Pherdnut
10-12-2004, 15:09
I've got a poison-skellomancer to a level where I'm thinking of what good gear to try and find. Ultimately I want to equip him with the following:
Helmet: Shako (yeah, not very creative, but it's a hard helm to beat)
Weapon: Arm of Leoric w/ Death's Web as a switchoff (if I ever manage to find/trade for it)
Shield: Trang's Shield
Armor: Vipermagi f/now and then Bramble eventually
Gloves & Belt: Trangs
Amu: +2 All rare with the best addtional bennies I can find (preferably some serious lightning resists), or less likely, Mara's or Metalgrid
Rings: Will probably need good resist rings. The only uniques that excite me are the ones with +1 all or whisp projector for that spirit of Wolverine boost for the skellies and lightning absorb but I think I'm really going to need the rings to fill in some resistance gaps.
So the build basically puts forty into skeletons and skeleton Mastery and about 50 into Nova and its synergies with other points going to +1 in all curses, Corpse Explode, and getting one point in Revive, Golem Mastery, and Clay Golem. Any remaining points late in the build will go back to the Nova synergies. The plus skills should give me a decent complement of Skeleton Mages, a reasonably survivable clay golem and several Revives to bring into action.
Bramble grants additional poison damage while also providing decent defense and the pretty huge spirit of barbs and Thorns aura to help keep monsters doing some reasonable damage to themselves while smacking my skellies as I spam Novas at them regularly. The triple trangs with shield gives +2 to curses, +2 poison & bone, immunity to freeze, some decent resistances and good caster bonuses, as well as that lovely -25 to poison resistance to add to Death's Web's -40-50 to pile on to Lower Resists (really nice for PvP). Arm will be my primary PvM skeleton buffer with Death's Web acting as a secondary for when the heavy poison needs to come out and in PvP.
What I'm wondering is, should I maybe concentrate on getting a better rune word armor where auras are concerned to give my skellies a little more hitting power? I just like how bramble practically seems to have been made with this very build in mind, but I'm not sure if the minions will be able to handle themselves when all those undead poison immunes show up in Hell and they are no longer getting the Novas to help them out. There is always Amp damage and CE to even the odds if they manage to just kill one enemy, I guess. That and I just can't wait to see the inexperienced whirly barbs splatter themselves on my skellies.
Helmet: Shako (yeah, not very creative, but it's a hard helm to beat)
Weapon: Arm of Leoric w/ Death's Web as a switchoff (if I ever manage to find/trade for it)
Shield: Trang's Shield
Armor: Vipermagi f/now and then Bramble eventually
Gloves & Belt: Trangs
Amu: +2 All rare with the best addtional bennies I can find (preferably some serious lightning resists), or less likely, Mara's or Metalgrid
Rings: Will probably need good resist rings. The only uniques that excite me are the ones with +1 all or whisp projector for that spirit of Wolverine boost for the skellies and lightning absorb but I think I'm really going to need the rings to fill in some resistance gaps.
So the build basically puts forty into skeletons and skeleton Mastery and about 50 into Nova and its synergies with other points going to +1 in all curses, Corpse Explode, and getting one point in Revive, Golem Mastery, and Clay Golem. Any remaining points late in the build will go back to the Nova synergies. The plus skills should give me a decent complement of Skeleton Mages, a reasonably survivable clay golem and several Revives to bring into action.
Bramble grants additional poison damage while also providing decent defense and the pretty huge spirit of barbs and Thorns aura to help keep monsters doing some reasonable damage to themselves while smacking my skellies as I spam Novas at them regularly. The triple trangs with shield gives +2 to curses, +2 poison & bone, immunity to freeze, some decent resistances and good caster bonuses, as well as that lovely -25 to poison resistance to add to Death's Web's -40-50 to pile on to Lower Resists (really nice for PvP). Arm will be my primary PvM skeleton buffer with Death's Web acting as a secondary for when the heavy poison needs to come out and in PvP.
What I'm wondering is, should I maybe concentrate on getting a better rune word armor where auras are concerned to give my skellies a little more hitting power? I just like how bramble practically seems to have been made with this very build in mind, but I'm not sure if the minions will be able to handle themselves when all those undead poison immunes show up in Hell and they are no longer getting the Novas to help them out. There is always Amp damage and CE to even the odds if they manage to just kill one enemy, I guess. That and I just can't wait to see the inexperienced whirly barbs splatter themselves on my skellies.