Perfect_11.
20-11-2004, 22:06
OK, so at the moment I'm basking in the glory of a Wind Druid, who really doesnt lose to much besides maybe a 125% fcr necro. However, I want to make a WWsin and I would like some info, and maybe compile a good wwsin pvall guide. However, this guide is to win so pls dont complaint o me about absorb/stacking/max resists.
Heres an example of a personal strategy for Wind Druids vs WW asns that i was going to include in my druid guide.
"The key to wwsins is their dragon flight. Most use a slow casting dragon flight that teles right on top of u. The trick is to start casting tornados when they approach, and when they start to do the kick animation, tele into your tornados and start casting more. Also try to keep up 5 wolves at a time to take hits"
That strat of course works vs the average sin, but fcr wwsins will give u trouble. Anyways, thats the kinda stuff i'm looking to compile. I will be using basic gear except for these switchs:
Main Armor: Enigma
I feel dflight is too slow, and teleporting on TOP of people is a good way to get u killed. Vs not-too-fast sorcs and other slow tele chars, i'll use dflight, but vs the fast sorcs and all, i'll use 65% fcr and tele from enigma
Secondary Armor: Duress
I plan to use this vs "shift" chars like zealers and smiters.
Secondary Claw: Fury
I plan to use this vs most chars, except maybe swithcing out for a jade talon (sorcs) Many ppl say they would use this but in reality its quite expensive compared to the resell value.
FCR Setup:
Usually using this means i have to catch sorcs (or the fcr necro) This means i probably need my ring slots open and that eliminate fcr rings. Instead, i plan to use a crappy griffons (25% fcr), trang gloves (20% fcr) and arach mesh (20% fcr)
No other deviations, might consider a CoA, although i think a shako is fine.
Of course I'll have 10x shadow gcs.
I'd like to hear your opinions and your suggestions. Later I'll post some specific strategies I have used in the past.
Heres an example of a personal strategy for Wind Druids vs WW asns that i was going to include in my druid guide.
"The key to wwsins is their dragon flight. Most use a slow casting dragon flight that teles right on top of u. The trick is to start casting tornados when they approach, and when they start to do the kick animation, tele into your tornados and start casting more. Also try to keep up 5 wolves at a time to take hits"
That strat of course works vs the average sin, but fcr wwsins will give u trouble. Anyways, thats the kinda stuff i'm looking to compile. I will be using basic gear except for these switchs:
Main Armor: Enigma
I feel dflight is too slow, and teleporting on TOP of people is a good way to get u killed. Vs not-too-fast sorcs and other slow tele chars, i'll use dflight, but vs the fast sorcs and all, i'll use 65% fcr and tele from enigma
Secondary Armor: Duress
I plan to use this vs "shift" chars like zealers and smiters.
Secondary Claw: Fury
I plan to use this vs most chars, except maybe swithcing out for a jade talon (sorcs) Many ppl say they would use this but in reality its quite expensive compared to the resell value.
FCR Setup:
Usually using this means i have to catch sorcs (or the fcr necro) This means i probably need my ring slots open and that eliminate fcr rings. Instead, i plan to use a crappy griffons (25% fcr), trang gloves (20% fcr) and arach mesh (20% fcr)
No other deviations, might consider a CoA, although i think a shako is fine.
Of course I'll have 10x shadow gcs.
I'd like to hear your opinions and your suggestions. Later I'll post some specific strategies I have used in the past.