View Full Version : which is stronger or does more dmg?
ok
im making a hybrid kinda...maxing skeleton raise
and poison or bone...
which is stronger?? in the end with all uniques...
poison nova or bone spirit/spear?
please help...
John Garrano
09-12-2004, 20:14
ok
im making a hybrid kinda...maxing skeleton raise
and poison or bone...
which is stronger?? in the end with all uniques...
poison nova or bone spirit/spear?
please help...
Well, i've never tried a summon/bone hybrid...
However, i've tried a psn/bone hybrid and the bone damage was too low, i guess if you're not exploiting the marrowalk bug it wont work and i doubt it will even with it.
IMO necros arent supposed to hide behind summons, they're a very powerful char if used properly and not just the bone builds
I do have a poison/summon necro and i think its not just strong, it is fun.
I've maxed skel mastery and raise skel, poison dagger and nova. Then i added the remaining points into revives, for emphasis on summons, but you can just synergize the psn tree or even give lower resist some strength.
This isnt meant to be a guide, just my contribution towards helping you in your hybrid necro, hope it helped.
thx
my necro right now...
has skel raise maxed and skel mastery max
and im maxing all the psn...
i think i shoulda maxed poison first...then the mastery..but i dont know
it seems like poison is very weak in hell...or is it just me?
because my skellies cant kill for ****...and my poison cant kill for ****...so..what do i do lol
im thinkin of bone?...anyone tell me avg bone dmg? for like lvl 27 or 30 or so?
by the way..including synergies maxed please :]
The_Turks
09-12-2004, 20:51
Hey Shilyuk!
I'm also a newbie to necro builds (and to this forum also :xgrin: ) and have found out a few things. First off, don't despair, poison is very efficient, all u need is the right gear. 3-piece trang (preferably gloves-belt-shield) is a MUST. It gives you 25% better poison dmg and also, a very useful -25% enemy poison resis. For your poison to inflict dmg in hell, it is strongly advised to use this gear, and I would say a MUST!!! If you are wealty enough, a death's wed wand is also strongly suggested!! (-40-50% enemy psn resis).
Also, put 1 point in Corpse explosion, and admire its wonders!! Dont only limit yourself to poison and skellies to get the job done. In hell, to be fast and efficient, CE helps a great deal!!
Thridly, hire a merc!! Helps to get the first kill to start the explosion madness!! I personally use an act2 NM OFF merc for the might aura. Good for skellies :xsmile5:
Drop the bone skills you won't need them with all of what I mentioned!!
With the right equipment, trust me on this, poison/summon necs are a lot of fun!! And very deadly!!!
Well, I hope my knowledge (although limited) as helped you in your choices!! :thumbsup:
Dennis_KoreanGuy
09-12-2004, 22:46
I've never tried but I'm actually thinking poison might be useful if comboed w/ skellies.
Get a Death's Web, as much poison facets you can find, and max out mages and Lower Resists.
I was thinking more of along the lines of P Nova.. but I guess CE would work nice too. I recommend maxing revives out too, and get as much elemental monsters.
- Dennis
John Garrano
10-12-2004, 00:06
On my psn/summon build i use full trangs and blackbogs instead of deaths web, i like using psn dagger and make lots of corpses with it.
More specifically into my build (boohoo sounds like a great deal doesnt it?) i maxed block (a bit high dex req for trangs) allowing me to get all the AR needed to land almost 95% and dont care about attack speed, you have to let the poison rip.
Unlike many psn necros out there that keep spamming novas think, it doesn't change a thing, poison has a duration and you're just resetting it.
Even if you can't afford to get the full TO set, the cheaper items are the more useful for the build (shield, gloves and armor).
Now, regarding korean guy's comment on mages... My idea is that mages are a bit weak and need some muscle(or bone) to cover them so if you're not having revives forget the mages. Of course i can be wrong about this.
Merc is fundamental and even a poor golem ( iron or fire ) will help you in the time you're weaker, that is when you have no army. Just dont get a holy freeze one, might merc is the best.
Good luck with that necro of yours :xsmile3:
The idea behind the max mages is that LR is going to do the most for poison skills, and mages are the summons which will benefit most from LR. It is true that mages will not last very long individually, but there is always more where they came from, and mages can actually make a better shield for your nec than warriors. Mages tend to stand still surrounding your nec on all sides this allows them to intervene on encroaching monsters better than the warriors which tend to clump up at the front.
The real problem with this idea is that you will have to spend an annoying amount of time making sure you have no poison mages; they will override your poison attack with their cr*ppy *ss poison attack. Anyone who has experience with mages will tell you that the game knows exactly which mages you are trying to spawn and will deliberately spawn for you just exactly the wrong types of mages over and over again in a desperate attempt to reduce the number of return gamers and thus reduce the number and expense of the servers maintained by Bnet. They use very similar tactics with regards to tps and pot; I am convinced there is some hidden coding which describes the likelihood of a pot of a particular type dropping as an inverse ratio to how much life/mana you have remaining.
Let me give you a list of the one-point wonders for the nec:
Clay Golem (CG)
Revives
Corpse Explosion (CE)
Summon Resist (SR)
Amplify Damage (amp)
Decrepify
Lower Resists (LR)
(In a sense all the curses, with the exception of DV are one-point wonders.)
These are one-point wonders because they are incredibly beneficial for almost any nec build to have with just one solid point of investment; most of them suffer from severe diminishing returns from heavy investment, but all of them will serve their purpose with one point and a moderate amount of +skills. Seldom would I make any nec build that did not include one point in each of these skills.
If you do not have the equipment to deal safely with gloams (i.e. max lit resist, and lit absorb in hell), then maxing DV is a very smart way to go with almost any nec build. The one exception might be bone necs, as their synergies requirments tend to make their skills points too tight.
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