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Kex Doomlich
23-11-2004, 06:15
What unique or set 1h weapon has a biggest elem dmg on itself (something like 100 firedmg, 1-50 lighning dmg)?

Rcuhljr
23-11-2004, 06:20
Baranars star has 1-200 light, fire, and cold damage. I am pretty sure thats the largest number out there, but I am not familiar with all of the 1.10 uniques.

sangfagel
23-11-2004, 06:37
Frostwind - Adds 237-486 Cold damage which is slightly more average dmg than Baranars.
Nord's Tenderizer - Adds 205-455 Cold damage - less than Frostwind but still more than Baranars.

Liessa Wyrmbane
23-11-2004, 06:47
Gimmershred has:
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage

Frosty_The_Snowman
23-11-2004, 08:25
Demon's Arch (Unique Balrog Spear) :
Adds 232-323 Fire Damage
Adds 23-333 Lightning Damage

Djinn Slayer (Unique Ataghan) :
Adds 250-500 Fire Damage

Azurewrath (Unique Phase Blade) :
Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
(And also Adds 250-500 Magic Damage)

...Among others :thanks:...

Suo
23-11-2004, 08:32
For sets I think IK maul is the winner

Adds 211-397 Fire Damage (2 items)
Adds 7-477 Lightning Damage (3 Items)
Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)
+204 Poison Damage Over 6 Seconds (5 Items)

Singollo
23-11-2004, 08:59
Famine

4 Socket Axes/Hammers

Fal + Ohm + Ort + Jah

+30% Increased Attack Speed
+320-370% Enhanced Damage (varies)
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength

but i think Gimmershred takes the cake, it has a better avg from looks of it

krischan
23-11-2004, 09:47
The advantage with Famine is that you can put it into a low damage weapon, so it might be a nice weapon for a Paladin while being IMed and it won't matter when fighting PIs (which is the purpose of this thread, I guess). On the other hand, it costs Ohm+Jah, so you have to be obscenely rich to use these runes for the weapon switch - as always I'm assuming naively that we talk about legit runes.

BTW, staves, orbs etc. can have massive elemental damage (I remember orbs inflicting up to 400 or 500 lightning damage) and I remember daggers having such mods as well. What would be the maximum elemental/magical damage combination for weapons like these ?

Kex Doomlich
23-11-2004, 10:00
Actually I'm trying to combine pallys conviction with some elem damage, but without using Vengeance. :scared: :innocent:

And yes, I thing Gimmershred is a winner. :winner:

sangfagel
23-11-2004, 10:42
Actually I'm trying to combine pallys conviction with some elem damage, but without using Vengeance. :scared: :innocent:

And yes, I thing Gimmershred is a winner. :winner:
Yes, it absolutely is... It is preatty cheap as well - if you donīt mind %ed.
BtW - high slvl Convinction is my aura of choice when I play a zealot. Apart from turning anemyīs resists to deep negative it leaves only 8 -9% of their def, making them extremaly easy to hit.

Frosty_The_Snowman
23-11-2004, 12:40
For sets I think IK maul is the winner

Adds 211-397 Fire Damage (2 items)
Adds 7-477 Lightning Damage (3 Items)
Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)
+204 Poison Damage Over 6 Seconds (5 Items)

I think you're a bit OT... IK Maul is a 2H weapon, what's more it has no elementary damage by itself :scratch:...

Singollo
23-11-2004, 22:01
oh and a good thing about gimmershred, thay can spawn ethereal and if you are melee you dont have to worry about them getting destroyed just ont trough them :thumbsup:

AwesomeDude
24-11-2004, 03:15
Thowing weapons do lose quantity when melee'd with, just at a low rate.

vdzele
24-11-2004, 05:17
Yes, it absolutely is... It is preatty cheap as well - if you donīt mind %ed.
BtW - high slvl Convinction is my aura of choice when I play a zealot. Apart from turning anemyīs resists to deep negative it leaves only 8 -9% of their def, making them extremaly easy to hit.


nice ... but does conviction takes off bosses defense also ... don't know if it works vs bosses or their could be some penalty?

sangfagel
24-11-2004, 07:56
nice ... but does conviction takes off bosses defense also ... don't know if it works vs bosses or their could be some penalty?
Itīs a good question but somebody else must answer how it is in theory (what holy game files says :lol: ) According to my expirience in game it works against bosses but not fully so good as in case of regulars. I could hit DC preatty easy using convinction slvl30 but still not so aesy as he was a naken devilkin. May be itīs a similar penality as in case of "ignore target defenfe" mod (50% against superuniques) :scratch:
Anyway - high lvl convinction makes really a difference. You dont need invest more than 1-4 s points into zeal (& + skills of course). You dont need so high AR and chance to hit... listed on "lying character screen" is even more lying this time.;)

vdzele
24-11-2004, 08:17
lvl 20 Zeal gives +96% damage ... thinking about this build what could be better raising holy shields synergy defiance aura or raising some single res aura for some extra max resistance? ei: because I have raven with cold absorb surely raising cold max res is out of question or stormlash with +3-9 Lightning Absorb also? Bit of OT here. :innocent:

sangfagel
24-11-2004, 09:47
lvl 20 Zeal gives +96% damage ... thinking about this build what could be better raising holy shields synergy defiance aura or raising some single res aura for some extra max resistance? ei: because I have raven with cold absorb surely raising cold max res is out of question or stormlash with +3-9 Lightning Absorb also? Bit of OT here. :innocent:
Back to thread than! Kex Doomlich asked his question thinking about "to combine pallys conviction with some elem damage". If ele dmg from weapon/charms is considered as the the main damaging factor, there are only three variables of importance:
1. Final elemental dmg (el dmg*aura/targetīs resists)
2. Hit accuracy
3. Attack speed
Convinction affects two first of these variabels and Zeal affects variable 3 (slvl does not matter) and 2 (slvl matters).

Additional ph dmg (and LL) is allways wellcome; additional defense is allways wellcome as well. A final choice of s points allocation is allways individual and must be done after a carefull considering of final gear and individual playing style.

Kex Doomlich
24-11-2004, 11:18
Vdzele mentioned some extra defense for pally. Thats idea which I had in first place since I'm fan of huge defense and no max block :D

It would go like this:
20 Conviction
20 Holy Shield
20 Defiance
Rest probably in Zeal/Sacrifice.

As for the rest: gimmershred would be the weapon, shield: Tiamats Rebuke (very nice elem damages, and some novas and hydra when struck).
Armour probably upped Guardian Angel socketed with um.
Some arcing charms (those that give lightning damage).
Might or Holy Freeze merc.

This is just a scratch for now, but I hope I will pretty soon make a nice guide for Pally forum.

Feel free to post any recommendations. :wave:

Gta-maloy]
24-11-2004, 14:01
Gimmershred has:
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage

This is what my next build is based on. I'm building an enchantress with maxed masteries, enchant and something else that I haven't planned yet. She will do massive damage because masteries raise the damage dealt by gimmer ^^

this will be a fun build indeed.

Kex Doomlich
25-11-2004, 06:21
']This is what my next build is based on. I'm building an enchantress with maxed masteries, enchant and something else that I haven't planned yet. She will do massive damage because masteries raise the damage dealt by gimmer ^^

this will be a fun build indeed.


Since when do masteries increase that?

krischan
25-11-2004, 06:48
I guess Gta means that his barb has axe mastery which will increase the physical damage of that weapon. However, it might make sense to have a weapon with low physical damage in order to better deal with Oblivion Knights without having to use berserk (which paladins don't have, for example ;) ).

Kex Doomlich
25-11-2004, 07:04
I guess Gta means that his barb has axe mastery which will increase the physical damage of that weapon. However, it might make sense to have a weapon with low physical damage in order to better deal with Oblivion Knights without having to use berserk (which paladins don't have, for example ;) ).


GTA builds a sorc, not a barb. :howdy:

krischan
25-11-2004, 08:32
Yeah, I noticed that as well. So it's abouit a sorc whose masteries help to increase the elemental damage if that weapon.

Gta-maloy]
25-11-2004, 09:13
yes, when the weapon is used as melee and not as a throwing weapon, your masteries will add to the damage caused by the weapon, other sources also do this as well. THIS IS NOT SHOWN ON THE CHARACTER SCREEN

In enchant's case, the mastery is applied with the enchant (boosting the total enchant damage) and again when the attack occurs (doubling the mastery)

Liessa Wyrmbane
25-11-2004, 10:38
afaik, it IS shown on character screen. Everytime I put a point into Lightning Mastery on my melee sorc, my total Vengeance damage goes up.

Yes, doubling the mastery application so it's mastery squered :)

Omikron8
25-11-2004, 22:12
oh and a good thing about gimmershred, thay can spawn ethereal and if you are melee you dont have to worry about them getting destroyed just ont trough them :thumbsup:

Throwing weapons decrease in durability at 1/3 the rate of regular melee weapons when used in melee form. Therefore ethereal throwing weapons will break eventually in melee battle.

Singollo
26-11-2004, 05:07
hmm i didnt know this, still dont have everything down and i have been around since the dawn of this game, i have only used ethereal titans and melee with them and never saw the stack go down but i quess the replenish took care of this

Liessa Wyrmbane
26-11-2004, 05:27
There are two different concepts here -- durability and quantity. Replenish mod only increases the quantity, but throwing weapons have a hidden durability value too and when you melee with them they will lose durability points just like with normal melee weapons. The loss of this hidden durability also affects the maximum quantity (= stack size) of the throwing weapon, but I don't know the exact method how.

Kex Doomlich
26-11-2004, 06:01
afaik, it IS shown on character screen. Everytime I put a point into Lightning Mastery on my melee sorc, my total Vengeance damage goes up.

Yes, doubling the mastery application so it's mastery squered :)


In case of Vengeance yes, because its a skill.

Kex Doomlich
26-11-2004, 06:03
']yes, when the weapon is used as melee and not as a throwing weapon, your masteries will add to the damage caused by the weapon, other sources also do this as well. THIS IS NOT SHOWN ON THE CHARACTER SCREEN

In enchant's case, the mastery is applied with the enchant (boosting the total enchant damage) and again when the attack occurs (doubling the mastery)

Where did you get this info? Please post me a link if you have. Otherwise It will require testing to get me believe that.

krischan
26-11-2004, 06:47
hmm i didnt know this, still dont have everything down and i have been around since the dawn of this game, i have only used ethereal titans and melee with them and never saw the stack go down but i quess the replenish took care of this

Hmm, some days ago, I read something different. Somebody wrote that his ethereal Titan's don't replenish when their stack went down while using them in melee...

Liessa Wyrmbane
26-11-2004, 06:49
Hmm, some days ago, I read something different. Somebody wrote that his ethereal Titan's don't replenish when their stack went down while using them in melee...
krischan, see my post under his for explanation.

Liessa Wyrmbane
26-11-2004, 06:53
In case of Vengeance yes, because its a skill.
It has nothing to do with Vengeance being a skill. Vengeance only acts as a method of adding elemental damage to an attack. All melee elemental damage is boosted by skills and items that give a +x% bonus to the corresponding element.

Gta-maloy]
26-11-2004, 07:55
no he's right, it shows on the character screen because it was added "in skill form". This is also why the mastery enhanced damage caused by Enchant will show on the screen. It's the normal damage from charms and items that aren't shown properly.

Here is the best link I can find too prove it (I know it's true, I've tested this before):
http://www.lurkerlounge.com/forums/index.php?showtopic=1078&pid=14428&mode=threaded&show=&st=&#entry14428

when applied for enchant, it goes like this:
melee : (Enchant base damage) * (Warmth synergy) * (Fire Mastery at time of enchanting) * (Fire Mastery at time of striking)
ranged : (Enchant base damage) * (Warmth synergy) * (Fire Mastery at time of enchanting)

http://www.lurkerlounge.com/forums/index.php?showtopic=3756&pid=47766&mode=threaded&show=&st=&#entry47766

hope that helps you understand.

Liessa Wyrmbane
26-11-2004, 08:54
']no he's right, it shows on the character screen because it was added "in skill form". This is also why the mastery enhanced damage caused by Enchant will show on the screen. It's the normal damage from charms and items that aren't shown properly.

Here is the best link I can find too prove it (I know it's true, I've tested this before):
http://www.lurkerlounge.com/forums/index.php?showtopic=1078&pid=14428&mode=threaded&show=&st=&#entry14428

when applied for enchant, it goes like this:
melee : (Enchant base damage) * (Warmth synergy) * (Fire Mastery at time of enchanting) * (Fire Mastery at time of striking)
ranged : (Enchant base damage) * (Warmth synergy) * (Fire Mastery at time of enchanting)

http://www.lurkerlounge.com/forums/index.php?showtopic=3756&pid=47766&mode=threaded&show=&st=&#entry47766

hope that helps you understand.
Ok, I guess I misunderstood. I was talking about the fact that the masteries enhance melee elemental damage and NOT about the fact whether or not they show on the character screen. My bad...