View Full Version : Need help with a skellymancer build
Sup everyone i been following nightfish great guide but i have a couple questions.
He says to max corpse explosion i was talking to other necros they were saying not to max it just one point is fine and that i should max revive. Others said max corpse explosion for the great dmg it gives.
Im lv36atm raise skelly is max and im working on skelly mastery it will be maxed at lv45. From there i will start getting the rest of my curses get revive raise mage.
I just want to know what other people think should i max corpse explosion or no and if i dont max corpse explosion what other skill should i max. This is my first necro i just want him to be the best skellymancer he can be:)
First things first, you should be fine either way. Second, someone will say this, so I'll save the extra post:
Corpse Explosions damage does not increase per point invested. Only the damage radius is the only thing to change (besides mana cost). The reason people max it is the fact that you can do damage to the entire screen and beyond with one blow. A very cool thing if I do say so myself.
The problem with Revives is their IQ. They are the least intelligent summon in the game. (Opinion, perhaps exaggeration, but still, they're dumb). It's may help out to have a few points in there so you can get some Crushing blow type minions before tackling a difficult task (Diablo Clone). But in the end it's all going to be up to you.
If it helps, I have a lvl 91 Summoner that has about 7 hard points in CE and none in Revive. I've beaten the clone with little difficulty three times. I put some extra points into the P & B tree, to build up my Marrowwalk bone armor, and that is enough to keep me busy. The entire game is almost too easy for him.
On another note, this being your first necro, you should experiment with the skills anyway. Find out what you like, and go from there. There are a lot of cool things you can do, so don't be too afraid of having to rebuild at some point. We have all done it at one point or another. Good luck.
Originally Posted by Wambat
I'm almost getting sick of saying this, but, while if you max your CE you will probably be happy with it, I insist that it is just a form of mental masturbation.
well, i was just gonna post the quote, but APPARENTLY i need
*Watch you language. Next time use smileys*
Anything else i need to know from anyone else?
Anything else i need to know from anyone else?
I'll throw in my 2 cents again, even though it seems like I just posted this advice in another thread. Max skeles and Mastery, amp, a golem, and a point in summon resists will get you through the game. Anything in addition to that comes down to playstyle, speed, efficiency--extras to benefit the basic build.
Personally, I added a point to all curses, 1 to revive, 1 to bone armor, 1 ig and golem mast, and maxed CE, and I'm still looking for places to spend skill points at about lvl 85. Maxed CE works. Max revive would work, although I rarely use revive, much less try to keep up with the 13 idiots I would have if I raised all I could. I have seen guides advocate maxing Dim, I suppose so you can blind the whole world and then selectively amp the guys by your army. Some people prefer to raise mages or make a big nasty golem.
So my advice is think about what would work with your playstyle and what you think would be more fun. Hordes of locusts? Max revive. Nuclear explosions? Max CE. Making a golem from botd? Don't do it; give it to me, and make the golem out of IK maul. If you have a good basic build, you really can't go wrong.
It depends on what your priority is because you can do it a couple of ways depending on your preference.
Maxing CE is nice because it covers most if not all the screen. It's nice to be able to increase the radius. However, the problem is that it doesn't scale with players settings. I play Single Player so I move from setting to setting depending on what i'm doing. If i'm running Meph and Pindle then i'll just keep it at players3 to minimize the no-drop.
Now that i've maxed CE with my level92 necro I put in the rest of the points into Bone Spear utilizing the synergies from my Marrowalks. Now, I wish that I didn't put all those points in CE to be honest.
Max CE at 20 hard points with +skills makes a 12 yard radius at least which may be a bit overkill.
If I were to rebuild my necro summoner i'd probably only put in maybe 10 hard points into CE and then save the rest and see whether the 10 points may be better served synergizing the BS even further.
Also, i'd recommend 1 hard point into revive because with +skills a decent necro should have at least 7-9 revives which is more than enough for the most part. Once you get a taste for revives you can always add more points to get more since you get one revive per point.
As for maxing dim vision, that's a personal call. If you use Dim to it's max efficiency then maxing it makes sense because it's very powerful if used correctly. If you rarely use it or if you have quick clicking fingers/are a very skilled player and are able to dim those gloams and attract them before they take you and your army out then maxing Dim may not be the best way of spending your skill points.
Something to keep in mind.
Ok cool thanks for all the feedback im lv56 atm and im clueless on where to put my points at heh. Skelly mastery/raise skelly max i got revive put 2points into summon resist put a point in every curse i got bone shield and corpse explosion. I guess i will max CE dont know what else to max or put points 2. I put 2points into revive and with my equipment i can summon 12 my skellys i can only summon 11 atm skelly mage only 5 since i only put one point into that.
Still trying to figure out what to max though i appriate all the feedback but im still not 100%sure yet. Any more feedback will be appriated thanks again:)
Maxing Revive seems a bit useless to me as well. I have lvl 11 Revive on my necro (1 hard point, rest from +skills) and I have quite a hard time to keep just 11 revived around permanently. They are still on a 3 minute timer, and like pieman said, they are as dumb as a brick. They tend to stray away, lag behind you and when you get too far away from them they'll often disappear, even though you just revived them 20 secs ago.
I started playing again a couple of weeks ago and I'm gonna build a twin of a now sadly expired pitrunning skellienec variant: Max RS, SM, CE and Dim, 1p in all other curses, Revive, Summon Resist etc as per standard fishy build, surplus points goes to Amp but not really necessary with some +skills.
Throw a couple of Dims at screen borders, Amp/Decrep smaller groups of choice and Corpse away. Soft and easy pitrunning, and the pale one can be fitted in allout mf gear without to many annoying deaths, perfect for the semilazy and not-yet-rich such as myself. Exciting: nope Effective: yepp - and I can give my wife some attention while mf:ing, not a bad thing :thumbsup:
Eh, but to answer your question; I prefer maxed CE, but I'm shure you can be a happy killer in Hell with max Revives too. As been said, it's all a matter of playstyle.
If your following the NF's guide to the letter then i assume your following his concepts as well.
One thing to remember is it all boils down to your equip as well. The number of points is determined by 2 things
1. what skills u prefer or what you think would benefit or utilise the most.
2. how much +skills etc from your equip to achieve your build concept.
If you got fairly decent gear i personally (following the skelemancer concept) would only put 1 point into revive and try to get CE to a sizseable radius as it very useful to clearing screens by corpse chain.
twinked : enough points to get to a sizeable radius. With a high level of +skills could get explosion even off the screen
Untwinked : You may have to max CE to get it to a good radius. Remember to include the number of +skills from equip when allocating points.
If you are not going to make a hybrid, you might as well max CE and Mages. You are not going to spend your points elsewhere and it will allow you to get to know the Necro a bit better.
Cool thanks for all the feedback guys i appriate it. I might as well max CE or put 10points into it. My equipment gives me some good +to skills. Im gonna put 10 to CE then from there might just start throwing points around or max skelly mage for the hell of it.
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