupid ladder gets all the benefits, i'm going to start playing it and suck again at it.
soulesschild
11-12-2004, 02:35
y only in a monarch? ANd DAMMIT stupid ladder gets all the benefits, i'm going to start playing it and suck again at it.
because the only elite shields non pally type that can get 4 sockets are
monarch, 156 str req
aegis, 219 str req
ward, 185 str req
no2fakeshakes
11-12-2004, 03:50
actually, spirit may be good for es sorcs, seeing that it adds so much mana, frosties are 60 strength req, monarch is 156, so u would need like 80 more strenght, which the mana and vita can balance out. plus, that extra 10-15% fcr can help u reach better breakpoints
put spirit in a sword hehehe! gogo spirit broad sword.
and for a side note, pallies by far benefit most from spirit. ex: Spirit Targe =D.
no2fakeshakes
11-12-2004, 04:13
put spirit in a sword hehehe! gogo spirit broad sword.
and for a side note, pallies by far benefit most from spirit. ex: Spirit Targe =D.
plus, they can have a chance of 45% resist all hehe...anti cold and lightning shield rite here for pallies
my god... i just checked the new rw's and they simply look AMAZING...
I would love the Infinity runeword in an eth polearm on my merc :xgrin:
allthough it is far beyond my budget :xsmile4: but hey there's still Insight for all of the poor people like me :xtongue: (gotta love those christmas smilies!)
Indemaijinj
11-12-2004, 06:23
Infinity: Your very own pocket paladin, because we know you don't care about keeping your party members alive.
Andy2702
11-12-2004, 07:51
woah......merc who has fortuide, delerium, doom or insight.....RW MERC!!
also.... pali.... spirit shield + spirit sword......
AHHH!!!! HELL HAS BROKEN LOOSE!!!
Mad Mantis
11-12-2004, 09:57
It will be enough to break a lot of immunities. Level 12 Conviction is -85% resist all. Only a 200% resistant monster wouldn't be broken by it if you equip your merc with a +2 all skill helm and armor since that would reduce all resistances by 105% (assuming the runeword doesn't have a ranging level for Conviction).
When breaking immunities the Conviction works at 1/5th of its normal power. At least the Necro's LR does. So with that in mind it means that you can only break immunes with 116% resists or less.
The level 12 Conviction aura is fixed. It doesn't say +12 To Conviction just level 12 Conviction so sadly you can't raise the level.
It will be enough to break a lot of immunities. Level 12 Conviction is -85% resist all. Only a 200% resistant monster wouldn't be broken by it if you equip your merc with a +2 all skill helm and armor since that would reduce all resistances by 105% (assuming the runeword doesn't have a ranging level for Conviction).
Keep in mind (according to Arreat Summit):
-most immune monsters range from 100~170% resistance
-XXX-enchanted mod gives 75% resistance to an element to the monster, 50% to minions
-magic resistant mod gives 40% resist all (not sure if this includes minions, probably does)
-spectral hit gives 20% fire, ice, and lightning resistance to the boss only
So there will be some monsters that can stay immune, especially when combined with a beneficial boss bonus, but it will still be enough to break tons of immune monsters. And don't forget that breaking resistances isn't the only benefit conviction gives. For non-cold sorcs it will hugely increase your damage (up to 22x if the monster had 95% resisance) without even having to equip any -res items.
Keep in mind this runeword, along with many other runewords hasn't been completely verified. So don't start building new sorcs yet. :xsmile4:
AFAIK - against immunities conviction work with part of his strenght (25%) but I am not sure that I remember correctly. This mean that monsred res will redused with 21%. For example against 130% resist to fire monster this aura will reduce monster res to 109% - still remain FI :(
Anyway - coviction is great aura because also reduced monster defence rating and increase chance to hitting monster.
@melianor - is this runewords will work for SP?
melianor
11-12-2004, 10:51
@melianor - is this runewords will work for SP?
ALL the 23 new runewords ONLY work on LADDER :(
So i am back to creating a Ladder char. at least the runes for some of the interesting stuff are REALLY low level. So some Normal and Nightmare Countess running will do the job +doing cows then for the items to socket :) No need for MF gear *g* Just killing gear.
About conviction, the lvl on conviction doesn't matter. lvl 1 conviction breaks as much immunities as lvl 99 conv. But the higher lvl of conviction, the more -res. Which makes you dmg more ;)
(dont know if anyone posted this earlier, didn't read everything)
Schnorres
11-12-2004, 14:05
About conviction, the lvl on conviction doesn't matter. lvl 1 conviction breaks as much immunities as lvl 99 conv. But the higher lvl of conviction, the more -res. Which makes you dmg more ;)
(dont know if anyone posted this earlier, didn't read everything)
read the posts above.
All lvl 20 conviction aura from a paladin can only break immunities from monsters up to 119% res (or 124???), cause above 100 you have to divide it by 5.
So lvl12 aura = -85% for any monster <=100% res and like:
-65% for a 105%res
-45% for a 110%res
-25% for a 115%res
0% for a 117+%res
am I right with the numbers?
new runewords was part of the reaon I made my chain lightning sorc at the beginning of ladder 1. some of these new runewords are cheap enough you can almost put them in whatever just to screw around. i've heard that Ghosts have a higher chance to drop runes than other monsters so you could run NM arcane santuary to pick up low runes.
melianor
11-12-2004, 16:24
new runewords was part of the reaon I made my chain lightning sorc at the beginning of ladder 1. some of these new runewords are cheap enough you can almost put them in whatever just to screw around. i've heard that Ghosts have a higher chance to drop runes than other monsters so you could run NM arcane santuary to pick up low runes.
Aehm sorry prion, but the best chance is still with The Countess and you will pick those low runes alot faster but running her with your Lightning Sorceress.
Miladys-Knight
11-12-2004, 21:52
Will lvl12 Conviction be enough to break immunites?
About Spirit:
You need a Monarch to make that runeword. I'd say thats pretty enough balanced :)
Spirit adds +22 to vit and thats 22 that you can take out of Vit to put into strength.....
soulesschild
11-12-2004, 22:10
my ES sorc never had vit....
for my es/light its pretty useless
I'm at 22 str base
97 dex base
10 vit base
407 energy base
full block with eld'ed whistans.
adding 156-22 = 134 str = a loss of 268 mana
if i compared lidless vs this it goes like this,
pros: skills/fhr/35 cast if u roll perfect/mana/vitality
cons: high str
now lidless has only 20 FCR, but you only really need 117 unless u're going for the 200 FCR break and that already is pretty damn hard without duped/hacked gear and want to use items such as hoto/sojs etc
lidless has +10 energy = 20 more mana, and 10% increased mana, that's the biggie, the extra mana i think is > spirit's other mods, 55 FHR, i already use impshanks/FHR and mana scs/gcs when i need it, life isn't too much of a matter to me because 95% ES means my mana is life, so i want the most mana possible.
However, this shield on sorcs such as orb/es or FB/es, i could see it as pretty godly.
Har-Megiddo
11-12-2004, 22:24
I think someone (not studying for finals) should do the math with this new weapon on a merc and with regular ES sorc gear (or switching in anything better with the new rw's) to see how insane this can get.
pryzmatik2
12-12-2004, 01:21
as far as pvp goes, this runeword isn't all its buffed up to be... if you plan on having a merc with it, if the opponent is smart enough to see that you have the ES orb over your head, he/she will kill off your merc fast, then go for you. If you plan on having it in a staff, well good luck being shieldless.
pryz :xflash:
hotrodder13
12-12-2004, 12:27
I was wondering wut types of single handed swords can hold 4 sockets? I've wasted two Larzuk socketing quests to find out the Broad sword and Crystal sword can only hold three. I want to make spirit but I can't find out make a 4 socketed single hand sword. I've seen several "spirit" crystal-type swords in baal runs, but were they in Demensional blades maybe?
Sokar Rostau
12-12-2004, 12:38
I think many of you are missing the point. Insight is (despite it's FCR) a melee weapon. It is one of only 2 new runewords that grant an oSkill (Critical Strike), and this is absolutely useles on both a caster and a mercenary. For an ES Enchantress Spirit is rubbish. With maxed Warmth, the only synergy for Enchant, and a decent pool of mana to feed your ES to begin with, an ES Enchantress will be damn near invincible. Combine this with a Harmony Bow on switch for a Valkyrie (Harmony also has 20% mana regen so it's not a problem to switch when you really need a new Valk, put it in a Crusader bow and you might have a fairly decent weapon for dealing with most Fire Immunes) and you have 3 Enchanted tanks in every battle. Hell you could even wear Fortitude armour and have an Archon Staff that effectively has as much as 560%ed (with up to 46% CS before +skills) before you enchant it.
I was building a Kingslayer Enchantress but as she's only lvl 25 I can easily change to an Insight ES build and still have points to spare into masteries for a Kingslayer switch.
Mr. Lyle
12-12-2004, 14:32
To respond to an earlier question, yes, i tried "insight" on my merc... and it is g-o-d-l-y for sure.
My Sorc is pure Nova ( style matters :xsmile4: ), has maxed out ES 95%, max TK, decent warmth and is built all on energy, according to the ES sorc Guide in the strategy section.
Stats are Life ~ 400; Mana ~2600
With meditation from her merc on, she regenerates about 250 Mana per second (!!!) Putting this in terms of damage, she can take 333 damage per second without even losing any mana ( 333 * 0,75 TK Bonus = 250 ). Pretty sick imho... only things she fears right now are mana burners, poison damage and magic maiden. Its so much fun to zip through the Pits with a Nova sorc and be nearly invincible.
Greetz
Lyle
soulesschild
12-12-2004, 14:38
I think many of you are missing the point. Insight is (despite it's FCR) a melee weapon. It is one of only 2 new runewords that grant an oSkill (Critical Strike), and this is absolutely useles on both a caster and a mercenary. For an ES Enchantress Spirit is rubbish. With maxed Warmth, the only synergy for Enchant, and a decent pool of mana to feed your ES to begin with, an ES Enchantress will be damn near invincible. Combine this with a Harmony Bow on switch for a Valkyrie (Harmony also has 20% mana regen so it's not a problem to switch when you really need a new Valk, put it in a Crusader bow and you might have a fairly decent weapon for dealing with most Fire Immunes) and you have 3 Enchanted tanks in every battle. Hell you could even wear Fortitude armour and have an Archon Staff that effectively has as much as 560%ed (with up to 46% CS before +skills) before you enchant it.
I was building a Kingslayer Enchantress but as she's only lvl 25 I can easily change to an Insight ES build and still have points to spare into masteries for a Kingslayer switch.
I hope you realize that if you cast a valk then switch out, you lose your valk....;)
Crystal swords can have atleast 5 sockets, maybe 6.
melianor
13-12-2004, 08:05
With Insight, i'd say Nova/Orb is back in the game, together with ES :thumbsup:
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