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DaGoose
20-11-2004, 00:32
Should I keep my act 1 rogue or go with an arua act 2 merc?

Beowulf
20-11-2004, 00:38
Might merc or holy freeze merc are probably the most popular.

DaGoose
20-11-2004, 02:17
So how would I handle IM in act 4? BTW, I'm playing hardcore.

IIDX
23-11-2004, 04:44
So how would I handle IM in act 4? BTW, I'm playing hardcore.

Playing Hardcore :creep:

Act 1 Rogues lack in life and damage. Act 2 Mercenary(s) can give you the auras might, defiance, or holy freeze. Fury druids dont rely much on damage, but if your VERY lacking in good damage (1.5-2.5k) then use a might merc to gain more damage. Fury druids shouldnt have any problems with defence in terms of PvM, but you its VERY low use defiance merc. If you having problems with mass groups of minions/monsters, use holy freeze merc to slow them down.

If you rich enough, have a might merc use an eth doom cryptic axe. :thanks:

Beowulf
23-11-2004, 10:10
Playing Hardcore :creep:

Act 1 Rogues lack in life and damage. Act 2 Mercenary(s) can give you the auras might, defiance, or holy freeze. Fury druids dont rely much on damage, but if your VERY lacking in good damage (1.5-2.5k) then use a might merc to gain more damage. Fury druids shouldnt have any problems with defence in terms of PvM, but you its VERY low use defiance merc. If you having problems with mass groups of minions/monsters, use holy freeze merc to slow them down.

If you rich enough, have a might merc use an eth doom cryptic axe. :thanks:


I dont understand you say firy druids do not rely on damage? Of course they do, it is not uncommon for see a pvm fury druid doing 5-6k damage or even more.....