View Full Version : Will this work?
aragorn-18
24-11-2004, 03:40
I am planning to make the following druid, and i wonder if i can handlle hell that way in an easy way.
20 dire wolf
20 spirit wolf
20 grizzly
20 in one of the elemental's
then i have some skills left, don't know where to put those, so i hope you guys could tell me a little bit more.
I want to handdle hell, so if this can not be reached, plz tell
aragorn-18
24-11-2004, 07:11
Why does nobody help me :hanky:
Forcefeedback
24-11-2004, 07:38
Why does nobody help me :hanky:
This forum is really slow at these times since all the american's are either asleep, working or at school
I didn't answer this thread immediately since I would have thought you might figure out a better build or better questions.
If you build like you have planned your grizzly will be a tough one for sure but that's it.
Druid elemental skills require synergies to be effective and one of the least point demanding combination is to max fissure and volcano -> 42 points. That will leave you with plenty of points for summons.
First you have to decide which animal summon to use. If you haven't noticed yet, only one kind of wolf or bear can be alive at any time and the rest of the points only synergize. If you don't intend to go full summoner you have to pick and choose which benefits you and your summons most. Here are some suggestions:
- use a spirit, even with one point in it it will benefit your whole party and espesially effective when you have +skills
- animal summons benefit the synergies from +skills so use summon charms instead of elemental charms(summons also have better damage gains at higher levels)
- choose one summon that you will use, max it(for resists and damage) and then max grizzly for damage(if you choose grizzly you will have more points for a spirit for example
- take a look at Fenriswulf's 1.09 hunter guide in the strategy compendium, one thing I would like to point out is that unsynergized cyclone armor isn't that special in 1.10
aragorn-18
24-11-2004, 09:10
so you say,
20 Grizzly
1 in oak sage
no more points in the wolves for the bonus of the grizzly
20 volcano
20 fissure
Forcefeedback
24-11-2004, 09:26
Well, fissure and volcano work well together(I'm sure Beo agrees with me here) and provides fire damage to kill physical resistant and immune monsters.
Maxing grizzly is advisable since it will get you a reasonable tank with good summon resists and good damage(all relative to the amount of +skills).
A point in oak sage is good.
Since you have spent only ~60 points thus far you can afford to max at least one skill on top of these or spread them where you feel they are needed.
You could either
1. Max a spirit, HoW for grizzly damage, Oak for your and grizzlys survivability
2. Max one more fire elemental skill, I would suggest either molten boulder or firestorm
3. Max spirit wolves, dire wolves or poison creeper for extra summon power
Remember these are only my suggestions you can choose to build your druid whichever way you wish.
My lvl 84 huntermentalist is build like this so far
20 HoW
20 Grizz bear
20 volcano
20 fissure
1 carrion vine for the free leech
I don't care much about the bears life since I do not mind recasting him which I do often anyways so that he is where I want him. Add to this the awsome damage he does with HoW and might merc it is amazing. I do not worry about PI monsters since I use fissure and volcano and an etheral lacerator on the switch for the amp to remove that immunity.
I agree with force summon charms are much more important then elemental charms a lvl 38 bear and HoW is where its at!!!
gear
Jalal's
mara
silence crusador
lionheart armor
verdungo belt
crafted 20ias knockbak gloves
kathos ring and raven
gore riders
this is my normal setup with the lacerator and whistans shield on switch
my dex is well over 300 with gear etc and over 200 in vit. I have over 1000life with no oak or anything. Charms are all summon charms with life anni and some small max.ar charms.
aragorn-18
24-11-2004, 09:36
Thx you guys, this is very helpfull, now i have an idea how to do it :thanks:
Druid elemental skills require synergies to be effective
20 in firestorm while wearing stone armor gives about 1000 damage per stream. That is effective for PvM without synergies and only having 20 points in elemental skills. :)
I suggest that you read AE's fire-summoner guide in the SPF (single player forum) for the build your looking at. He made a gaurdian with that build and its very effective since he only plays Hardcore untwinked. :thumbsup:
Forcefeedback
24-11-2004, 09:49
20 in firestorm while wearing stone armor gives about 1000 damage per stream. That is effective for PvM without synergies and only having 20 points in elemental skills. :)
Well firstly the stone armors molten boulder charges work as the synergy so techically your synergizing it :D and secondly, it might be a bug just like the old blood golem+iron maiden and be fixed in the next patch. :uhhuh:
I read AE's guide when he posted it in the spf and think that stone wasn't part of his arsenal. To add to that I doubt he would use stone armor for that purpose since he likes challenge and not going where the fence is the lowest.
Good of you to point it out though, it's pretty much clears up most questions that could arise about a fire summon hybrid. :thumbsup:
edit: Link to AE's guide (http://strategy.diabloii.net/news.php?id=550)
20 in firestorm while wearing stone armor gives about 1000 damage per stream. That is effective for PvM without synergies and only having 20 points in elemental skills. :)
I suggest that you read AE's fire-summoner guide in the SPF (single player forum) for the build your looking at. He made a gaurdian with that build and its very effective since he only plays Hardcore untwinked. :thumbsup:
The fire-summoner guide is interesting but is not for me I prefer huntermentalists or even meleementalist simply because I cannot just stand back and cast a volocano or fissure from time to time. Give me a bow and allow me to join the fun my merc and bear are having!!!
aragorn-18
24-11-2004, 10:52
[QUOTE=Forcefeedback]Well firstly the stone armors molten boulder charges work as the synergy so techically your synergizing it :D and secondly, it might be a bug just like the old blood golem+iron maiden and be fixed in the next patch. :uhhuh:
the next patch? are they working on a new patch then? or have planned it?
[QUOTE=Forcefeedback]Well firstly the stone armors molten boulder charges work as the synergy so techically your synergizing it :D and secondly, it might be a bug just like the old blood golem+iron maiden and be fixed in the next patch. :uhhuh:
the next patch? are they working on a new patch then? or have planned it?
Notice his little smiley face!!! The day they make another d2 patch is the day they make WoW free :lol:
aragorn-18
24-11-2004, 10:57
so there is not gonna be a new patch ever?
do you know then if they are doing anything? like making a diablo 3 maybe?
so there is not gonna be a new patch ever?
do you know then if they are doing anything? like making a diablo 3 maybe?
The might down the road but for now they are working on getting WoW running properly and also Star Craft Ghost. D3 maybe one day down the road.
My first try at a druid is a pure summoner currently lvl 42. 20 in poison creeper, will max dire wolf, grizzly, and HoW. Using a witchwild and black knout/whitstan's on switch. I gotta say, I'm pleasantly surprised at how well it's going
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